refactor: point() -> pointFrom() to fix compiler issue (#8578)

This commit is contained in:
David Luzar
2024-10-01 21:27:17 +02:00
committed by GitHub
parent a977dd1bf5
commit 47ee8a0094
51 changed files with 845 additions and 703 deletions
@@ -4,7 +4,7 @@ import type { DragInputCallbackType } from "./DragInput";
import { getStepSizedValue, moveElement } from "./utils";
import type Scene from "../../scene/Scene";
import type { AppState } from "../../types";
import { point, pointRotateRads } from "../../../math";
import { pointFrom, pointRotateRads } from "../../../math";
interface PositionProps {
property: "x" | "y";
@@ -33,8 +33,8 @@ const handlePositionChange: DragInputCallbackType<"x" | "y"> = ({
origElement.y + origElement.height / 2,
];
const [topLeftX, topLeftY] = pointRotateRads(
point(origElement.x, origElement.y),
point(cx, cy),
pointFrom(origElement.x, origElement.y),
pointFrom(cx, cy),
origElement.angle,
);
@@ -93,8 +93,8 @@ const Position = ({
appState,
}: PositionProps) => {
const [topLeftX, topLeftY] = pointRotateRads(
point(element.x, element.y),
point(element.x + element.width / 2, element.y + element.height / 2),
pointFrom(element.x, element.y),
pointFrom(element.x + element.width / 2, element.y + element.height / 2),
element.angle,
);
const value =