Files
asusctl/rog-anime/src/gif.rs
Luke D. Jones 1cbffedaeb Advanced Aura feature
Groundwork for 'advanced' aura modes
Add single zone + Doom light flash
Fix mocking for ROGCC
Better prepare & change to mapping of keyboard layouts to models and functions
Refactor and begin using new key layout stuff
Enable first arg to rogcc to set layout in mocking feature mode
Complete refactor of key layouts, and to RON serde
2023-01-03 20:21:11 +13:00

311 lines
9.5 KiB
Rust

use std::convert::TryFrom;
use std::fs::File;
use std::path::Path;
use std::time::Duration;
use glam::Vec2;
use serde_derive::{Deserialize, Serialize};
use crate::error::{AnimeError, Result};
use crate::{AnimeDataBuffer, AnimeDiagonal, AnimeImage, AnimeType, Pixel};
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AnimeFrame {
/// Precomputed data for the frame. This can be transferred directly to the
/// the `asusd` daemon over dbus or converted to USB packet with
/// `AnimePacketType::from(buffer)`
data: AnimeDataBuffer,
delay: Duration,
}
impl AnimeFrame {
/// Get the inner data buffer of the gif frame
#[inline]
pub fn frame(&self) -> &AnimeDataBuffer {
&self.data
}
/// Get the `Duration` of the delay for this frame
#[inline]
pub fn delay(&self) -> Duration {
self.delay
}
}
/// Defines the time or animation cycle count to use for a gif
#[derive(Debug, Copy, Clone, Deserialize, Serialize)]
pub enum AnimTime {
/// Time in milliseconds for animation to run
Time(Duration),
/// How many full animation loops to run or how many seconds if image is
/// static
Count(u32),
/// Run for infinite time
Infinite,
/// Fade in, play for, fade out
Fade(Fade),
}
impl Default for AnimTime {
#[inline]
fn default() -> Self {
Self::Infinite
}
}
/// Fancy brightness control: fade in/out, show at brightness for n time
#[derive(Debug, Copy, Clone, Deserialize, Serialize)]
pub struct Fade {
fade_in: Duration,
show_for: Option<Duration>,
fade_out: Duration,
}
impl Fade {
pub fn new(fade_in: Duration, show_for: Option<Duration>, fade_out: Duration) -> Self {
Self {
fade_in,
show_for,
fade_out,
}
}
pub fn fade_in(&self) -> Duration {
self.fade_in
}
pub fn show_for(&self) -> Option<Duration> {
self.show_for
}
pub fn fade_out(&self) -> Duration {
self.fade_out
}
pub fn total_fade_time(&self) -> Duration {
self.fade_in + self.fade_out
}
}
/// A gif animation. This is a collection of frames from the gif, and a duration
/// that the animation should be shown for.
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AnimeGif(Vec<AnimeFrame>, AnimTime);
impl AnimeGif {
/// Create an animation using the 74x36 ASUS gif format
#[inline]
pub fn from_diagonal_gif(
file_name: &Path,
duration: AnimTime,
brightness: f32,
anime_type: AnimeType,
) -> Result<Self> {
let mut matrix = AnimeDiagonal::new(anime_type, None);
let mut decoder = gif::DecodeOptions::new();
// Configure the decoder such that it will expand the image to RGBA.
decoder.set_color_output(gif::ColorOutput::RGBA);
// Read the file header
let file = File::open(file_name)?;
let mut decoder = decoder.read_info(file)?;
let mut frames = Vec::with_capacity(decoder.buffer_size());
while let Some(frame) = decoder.read_next_frame()? {
let wait = frame.delay * 10;
if matches!(frame.dispose, gif::DisposalMethod::Background) {
frames = Vec::new();
}
for (y, row) in frame.buffer.chunks(frame.width as usize * 4).enumerate() {
for (x, px) in row.chunks(4).enumerate() {
if px[3] != 255 {
// should be t but not in some gifs? What, ASUS, what?
continue;
}
let tmp = matrix.get_mut();
let y = y + frame.top as usize;
if y >= tmp.len() {
return Err(AnimeError::PixelGifHeight(tmp.len()));
}
let x = x + frame.left as usize;
if x >= tmp[y].len() {
return Err(AnimeError::PixelGifWidth(tmp[y].len()));
}
matrix.get_mut()[y][x] = (px[0] as f32 * brightness) as u8;
}
}
frames.push(AnimeFrame {
data: matrix.into_data_buffer(anime_type)?,
delay: Duration::from_millis(wait as u64),
});
}
Ok(Self(frames, duration))
}
/// Create an animation using the 74x36 ASUS gif format from a png
#[inline]
pub fn from_diagonal_png(
file_name: &Path,
anime_type: AnimeType,
duration: AnimTime,
brightness: f32,
) -> Result<Self> {
let image = AnimeDiagonal::from_png(file_name, None, brightness, anime_type)?;
let mut total = Duration::from_millis(1000);
if let AnimTime::Fade(fade) = duration {
total = fade.total_fade_time();
if let Some(middle) = fade.show_for {
total += middle;
}
}
// Make frame delay 30ms, and find frame count
let frame_count = total.as_millis() / 30;
let single = AnimeFrame {
data: image.into_data_buffer(anime_type)?,
delay: Duration::from_millis(30),
};
let frames = vec![single; frame_count as usize];
Ok(Self(frames, duration))
}
/// Create an animation using a gif of any size. This method must precompute
/// the result.
#[inline]
pub fn from_gif(
file_name: &Path,
scale: f32,
angle: f32,
translation: Vec2,
duration: AnimTime,
brightness: f32,
anime_type: AnimeType,
) -> Result<Self> {
let mut frames = Vec::new();
let mut decoder = gif::DecodeOptions::new();
// Configure the decoder such that it will expand the image to RGBA.
decoder.set_color_output(gif::ColorOutput::RGBA);
// Read the file header
let file = File::open(file_name)?;
let mut decoder = decoder.read_info(file)?;
let height = decoder.height();
let width = decoder.width();
let pixels: Vec<Pixel> =
vec![Pixel::default(); (decoder.width() as u32 * decoder.height() as u32) as usize];
let mut image = AnimeImage::new(
Vec2::new(scale, scale),
angle,
translation,
brightness,
pixels,
decoder.width() as u32,
anime_type,
)?;
while let Some(frame) = decoder.read_next_frame()? {
let wait = frame.delay * 10;
if matches!(frame.dispose, gif::DisposalMethod::Background) {
let pixels: Vec<Pixel> =
vec![Pixel::default(); (width as u32 * height as u32) as usize];
image = AnimeImage::new(
Vec2::new(scale, scale),
angle,
translation,
brightness,
pixels,
width as u32,
anime_type,
)?;
}
for (y, row) in frame.buffer.chunks(frame.width as usize * 4).enumerate() {
for (x, px) in row.chunks(4).enumerate() {
if px[3] != 255 {
// should be t but not in some gifs? What, ASUS, what?
continue;
}
let pos =
(x + frame.left as usize) + ((y + frame.top as usize) * width as usize);
image.get_mut()[pos] = Pixel {
color: ((px[0] as u32 + px[1] as u32 + px[2] as u32) / 3),
alpha: 1.0,
};
}
}
image.update();
frames.push(AnimeFrame {
data: <AnimeDataBuffer>::try_from(&image)?,
delay: Duration::from_millis(wait as u64),
});
}
Ok(Self(frames, duration))
}
/// Make a static gif out of a greyscale png. If no duration is specified
/// then the default will be 1 second long. If `AnimTime::Cycles` is
/// specified for `duration` then this can be considered how many
/// seconds the image will show for.
#[inline]
pub fn from_png(
file_name: &Path,
scale: f32,
angle: f32,
translation: Vec2,
duration: AnimTime,
brightness: f32,
anime_type: AnimeType,
) -> Result<Self> {
let image =
AnimeImage::from_png(file_name, scale, angle, translation, brightness, anime_type)?;
let mut total = Duration::from_millis(1000);
if let AnimTime::Fade(fade) = duration {
total = fade.total_fade_time();
if let Some(middle) = fade.show_for {
total += middle;
}
}
// Make frame delay 30ms, and find frame count
let frame_count = total.as_millis() / 30;
let single = AnimeFrame {
data: <AnimeDataBuffer>::try_from(&image)?,
delay: Duration::from_millis(30),
};
let frames = vec![single; frame_count as usize];
Ok(Self(frames, duration))
}
/// Get a slice of the frames this gif has
#[inline]
pub fn frames(&self) -> &[AnimeFrame] {
&self.0
}
/// Get the time/count for this gif
#[inline]
pub fn duration(&self) -> AnimTime {
self.1
}
/// Get the frame count
pub fn frame_count(&self) -> usize {
self.0.len()
}
/// Get total gif time for one run
pub fn total_frame_time(&self) -> Duration {
let mut time = 0;
self.0.iter().for_each(|f| time += f.delay.as_millis());
Duration::from_millis(time as u64)
}
}