mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-01-22 17:33:19 +01:00
435 lines
16 KiB
Rust
435 lines
16 KiB
Rust
use std::sync::atomic::Ordering;
|
|
use std::sync::Arc;
|
|
|
|
use config_traits::StdConfig;
|
|
use log::warn;
|
|
use logind_zbus::manager::ManagerProxy;
|
|
use rog_anime::usb::{
|
|
pkt_set_brightness, pkt_set_builtin_animations, pkt_set_enable_display,
|
|
pkt_set_enable_powersave_anim, Brightness,
|
|
};
|
|
use rog_anime::{Animations, AnimeDataBuffer, DeviceState};
|
|
use zbus::export::futures_util::lock::Mutex;
|
|
use zbus::{dbus_interface, CacheProperties, Connection, SignalContext};
|
|
|
|
use super::CtrlAnime;
|
|
use crate::error::RogError;
|
|
|
|
pub const ANIME_ZBUS_NAME: &str = "Anime";
|
|
pub const ANIME_ZBUS_PATH: &str = "/org/asuslinux/Anime";
|
|
|
|
async fn get_logind_manager<'a>() -> ManagerProxy<'a> {
|
|
let connection = Connection::system()
|
|
.await
|
|
.expect("Controller could not create dbus connection");
|
|
|
|
ManagerProxy::builder(&connection)
|
|
.cache_properties(CacheProperties::No)
|
|
.build()
|
|
.await
|
|
.expect("Controller could not create ManagerProxy")
|
|
}
|
|
|
|
#[derive(Clone)]
|
|
pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
|
|
|
|
/// The struct with the main dbus methods requires this trait
|
|
impl crate::ZbusRun for CtrlAnimeZbus {
|
|
async fn add_to_server(self, server: &mut Connection) {
|
|
Self::add_to_server_helper(self, ANIME_ZBUS_PATH, server).await;
|
|
}
|
|
}
|
|
|
|
// None of these calls can be guarnateed to succeed unless we loop until okay
|
|
// If the try_lock *does* succeed then any other thread trying to lock will not
|
|
// grab it until we finish.
|
|
#[dbus_interface(name = "org.asuslinux.Daemon")]
|
|
impl CtrlAnimeZbus {
|
|
/// Writes a data stream of length. Will force system thread to exit until
|
|
/// it is restarted
|
|
async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
|
|
let lock = self.0.lock().await;
|
|
lock.thread_exit.store(true, Ordering::SeqCst);
|
|
lock.write_data_buffer(input).map_err(|err| {
|
|
warn!("ctrl_anime::run_animation:callback {}", err);
|
|
err
|
|
})?;
|
|
Ok(())
|
|
}
|
|
|
|
/// Set base brightness level
|
|
#[dbus_interface(property)]
|
|
async fn brightness(&self) -> Brightness {
|
|
let lock = self.0.lock().await;
|
|
lock.config.display_brightness
|
|
}
|
|
|
|
/// Set base brightness level
|
|
#[dbus_interface(property)]
|
|
async fn set_brightness(&self, brightness: Brightness) {
|
|
let mut lock = self.0.lock().await;
|
|
lock.node
|
|
.write_bytes(&pkt_set_brightness(brightness))
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::set_brightness {}", err);
|
|
})
|
|
.ok();
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(brightness != Brightness::Off))
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::set_brightness {}", err);
|
|
})
|
|
.ok();
|
|
|
|
lock.config.display_enabled = brightness != Brightness::Off;
|
|
lock.config.display_brightness = brightness;
|
|
lock.config.write();
|
|
}
|
|
|
|
#[dbus_interface(property)]
|
|
async fn builtins_enabled(&self) -> bool {
|
|
let lock = self.0.lock().await;
|
|
lock.config.builtin_anims_enabled
|
|
}
|
|
|
|
/// Enable the builtin animations or not. This is quivalent to "Powersave
|
|
/// animations" in Armory crate
|
|
#[dbus_interface(property)]
|
|
async fn set_builtins_enabled(&self, enabled: bool) {
|
|
let mut lock = self.0.lock().await;
|
|
lock.node
|
|
.set_builtins_enabled(enabled, lock.config.display_brightness)
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::set_builtins_enabled {}", err);
|
|
})
|
|
.ok();
|
|
|
|
if !enabled {
|
|
let data = vec![255u8; lock.anime_type.data_length()];
|
|
if let Ok(tmp) = AnimeDataBuffer::from_vec(lock.anime_type, data).map_err(|err| {
|
|
warn!("ctrl_anime::set_builtins_enabled {}", err);
|
|
}) {
|
|
lock.node
|
|
.write_bytes(tmp.data())
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::set_builtins_enabled {}", err);
|
|
})
|
|
.ok();
|
|
}
|
|
}
|
|
|
|
lock.config.builtin_anims_enabled = enabled;
|
|
lock.config.write();
|
|
if enabled {
|
|
lock.thread_exit.store(true, Ordering::Release);
|
|
}
|
|
}
|
|
|
|
#[dbus_interface(property)]
|
|
async fn builtin_animations(&self) -> Animations {
|
|
let lock = self.0.lock().await;
|
|
lock.config.builtin_anims
|
|
}
|
|
|
|
/// Set which builtin animation is used for each stage
|
|
#[dbus_interface(property)]
|
|
async fn set_builtin_animations(&self, settings: Animations) {
|
|
let mut lock = self.0.lock().await;
|
|
lock.node
|
|
.write_bytes(&pkt_set_builtin_animations(
|
|
settings.boot,
|
|
settings.awake,
|
|
settings.sleep,
|
|
settings.shutdown,
|
|
))
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::run_animation:callback {}", err);
|
|
})
|
|
.ok();
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_powersave_anim(true))
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::run_animation:callback {}", err);
|
|
})
|
|
.ok();
|
|
lock.config.display_enabled = true;
|
|
lock.config.builtin_anims = settings;
|
|
lock.config.write();
|
|
}
|
|
|
|
#[dbus_interface(property)]
|
|
async fn enable_display(&self) -> bool {
|
|
let lock = self.0.lock().await;
|
|
lock.config.display_enabled
|
|
}
|
|
|
|
/// Set whether the AniMe is enabled at all
|
|
#[dbus_interface(property)]
|
|
async fn set_enable_display(&self, enabled: bool) {
|
|
let mut lock = self.0.lock().await;
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(enabled))
|
|
.map_err(|err| {
|
|
warn!("ctrl_anime::run_animation:callback {}", err);
|
|
})
|
|
.ok();
|
|
lock.config.display_enabled = enabled;
|
|
lock.config.write();
|
|
}
|
|
|
|
#[dbus_interface(property)]
|
|
async fn off_when_unplugged(&self) -> bool {
|
|
let lock = self.0.lock().await;
|
|
lock.config.off_when_unplugged
|
|
}
|
|
|
|
/// Set if to turn the AniMe Matrix off when external power is unplugged
|
|
#[dbus_interface(property)]
|
|
async fn set_off_when_unplugged(&self, enabled: bool) {
|
|
let mut lock = self.0.lock().await;
|
|
let manager = get_logind_manager().await;
|
|
let pow = manager.on_external_power().await.unwrap_or_default();
|
|
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(!pow && !enabled))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_lid_closed {}", err);
|
|
})
|
|
.ok();
|
|
|
|
lock.config.off_when_unplugged = enabled;
|
|
lock.config.write();
|
|
}
|
|
|
|
#[dbus_interface(property)]
|
|
async fn off_when_suspended(&self) -> bool {
|
|
let lock = self.0.lock().await;
|
|
lock.config.off_when_suspended
|
|
}
|
|
|
|
/// Set if to turn the AniMe Matrix off when the laptop is suspended
|
|
#[dbus_interface(property)]
|
|
async fn set_off_when_suspended(&self, enabled: bool) {
|
|
let mut lock = self.0.lock().await;
|
|
lock.config.off_when_suspended = enabled;
|
|
lock.config.write();
|
|
}
|
|
|
|
#[dbus_interface(property)]
|
|
async fn off_when_lid_closed(&self) -> bool {
|
|
let lock = self.0.lock().await;
|
|
lock.config.off_when_lid_closed
|
|
}
|
|
|
|
/// Set if to turn the AniMe Matrix off when the lid is closed
|
|
#[dbus_interface(property)]
|
|
async fn set_off_when_lid_closed(&self, enabled: bool) {
|
|
let mut lock = self.0.lock().await;
|
|
let manager = get_logind_manager().await;
|
|
let lid = manager.lid_closed().await.unwrap_or_default();
|
|
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(lid && !enabled))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_lid_closed {}", err);
|
|
})
|
|
.ok();
|
|
|
|
lock.config.off_when_lid_closed = enabled;
|
|
lock.config.write();
|
|
}
|
|
|
|
/// The main loop is the base system set action if the user isn't running
|
|
/// the user daemon
|
|
async fn run_main_loop(&self, start: bool) {
|
|
if start {
|
|
let lock = self.0.lock().await;
|
|
lock.thread_exit.store(true, Ordering::SeqCst);
|
|
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false).await;
|
|
}
|
|
}
|
|
|
|
/// Get the device state as stored by asusd
|
|
// #[dbus_interface(property)]
|
|
async fn device_state(&self) -> DeviceState {
|
|
let lock = self.0.lock().await;
|
|
DeviceState::from(&lock.config)
|
|
}
|
|
}
|
|
|
|
impl crate::CtrlTask for CtrlAnimeZbus {
|
|
fn zbus_path() -> &'static str {
|
|
ANIME_ZBUS_PATH
|
|
}
|
|
|
|
async fn create_tasks(&self, _: SignalContext<'static>) -> Result<(), RogError> {
|
|
let inner1 = self.0.clone();
|
|
let inner2 = self.0.clone();
|
|
let inner3 = self.0.clone();
|
|
let inner4 = self.0.clone();
|
|
self.create_sys_event_tasks(
|
|
move |sleeping| {
|
|
// on_sleep
|
|
let inner = inner1.clone();
|
|
async move {
|
|
let lock = inner.lock().await;
|
|
if lock.config.display_enabled {
|
|
lock.thread_exit.store(true, Ordering::Release); // ensure clean slate
|
|
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(
|
|
!(sleeping && lock.config.off_when_suspended),
|
|
))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_suspended {}", err);
|
|
})
|
|
.ok();
|
|
|
|
if lock.config.builtin_anims_enabled {
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_powersave_anim(
|
|
!(sleeping && lock.config.off_when_suspended),
|
|
))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_suspended {}", err);
|
|
})
|
|
.ok();
|
|
} else if !sleeping && !lock.config.builtin_anims_enabled {
|
|
// Run custom wake animation
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_powersave_anim(false))
|
|
.ok(); // ensure builtins are disabled
|
|
|
|
CtrlAnime::run_thread(inner.clone(), lock.cache.wake.clone(), true)
|
|
.await;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
move |shutting_down| {
|
|
// on_shutdown
|
|
let inner = inner2.clone();
|
|
async move {
|
|
let lock = inner.lock().await;
|
|
if lock.config.display_enabled && !lock.config.builtin_anims_enabled {
|
|
if shutting_down {
|
|
CtrlAnime::run_thread(inner.clone(), lock.cache.shutdown.clone(), true)
|
|
.await;
|
|
} else {
|
|
CtrlAnime::run_thread(inner.clone(), lock.cache.boot.clone(), true)
|
|
.await;
|
|
}
|
|
}
|
|
}
|
|
},
|
|
move |lid_closed| {
|
|
let inner = inner3.clone();
|
|
// on lid change
|
|
async move {
|
|
let lock = inner.lock().await;
|
|
if lock.config.off_when_lid_closed {
|
|
if lock.config.builtin_anims_enabled {
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_powersave_anim(!lid_closed))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_suspended {}", err);
|
|
})
|
|
.ok();
|
|
}
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(!lid_closed))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_lid_closed {}", err);
|
|
})
|
|
.ok();
|
|
}
|
|
}
|
|
},
|
|
move |power_plugged| {
|
|
let inner = inner4.clone();
|
|
// on power change
|
|
async move {
|
|
let lock = inner.lock().await;
|
|
if lock.config.off_when_unplugged {
|
|
if lock.config.builtin_anims_enabled {
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_powersave_anim(power_plugged))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_suspended {}", err);
|
|
})
|
|
.ok();
|
|
}
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(power_plugged))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_unplugged {}", err);
|
|
})
|
|
.ok();
|
|
} else {
|
|
lock.node
|
|
.write_bytes(&pkt_set_brightness(lock.config.brightness_on_battery))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::off_when_unplugged {}", err);
|
|
})
|
|
.ok();
|
|
}
|
|
}
|
|
},
|
|
)
|
|
.await;
|
|
|
|
Ok(())
|
|
}
|
|
}
|
|
|
|
impl crate::Reloadable for CtrlAnimeZbus {
|
|
async fn reload(&mut self) -> Result<(), RogError> {
|
|
if let Some(lock) = self.0.try_lock() {
|
|
let anim = &lock.config.builtin_anims;
|
|
// Set builtins
|
|
if lock.config.builtin_anims_enabled {
|
|
lock.node.write_bytes(&pkt_set_builtin_animations(
|
|
anim.boot,
|
|
anim.awake,
|
|
anim.sleep,
|
|
anim.shutdown,
|
|
))?;
|
|
}
|
|
// Builtins enabled or na?
|
|
lock.node.set_builtins_enabled(
|
|
lock.config.builtin_anims_enabled,
|
|
lock.config.display_brightness,
|
|
)?;
|
|
|
|
let manager = get_logind_manager().await;
|
|
let lid_closed = manager.lid_closed().await.unwrap_or_default();
|
|
let power_plugged = manager.on_external_power().await.unwrap_or_default();
|
|
|
|
let turn_off = (lid_closed && lock.config.off_when_lid_closed)
|
|
|| (!power_plugged && lock.config.off_when_unplugged);
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_display(!turn_off))
|
|
.map_err(|err| {
|
|
warn!("create_sys_event_tasks::reload {}", err);
|
|
})
|
|
.ok();
|
|
|
|
if turn_off || !lock.config.display_enabled {
|
|
lock.node.write_bytes(&pkt_set_enable_display(false))?;
|
|
// early return so we don't run animation thread
|
|
return Ok(());
|
|
}
|
|
|
|
if !lock.config.builtin_anims_enabled && !lock.cache.boot.is_empty() {
|
|
lock.node
|
|
.write_bytes(&pkt_set_enable_powersave_anim(false))
|
|
.ok();
|
|
|
|
let action = lock.cache.boot.clone();
|
|
CtrlAnime::run_thread(self.0.clone(), action, true).await;
|
|
}
|
|
}
|
|
Ok(())
|
|
}
|
|
}
|