[debug] arrow control points
This commit is contained in:
+738
-95
@@ -634,9 +634,8 @@ export const generateLinearCollisionShape = (
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});
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}
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// Generate collision ops using the same Catmull-Rom → cubic Bézier
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// algorithm as generateSimpleArrowShape so hit-testing matches rendering.
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const tension = 0.5;
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// Rotate the same cubic ops used for rendering so hit-testing matches the
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// visible arrow path.
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const rotateLocal = (lx: number, ly: number): LocalPoint => {
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const g = pointRotateRads<GlobalPoint>(
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pointFrom<GlobalPoint>(element.x + lx, element.y + ly),
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@@ -646,60 +645,23 @@ export const generateLinearCollisionShape = (
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return pointFrom<LocalPoint>(g[0] - element.x, g[1] - element.y);
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};
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const collisionOps: Array<{
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op: string;
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data: number[] | LocalPoint;
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}> = [];
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collisionOps.push({
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op: "move",
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data: rotateLocal(points[0][0], points[0][1]),
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});
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return generateSimpleArrowPathOps(points, 0.5, element.id).map((op) => {
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if (op.op === "bcurveTo") {
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const rcp1 = rotateLocal(op.data[0], op.data[1]);
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const rcp2 = rotateLocal(op.data[2], op.data[3]);
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const rend = rotateLocal(op.data[4], op.data[5]);
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if (points.length === 2) {
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collisionOps.push({
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op: "lineTo",
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data: rotateLocal(points[1][0], points[1][1]),
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});
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} else {
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const n = points.length;
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const ptx = new Float64Array(n);
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const pty = new Float64Array(n);
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for (let i = 0; i < n; i++) {
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if (i === 0) {
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const pbx = 3 * points[0][0] - 3 * points[1][0] + points[2][0];
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const pby = 3 * points[0][1] - 3 * points[1][1] + points[2][1];
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ptx[i] = tension * (points[1][0] - pbx);
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pty[i] = tension * (points[1][1] - pby);
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} else if (i === n - 1) {
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const pax =
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3 * points[n - 1][0] - 3 * points[n - 2][0] + points[n - 3][0];
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const pay =
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3 * points[n - 1][1] - 3 * points[n - 2][1] + points[n - 3][1];
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ptx[i] = tension * (pax - points[n - 2][0]);
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pty[i] = tension * (pay - points[n - 2][1]);
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} else {
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ptx[i] = tension * (points[i + 1][0] - points[i - 1][0]);
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pty[i] = tension * (points[i + 1][1] - points[i - 1][1]);
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}
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}
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for (let i = 0; i < n - 1; i++) {
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const cp1x = points[i][0] + ptx[i] / 3;
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const cp1y = points[i][1] + pty[i] / 3;
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const cp2x = points[i + 1][0] - ptx[i + 1] / 3;
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const cp2y = points[i + 1][1] - pty[i + 1] / 3;
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const rcp1 = rotateLocal(cp1x, cp1y);
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const rcp2 = rotateLocal(cp2x, cp2y);
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const rend = rotateLocal(points[i + 1][0], points[i + 1][1]);
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collisionOps.push({
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return {
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op: "bcurveTo",
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data: [rcp1[0], rcp1[1], rcp2[0], rcp2[1], rend[0], rend[1]],
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});
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};
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}
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}
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return collisionOps;
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return {
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op: op.op,
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data: rotateLocal(op.data[0], op.data[1]),
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};
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});
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}
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case "freedraw": {
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if (element.points.length < 2) {
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@@ -943,7 +905,7 @@ const _generateElementShape = (
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} else {
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shape = [
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generator.path(
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generateSimpleArrowShape(points, 0.5),
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generateSimpleArrowShape(points, 0.5, element.id),
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generateRoughOptions(element, true, isDarkMode),
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),
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];
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@@ -1030,67 +992,748 @@ const _generateElementShape = (
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}
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};
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const generateSimpleArrowShape = (
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points: readonly LocalPoint[],
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tension = 0.5,
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): string => {
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if (points.length < 2) {
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return "";
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type SimpleArrowPathOp =
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| { op: "move" | "lineTo"; data: LocalPoint }
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| { op: "bcurveTo"; data: [number, number, number, number, number, number] };
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const SIMPLE_ARROW_OVERSHOOT_EPSILON = 0.5;
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const SIMPLE_ARROW_SCALE_EPSILON = 1e-4;
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const SIMPLE_ARROW_SCALE_SEARCH_STEPS = 24;
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const SIMPLE_ARROW_SCALE_PASSES = 8;
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type SimpleArrowVector = [number, number];
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type SimpleArrowTangentOverrides = Record<
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string,
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Record<number, SimpleArrowVector>
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>;
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declare global {
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interface Window {
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EXCALIDRAW_DEBUG_LINEAR_ARROW_TANGENT_OVERRIDES?:
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| SimpleArrowTangentOverrides
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| undefined;
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}
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}
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type SimpleArrowCurveDebugDataOptions = {
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elementId?: string;
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};
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export type SimpleArrowCurveDebugData<
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Point extends GlobalPoint | LocalPoint = LocalPoint,
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> = {
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elementId?: string;
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tangents: Array<{
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point: Point;
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base: SimpleArrowVector;
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autoScaled: SimpleArrowVector;
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scale: number;
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autoScale: number;
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scaled: SimpleArrowVector;
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isAdjusted: boolean;
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isOverridden: boolean;
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normalized: {
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baseLength: number;
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autoLength: number;
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finalLength: number;
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prevSegmentLength: number | null;
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nextSegmentLength: number | null;
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minNeighborLength: number | null;
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finalLengthVsMinNeighbor: number | null;
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autoLengthVsMinNeighbor: number | null;
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angleDelta: number;
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turnAngle: number | null;
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};
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}>;
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segments: Array<{
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start: Point;
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end: Point;
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baseCp1: Point;
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baseCp2: Point;
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cp1: Point;
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cp2: Point;
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overshootsBaseline: boolean;
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overshootsResolved: boolean;
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metrics: {
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chordLength: number;
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baseStartProjection: number;
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baseEndProjection: number;
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finalStartProjection: number;
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finalEndProjection: number;
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};
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}>;
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inference: {
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overriddenPointIndices: number[];
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};
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};
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const SIMPLE_ARROW_ADJUSTMENT_EPSILON = 1e-3;
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const getSimpleArrowTangentOverrideStore = () => {
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if (typeof window === "undefined") {
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return null;
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}
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if (points.length === 2) {
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return `M ${points[0][0]} ${points[0][1]} L ${points[1][0]} ${points[1][1]}`;
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window.EXCALIDRAW_DEBUG_LINEAR_ARROW_TANGENT_OVERRIDES ??= {};
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return window.EXCALIDRAW_DEBUG_LINEAR_ARROW_TANGENT_OVERRIDES;
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};
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export const setSimpleArrowTangentOverride = (
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elementId: string,
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pointIndex: number,
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tangent: SimpleArrowVector,
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) => {
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const store = getSimpleArrowTangentOverrideStore();
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if (!store) {
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return;
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}
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// Catmull-Rom spline converted to cubic Bézier segments.
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// Tangents are computed from neighboring points (one-sided at endpoints),
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// guaranteeing C1 continuity — smooth tangent direction at every data point
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// with no pinching at segment joints.
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//
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// tension=0 → straight lines; tension=0.5 → standard Catmull-Rom.
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const n = points.length;
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store[elementId] = {
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...(store[elementId] ?? {}),
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[pointIndex]: [tangent[0], tangent[1]],
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};
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};
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// Compute tangent vectors at each point.
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const tx = new Float64Array(n);
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const ty = new Float64Array(n);
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// Quadratic-extrapolation phantom points so endpoints use the same
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// central-difference formula as interior points, preventing degenerate
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// (chord-parallel) first/last segments.
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// phantom_before = 3*P[0] - 3*P[1] + P[2]
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// phantom_after = 3*P[n-1] - 3*P[n-2] + P[n-3]
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for (let i = 0; i < n; i++) {
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export const clearSimpleArrowTangentOverride = (
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elementId: string,
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pointIndex?: number,
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) => {
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const store = getSimpleArrowTangentOverrideStore();
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if (!store?.[elementId]) {
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return;
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}
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if (typeof pointIndex === "number") {
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delete store[elementId][pointIndex];
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if (Object.keys(store[elementId]).length === 0) {
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delete store[elementId];
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}
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return;
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}
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delete store[elementId];
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};
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const getSimpleArrowTangentOverrides = (elementId?: string) => {
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if (!elementId) {
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return null;
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}
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return getSimpleArrowTangentOverrideStore()?.[elementId] ?? null;
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};
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const getSimpleArrowVectorLength = ([x, y]: SimpleArrowVector) =>
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Math.hypot(x, y);
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const normalizeSimpleArrowAngle = (angle: number) => {
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let normalized = angle;
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while (normalized <= -Math.PI) {
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normalized += Math.PI * 2;
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}
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while (normalized > Math.PI) {
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normalized -= Math.PI * 2;
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}
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return normalized;
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};
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const getSimpleArrowBezierValue = (
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p0: number,
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p1: number,
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p2: number,
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p3: number,
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t: number,
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) => {
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const mt = 1 - t;
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return (
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mt * mt * mt * p0 +
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3 * mt * mt * t * p1 +
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3 * mt * t * t * p2 +
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t * t * t * p3
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);
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};
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const doesSimpleArrowSegmentOvershoot = (
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startProjection: number,
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endProjection: number,
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segmentLength: number,
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) => {
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const a = -3 * startProjection + 3 * endProjection + segmentLength;
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const b = 2 * (segmentLength - 2 * endProjection + startProjection);
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const c = startProjection;
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const candidateTs = [0, 1];
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if (Math.abs(a) < 1e-8) {
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if (Math.abs(b) >= 1e-8) {
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candidateTs.push(-c / b);
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}
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} else {
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const discriminant = b * b - 4 * a * c;
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if (discriminant >= 0) {
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const discriminantRoot = Math.sqrt(discriminant);
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candidateTs.push((-b + discriminantRoot) / (2 * a));
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candidateTs.push((-b - discriminantRoot) / (2 * a));
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}
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}
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let minProjection = Infinity;
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let maxProjection = -Infinity;
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for (const t of candidateTs) {
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if (t < 0 || t > 1) {
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continue;
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}
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const projection = getSimpleArrowBezierValue(
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0,
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startProjection,
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endProjection,
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segmentLength,
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t,
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);
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minProjection = Math.min(minProjection, projection);
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maxProjection = Math.max(maxProjection, projection);
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}
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return (
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minProjection < -SIMPLE_ARROW_OVERSHOOT_EPSILON ||
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maxProjection > segmentLength + SIMPLE_ARROW_OVERSHOOT_EPSILON
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);
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};
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const getSimpleArrowBaseTangents = <Point extends GlobalPoint | LocalPoint>(
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points: readonly Point[],
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tension: number,
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): [Float64Array, Float64Array] => {
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const tx = new Float64Array(points.length);
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const ty = new Float64Array(points.length);
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for (let i = 0; i < points.length; i++) {
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if (i === 0) {
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const pbx = 3 * points[0][0] - 3 * points[1][0] + points[2][0];
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const pby = 3 * points[0][1] - 3 * points[1][1] + points[2][1];
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tx[i] = tension * (points[1][0] - pbx);
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ty[i] = tension * (points[1][1] - pby);
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} else if (i === n - 1) {
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} else if (i === points.length - 1) {
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const pax =
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3 * points[n - 1][0] - 3 * points[n - 2][0] + points[n - 3][0];
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3 * points[points.length - 1][0] -
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3 * points[points.length - 2][0] +
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points[points.length - 3][0];
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const pay =
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3 * points[n - 1][1] - 3 * points[n - 2][1] + points[n - 3][1];
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tx[i] = tension * (pax - points[n - 2][0]);
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ty[i] = tension * (pay - points[n - 2][1]);
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3 * points[points.length - 1][1] -
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3 * points[points.length - 2][1] +
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points[points.length - 3][1];
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tx[i] = tension * (pax - points[points.length - 2][0]);
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ty[i] = tension * (pay - points[points.length - 2][1]);
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} else {
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tx[i] = tension * (points[i + 1][0] - points[i - 1][0]);
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ty[i] = tension * (points[i + 1][1] - points[i - 1][1]);
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}
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}
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const path: string[] = [`M ${points[0][0]} ${points[0][1]}`];
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for (let i = 0; i < n - 1; i++) {
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const cp1x = points[i][0] + tx[i] / 3;
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const cp1y = points[i][1] + ty[i] / 3;
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const cp2x = points[i + 1][0] - tx[i + 1] / 3;
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const cp2y = points[i + 1][1] - ty[i + 1] / 3;
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path.push(
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`C ${cp1x} ${cp1y} ${cp2x} ${cp2y} ${points[i + 1][0]} ${
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points[i + 1][1]
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}`,
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);
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return [tx, ty];
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};
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const getSimpleArrowSegmentProjections = <
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Point extends GlobalPoint | LocalPoint,
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>(
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points: readonly Point[],
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tangentX: Float64Array,
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tangentY: Float64Array,
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scales: Float64Array | undefined,
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segmentIndex: number,
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segmentScale = 1,
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) => {
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const start = points[segmentIndex];
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const end = points[segmentIndex + 1];
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const segmentDx = end[0] - start[0];
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const segmentDy = end[1] - start[1];
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const segmentLength = Math.hypot(segmentDx, segmentDy);
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if (!segmentLength) {
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return {
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segmentLength,
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startProjection: 0,
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endProjection: 0,
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};
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}
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return path.join(" ");
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const segmentUx = segmentDx / segmentLength;
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const segmentUy = segmentDy / segmentLength;
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const startScale = scales?.[segmentIndex] ?? 1;
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const endScale = scales?.[segmentIndex + 1] ?? 1;
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const startProjection =
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startScale *
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segmentScale *
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((tangentX[segmentIndex] * segmentUx + tangentY[segmentIndex] * segmentUy) /
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3);
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const endProjection =
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segmentLength -
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endScale *
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segmentScale *
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((tangentX[segmentIndex + 1] * segmentUx +
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tangentY[segmentIndex + 1] * segmentUy) /
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3);
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return {
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segmentLength,
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startProjection,
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endProjection,
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};
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};
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const isSimpleArrowSegmentOvershooting = <
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Point extends GlobalPoint | LocalPoint,
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>(
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points: readonly Point[],
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tangentX: Float64Array,
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tangentY: Float64Array,
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scales: Float64Array | undefined,
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segmentIndex: number,
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segmentScale = 1,
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) => {
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const { segmentLength, startProjection, endProjection } =
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getSimpleArrowSegmentProjections(
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points,
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tangentX,
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tangentY,
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scales,
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segmentIndex,
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segmentScale,
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);
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if (!segmentLength) {
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return false;
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}
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return doesSimpleArrowSegmentOvershoot(
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startProjection,
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endProjection,
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segmentLength,
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);
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};
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const getSimpleArrowSegmentScale = <Point extends GlobalPoint | LocalPoint>(
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points: readonly Point[],
|
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tx: Float64Array,
|
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ty: Float64Array,
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scales: Float64Array,
|
||||
segmentIndex: number,
|
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) => {
|
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if (
|
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!isSimpleArrowSegmentOvershooting(points, tx, ty, scales, segmentIndex, 1)
|
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) {
|
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return 1;
|
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}
|
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|
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let low = 0;
|
||||
let high = 1;
|
||||
|
||||
for (let i = 0; i < SIMPLE_ARROW_SCALE_SEARCH_STEPS; i++) {
|
||||
const mid = (low + high) / 2;
|
||||
if (
|
||||
isSimpleArrowSegmentOvershooting(
|
||||
points,
|
||||
tx,
|
||||
ty,
|
||||
scales,
|
||||
segmentIndex,
|
||||
mid,
|
||||
)
|
||||
) {
|
||||
high = mid;
|
||||
} else {
|
||||
low = mid;
|
||||
}
|
||||
}
|
||||
|
||||
return low;
|
||||
};
|
||||
|
||||
const getSimpleArrowTangentScales = <Point extends GlobalPoint | LocalPoint>(
|
||||
points: readonly Point[],
|
||||
tx: Float64Array,
|
||||
ty: Float64Array,
|
||||
) => {
|
||||
const scales = new Float64Array(points.length);
|
||||
scales.fill(1);
|
||||
|
||||
for (let pass = 0; pass < SIMPLE_ARROW_SCALE_PASSES; pass++) {
|
||||
const nextScales = new Float64Array(scales);
|
||||
let didChange = false;
|
||||
|
||||
for (
|
||||
let segmentIndex = 0;
|
||||
segmentIndex < points.length - 1;
|
||||
segmentIndex++
|
||||
) {
|
||||
if (
|
||||
!isSimpleArrowSegmentOvershooting(points, tx, ty, scales, segmentIndex)
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const segmentScale = getSimpleArrowSegmentScale(
|
||||
points,
|
||||
tx,
|
||||
ty,
|
||||
scales,
|
||||
segmentIndex,
|
||||
);
|
||||
|
||||
const nextStartScale = scales[segmentIndex] * segmentScale;
|
||||
const nextEndScale = scales[segmentIndex + 1] * segmentScale;
|
||||
|
||||
if (
|
||||
nextStartScale <
|
||||
nextScales[segmentIndex] - SIMPLE_ARROW_SCALE_EPSILON
|
||||
) {
|
||||
nextScales[segmentIndex] = nextStartScale;
|
||||
didChange = true;
|
||||
}
|
||||
|
||||
if (
|
||||
nextEndScale <
|
||||
nextScales[segmentIndex + 1] - SIMPLE_ARROW_SCALE_EPSILON
|
||||
) {
|
||||
nextScales[segmentIndex + 1] = nextEndScale;
|
||||
didChange = true;
|
||||
}
|
||||
}
|
||||
|
||||
if (!didChange) {
|
||||
return scales;
|
||||
}
|
||||
|
||||
scales.set(nextScales);
|
||||
}
|
||||
|
||||
return scales;
|
||||
};
|
||||
|
||||
const getSimpleArrowFinalTangents = (
|
||||
tx: Float64Array,
|
||||
ty: Float64Array,
|
||||
scales: Float64Array,
|
||||
elementId?: string,
|
||||
) => {
|
||||
const finalX = new Float64Array(tx.length);
|
||||
const finalY = new Float64Array(ty.length);
|
||||
|
||||
for (let i = 0; i < tx.length; i++) {
|
||||
finalX[i] = tx[i] * scales[i];
|
||||
finalY[i] = ty[i] * scales[i];
|
||||
}
|
||||
|
||||
const overrides = getSimpleArrowTangentOverrides(elementId);
|
||||
|
||||
if (!overrides) {
|
||||
return {
|
||||
finalX,
|
||||
finalY,
|
||||
overriddenPointIndices: [] as number[],
|
||||
};
|
||||
}
|
||||
|
||||
const overriddenPointIndices: number[] = [];
|
||||
|
||||
for (const [indexKey, tangent] of Object.entries(overrides)) {
|
||||
const index = Number(indexKey);
|
||||
|
||||
if (!Number.isInteger(index) || index < 0 || index >= finalX.length) {
|
||||
continue;
|
||||
}
|
||||
|
||||
finalX[index] = tangent[0];
|
||||
finalY[index] = tangent[1];
|
||||
overriddenPointIndices.push(index);
|
||||
}
|
||||
|
||||
overriddenPointIndices.sort((a, b) => a - b);
|
||||
|
||||
return {
|
||||
finalX,
|
||||
finalY,
|
||||
overriddenPointIndices,
|
||||
};
|
||||
};
|
||||
|
||||
export const getSimpleArrowCurveDebugData = <
|
||||
Point extends GlobalPoint | LocalPoint,
|
||||
>(
|
||||
points: readonly Point[],
|
||||
tension = 0.5,
|
||||
options?: SimpleArrowCurveDebugDataOptions,
|
||||
): SimpleArrowCurveDebugData<Point> => {
|
||||
if (points.length < 2) {
|
||||
return {
|
||||
elementId: options?.elementId,
|
||||
tangents: [],
|
||||
segments: [],
|
||||
inference: {
|
||||
overriddenPointIndices: [],
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
if (points.length === 2) {
|
||||
return {
|
||||
elementId: options?.elementId,
|
||||
tangents: points.map((point) => ({
|
||||
point,
|
||||
base: [0, 0],
|
||||
autoScaled: [0, 0],
|
||||
scale: 1,
|
||||
autoScale: 1,
|
||||
scaled: [0, 0],
|
||||
isAdjusted: false,
|
||||
isOverridden: false,
|
||||
normalized: {
|
||||
baseLength: 0,
|
||||
autoLength: 0,
|
||||
finalLength: 0,
|
||||
prevSegmentLength: null,
|
||||
nextSegmentLength: null,
|
||||
minNeighborLength: null,
|
||||
finalLengthVsMinNeighbor: null,
|
||||
autoLengthVsMinNeighbor: null,
|
||||
angleDelta: 0,
|
||||
turnAngle: null,
|
||||
},
|
||||
})),
|
||||
segments: [],
|
||||
inference: {
|
||||
overriddenPointIndices: [],
|
||||
},
|
||||
};
|
||||
}
|
||||
|
||||
const [tx, ty] = getSimpleArrowBaseTangents(points, tension);
|
||||
const scales = getSimpleArrowTangentScales(points, tx, ty);
|
||||
const baselineScales = new Float64Array(points.length);
|
||||
baselineScales.fill(1);
|
||||
const { finalX, finalY, overriddenPointIndices } =
|
||||
getSimpleArrowFinalTangents(tx, ty, scales, options?.elementId);
|
||||
|
||||
return {
|
||||
elementId: options?.elementId,
|
||||
tangents: points.map((point, index) => ({
|
||||
point,
|
||||
base: [tx[index], ty[index]],
|
||||
autoScaled: [tx[index] * scales[index], ty[index] * scales[index]],
|
||||
scale:
|
||||
getSimpleArrowVectorLength([tx[index], ty[index]]) > 0
|
||||
? getSimpleArrowVectorLength([finalX[index], finalY[index]]) /
|
||||
getSimpleArrowVectorLength([tx[index], ty[index]])
|
||||
: 1,
|
||||
autoScale: scales[index],
|
||||
scaled: [finalX[index], finalY[index]],
|
||||
isAdjusted:
|
||||
Math.abs(scales[index] - 1) > SIMPLE_ARROW_ADJUSTMENT_EPSILON ||
|
||||
Math.abs(
|
||||
normalizeSimpleArrowAngle(
|
||||
Math.atan2(finalY[index], finalX[index]) -
|
||||
Math.atan2(ty[index], tx[index]),
|
||||
),
|
||||
) > SIMPLE_ARROW_ADJUSTMENT_EPSILON,
|
||||
isOverridden: overriddenPointIndices.includes(index),
|
||||
normalized: (() => {
|
||||
const base = [tx[index], ty[index]] as SimpleArrowVector;
|
||||
const autoScaled = [
|
||||
tx[index] * scales[index],
|
||||
ty[index] * scales[index],
|
||||
] as SimpleArrowVector;
|
||||
const scaled = [finalX[index], finalY[index]] as SimpleArrowVector;
|
||||
const baseLength = getSimpleArrowVectorLength(base);
|
||||
const autoLength = getSimpleArrowVectorLength(autoScaled);
|
||||
const finalLength = getSimpleArrowVectorLength(scaled);
|
||||
const prevSegmentLength =
|
||||
index > 0 ? pointDistance(points[index - 1], point) : null;
|
||||
const nextSegmentLength =
|
||||
index < points.length - 1
|
||||
? pointDistance(point, points[index + 1])
|
||||
: null;
|
||||
const minNeighborLength =
|
||||
prevSegmentLength === null
|
||||
? nextSegmentLength
|
||||
: nextSegmentLength === null
|
||||
? prevSegmentLength
|
||||
: Math.min(prevSegmentLength, nextSegmentLength);
|
||||
const turnAngle =
|
||||
prevSegmentLength !== null && nextSegmentLength !== null
|
||||
? normalizeSimpleArrowAngle(
|
||||
Math.atan2(
|
||||
points[index + 1][1] - point[1],
|
||||
points[index + 1][0] - point[0],
|
||||
) -
|
||||
Math.atan2(
|
||||
point[1] - points[index - 1][1],
|
||||
point[0] - points[index - 1][0],
|
||||
),
|
||||
)
|
||||
: null;
|
||||
|
||||
return {
|
||||
baseLength,
|
||||
autoLength,
|
||||
finalLength,
|
||||
prevSegmentLength,
|
||||
nextSegmentLength,
|
||||
minNeighborLength,
|
||||
finalLengthVsMinNeighbor:
|
||||
minNeighborLength && minNeighborLength > 0
|
||||
? finalLength / minNeighborLength
|
||||
: null,
|
||||
autoLengthVsMinNeighbor:
|
||||
minNeighborLength && minNeighborLength > 0
|
||||
? autoLength / minNeighborLength
|
||||
: null,
|
||||
angleDelta: normalizeSimpleArrowAngle(
|
||||
Math.atan2(finalY[index], finalX[index]) -
|
||||
Math.atan2(ty[index], tx[index]),
|
||||
),
|
||||
turnAngle,
|
||||
};
|
||||
})(),
|
||||
})),
|
||||
segments: points.slice(0, -1).map((start, index) => {
|
||||
const end = points[index + 1];
|
||||
const {
|
||||
segmentLength: chordLength,
|
||||
startProjection: baseStartProjection,
|
||||
endProjection: baseEndProjection,
|
||||
} = getSimpleArrowSegmentProjections(
|
||||
points,
|
||||
tx,
|
||||
ty,
|
||||
baselineScales,
|
||||
index,
|
||||
);
|
||||
const {
|
||||
startProjection: finalStartProjection,
|
||||
endProjection: finalEndProjection,
|
||||
} = getSimpleArrowSegmentProjections(
|
||||
points,
|
||||
finalX,
|
||||
finalY,
|
||||
undefined,
|
||||
index,
|
||||
);
|
||||
const baseCp1 = pointFrom<Point>(
|
||||
start[0] + tx[index] / 3,
|
||||
start[1] + ty[index] / 3,
|
||||
);
|
||||
const baseCp2 = pointFrom<Point>(
|
||||
end[0] - tx[index + 1] / 3,
|
||||
end[1] - ty[index + 1] / 3,
|
||||
);
|
||||
const cp1 = pointFrom<Point>(
|
||||
start[0] + finalX[index] / 3,
|
||||
start[1] + finalY[index] / 3,
|
||||
);
|
||||
const cp2 = pointFrom<Point>(
|
||||
end[0] - finalX[index + 1] / 3,
|
||||
end[1] - finalY[index + 1] / 3,
|
||||
);
|
||||
|
||||
return {
|
||||
start,
|
||||
end,
|
||||
baseCp1,
|
||||
baseCp2,
|
||||
cp1,
|
||||
cp2,
|
||||
overshootsBaseline: isSimpleArrowSegmentOvershooting(
|
||||
points,
|
||||
tx,
|
||||
ty,
|
||||
baselineScales,
|
||||
index,
|
||||
),
|
||||
overshootsResolved: isSimpleArrowSegmentOvershooting(
|
||||
points,
|
||||
finalX,
|
||||
finalY,
|
||||
undefined,
|
||||
index,
|
||||
),
|
||||
metrics: {
|
||||
chordLength,
|
||||
baseStartProjection,
|
||||
baseEndProjection,
|
||||
finalStartProjection,
|
||||
finalEndProjection,
|
||||
},
|
||||
};
|
||||
}),
|
||||
inference: {
|
||||
overriddenPointIndices,
|
||||
},
|
||||
};
|
||||
};
|
||||
|
||||
const generateSimpleArrowPathOps = (
|
||||
points: readonly LocalPoint[],
|
||||
tension = 0.5,
|
||||
elementId?: string,
|
||||
): SimpleArrowPathOp[] => {
|
||||
if (points.length < 2) {
|
||||
return [];
|
||||
}
|
||||
|
||||
const ops: SimpleArrowPathOp[] = [
|
||||
{
|
||||
op: "move",
|
||||
data: pointFrom<LocalPoint>(points[0][0], points[0][1]),
|
||||
},
|
||||
];
|
||||
|
||||
if (points.length === 2) {
|
||||
ops.push({
|
||||
op: "lineTo",
|
||||
data: pointFrom<LocalPoint>(points[1][0], points[1][1]),
|
||||
});
|
||||
|
||||
return ops;
|
||||
}
|
||||
const debugData = getSimpleArrowCurveDebugData(points, tension, {
|
||||
elementId,
|
||||
});
|
||||
|
||||
for (const segment of debugData.segments) {
|
||||
const { cp1, cp2, end } = segment;
|
||||
|
||||
ops.push({
|
||||
op: "bcurveTo",
|
||||
data: [cp1[0], cp1[1], cp2[0], cp2[1], end[0], end[1]],
|
||||
});
|
||||
}
|
||||
|
||||
return ops;
|
||||
};
|
||||
|
||||
const generateSimpleArrowShape = (
|
||||
points: readonly LocalPoint[],
|
||||
tension = 0.5,
|
||||
elementId?: string,
|
||||
): string => {
|
||||
return generateSimpleArrowPathOps(points, tension, elementId)
|
||||
.map((op) => {
|
||||
if (op.op === "bcurveTo") {
|
||||
return `C ${op.data[0]} ${op.data[1]} ${op.data[2]} ${op.data[3]} ${op.data[4]} ${op.data[5]}`;
|
||||
}
|
||||
|
||||
return `${op.op === "move" ? "M" : "L"} ${op.data[0]} ${op.data[1]}`;
|
||||
})
|
||||
.join(" ");
|
||||
};
|
||||
|
||||
const generateElbowArrowShape = (
|
||||
|
||||
Vendored
+2
@@ -4,6 +4,8 @@ interface Window {
|
||||
EXCALIDRAW_ASSET_PATH: string | string[] | undefined;
|
||||
EXCALIDRAW_THROTTLE_RENDER: boolean | undefined;
|
||||
DEBUG_FRACTIONAL_INDICES: boolean | undefined;
|
||||
EXCALIDRAW_DEBUG_LINEAR_ARROW_TANGENTS: boolean | undefined;
|
||||
EXCALIDRAW_DEBUG_SELECTED_LINEAR_ARROW: unknown;
|
||||
EXCALIDRAW_EXPORT_SOURCE: string;
|
||||
gtag: Function;
|
||||
sa_event: Function;
|
||||
|
||||
@@ -42,6 +42,7 @@ import {
|
||||
isTextElement,
|
||||
LinearElementEditor,
|
||||
getActiveTextElement,
|
||||
getSimpleArrowCurveDebugData,
|
||||
} from "@excalidraw/element";
|
||||
|
||||
import { renderSelectionElement } from "@excalidraw/element";
|
||||
@@ -1201,6 +1202,105 @@ const renderLinearPointHandles = (
|
||||
context.restore();
|
||||
};
|
||||
|
||||
const isSimpleArrowTangentDebugEnabled = () =>
|
||||
window.EXCALIDRAW_DEBUG_LINEAR_ARROW_TANGENTS === true;
|
||||
|
||||
const renderSimpleArrowTangentOverlay = (
|
||||
context: CanvasRenderingContext2D,
|
||||
appState: InteractiveCanvasAppState,
|
||||
element: NonDeleted<ExcalidrawArrowElement>,
|
||||
elementsMap: RenderableElementsMap,
|
||||
) => {
|
||||
const points = LinearElementEditor.getPointsGlobalCoordinates(
|
||||
element,
|
||||
elementsMap,
|
||||
);
|
||||
const debugData = getSimpleArrowCurveDebugData(points);
|
||||
|
||||
window.EXCALIDRAW_DEBUG_SELECTED_LINEAR_ARROW = debugData;
|
||||
|
||||
context.save();
|
||||
context.translate(appState.scrollX, appState.scrollY);
|
||||
context.lineWidth = 1 / appState.zoom.value;
|
||||
|
||||
context.setLineDash([6 / appState.zoom.value, 4 / appState.zoom.value]);
|
||||
context.strokeStyle = "rgba(134, 142, 150, 0.75)";
|
||||
|
||||
for (const segment of debugData.segments) {
|
||||
context.beginPath();
|
||||
context.moveTo(segment.start[0], segment.start[1]);
|
||||
context.lineTo(segment.baseCp1[0], segment.baseCp1[1]);
|
||||
context.lineTo(segment.baseCp2[0], segment.baseCp2[1]);
|
||||
context.lineTo(segment.end[0], segment.end[1]);
|
||||
context.stroke();
|
||||
}
|
||||
|
||||
context.setLineDash([]);
|
||||
|
||||
for (const segment of debugData.segments) {
|
||||
const strokeStyle = segment.overshootsBaseline
|
||||
? "rgba(245, 159, 0, 0.9)"
|
||||
: "rgba(94, 90, 216, 0.85)";
|
||||
|
||||
context.strokeStyle = strokeStyle;
|
||||
context.fillStyle = "rgba(255, 255, 255, 0.95)";
|
||||
|
||||
context.beginPath();
|
||||
context.moveTo(segment.start[0], segment.start[1]);
|
||||
context.lineTo(segment.cp1[0], segment.cp1[1]);
|
||||
context.lineTo(segment.cp2[0], segment.cp2[1]);
|
||||
context.lineTo(segment.end[0], segment.end[1]);
|
||||
context.stroke();
|
||||
|
||||
fillCircle(
|
||||
context,
|
||||
segment.cp1[0],
|
||||
segment.cp1[1],
|
||||
4 / appState.zoom.value,
|
||||
true,
|
||||
true,
|
||||
);
|
||||
fillCircle(
|
||||
context,
|
||||
segment.cp2[0],
|
||||
segment.cp2[1],
|
||||
4 / appState.zoom.value,
|
||||
true,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
context.strokeStyle = "rgba(201, 42, 42, 0.85)";
|
||||
context.fillStyle = "rgba(201, 42, 42, 0.95)";
|
||||
|
||||
for (const tangent of debugData.tangents) {
|
||||
if (!tangent.isAdjusted) {
|
||||
continue;
|
||||
}
|
||||
|
||||
const handle = pointFrom<GlobalPoint>(
|
||||
tangent.point[0] + tangent.scaled[0] / 3,
|
||||
tangent.point[1] + tangent.scaled[1] / 3,
|
||||
);
|
||||
|
||||
context.beginPath();
|
||||
context.moveTo(tangent.point[0], tangent.point[1]);
|
||||
context.lineTo(handle[0], handle[1]);
|
||||
context.stroke();
|
||||
|
||||
fillCircle(
|
||||
context,
|
||||
tangent.point[0],
|
||||
tangent.point[1],
|
||||
3 / appState.zoom.value,
|
||||
true,
|
||||
true,
|
||||
);
|
||||
}
|
||||
|
||||
context.restore();
|
||||
};
|
||||
|
||||
const renderFocusPointConnectionLine = (
|
||||
context: CanvasRenderingContext2D,
|
||||
appState: InteractiveCanvasAppState,
|
||||
@@ -1722,6 +1822,13 @@ const _renderInteractiveScene = ({
|
||||
const selectedLinearElement =
|
||||
linearState &&
|
||||
LinearElementEditor.getElement(linearState.elementId, allElementsMap);
|
||||
const selectedRoundedArrow =
|
||||
selectedElements.length === 1 &&
|
||||
isArrowElement(selectedElements[0]) &&
|
||||
!isElbowArrow(selectedElements[0]) &&
|
||||
!!selectedElements[0].roundness
|
||||
? (selectedElements[0] as NonDeleted<ExcalidrawArrowElement>)
|
||||
: null;
|
||||
// Arrows have a different highlight behavior when
|
||||
// they are the only selected element
|
||||
if (selectedLinearElement) {
|
||||
@@ -1758,6 +1865,17 @@ const _renderInteractiveScene = ({
|
||||
}
|
||||
}
|
||||
|
||||
if (selectedRoundedArrow && isSimpleArrowTangentDebugEnabled()) {
|
||||
renderSimpleArrowTangentOverlay(
|
||||
context,
|
||||
appState,
|
||||
selectedRoundedArrow,
|
||||
elementsMap,
|
||||
);
|
||||
} else {
|
||||
window.EXCALIDRAW_DEBUG_SELECTED_LINEAR_ARROW = undefined;
|
||||
}
|
||||
|
||||
// Paint selected elements
|
||||
if (
|
||||
!appState.multiElement &&
|
||||
|
||||
Reference in New Issue
Block a user