Files
asusctl/daemon/src/ctrl_anime/mod.rs
2021-08-27 22:31:50 +12:00

349 lines
12 KiB
Rust

pub mod config;
pub mod zbus;
use ::zbus::Connection;
use log::{error, info, warn};
use logind_zbus::ManagerProxy;
use rog_anime::{
usb::{
pkt_for_apply, pkt_for_flush, pkt_for_set_boot, pkt_for_set_on, pkts_for_init, PROD_ID,
VENDOR_ID,
},
ActionData, AnimeDataBuffer, AnimePacketType, ANIME_DATA_LEN,
};
use rog_supported::AnimeSupportedFunctions;
use rusb::{Device, DeviceHandle};
use std::{cell::{RefCell}, error::Error, sync::{Arc, Mutex}, thread::sleep};
use std::{
sync::atomic::{AtomicBool, Ordering},
time::Duration,
};
use crate::{error::RogError, GetSupported};
use self::config::{AnimeConfig, AnimeConfigCached};
impl GetSupported for CtrlAnime {
type A = AnimeSupportedFunctions;
fn get_supported() -> Self::A {
AnimeSupportedFunctions(CtrlAnime::get_device(VENDOR_ID, PROD_ID).is_ok())
}
}
pub struct CtrlAnime {
handle: RefCell<DeviceHandle<rusb::GlobalContext>>,
cache: AnimeConfigCached,
config: AnimeConfig,
// set to force thread to exit
thread_exit: Arc<AtomicBool>,
// Set to false when the thread exits
thread_running: Arc<AtomicBool>,
}
impl CtrlAnime {
#[inline]
pub fn new(config: AnimeConfig) -> Result<CtrlAnime, Box<dyn Error>> {
let device = Self::get_dev_handle()?;
info!("Device has an AniMe Matrix display");
let mut cache = AnimeConfigCached::default();
cache.init_from_config(&config)?;
let ctrl = CtrlAnime {
handle: RefCell::new(device),
cache,
config,
thread_exit: Arc::new(AtomicBool::new(false)),
thread_running: Arc::new(AtomicBool::new(false)),
};
ctrl.do_initialization();
Ok(ctrl)
}
fn get_dev_handle() -> Result<DeviceHandle<rusb::GlobalContext>, Box<dyn Error>> {
// We don't expect this ID to ever change
let device = CtrlAnime::get_device(0x0b05, 0x193b)?;
let mut device = device.open()?;
device.reset()?;
device.set_auto_detach_kernel_driver(true).map_err(|err| {
error!("Auto-detach kernel driver failed: {}", err);
err
})?;
device.claim_interface(0).map_err(|err| {
error!("Could not claim device interface: {}", err);
err
})?;
Ok(device)
}
fn get_device(vendor: u16, product: u16) -> Result<Device<rusb::GlobalContext>, rusb::Error> {
for device in rusb::devices()?.iter() {
let device_desc = device.device_descriptor()?;
if device_desc.vendor_id() == vendor && device_desc.product_id() == product {
return Ok(device);
}
}
Err(rusb::Error::NoDevice)
}
/// Start an action thread. This is classed as a singleton and there should be only
/// one running - so the thread uses atomics to signal run/exit.
///
/// Because this also writes to the usb device, other write tries (display only) *must*
/// get the mutex lock and set the thread_exit atomic.
fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
if actions.is_empty() {
warn!("AniMe system actions was empty");
return;
}
// Loop rules:
// - Lock the mutex **only when required**. That is, the lock must be held for the shortest duration possible.
// - An AtomicBool used for thread exit should be checked in every loop, including nested
// The only reason for this outer thread is to prevent blocking while waiting for the
// next spawned thread to exit
std::thread::Builder::new()
.name("AniMe system thread start".into())
.spawn(move || {
info!("AniMe system thread started");
// Getting copies of these Atomics is done *in* the thread to ensure
// we don't block other threads/main
let thread_exit;
let thread_running;
// First two loops are to ensure we *do* aquire a lock on the mutex
// The reason the loop is required is because the USB writes can block
// for up to 10ms. We can't fail to get the atomics.
loop {
if let Ok(lock) = inner.try_lock() {
thread_exit = lock.thread_exit.clone();
thread_running = lock.thread_running.clone();
// Make any running loop exit first
thread_exit.store(true, Ordering::SeqCst);
break;
}
}
loop {
// wait for other threads to set not running so we know they exited
if !thread_running.load(Ordering::SeqCst) {
thread_exit.store(false, Ordering::SeqCst);
info!("AniMe forced a thread to exit");
break;
}
}
'main: loop {
if thread_exit.load(Ordering::SeqCst) {
break 'main;
}
for action in actions.iter() {
match action {
ActionData::Animation(frames) => {
rog_anime::run_animation(frames, thread_exit.clone(), &|frame| {
if let Ok(lock) = inner.try_lock() {
lock.write_data_buffer(frame);
}
})
.unwrap();
if thread_exit.load(Ordering::SeqCst) {
break 'main;
}
}
ActionData::Image(image) => {
once = false;
if let Ok(lock) = inner.try_lock() {
lock.write_data_buffer(image.as_ref().clone())
}
}
ActionData::Pause(duration) => sleep(*duration),
ActionData::AudioEq => {}
ActionData::SystemInfo => {}
ActionData::TimeDate => {}
ActionData::Matrix => {}
}
}
if once || actions.is_empty() {
break 'main;
}
}
// Clear the display on exit
if let Ok(lock) = inner.try_lock() {
let data = AnimeDataBuffer::from_vec([0u8; ANIME_DATA_LEN].to_vec());
lock.write_data_buffer(data);
}
// Loop ended, set the atmonics
thread_exit.store(false, Ordering::SeqCst);
thread_running.store(false, Ordering::SeqCst);
info!("AniMe system thread exited");
})
.map(|err| info!("AniMe system thread: {:?}", err))
.ok();
}
fn write_bytes(&self, message: &[u8]) {
let mut error = false;
match self.handle.borrow().write_control(
0x21, // request_type
0x09, // request
0x35e, // value
0x00, // index
message,
Duration::from_millis(200),
) {
Ok(_) => {}
Err(err) => match err {
rusb::Error::Timeout => {}
_ => {
error = true;
error!("Failed to write to led interrupt: {}", err);
}
},
}
if error {
warn!("Will attempt to get AniMe device handle again");
match Self::get_dev_handle() {
Ok(dev) => {
self.handle.replace(dev);
}
Err(err) => {
error!("Failed to get AniMe device: {}", err);
}
}
}
}
/// Write only a data packet. This will modify the leds brightness using the
/// global brightness set in config.
fn write_data_buffer(&self, mut buffer: AnimeDataBuffer) {
for led in buffer.get_mut()[7..].iter_mut() {
let mut bright = *led as f32 * self.config.brightness;
if bright > 254.0 {
bright = 254.0;
}
*led = bright as u8;
}
let data = AnimePacketType::from(buffer);
for row in data.iter() {
self.write_bytes(row);
}
self.write_bytes(&pkt_for_flush());
}
fn do_initialization(&self) {
let pkts = pkts_for_init();
self.write_bytes(&pkts[0]);
self.write_bytes(&pkts[1]);
}
}
pub struct CtrlAnimeTask<'a> {
inner: Arc<Mutex<CtrlAnime>>,
_c: Connection,
manager: ManagerProxy<'a>,
}
impl<'a> CtrlAnimeTask<'a> {
pub fn new(inner: Arc<Mutex<CtrlAnime>>) -> Self {
let connection = Connection::new_system().unwrap();
let manager = ManagerProxy::new(&connection).unwrap();
let c1 = inner.clone();
// Run this action when the system starts shutting down
manager
.connect_prepare_for_shutdown(move |shutdown| {
if shutdown {
'outer: loop {
if let Ok(lock) = c1.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(c1.clone(), lock.cache.shutdown.clone(), false);
break 'outer;
}
}
}
Ok(())
})
.map_err(|err| {
warn!("CtrlAnimeTask: new() {}", err);
err
})
.ok();
let c1 = inner.clone();
// Run this action when the system wakes up from sleep
manager
.connect_prepare_for_sleep(move |sleep| {
if !sleep {
// wait a fraction for things to wake up properly
std::thread::sleep(Duration::from_millis(100));
'outer: loop {
if let Ok(lock) = c1.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(c1.clone(), lock.cache.wake.clone(), true);
break 'outer;
}
}
}
Ok(())
})
.map_err(|err| {
warn!("CtrlAnimeTask: new() {}", err);
err
})
.ok();
Self {
inner,
_c: connection,
manager,
}
}
}
impl<'a> crate::CtrlTask for CtrlAnimeTask<'a> {
fn do_task(&self) -> Result<(), RogError> {
if let Ok(mut lock) = self.inner.try_lock() {
// Refresh the config and cache incase the user has edited it
let config = AnimeConfig::load();
lock.cache
.init_from_config(&config)
.map_err(|err| {
warn!("CtrlAnimeTask: do_task {}", err);
err
})
.ok();
}
// Check for signals on each task iteration, this will run the callbacks
// if any signal is recieved
self.manager.next_signal()?;
Ok(())
}
}
pub struct CtrlAnimeReloader(pub Arc<Mutex<CtrlAnime>>);
impl crate::Reloadable for CtrlAnimeReloader {
fn reload(&mut self) -> Result<(), RogError> {
if let Ok(lock) = self.0.try_lock() {
lock.write_bytes(&pkt_for_set_on(lock.config.awake_enabled));
lock.write_bytes(&pkt_for_apply());
lock.write_bytes(&pkt_for_set_boot(lock.config.boot_anim_enabled));
lock.write_bytes(&pkt_for_apply());
let action = lock.cache.boot.clone();
CtrlAnime::run_thread(self.0.clone(), action, true);
}
Ok(())
}
}