Files
asusctl/asusctl/src/anime_cli.rs
2026-01-13 23:50:31 +01:00

152 lines
4.8 KiB
Rust

use argh::FromArgs;
use rog_anime::usb::{AnimAwake, AnimBooting, AnimShutdown, AnimSleeping};
use rog_anime::AnimeType;
#[derive(FromArgs, Debug)]
#[argh(subcommand, name = "anime", description = "anime commands")]
pub struct AnimeCommand {
#[argh(option, description = "override the display type")]
pub override_type: Option<AnimeType>,
#[argh(option, description = "enable/disable the display")]
pub enable_display: Option<bool>,
#[argh(
option,
description = "enable/disable the builtin run/powersave animation"
)]
pub enable_powersave_anim: Option<bool>,
#[argh(
option,
description = "set global base brightness value <off, low, med, high>"
)]
pub brightness: Option<rog_anime::usb::Brightness>,
#[argh(switch, description = "clear the display")]
pub clear: bool,
#[argh(
option,
description = "turn the anime off when external power is unplugged"
)]
pub off_when_unplugged: Option<bool>,
#[argh(option, description = "turn the anime off when the laptop suspends")]
pub off_when_suspended: Option<bool>,
#[argh(option, description = "turn the anime off when the lid is closed")]
pub off_when_lid_closed: Option<bool>,
#[argh(option, description = "off with his head!!!")]
pub off_with_his_head: Option<bool>,
#[argh(subcommand)]
pub command: Option<AnimeActions>,
}
/// Anime subcommands (image, gif, builtins, etc.)
#[derive(FromArgs, Debug)]
#[argh(subcommand)]
pub enum AnimeActions {
Image(AnimeImage),
PixelImage(AnimeImageDiagonal),
Gif(AnimeGif),
PixelGif(AnimeGifDiagonal),
SetBuiltins(Builtins),
}
#[derive(FromArgs, Debug)]
#[argh(
subcommand,
name = "set-builtins",
description = "change which builtin animations are shown"
)]
pub struct Builtins {
#[argh(
option,
description = "default is used if unspecified, <default:GlitchConstruction, StaticEmergence>"
)]
pub boot: AnimBooting,
#[argh(
option,
description = "default is used if unspecified, <default:BinaryBannerScroll, RogLogoGlitch>"
)]
pub awake: AnimAwake,
#[argh(
option,
description = "default is used if unspecified, <default:BannerSwipe, Starfield>"
)]
pub sleep: AnimSleeping,
#[argh(
option,
description = "default is used if unspecified, <default:GlitchOut, SeeYa>"
)]
pub shutdown: AnimShutdown,
#[argh(option, description = "set/apply the animations <true/false>")]
pub set: Option<bool>,
}
#[derive(FromArgs, Debug)]
#[argh(subcommand, name = "image", description = "display a PNG image")]
pub struct AnimeImage {
#[argh(option, description = "full path to the png to display")]
pub path: String,
#[argh(option, default = "1.0", description = "scale 1.0 == normal")]
pub scale: f32,
#[argh(option, default = "0.0", description = "x position (float)")]
pub x_pos: f32,
#[argh(option, default = "0.0", description = "y position (float)")]
pub y_pos: f32,
#[argh(option, default = "0.0", description = "the angle in radians")]
pub angle: f32,
#[argh(option, default = "1.0", description = "brightness 0.0-1.0")]
pub bright: f32,
}
#[derive(FromArgs, Debug)]
#[argh(
subcommand,
name = "pixel-image",
description = "display a diagonal/pixel-perfect PNG"
)]
pub struct AnimeImageDiagonal {
#[argh(option, description = "full path to the png to display")]
pub path: String,
#[argh(option, default = "1.0", description = "brightness 0.0-1.0")]
pub bright: f32,
}
#[derive(FromArgs, Debug)]
#[argh(subcommand, name = "gif", description = "display an animated GIF")]
pub struct AnimeGif {
#[argh(option, description = "full path to the gif to display")]
pub path: String,
#[argh(option, default = "1.0", description = "scale 1.0 == normal")]
pub scale: f32,
#[argh(option, default = "0.0", description = "x position (float)")]
pub x_pos: f32,
#[argh(option, default = "0.0", description = "y position (float)")]
pub y_pos: f32,
#[argh(option, default = "0.0", description = "the angle in radians")]
pub angle: f32,
#[argh(option, default = "1.0", description = "brightness 0.0-1.0")]
pub bright: f32,
#[argh(
option,
default = "1",
description = "how many loops to play - 0 is infinite"
)]
pub loops: u32,
}
#[derive(FromArgs, Debug)]
#[argh(
subcommand,
name = "pixel-gif",
description = "display an animated diagonal/pixel-perfect GIF"
)]
pub struct AnimeGifDiagonal {
#[argh(option, description = "full path to the gif to display")]
pub path: String,
#[argh(option, default = "1.0", description = "brightness 0.0-1.0")]
pub bright: f32,
#[argh(
option,
default = "1",
description = "how many loops to play - 0 is infinite"
)]
pub loops: u32,
}