mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
252 lines
9.4 KiB
Rust
252 lines
9.4 KiB
Rust
pub mod config;
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/// Implements `CtrlTask`, Reloadable, `ZbusRun`
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pub mod trait_impls;
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use std::convert::TryFrom;
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::sync::Arc;
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use std::thread::sleep;
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use config_traits::StdConfig;
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use log::{debug, error, info, warn};
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use rog_anime::usb::{
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pkt_flush, pkt_set_brightness, pkt_set_enable_display, pkt_set_enable_powersave_anim,
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pkts_for_init, Brightness
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};
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use rog_anime::{ActionData, AnimeDataBuffer, AnimePacketType};
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use rog_platform::hid_raw::HidRaw;
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use rog_platform::usb_raw::USBRaw;
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use tokio::sync::{Mutex, MutexGuard};
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use self::config::{AniMeConfig, AniMeConfigCached};
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use crate::error::RogError;
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#[derive(Debug, Clone)]
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pub struct AniMe {
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hid: Option<Arc<Mutex<HidRaw>>>,
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usb: Option<Arc<Mutex<USBRaw>>>,
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config: Arc<Mutex<AniMeConfig>>,
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cache: AniMeConfigCached,
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// set to force thread to exit
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thread_exit: Arc<AtomicBool>,
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// Set to false when the thread exits
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thread_running: Arc<AtomicBool>
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}
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impl AniMe {
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pub fn new(
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hid: Option<Arc<Mutex<HidRaw>>>,
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usb: Option<Arc<Mutex<USBRaw>>>,
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config: Arc<Mutex<AniMeConfig>>
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) -> Self {
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Self {
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hid,
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usb,
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config,
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cache: AniMeConfigCached::default(),
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thread_exit: Arc::new(AtomicBool::new(false)),
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thread_running: Arc::new(AtomicBool::new(false))
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}
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}
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/// Will fail if something is already holding the config lock
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async fn do_init_cache(&mut self) {
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if let Ok(mut config) = self.config.try_lock() {
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if let Err(e) = self.cache.init_from_config(&config, config.anime_type) {
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error!(
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"Trying to cache the Anime Config failed, will reset to default config: {e:?}"
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);
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config.rename_file_old();
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*config = AniMeConfig::new();
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config.write();
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} else {
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debug!("Initialised AniMe cache");
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}
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} else {
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error!("AniMe Matrix could not init cache")
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}
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}
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/// Initialise the device if required.
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pub async fn do_initialization(&mut self) -> Result<(), RogError> {
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self.do_init_cache().await;
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let pkts = pkts_for_init();
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self.write_bytes(&pkts[0]).await?;
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self.write_bytes(&pkts[1]).await?;
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debug!("Succesfully initialised AniMe matrix display");
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Ok(())
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}
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pub async fn lock_config(&self) -> MutexGuard<AniMeConfig> {
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self.config.lock().await
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}
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pub async fn write_bytes(&self, message: &[u8]) -> Result<(), RogError> {
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if let Some(hid) = &self.hid {
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hid.lock().await.write_bytes(message)?;
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} else if let Some(usb) = &self.usb {
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usb.lock().await.write_bytes(message)?;
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}
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Ok(())
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}
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/// Write only a data packet. This will modify the leds brightness using the
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/// global brightness set in config.
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async fn write_data_buffer(&self, mut buffer: AnimeDataBuffer) -> Result<(), RogError> {
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for led in buffer.data_mut().iter_mut() {
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let mut bright = *led as f32;
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if bright > 254.0 {
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bright = 254.0;
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}
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*led = bright as u8;
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}
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let data = AnimePacketType::try_from(buffer)?;
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for row in &data {
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self.write_bytes(row).await?;
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}
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self.write_bytes(&pkt_flush()).await
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}
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pub async fn set_builtins_enabled(
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&self,
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enabled: bool,
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bright: Brightness
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) -> Result<(), RogError> {
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self.write_bytes(&pkt_set_enable_powersave_anim(enabled))
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.await?;
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self.write_bytes(&pkt_set_enable_display(enabled)).await?;
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self.write_bytes(&pkt_set_brightness(bright)).await?;
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self.write_bytes(&pkt_set_enable_powersave_anim(enabled))
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.await
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}
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/// Start an action thread. This is classed as a singleton and there should
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/// be only one running - so the thread uses atomics to signal run/exit.
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///
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/// Because this also writes to the usb device, other write tries (display
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/// only) *must* get the mutex lock and set the `thread_exit` atomic.
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async fn run_thread(&self, actions: Vec<ActionData>, mut once: bool) {
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if actions.is_empty() {
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warn!("AniMe system actions was empty");
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return;
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}
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self.write_bytes(&pkt_set_enable_powersave_anim(false))
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.await
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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let thread_exit = self.thread_exit.clone();
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let thread_running = self.thread_running.clone();
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let anime_type = self.config.lock().await.anime_type;
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let inner = self.clone();
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// Loop rules:
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// - Lock the mutex **only when required**. That is, the lock must be held for
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// the shortest duration possible.
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// - An AtomicBool used for thread exit should be checked in every loop,
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// including nested
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// The only reason for this outer thread is to prevent blocking while waiting
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// for the next spawned thread to exit
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// TODO: turn this in to async task (maybe? COuld still risk blocking main
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// thread)
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tokio::spawn(async move {
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info!("AniMe new system thread started");
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// First two loops are to ensure we *do* aquire a lock on the mutex
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// The reason the loop is required is because the USB writes can block
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// for up to 10ms. We can't fail to get the atomics.
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while thread_running.load(Ordering::SeqCst) {
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// Make any running loop exit first
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thread_exit.store(true, Ordering::SeqCst);
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}
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info!("AniMe no previous system thread running (now)");
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thread_exit.store(false, Ordering::SeqCst);
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thread_running.store(true, Ordering::SeqCst);
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'main: loop {
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for action in &actions {
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if thread_exit.load(Ordering::SeqCst) {
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break 'main;
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}
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match action {
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ActionData::Animation(frames) => {
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// TODO: sort all this out
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rog_anime::run_animation(frames, &|frame| {
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if thread_exit.load(Ordering::Acquire) {
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info!("rog-anime: animation sub-loop was asked to exit");
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return Ok(true); // Do safe exit
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}
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let inner = inner.clone();
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tokio::task::spawn_local(async move {
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inner
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.write_data_buffer(frame)
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.await
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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});
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Ok(false) // Don't exit yet
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});
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if thread_exit.load(Ordering::Acquire) {
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info!("rog-anime: sub-loop exited and main loop exiting now");
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break 'main;
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}
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}
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ActionData::Image(image) => {
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once = false;
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inner
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.write_data_buffer(image.as_ref().clone())
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.await
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.map_err(|e| error!("{}", e))
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.ok();
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}
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ActionData::Pause(duration) => sleep(*duration),
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ActionData::AudioEq
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| ActionData::SystemInfo
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| ActionData::TimeDate
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| ActionData::Matrix => {}
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}
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}
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if thread_exit.load(Ordering::SeqCst) {
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break 'main;
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}
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if once || actions.is_empty() {
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break 'main;
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}
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}
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// Clear the display on exit
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if let Ok(data) =
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AnimeDataBuffer::from_vec(anime_type, vec![0u8; anime_type.data_length()])
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.map_err(|e| error!("{}", e))
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{
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inner
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.write_data_buffer(data)
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.await
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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}
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inner
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.write_bytes(&pkt_set_enable_powersave_anim(
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inner.config.lock().await.builtin_anims_enabled
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))
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.await
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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// Loop ended, set the atmonics
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thread_running.store(false, Ordering::SeqCst);
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info!("AniMe system thread exited");
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})
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.await
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.map(|err| info!("AniMe system thread: {:?}", err))
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.ok();
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}
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}
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