Files
asusctl/rog-client/src/aura_modes.rs
2020-07-02 09:01:46 +12:00

262 lines
7.9 KiB
Rust

use crate::cli_options;
use crate::cli_options::SetAuraBuiltin;
use serde_derive::{Deserialize, Serialize};
pub const SINGLE: u8 = 0x00;
pub const BREATHING: u8 = 0x01;
pub const STROBE: u8 = 0x02;
pub const RAINBOW: u8 = 0x03;
pub const STAR: u8 = 0x04;
pub const RAIN: u8 = 0x05;
pub const HIGHLIGHT: u8 = 0x06;
pub const LASER: u8 = 0x07;
pub const RIPPLE: u8 = 0x08;
pub const PULSE: u8 = 0x0a;
pub const COMET: u8 = 0x0b;
pub const FLASH: u8 = 0x0c;
pub const MULTISTATIC: u8 = 0x0d;
#[derive(Clone, Deserialize, Serialize)]
pub struct Colour(pub u8, pub u8, pub u8);
impl From<cli_options::Colour> for Colour {
fn from(c: cli_options::Colour) -> Self {
Colour(c.0, c.1, c.2)
}
}
impl Default for Colour {
fn default() -> Self {
Colour(255, 255, 255)
}
}
#[derive(Copy, Clone, Deserialize, Serialize)]
pub enum Speed {
Low = 0xe1,
Med = 0xeb,
High = 0xf5,
}
impl From<cli_options::Speed> for Speed {
fn from(s: cli_options::Speed) -> Self {
match s {
cli_options::Speed::Low => Speed::Low,
cli_options::Speed::Med => Speed::Med,
cli_options::Speed::High => Speed::High,
}
}
}
impl Default for Speed {
fn default() -> Self {
Speed::Med
}
}
/// Used for Rainbow mode.
///
/// Enum corresponds to the required integer value
#[derive(Copy, Clone, Deserialize, Serialize)]
pub enum Direction {
Right,
Left,
Up,
Down,
}
impl From<cli_options::Direction> for Direction {
fn from(s: cli_options::Direction) -> Self {
match s {
cli_options::Direction::Right => Direction::Right,
cli_options::Direction::Left => Direction::Left,
cli_options::Direction::Up => Direction::Up,
cli_options::Direction::Down => Direction::Down,
}
}
}
impl Default for Direction {
fn default() -> Self {
Direction::Right
}
}
#[derive(Clone, Default, Deserialize, Serialize)]
pub struct TwoColourSpeed {
pub colour: Colour,
pub colour2: Colour,
pub speed: Speed,
}
impl From<cli_options::TwoColourSpeed> for TwoColourSpeed {
fn from(mode: cli_options::TwoColourSpeed) -> Self {
TwoColourSpeed {
colour: mode.colour.into(),
colour2: mode.colour2.into(),
speed: mode.speed.into(),
}
}
}
#[derive(Clone, Default, Deserialize, Serialize)]
pub struct SingleSpeed {
pub speed: Speed,
}
impl From<cli_options::SingleSpeed> for SingleSpeed {
fn from(mode: cli_options::SingleSpeed) -> Self {
SingleSpeed {
speed: mode.speed.into(),
}
}
}
#[derive(Clone, Default, Deserialize, Serialize)]
pub struct SingleColour {
pub colour: Colour,
}
impl From<cli_options::SingleColour> for SingleColour {
fn from(mode: cli_options::SingleColour) -> Self {
SingleColour {
colour: mode.colour.into(),
}
}
}
#[derive(Clone, Default, Deserialize, Serialize)]
pub struct MultiColour {
pub colour1: Colour,
pub colour2: Colour,
pub colour3: Colour,
pub colour4: Colour,
}
impl From<cli_options::MultiColour> for MultiColour {
fn from(mode: cli_options::MultiColour) -> Self {
MultiColour {
colour1: mode.colour1.into(),
colour2: mode.colour2.into(),
colour3: mode.colour3.into(),
colour4: mode.colour4.into(),
}
}
}
#[derive(Clone, Default, Deserialize, Serialize)]
pub struct SingleSpeedDirection {
pub direction: Direction,
pub speed: Speed,
}
impl From<cli_options::SingleSpeedDirection> for SingleSpeedDirection {
fn from(mode: cli_options::SingleSpeedDirection) -> Self {
SingleSpeedDirection {
direction: mode.direction.into(),
speed: mode.speed.into(),
}
}
}
#[derive(Clone, Default, Deserialize, Serialize)]
pub struct SingleColourSpeed {
pub colour: Colour,
pub speed: Speed,
}
impl From<cli_options::SingleColourSpeed> for SingleColourSpeed {
fn from(mode: cli_options::SingleColourSpeed) -> Self {
SingleColourSpeed {
colour: mode.colour.into(),
speed: mode.speed.into(),
}
}
}
#[derive(Clone, Deserialize, Serialize)]
pub enum AuraModes {
Stable(SingleColour),
Breathe(TwoColourSpeed),
Strobe(SingleSpeed),
Rainbow(SingleSpeedDirection),
Star(TwoColourSpeed),
Rain(SingleSpeed),
Highlight(SingleColourSpeed),
Laser(SingleColourSpeed),
Ripple(SingleColourSpeed),
Pulse(SingleColour),
Comet(SingleColour),
Flash(SingleColour),
MultiStatic(MultiColour),
LedBrightness(u8),
// TODO: use a serializable structure for this (KeyColourArray)
RGB(Vec<Vec<u8>>),
}
impl From<SetAuraBuiltin> for AuraModes {
fn from(mode: SetAuraBuiltin) -> Self {
match mode {
SetAuraBuiltin::Stable(x) => AuraModes::Stable(x.into()),
SetAuraBuiltin::Breathe(x) => AuraModes::Breathe(x.into()),
SetAuraBuiltin::Strobe(x) => AuraModes::Strobe(x.into()),
SetAuraBuiltin::Rainbow(x) => AuraModes::Rainbow(x.into()),
SetAuraBuiltin::Star(x) => AuraModes::Star(x.into()),
SetAuraBuiltin::Rain(x) => AuraModes::Rain(x.into()),
SetAuraBuiltin::Highlight(x) => AuraModes::Highlight(x.into()),
SetAuraBuiltin::Laser(x) => AuraModes::Laser(x.into()),
SetAuraBuiltin::Ripple(x) => AuraModes::Ripple(x.into()),
SetAuraBuiltin::Pulse(x) => AuraModes::Pulse(x.into()),
SetAuraBuiltin::Comet(x) => AuraModes::Comet(x.into()),
SetAuraBuiltin::Flash(x) => AuraModes::Flash(x.into()),
SetAuraBuiltin::MultiStatic(x) => AuraModes::MultiStatic(x.into()),
}
}
}
/// Very specific mode conversion required because numbering isn't linear
impl From<AuraModes> for u8 {
fn from(mode: AuraModes) -> Self {
u8::from(&mode)
}
}
/// Very specific mode conversion required because numbering isn't linear
impl From<&mut AuraModes> for u8 {
fn from(mode: &mut AuraModes) -> Self {
u8::from(&*mode)
}
}
/// Very specific mode conversion required because numbering isn't linear
impl From<&AuraModes> for u8 {
fn from(mode: &AuraModes) -> Self {
match mode {
AuraModes::Stable(_) => SINGLE,
AuraModes::Breathe(_) => BREATHING,
AuraModes::Strobe(_) => STROBE,
AuraModes::Rainbow(_) => RAINBOW,
AuraModes::Star(_) => STAR,
AuraModes::Rain(_) => RAIN,
AuraModes::Highlight(_) => HIGHLIGHT,
AuraModes::Laser(_) => LASER,
AuraModes::Ripple(_) => RIPPLE,
AuraModes::Pulse(_) => PULSE,
AuraModes::Comet(_) => COMET,
AuraModes::Flash(_) => FLASH,
AuraModes::MultiStatic(_) => MULTISTATIC,
_ => panic!("Invalid mode"),
}
}
}
/// Exists to convert back from correct bytes
impl From<u8> for AuraModes {
fn from(byte: u8) -> Self {
match byte {
SINGLE => AuraModes::Stable(SingleColour::default()),
BREATHING => AuraModes::Breathe(TwoColourSpeed::default()),
STROBE => AuraModes::Strobe(SingleSpeed::default()),
RAINBOW => AuraModes::Rainbow(SingleSpeedDirection::default()),
STAR => AuraModes::Star(TwoColourSpeed::default()),
RAIN => AuraModes::Rain(SingleSpeed::default()),
HIGHLIGHT => AuraModes::Highlight(SingleColourSpeed::default()),
LASER => AuraModes::Laser(SingleColourSpeed::default()),
RIPPLE => AuraModes::Ripple(SingleColourSpeed::default()),
PULSE => AuraModes::Pulse(SingleColour::default()),
COMET => AuraModes::Comet(SingleColour::default()),
FLASH => AuraModes::Flash(SingleColour::default()),
MULTISTATIC => AuraModes::MultiStatic(MultiColour::default()),
_ => panic!("Invalid mode byte"),
}
}
}