Files
asusctl/rog-aura/src/builtin_modes.rs

305 lines
8.2 KiB
Rust

pub const LED_INIT1: [u8; 2] = [0x5d, 0xb9];
pub const LED_INIT2: &str = "]ASUS Tech.Inc."; // ] == 0x5d
pub const LED_INIT3: [u8; 6] = [0x5d, 0x05, 0x20, 0x31, 0, 0x08];
pub const LED_INIT4: &str = "^ASUS Tech.Inc."; // ^ == 0x5e
pub const LED_INIT5: [u8; 6] = [0x5e, 0x05, 0x20, 0x31, 0, 0x08];
use serde_derive::{Deserialize, Serialize};
use std::str::FromStr;
#[cfg(feature = "dbus")]
use zvariant::Type;
use crate::{error::Error, LED_MSG_LEN};
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, PartialEq, Copy, Clone, Deserialize, Serialize)]
pub struct LedPowerStates {
pub boot_anim: bool,
pub sleep_anim: bool,
pub all_leds: bool,
pub keys_leds: bool,
pub side_leds: bool,
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
pub enum LedBrightness {
Off,
Low,
Med,
High,
}
impl LedBrightness {
pub fn as_char_code(&self) -> u8 {
std::char::from_digit(*self as u32, 10)
.expect("LedBrightness.as_char_code failed to convert") as u8
}
}
impl From<u32> for LedBrightness {
fn from(bright: u32) -> Self {
match bright {
0 => LedBrightness::Off,
1 => LedBrightness::Low,
2 => LedBrightness::Med,
3 => LedBrightness::High,
_ => LedBrightness::Med,
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Clone, PartialEq, Copy, Deserialize, Serialize)]
pub struct Colour(pub u8, pub u8, pub u8);
impl Default for Colour {
fn default() -> Self {
Colour(166, 0, 0)
}
}
impl FromStr for Colour {
type Err = Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
if s.len() < 6 {
return Err(Error::ParseColour);
}
let r = u8::from_str_radix(&s[0..2], 16).or(Err(Error::ParseColour))?;
let g = u8::from_str_radix(&s[2..4], 16).or(Err(Error::ParseColour))?;
let b = u8::from_str_radix(&s[4..6], 16).or(Err(Error::ParseColour))?;
Ok(Colour(r, g, b))
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
pub enum Speed {
Low = 0xe1,
Med = 0xeb,
High = 0xf5,
}
impl Default for Speed {
fn default() -> Self {
Speed::Med
}
}
impl FromStr for Speed {
type Err = Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let s = s.to_lowercase();
match s.as_str() {
"low" => Ok(Speed::Low),
"med" => Ok(Speed::Med),
"high" => Ok(Speed::High),
_ => Err(Error::ParseSpeed),
}
}
}
/// Used for Rainbow mode.
///
/// Enum corresponds to the required integer value
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
pub enum Direction {
Right,
Left,
Up,
Down,
}
impl Default for Direction {
fn default() -> Self {
Direction::Right
}
}
impl FromStr for Direction {
type Err = Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let s = s.to_lowercase();
match s.as_str() {
"right" => Ok(Direction::Right),
"up" => Ok(Direction::Up),
"down" => Ok(Direction::Down),
"left" => Ok(Direction::Left),
_ => Err(Error::ParseDirection),
}
}
}
/// Enum of modes that convert to the actual number required by a USB HID packet
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Copy, Deserialize, Serialize)]
pub enum AuraModeNum {
Static = 0,
Breathe = 1,
Strobe = 2,
Rainbow = 3,
Star = 4,
Rain = 5,
Highlight = 6,
Laser = 7,
Ripple = 8,
Pulse = 10,
Comet = 11,
Flash = 12,
}
impl From<&AuraModeNum> for &str {
fn from(mode: &AuraModeNum) -> Self {
match mode {
AuraModeNum::Static => "Static",
AuraModeNum::Breathe => "Breathe",
AuraModeNum::Strobe => "Strobe",
AuraModeNum::Rainbow => "Rainbow",
AuraModeNum::Star => "Stars",
AuraModeNum::Rain => "Rain",
AuraModeNum::Highlight => "Highlight",
AuraModeNum::Laser => "Laser",
AuraModeNum::Ripple => "Ripple",
AuraModeNum::Pulse => "Pulse",
AuraModeNum::Comet => "Comet",
AuraModeNum::Flash => "Flash",
}
}
}
impl From<&str> for AuraModeNum {
fn from(mode: &str) -> Self {
match mode {
"Static" => AuraModeNum::Static,
"Breathe" => AuraModeNum::Breathe,
"Strobe" => AuraModeNum::Strobe,
"Rainbow" => AuraModeNum::Rainbow,
"Stars" => AuraModeNum::Star,
"Rain" => AuraModeNum::Rain,
"Highlight" => AuraModeNum::Highlight,
"Laser" => AuraModeNum::Laser,
"Ripple" => AuraModeNum::Ripple,
"Pulse" => AuraModeNum::Pulse,
"Comet" => AuraModeNum::Comet,
"Flash" => AuraModeNum::Flash,
_ => AuraModeNum::Static,
}
}
}
impl From<u8> for AuraModeNum {
fn from(mode: u8) -> Self {
match mode {
0 => AuraModeNum::Static,
1 => AuraModeNum::Breathe,
2 => AuraModeNum::Strobe,
3 => AuraModeNum::Rainbow,
4 => AuraModeNum::Star,
5 => AuraModeNum::Rain,
6 => AuraModeNum::Highlight,
7 => AuraModeNum::Laser,
8 => AuraModeNum::Ripple,
10 => AuraModeNum::Pulse,
11 => AuraModeNum::Comet,
12 => AuraModeNum::Flash,
_ => AuraModeNum::Static,
}
}
}
/// Base effects have no zoning, while multizone is 1-4
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
pub enum AuraZone {
None,
One,
Two,
Three,
Four,
}
/// Default factory modes structure. This easily converts to an USB HID packet with:
/// ```rust
/// // let bytes: [u8; LED_MSG_LEN] = mode.into();
/// ```
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AuraEffect {
/// The effect type
pub mode: AuraModeNum,
/// `AuraZone::None` for no zone or zoneless keyboards
pub zone: AuraZone,
/// Primary colour for all modes
pub colour1: Colour,
/// Secondary colour in some modes like Breathing or Stars
pub colour2: Colour,
/// One of three speeds for modes that support speed (most that animate)
pub speed: Speed,
/// Up, down, left, right. Only Rainbow mode seems to use this
pub direction: Direction,
}
impl AuraEffect {
pub fn mode(&self) -> &AuraModeNum {
&self.mode
}
pub fn mode_name(&self) -> String {
(<&str>::from(&self.mode)).to_string()
}
pub fn mode_num(&self) -> u8 {
self.mode as u8
}
pub fn default_with_mode(mode: AuraModeNum) -> Self {
Self {
mode,
..Default::default()
}
}
pub fn zone(&self) -> AuraZone {
self.zone
}
}
impl Default for AuraEffect {
fn default() -> Self {
Self {
mode: AuraModeNum::Static,
zone: AuraZone::None,
colour1: Colour(166, 0, 0),
colour2: Colour(0, 0, 0),
speed: Speed::Med,
direction: Direction::Right,
}
}
}
/// Parses `AuraEffect` in to packet data for writing to the USB interface
///
/// Byte structure where colour is RGB, one byte per R, G, B:
/// ```ignore
/// | 0 | 1 | 2 | 3 | 4, 5, 6 | 7 | 8 | 9 | 10, 11, 12|
/// |---|---|-----|-----|---------|------|----------|---|-----------|
/// |5d |b3 |Zone |Mode |Colour 1 |Speed |Direction |00 |Colour 2 |
/// ```
impl From<&AuraEffect> for [u8; LED_MSG_LEN] {
fn from(aura: &AuraEffect) -> Self {
let mut msg = [0u8; LED_MSG_LEN];
msg[0] = 0x5d;
msg[1] = 0xb3;
msg[2] = aura.zone as u8;
msg[3] = aura.mode as u8;
msg[4] = aura.colour1.0;
msg[5] = aura.colour1.1;
msg[6] = aura.colour1.2;
msg[7] = aura.speed as u8;
msg[8] = aura.direction as u8;
msg[10] = aura.colour2.0;
msg[11] = aura.colour2.1;
msg[12] = aura.colour2.2;
msg
}
}