Files
asusctl/rog-dbus/src/zbus_anime.rs
Luke D. Jones 1cbffedaeb Advanced Aura feature
Groundwork for 'advanced' aura modes
Add single zone + Doom light flash
Fix mocking for ROGCC
Better prepare & change to mapping of keyboard layouts to models and functions
Refactor and begin using new key layout stuff
Enable first arg to rogcc to set layout in mocking feature mode
Complete refactor of key layouts, and to RON serde
2023-01-03 20:21:11 +13:00

35 lines
1.2 KiB
Rust

use rog_anime::{AnimeDataBuffer, AnimePowerStates};
use zbus::dbus_proxy;
#[dbus_proxy(
interface = "org.asuslinux.Daemon",
default_path = "/org/asuslinux/Anime"
)]
trait Anime {
/// Set whether the AniMe will show boot, suspend, or off animations
fn set_boot_on_off(&self, status: bool) -> zbus::Result<()>;
/// Set the global AniMe brightness
fn set_brightness(&self, bright: f32) -> zbus::Result<()>;
/// Set whether the AniMe is displaying images/data
fn set_on_off(&self, status: bool) -> zbus::Result<()>;
/// Writes a data stream of length. Will force system thread to exit until
/// it is restarted
fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
/// Get status of if the AniMe LEDs are on
#[dbus_proxy(property)]
fn awake_enabled(&self) -> zbus::Result<bool>;
/// Get the status of if factory system-status animations are enabled
#[dbus_proxy(property)]
fn boot_enabled(&self) -> zbus::Result<bool>;
/// Notify listeners of the status of AniMe LED power and factory
/// system-status animations
#[dbus_proxy(signal)]
fn power_states(&self, data: AnimePowerStates) -> zbus::Result<()>;
}