Files
cameradar/ui.go
T
Brendan Le Glaunec e81eeb0c4d feat: v6 rewrite
2026-01-27 22:11:17 +01:00

75 lines
1.5 KiB
Go

package cameradar
import (
"fmt"
"strings"
)
// Mode defines which UI renderer to use.
type Mode string
// Supported rendering modes.
const (
ModeAuto Mode = "auto"
ModeTUI Mode = "tui"
ModePlain Mode = "plain"
)
// Step identifies a stage in the workflow.
type Step string
// Supported steps.
const (
StepScan Step = "scan"
StepAttackRoutes Step = "attack-routes"
StepDetectAuth Step = "detect-auth"
StepAttackCredentials Step = "attack-credentials"
StepValidateStreams Step = "validate-streams"
StepSummary Step = "summary"
)
// StepLabel returns the human-readable label for a step.
func StepLabel(step Step) string {
switch step {
case StepScan:
return "Scan targets"
case StepAttackRoutes:
return "Attack routes"
case StepDetectAuth:
return "Detect authentication"
case StepAttackCredentials:
return "Attack credentials"
case StepValidateStreams:
return "Validate streams"
case StepSummary:
return "Summary"
default:
return string(step)
}
}
// Steps returns the ordered list of steps.
func Steps() []Step {
return []Step{
StepScan,
StepAttackRoutes,
StepDetectAuth,
StepAttackCredentials,
StepValidateStreams,
StepSummary,
}
}
// ParseMode parses a user-provided UI mode.
func ParseMode(value string) (Mode, error) {
mode := Mode(strings.ToLower(strings.TrimSpace(value)))
switch mode {
case ModeAuto, ModeTUI, ModePlain:
return mode, nil
case "":
return ModeAuto, nil
default:
return ModeAuto, fmt.Errorf("invalid ui mode %q", value)
}
}