mirror of
https://gitlab.com/asus-linux/asusctl.git
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Groundwork for 'advanced' aura modes Add single zone + Doom light flash Fix mocking for ROGCC Better prepare & change to mapping of keyboard layouts to models and functions Refactor and begin using new key layout stuff Enable first arg to rogcc to set layout in mocking feature mode Complete refactor of key layouts, and to RON serde
35 lines
1.2 KiB
Rust
35 lines
1.2 KiB
Rust
use rog_anime::{AnimeDataBuffer, AnimePowerStates};
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use zbus::dbus_proxy;
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#[dbus_proxy(
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interface = "org.asuslinux.Daemon",
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default_path = "/org/asuslinux/Anime"
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)]
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trait Anime {
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/// Set whether the AniMe will show boot, suspend, or off animations
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fn set_boot_on_off(&self, status: bool) -> zbus::Result<()>;
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/// Set the global AniMe brightness
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fn set_brightness(&self, bright: f32) -> zbus::Result<()>;
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/// Set whether the AniMe is displaying images/data
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fn set_on_off(&self, status: bool) -> zbus::Result<()>;
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/// Writes a data stream of length. Will force system thread to exit until
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/// it is restarted
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fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
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/// Get status of if the AniMe LEDs are on
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#[dbus_proxy(property)]
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fn awake_enabled(&self) -> zbus::Result<bool>;
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/// Get the status of if factory system-status animations are enabled
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#[dbus_proxy(property)]
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fn boot_enabled(&self) -> zbus::Result<bool>;
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/// Notify listeners of the status of AniMe LED power and factory
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/// system-status animations
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#[dbus_proxy(signal)]
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fn power_states(&self, data: AnimePowerStates) -> zbus::Result<()>;
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}
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