refactor: point() -> pointFrom() to fix compiler issue (#8578)

This commit is contained in:
David Luzar
2024-10-01 21:27:17 +02:00
committed by GitHub
parent a977dd1bf5
commit 47ee8a0094
51 changed files with 845 additions and 703 deletions
+46 -46
View File
@@ -34,7 +34,7 @@ import type {
import {
degreesToRadians,
lineSegment,
point,
pointFrom,
pointDistance,
pointFromArray,
pointRotateRads,
@@ -113,8 +113,8 @@ export class ElementBounds {
const [minX, minY, maxX, maxY] = getBoundsFromPoints(
element.points.map(([x, y]) =>
pointRotateRads(
point(x, y),
point(cx - element.x, cy - element.y),
pointFrom(x, y),
pointFrom(cx - element.x, cy - element.y),
element.angle,
),
),
@@ -130,23 +130,23 @@ export class ElementBounds {
bounds = getLinearElementRotatedBounds(element, cx, cy, elementsMap);
} else if (element.type === "diamond") {
const [x11, y11] = pointRotateRads(
point(cx, y1),
point(cx, cy),
pointFrom(cx, y1),
pointFrom(cx, cy),
element.angle,
);
const [x12, y12] = pointRotateRads(
point(cx, y2),
point(cx, cy),
pointFrom(cx, y2),
pointFrom(cx, cy),
element.angle,
);
const [x22, y22] = pointRotateRads(
point(x1, cy),
point(cx, cy),
pointFrom(x1, cy),
pointFrom(cx, cy),
element.angle,
);
const [x21, y21] = pointRotateRads(
point(x2, cy),
point(cx, cy),
pointFrom(x2, cy),
pointFrom(cx, cy),
element.angle,
);
const minX = Math.min(x11, x12, x22, x21);
@@ -164,23 +164,23 @@ export class ElementBounds {
bounds = [cx - ww, cy - hh, cx + ww, cy + hh];
} else {
const [x11, y11] = pointRotateRads(
point(x1, y1),
point(cx, cy),
pointFrom(x1, y1),
pointFrom(cx, cy),
element.angle,
);
const [x12, y12] = pointRotateRads(
point(x1, y2),
point(cx, cy),
pointFrom(x1, y2),
pointFrom(cx, cy),
element.angle,
);
const [x22, y22] = pointRotateRads(
point(x2, y2),
point(cx, cy),
pointFrom(x2, y2),
pointFrom(cx, cy),
element.angle,
);
const [x21, y21] = pointRotateRads(
point(x2, y1),
point(cx, cy),
pointFrom(x2, y1),
pointFrom(cx, cy),
element.angle,
);
const minX = Math.min(x11, x12, x22, x21);
@@ -255,7 +255,7 @@ export const getElementLineSegments = (
elementsMap,
);
const center: GlobalPoint = point(cx, cy);
const center: GlobalPoint = pointFrom(cx, cy);
if (isLinearElement(element) || isFreeDrawElement(element)) {
const segments: LineSegment<GlobalPoint>[] = [];
@@ -266,7 +266,7 @@ export const getElementLineSegments = (
segments.push(
lineSegment(
pointRotateRads(
point(
pointFrom(
element.points[i][0] + element.x,
element.points[i][1] + element.y,
),
@@ -274,7 +274,7 @@ export const getElementLineSegments = (
element.angle,
),
pointRotateRads(
point(
pointFrom(
element.points[i + 1][0] + element.x,
element.points[i + 1][1] + element.y,
),
@@ -470,7 +470,7 @@ export const getMinMaxXYFromCurvePathOps = (
ops: Op[],
transformXY?: (p: GlobalPoint) => GlobalPoint,
): Bounds => {
let currentP: GlobalPoint = point(0, 0);
let currentP: GlobalPoint = pointFrom(0, 0);
const { minX, minY, maxX, maxY } = ops.reduce(
(limits, { op, data }) => {
@@ -484,9 +484,9 @@ export const getMinMaxXYFromCurvePathOps = (
// move operation does not draw anything; so, it always
// returns false
} else if (op === "bcurveTo") {
const _p1 = point<GlobalPoint>(data[0], data[1]);
const _p2 = point<GlobalPoint>(data[2], data[3]);
const _p3 = point<GlobalPoint>(data[4], data[5]);
const _p1 = pointFrom<GlobalPoint>(data[0], data[1]);
const _p2 = pointFrom<GlobalPoint>(data[2], data[3]);
const _p3 = pointFrom<GlobalPoint>(data[4], data[5]);
const p1 = transformXY ? transformXY(_p1) : _p1;
const p2 = transformXY ? transformXY(_p2) : _p2;
@@ -591,21 +591,21 @@ export const getArrowheadPoints = (
invariant(data.length === 6, "Op data length is not 6");
const p3 = point(data[4], data[5]);
const p2 = point(data[2], data[3]);
const p1 = point(data[0], data[1]);
const p3 = pointFrom(data[4], data[5]);
const p2 = pointFrom(data[2], data[3]);
const p1 = pointFrom(data[0], data[1]);
// We need to find p0 of the bezier curve.
// It is typically the last point of the previous
// curve; it can also be the position of moveTo operation.
const prevOp = ops[index - 1];
let p0 = point(0, 0);
let p0 = pointFrom(0, 0);
if (prevOp.op === "move") {
const p = pointFromArray(prevOp.data);
invariant(p != null, "Op data is not a point");
p0 = p;
} else if (prevOp.op === "bcurveTo") {
p0 = point(prevOp.data[4], prevOp.data[5]);
p0 = pointFrom(prevOp.data[4], prevOp.data[5]);
}
// B(t) = p0 * (1-t)^3 + 3p1 * t * (1-t)^2 + 3p2 * t^2 * (1-t) + p3 * t^3
@@ -671,13 +671,13 @@ export const getArrowheadPoints = (
// Return points
const [x3, y3] = pointRotateRads(
point(xs, ys),
point(x2, y2),
pointFrom(xs, ys),
pointFrom(x2, y2),
((-angle * Math.PI) / 180) as Radians,
);
const [x4, y4] = pointRotateRads(
point(xs, ys),
point(x2, y2),
pointFrom(xs, ys),
pointFrom(x2, y2),
degreesToRadians(angle),
);
@@ -690,8 +690,8 @@ export const getArrowheadPoints = (
const [px, py] = element.points.length > 1 ? element.points[1] : [0, 0];
[ox, oy] = pointRotateRads(
point(x2 + minSize * 2, y2),
point(x2, y2),
pointFrom(x2 + minSize * 2, y2),
pointFrom(x2, y2),
Math.atan2(py - y2, px - x2) as Radians,
);
} else {
@@ -701,8 +701,8 @@ export const getArrowheadPoints = (
: [0, 0];
[ox, oy] = pointRotateRads(
point(x2 - minSize * 2, y2),
point(x2, y2),
pointFrom(x2 - minSize * 2, y2),
pointFrom(x2, y2),
Math.atan2(y2 - py, x2 - px) as Radians,
);
}
@@ -746,8 +746,8 @@ const getLinearElementRotatedBounds = (
if (element.points.length < 2) {
const [pointX, pointY] = element.points[0];
const [x, y] = pointRotateRads(
point(element.x + pointX, element.y + pointY),
point(cx, cy),
pointFrom(element.x + pointX, element.y + pointY),
pointFrom(cx, cy),
element.angle,
);
@@ -775,8 +775,8 @@ const getLinearElementRotatedBounds = (
const ops = getCurvePathOps(shape);
const transformXY = ([x, y]: GlobalPoint) =>
pointRotateRads<GlobalPoint>(
point(element.x + x, element.y + y),
point(cx, cy),
pointFrom(element.x + x, element.y + y),
pointFrom(cx, cy),
element.angle,
);
const res = getMinMaxXYFromCurvePathOps(ops, transformXY);
@@ -931,8 +931,8 @@ export const getClosestElementBounds = (
elements.forEach((element) => {
const [x1, y1, x2, y2] = getElementBounds(element, elementsMap);
const distance = pointDistance(
point((x1 + x2) / 2, (y1 + y2) / 2),
point(from.x, from.y),
pointFrom((x1 + x2) / 2, (y1 + y2) / 2),
pointFrom(from.x, from.y),
);
if (distance < minDistance) {
@@ -990,7 +990,7 @@ export const getVisibleSceneBounds = ({
};
export const getCenterForBounds = (bounds: Bounds): GlobalPoint =>
point(
pointFrom(
bounds[0] + (bounds[2] - bounds[0]) / 2,
bounds[1] + (bounds[3] - bounds[1]) / 2,
);