Files
asusctl/rog-aura/src/sequencer/mod.rs
2022-12-04 21:49:47 +13:00

220 lines
6.6 KiB
Rust

mod effects;
pub use effects::*;
use crate::{
keys::Key, layouts::KeyLayout, Colour, KeyColourArray, PerKeyRaw, PerZone, ZonedColourArray,
};
use serde_derive::{Deserialize, Serialize};
// static mut RNDINDEX: usize = 0;
static mut PRNDINDEX: usize = 0;
/// Pseudo random table ripped straight out of room4doom
pub const RNDTABLE: [i32; 256] = [
0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66, 74, 21, 211, 47, 80, 242, 154,
27, 205, 128, 161, 89, 77, 36, 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188,
52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224, 149, 104, 25, 178, 252, 182,
202, 182, 141, 197, 4, 81, 181, 242, 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175,
249, 0, 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235, 25, 92, 20, 145, 138,
77, 69, 166, 78, 176, 173, 212, 166, 113, 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37,
171, 75, 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196, 135, 106, 63, 197, 195,
86, 96, 203, 113, 101, 170, 247, 181, 113, 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112,
166, 103, 241, 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224, 145, 224, 81,
206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95, 28, 139, 123, 98, 125, 196, 15, 70, 194, 253,
54, 14, 109, 226, 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36, 17, 46, 52,
231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106, 197, 242, 98, 43, 39, 175, 254, 145, 190,
84, 118, 222, 187, 136, 120, 163, 236, 249,
];
pub fn p_random() -> i32 {
unsafe {
PRNDINDEX = (PRNDINDEX + 1) & 0xFF;
RNDTABLE[PRNDINDEX]
}
}
pub(crate) trait EffectState {
/// Calculate the next colour state
fn next_colour_state(&mut self, _layout: &KeyLayout);
/// Return the resulting colour. Implementers should store the colour to return it.
fn get_colour(&self) -> Colour;
fn get_led_type(&self) -> LedType;
fn set_led_type(&mut self, led_type: LedType);
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum LedType {
Key(Key),
Zone(PerZone),
}
impl Default for LedType {
fn default() -> Self {
Self::Zone(PerZone::None)
}
}
#[derive(Debug, Deserialize, Serialize, Default)]
pub struct Sequences(Vec<Effect>);
impl Sequences {
#[inline]
pub fn new() -> Self {
Self(Vec::new())
}
#[inline]
pub fn push(&mut self, action: Effect) {
self.0.push(action);
}
#[inline]
pub fn insert(&mut self, index: usize, action: Effect) {
self.0.insert(index, action);
}
/// Remove an item at this position from the run buffer. If the `index` supplied
/// is not in range then `None` is returned, otherwise the `ActionData` at that location
/// is yeeted and returned.
#[inline]
pub fn remove_item(&mut self, index: usize) -> Option<Effect> {
if index < self.0.len() {
return Some(self.0.remove(index));
}
None
}
pub fn next_state(&mut self, layout: &KeyLayout) {
for effect in &mut self.0 {
effect.next_state(layout);
}
}
pub fn create_packets(&self) -> PerKeyRaw {
let mut keys = KeyColourArray::new();
let mut zones = ZonedColourArray::new();
let mut is_per_key = false;
for effect in &self.0 {
match effect.get_led_type() {
LedType::Key(key) => {
is_per_key = true;
if let Some(rgb) = keys.rgb_for_key(key) {
let c = effect.get_colour();
rgb[0] = c.0;
rgb[1] = c.1;
rgb[2] = c.2;
}
}
LedType::Zone(z) => {
let rgb = zones.rgb_for_zone(z);
let c = effect.get_colour();
rgb[0] = c.0;
rgb[1] = c.1;
rgb[2] = c.2;
}
}
}
if is_per_key {
keys.into()
} else {
vec![zones.into()]
}
}
}
#[cfg(test)]
mod tests {
use crate::{
keys::Key, layouts::KeyLayout, Breathe, Colour, Effect, Flicker, LedType, Sequences, Speed,
Static,
};
#[test]
fn single_key_next_state_then_create() {
let layout = KeyLayout::gx502_layout();
let mut seq = Sequences::new();
seq.0.push(Effect::Static(Static::new(
LedType::Key(Key::F),
Colour(255, 127, 0),
)));
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 255);
assert_eq!(packets[5][34], 127);
assert_eq!(packets[5][35], 0);
}
#[test]
fn cycle_breathe() {
let layout = KeyLayout::gx502_layout();
let mut seq = Sequences::new();
seq.0.push(Effect::Breathe(Breathe::new(
LedType::Key(Key::F),
Colour(255, 127, 0),
Colour(127, 0, 255),
Speed::Med,
)));
let s = serde_json::to_string_pretty(&seq).unwrap();
println!("{s}");
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 213);
assert_eq!(packets[5][34], 106);
assert_eq!(packets[5][35], 0);
// dbg!(&packets[5][33..=35]);
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 171);
assert_eq!(packets[5][34], 85);
assert_eq!(packets[5][35], 0);
}
#[test]
fn cycle_flicker() {
let layout = KeyLayout::gx502_layout();
let mut seq = Sequences::new();
seq.0.push(Effect::Flicker(Flicker::new(
LedType::Key(Key::F),
Colour(255, 127, 80),
100,
10,
)));
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[0][0], 0x5d);
assert_eq!(packets[5][33], 255);
assert_eq!(packets[5][34], 127);
assert_eq!(packets[5][35], 80);
// The random is deterministic
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
seq.next_state(&layout);
let packets = seq.create_packets();
assert_eq!(packets[5][33], 215);
assert_eq!(packets[5][34], 87);
assert_eq!(packets[5][35], 40);
}
}