Files
asusctl/rog-anime/src/data.rs
2023-06-20 21:58:27 +12:00

243 lines
7.5 KiB
Rust

use std::convert::TryFrom;
use std::thread::sleep;
use std::time::{Duration, Instant};
use log::info;
use serde_derive::{Deserialize, Serialize};
#[cfg(feature = "dbus")]
use zbus::zvariant::Type;
use crate::error::{AnimeError, Result};
use crate::{AnimTime, AnimeGif};
/// The first 7 bytes of a USB packet are accounted for by `USB_PREFIX1` and
/// `USB_PREFIX2`
const BLOCK_START: usize = 7;
/// *Not* inclusive, the byte before this is the final for each "pane"
const BLOCK_END: usize = 634;
/// Individual usable data length of each USB packet
const PANE_LEN: usize = BLOCK_END - BLOCK_START;
/// First packet is for GA401 + GA402
pub const USB_PREFIX1: [u8; 7] = [0x5e, 0xc0, 0x02, 0x01, 0x00, 0x73, 0x02];
/// Second packet is for GA401 + GA402
pub const USB_PREFIX2: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
/// Third packet is for GA402 matrix
pub const USB_PREFIX3: [u8; 7] = [0x5e, 0xc0, 0x02, 0xe7, 0x04, 0x73, 0x02];
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub struct AnimePowerStates {
pub brightness: u8,
pub enabled: bool,
pub boot_anim_enabled: bool,
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Copy, Clone, PartialEq, Eq, PartialOrd, Ord, Deserialize, Serialize)]
pub enum AnimeType {
GA401,
GA402,
GU604,
Unknown,
}
impl AnimeType {
/// The width of diagonal images
pub fn width(&self) -> usize {
match self {
AnimeType::GA401 | AnimeType::GA402 => 74,
AnimeType::GU604 => 70,
AnimeType::Unknown => 0,
}
}
/// The height of diagonal images
pub fn height(&self) -> usize {
match self {
AnimeType::GA401 => 36,
AnimeType::GA402 => 39,
AnimeType::GU604 => 43,
AnimeType::Unknown => 0,
}
}
/// The length of usable data for this type
pub fn data_length(&self) -> usize {
match self {
AnimeType::GA401 => PANE_LEN * 2,
AnimeType::GA402 => PANE_LEN * 3,
AnimeType::GU604 => PANE_LEN * 3,
AnimeType::Unknown => 0,
}
}
}
/// The minimal serializable data that can be transferred over wire types.
/// Other data structures in `rog_anime` will convert to this.
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AnimeDataBuffer {
data: Vec<u8>,
anime: AnimeType,
}
impl AnimeDataBuffer {
#[inline]
pub fn new(anime: AnimeType) -> Self {
let len = anime.data_length();
AnimeDataBuffer {
data: vec![0u8; len],
anime,
}
}
/// Get the inner data buffer
#[inline]
pub fn data(&self) -> &[u8] {
&self.data
}
/// Get a mutable slice of the inner buffer
#[inline]
pub fn data_mut(&mut self) -> &mut [u8] {
&mut self.data
}
/// Create from a vector of bytes
///
/// # Errors
/// Will error if the vector length is not `ANIME_DATA_LEN`
#[inline]
pub fn from_vec(anime: AnimeType, data: Vec<u8>) -> Result<Self> {
if data.len() != anime.data_length() {
return Err(AnimeError::DataBufferLength);
}
Ok(Self { data, anime })
}
}
/// The packets to be written to USB
pub type AnimePacketType = Vec<[u8; 640]>;
impl TryFrom<AnimeDataBuffer> for AnimePacketType {
type Error = AnimeError;
fn try_from(anime: AnimeDataBuffer) -> std::result::Result<Self, Self::Error> {
if anime.data.len() != anime.anime.data_length() {
return Err(AnimeError::DataBufferLength);
}
let mut buffers = match anime.anime {
AnimeType::GA401 => vec![[0; 640]; 2],
AnimeType::GA402 | AnimeType::GU604 | AnimeType::Unknown => vec![[0; 640]; 3],
};
for (idx, chunk) in anime.data.as_slice().chunks(PANE_LEN).enumerate() {
buffers[idx][BLOCK_START..BLOCK_END].copy_from_slice(chunk);
}
buffers[0][..7].copy_from_slice(&USB_PREFIX1);
buffers[1][..7].copy_from_slice(&USB_PREFIX2);
if matches!(
anime.anime,
AnimeType::GA402 | AnimeType::GU604 | AnimeType::Unknown
) {
buffers[2][..7].copy_from_slice(&USB_PREFIX3);
}
Ok(buffers)
}
}
/// This runs the animations as a blocking loop by using the `callback` to write
/// data
///
/// If `callback` is `Ok(true)` then `run_animation` will exit the animation
/// loop early.
pub fn run_animation(frames: &AnimeGif, callback: &dyn Fn(AnimeDataBuffer) -> Result<bool>) {
let mut count = 0;
let start = Instant::now();
let mut timed = false;
let mut run_time = frames.total_frame_time();
if let AnimTime::Fade(time) = frames.duration() {
if let Some(middle) = time.show_for() {
run_time = middle + time.total_fade_time();
}
// add a small buffer
run_time += Duration::from_millis(250);
timed = true;
} else if let AnimTime::Time(time) = frames.duration() {
run_time = time;
timed = true;
}
// After setting up all the data
let mut fade_in = Duration::from_millis(0);
let mut fade_out = Duration::from_millis(0);
let mut fade_in_step = 0.0;
let mut fade_in_accum = 0.0;
let mut fade_out_step = 0.0;
let mut fade_out_accum;
if let AnimTime::Fade(time) = frames.duration() {
fade_in = time.fade_in();
fade_out = time.fade_out();
fade_in_step = 1.0 / fade_in.as_secs_f32();
fade_out_step = 1.0 / fade_out.as_secs_f32();
if time.total_fade_time() > run_time {
println!("Total fade in/out time larger than gif run time. Setting fades to half");
fade_in = run_time / 2;
fade_in_step = 1.0 / (run_time / 2).as_secs_f32();
fade_out = run_time / 2;
fade_out_step = 1.0 / (run_time / 2).as_secs_f32();
}
}
'animation: loop {
for frame in frames.frames() {
let frame_start = Instant::now();
let mut output = frame.frame().clone();
if let AnimTime::Fade(_) = frames.duration() {
if frame_start <= start + fade_in {
for pixel in output.data_mut() {
*pixel = (*pixel as f32 * fade_in_accum) as u8;
}
fade_in_accum = fade_in_step * (frame_start - start).as_secs_f32();
} else if frame_start > (start + run_time) - fade_out {
if run_time > (frame_start - start) {
fade_out_accum =
fade_out_step * (run_time - (frame_start - start)).as_secs_f32();
} else {
fade_out_accum = 0.0;
}
for pixel in output.data_mut() {
*pixel = (*pixel as f32 * fade_out_accum) as u8;
}
}
}
// TODO: Log this error
if matches!(callback(output), Ok(true)) {
info!("rog-anime: animation frame-loop callback asked to exit early");
return;
}
if timed && Instant::now().duration_since(start) > run_time {
break 'animation;
}
sleep(frame.delay());
}
if let AnimTime::Count(times) = frames.duration() {
count += 1;
if count >= times {
break 'animation;
}
}
}
}