Files
asusctl/daemon/src/ctrl_anime/zbus.rs
2022-07-20 20:17:43 +12:00

146 lines
4.9 KiB
Rust

use std::sync::{Arc, Mutex};
use async_trait::async_trait;
use log::warn;
use rog_anime::{
usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
AnimeDataBuffer, AnimePowerStates,
};
use zbus::{dbus_interface, Connection, SignalContext};
use std::sync::atomic::Ordering;
use super::CtrlAnime;
pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
/// The struct with the main dbus methods requires this trait
#[async_trait]
impl crate::ZbusAdd for CtrlAnimeZbus {
async fn add_to_server(self, server: &mut Connection) {
Self::add_to_server_helper(self, "/org/asuslinux/Anime", server).await;
}
}
// None of these calls can be guarnateed to succeed unless we loop until okay
// If the try_lock *does* succeed then any other thread trying to lock will not grab it
// until we finish.
#[dbus_interface(name = "org.asuslinux.Daemon")]
impl CtrlAnimeZbus {
/// Writes a data stream of length. Will force system thread to exit until it is restarted
fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
lock.write_data_buffer(input).map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
err
})?;
break 'outer;
}
}
Ok(())
}
/// Set the global AniMe brightness
fn set_brightness(&self, bright: f32) {
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
let mut bright = bright;
if bright < 0.0 {
bright = 0.0
} else if bright > 1.0 {
bright = 1.0;
}
lock.config.brightness = bright;
lock.config.write();
break 'outer;
}
}
}
/// Set whether the AniMe is displaying images/data
async fn set_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, status: bool) {
let states;
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
lock.write_bytes(&pkt_for_set_on(status));
lock.config.awake_enabled = status;
lock.config.write();
states = Some(AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
});
break 'outer;
}
}
if let Some(state) = states {
Self::notify_power_states(&ctxt, state).await.ok();
}
}
/// Set whether the AniMe will show boot, suspend, or off animations
async fn set_boot_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, on: bool) {
let states;
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
lock.write_bytes(&pkt_for_set_boot(on));
lock.write_bytes(&pkt_for_apply());
lock.config.boot_anim_enabled = on;
lock.config.write();
states = Some(AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
});
break 'outer;
}
}
if let Some(state) = states {
Self::notify_power_states(&ctxt, state).await.ok();
}
}
/// The main loop is the base system set action if the user isn't running
/// the user daemon
fn run_main_loop(&self, start: bool) {
if start {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
break 'outer;
}
}
}
}
/// Get status of if the AniMe LEDs are on/displaying while system is awake
#[dbus_interface(property)]
fn awake_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.awake_enabled;
}
true
}
/// Get the status of if factory system-status animations are enabled
#[dbus_interface(property)]
fn boot_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.boot_anim_enabled;
}
true
}
/// Notify listeners of the status of AniMe LED power and factory system-status animations
#[dbus_interface(signal)]
async fn notify_power_states(
ctxt: &SignalContext<'_>,
data: AnimePowerStates,
) -> zbus::Result<()>;
}