Files
asusctl/asus-nb/examples/ball.rs
Luke D Jones fe6231ad4e GFX control, no-tokio, no-async, dbus client refactor
- Working gfx modes <iGPU only, dGPU only, or hybrid>
- Add signal for gfx vendor change and make CLI wait for signal
- Add polling for led brightness to save to config
- Move daemon to zbus crate
- dbus client refactor
- Further dbus methods and updates
- Add basic notification user daemon and systemd service
2020-09-21 10:36:22 +12:00

99 lines
2.9 KiB
Rust

use asus_nb::{
core_dbus::AuraDbusClient,
fancy::{GX502Layout, Key, KeyColourArray, KeyLayout},
};
use std::collections::LinkedList;
#[derive(Debug, Clone)]
struct Ball {
position: (i32, i32),
direction: (i32, i32),
trail: LinkedList<(i32, i32)>,
}
impl Ball {
fn new(x: i32, y: i32, trail_len: u32) -> Self {
let mut trail = LinkedList::new();
for _ in 1..=trail_len {
trail.push_back((x, y));
}
Ball {
position: (x, y),
direction: (1, 1),
trail,
}
}
#[allow(clippy::if_same_then_else)]
fn update(&mut self, key_map: &[[Key; 17]]) {
let pos = self.position;
let dir = self.direction;
if pos.0 + dir.0 > key_map[pos.1 as usize].len() as i32 - 1 || pos.0 + dir.0 < 0 {
self.direction.0 *= -1;
} else if key_map[(pos.1) as usize][(pos.0 + dir.0) as usize] == Key::None {
self.direction.0 *= -1;
}
if pos.1 + dir.1 > key_map.len() as i32 - 1 || pos.1 + dir.1 < 0 {
self.direction.1 *= -1;
} else if key_map[(pos.1 + dir.1) as usize][(pos.0) as usize] == Key::None {
self.direction.1 *= -1;
}
self.trail.pop_front();
self.trail.push_back(self.position);
self.position.0 += self.direction.0;
self.position.1 += self.direction.1;
if self.position.0 > key_map[self.position.1 as usize].len() as i32 {
self.position.0 = key_map[self.position.1 as usize].len() as i32 - 1;
}
}
}
fn main() -> Result<(), Box<dyn std::error::Error>> {
let mut writer = AuraDbusClient::new()?;
let mut colours = KeyColourArray::new();
let layout = GX502Layout::default();
let mut balls = [Ball::new(2, 1, 12), Ball::new(4, 6, 12)];
writer.init_effect()?;
let rows = layout.get_rows();
loop {
for (n, ball) in balls.iter_mut().enumerate() {
ball.update(rows);
for (i, pos) in ball.trail.iter().enumerate() {
if let Some(c) = colours.key(rows[pos.1 as usize][pos.0 as usize]) {
*c.0 = 0;
*c.1 = 0;
*c.2 = 0;
if n == 0 {
*c.0 = i as u8 * (255 / ball.trail.len() as u8);
} else if n == 1 {
*c.1 = i as u8 * (255 / ball.trail.len() as u8);
} else if n == 2 {
*c.2 = i as u8 * (255 / ball.trail.len() as u8);
}
};
}
if let Some(c) = colours.key(rows[ball.position.1 as usize][ball.position.0 as usize]) {
*c.0 = 255;
*c.1 = 255;
*c.2 = 255;
};
}
writer.write_colour_block(&colours)?;
// can change 100 times per second, so need to slow it down
std::thread::sleep(std::time::Duration::from_millis(30));
}
}