feat: reconcile when saving to firebase (#4991)

* naming tweaks

* do not mark local element as duplicate when there's no remote counterpart

* merge instead of overwrite elements when saving to firebase & reconcile local state

* decouple syncing from persistence

* fix ts

* clarify doc

* fix reconciliation not removing duplicates
This commit is contained in:
David Luzar
2022-04-17 22:40:39 +02:00
committed by GitHub
parent 3840e2f4e6
commit 4d13dbf625
7 changed files with 269 additions and 98 deletions
+12 -19
View File
@@ -3,7 +3,11 @@ import { SocketUpdateData, SocketUpdateDataSource } from "../data";
import CollabWrapper from "./CollabWrapper";
import { ExcalidrawElement } from "../../element/types";
import { BROADCAST, FILE_UPLOAD_TIMEOUT, SCENE } from "../app_constants";
import {
WS_EVENTS,
FILE_UPLOAD_TIMEOUT,
WS_SCENE_EVENT_TYPES,
} from "../app_constants";
import { UserIdleState } from "../../types";
import { trackEvent } from "../../analytics";
import { throttle } from "lodash";
@@ -37,7 +41,7 @@ class Portal {
});
this.socket.on("new-user", async (_socketId: string) => {
this.broadcastScene(
SCENE.INIT,
WS_SCENE_EVENT_TYPES.INIT,
this.collab.getSceneElementsIncludingDeleted(),
/* syncAll */ true,
);
@@ -81,7 +85,7 @@ class Portal {
const { encryptedBuffer, iv } = await encryptData(this.roomKey!, encoded);
this.socket?.emit(
volatile ? BROADCAST.SERVER_VOLATILE : BROADCAST.SERVER,
volatile ? WS_EVENTS.SERVER_VOLATILE : WS_EVENTS.SERVER,
this.roomId,
encryptedBuffer,
iv,
@@ -121,11 +125,11 @@ class Portal {
}, FILE_UPLOAD_TIMEOUT);
broadcastScene = async (
sceneType: SCENE.INIT | SCENE.UPDATE,
updateType: WS_SCENE_EVENT_TYPES.INIT | WS_SCENE_EVENT_TYPES.UPDATE,
allElements: readonly ExcalidrawElement[],
syncAll: boolean,
) => {
if (sceneType === SCENE.INIT && !syncAll) {
if (updateType === WS_SCENE_EVENT_TYPES.INIT && !syncAll) {
throw new Error("syncAll must be true when sending SCENE.INIT");
}
@@ -152,8 +156,8 @@ class Portal {
[] as BroadcastedExcalidrawElement[],
);
const data: SocketUpdateDataSource[typeof sceneType] = {
type: sceneType,
const data: SocketUpdateDataSource[typeof updateType] = {
type: updateType,
payload: {
elements: syncableElements,
},
@@ -166,20 +170,9 @@ class Portal {
);
}
const broadcastPromise = this._broadcastSocketData(
data as SocketUpdateData,
);
this.queueFileUpload();
if (syncAll && this.collab.isCollaborating()) {
await Promise.all([
broadcastPromise,
this.collab.saveCollabRoomToFirebase(syncableElements),
]);
} else {
await broadcastPromise;
}
await this._broadcastSocketData(data as SocketUpdateData);
};
broadcastIdleChange = (userState: UserIdleState) => {