Files
asusctl/rog-aura/src/effects/mod.rs
2025-10-23 14:50:40 +02:00

308 lines
8.9 KiB
Rust

use serde::{Deserialize, Serialize};
mod doom;
pub use doom::*;
mod base;
pub use base::*;
mod breathe;
pub use breathe::*;
mod static_;
pub use static_::*;
use crate::keyboard::{AuraLaptopUsbPackets, KeyLayout, LedCode, LedUsbPackets};
use crate::Colour;
// static mut RNDINDEX: usize = 0;
static mut PRNDINDEX: usize = 0;
/// Pseudo random table ripped straight out of room4doom
pub const RNDTABLE: [i32; 256] = [
0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66, 74, 21, 211, 47, 80, 242, 154,
27, 205, 128, 161, 89, 77, 36, 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188,
52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224, 149, 104, 25, 178, 252, 182,
202, 182, 141, 197, 4, 81, 181, 242, 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175,
249, 0, 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235, 25, 92, 20, 145, 138,
77, 69, 166, 78, 176, 173, 212, 166, 113, 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37,
171, 75, 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196, 135, 106, 63, 197, 195,
86, 96, 203, 113, 101, 170, 247, 181, 113, 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112,
166, 103, 241, 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224, 145, 224, 81,
206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95, 28, 139, 123, 98, 125, 196, 15, 70, 194, 253,
54, 14, 109, 226, 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36, 17, 46, 52,
231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106, 197, 242, 98, 43, 39, 175, 254, 145, 190,
84, 118, 222, 187, 136, 120, 163, 236, 249,
];
pub fn p_random() -> i32 {
unsafe {
PRNDINDEX = (PRNDINDEX + 1) & 0xff;
RNDTABLE[PRNDINDEX]
}
}
pub trait InputForEffect {
/// Calculate the next colour state
fn next_colour_state(&mut self);
/// Return the resulting colour. Implementers should store the colour to
/// return it.
fn get_colour(&self) -> Colour;
}
pub(crate) trait EffectState {
/// Calculate the next colour state
fn next_colour_state(&mut self, _layout: &KeyLayout);
/// Return the resulting colour. Implementers should store the colour to
/// return it.
fn get_colour(&self) -> Colour;
fn get_led(&self) -> LedCode;
fn set_led(&mut self, address: LedCode);
}
#[derive(Debug, Deserialize, Serialize, Default)]
pub struct AdvancedEffects {
effects: Vec<Effect>,
zoned: bool,
}
impl AdvancedEffects {
#[inline]
pub fn new(zoned: bool) -> Self {
Self {
effects: Default::default(),
zoned,
}
}
#[inline]
pub fn push(&mut self, action: Effect) {
self.effects.push(action);
}
#[inline]
pub fn insert(&mut self, index: usize, action: Effect) {
self.effects.insert(index, action);
}
/// Remove an item at this position from the run buffer. If the `index`
/// supplied is not in range then `None` is returned, otherwise the
/// `ActionData` at that location is yeeted and returned.
#[inline]
pub fn remove_item(&mut self, index: usize) -> Option<Effect> {
if index < self.effects.len() {
return Some(self.effects.remove(index));
}
None
}
pub fn next_state(&mut self, layout: &KeyLayout) {
for effect in &mut self.effects {
effect.next_state(layout);
}
}
pub fn create_packets(&self) -> AuraLaptopUsbPackets {
let mut usb_packets = if self.zoned {
// TODO: figure out if that single byte difference for multizone actually
// matters
LedUsbPackets::new_zoned(true)
} else {
LedUsbPackets::new_per_key()
};
for effect in &self.effects {
let c = effect.colour();
usb_packets.set(effect.led(), c.r, c.g, c.b);
}
usb_packets.into()
}
}
// how to be lazy
#[macro_export]
macro_rules! effect_state_impl {
() => {
fn get_colour(&self) -> $crate::Colour {
self.colour
}
fn get_led(&self) -> $crate::keyboard::LedCode {
self.led.clone()
}
/// Change the led type
fn set_led(&mut self, address: $crate::keyboard::LedCode) {
self.led = address;
}
};
}
/// A helper macro to quickly add new effects to the matching on `Effect`
macro_rules! effect_impl {
($($effect:ident),*) => {
impl Effect {
/// Get the type of LED set
pub fn led(&self) -> $crate::keyboard::LedCode {
match self {
$(Effect::$effect(c) => c.get_led(),)*
}
}
/// Change the led type (can be used to change location of the effect)
pub fn set_led(&mut self, address: $crate::keyboard::LedCode) {
match self {
$(Effect::$effect(c) => c.set_led(address),)*
}
}
/// Calculate the next state of the effect
pub fn next_state(&mut self, layout: &KeyLayout) {
match self {
$(Effect::$effect(c) => c.next_colour_state(layout),)*
}
}
/// Get the calculated colour
pub fn colour(&self) -> $crate::Colour {
match self {
$(Effect::$effect(c) => c.get_colour(),)*
}
}
}
};
}
/// The main effect container, a sequencer will call various methods on this to
/// update states and get colours
///
/// Every effect is added here to quickly and easily match within `Effect`
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum Effect {
Static(Static),
Breathe(Breathe),
DoomFlicker(DoomFlicker),
DoomLightFlash(DoomLightFlash),
}
impl Default for Effect {
fn default() -> Self {
Self::Static(Static::new(LedCode::default(), Colour::default()))
}
}
effect_impl!(Static, Breathe, DoomFlicker, DoomLightFlash);
#[cfg(test)]
mod tests {
use crate::effects::{AdvancedEffects, Breathe, DoomFlicker, Effect, Static};
use crate::keyboard::{KeyLayout, LedCode};
use crate::{Colour, Speed};
#[test]
fn single_key_next_state_then_create() {
let layout = KeyLayout::default_layout();
let mut seq = AdvancedEffects::new(false);
seq.effects.push(Effect::Static(Static::new(
LedCode::F,
Colour {
r: 255,
g: 127,
b: 0,
},
)));
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 255);
assert_eq!(packets[5][34], 127);
assert_eq!(packets[5][35], 0);
}
#[test]
fn cycle_breathe() {
let layout = KeyLayout::default_layout();
let mut seq = AdvancedEffects::new(false);
seq.effects.push(Effect::Breathe(Breathe::new(
LedCode::F,
Colour {
r: 255,
g: 127,
b: 0,
},
Colour {
r: 127,
g: 0,
b: 255,
},
Speed::Med,
)));
let s =
ron::ser::to_string_pretty(&seq, ron::ser::PrettyConfig::new().depth_limit(4)).unwrap();
println!("{s}");
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 213);
assert_eq!(packets[5][34], 106);
assert_eq!(packets[5][35], 0);
// dbg!(&packets[5][33..=35]);
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 171);
assert_eq!(packets[5][34], 85);
assert_eq!(packets[5][35], 0);
}
#[test]
fn cycle_flicker() {
let layout = KeyLayout::default_layout();
let mut seq = AdvancedEffects::new(false);
seq.effects.push(Effect::DoomFlicker(DoomFlicker::new(
LedCode::F,
Colour {
r: 255,
g: 127,
b: 80,
},
100,
10,
)));
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 255);
assert_eq!(packets[5][34], 127);
assert_eq!(packets[5][35], 80);
// The random is deterministic
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[5][33], 215);
assert_eq!(packets[5][34], 87);
assert_eq!(packets[5][35], 40);
}
}