Files
asusctl/rog-anime/src/data.rs
2022-06-06 18:24:08 +12:00

184 lines
5.7 KiB
Rust

use std::{
sync::{
atomic::{AtomicBool, Ordering},
Arc,
},
thread::sleep,
time::{Duration, Instant},
};
use serde_derive::{Deserialize, Serialize};
#[cfg(feature = "dbus")]
use zvariant::Type;
use crate::{error::AnimeError, AnimTime, AnimeGif};
/// The first 7 bytes of a USB packet are accounted for by `USB_PREFIX1` and `USB_PREFIX2`
const BLOCK_START: usize = 7;
/// *Not* inclusive, the byte before this is the final for each "pane"
const BLOCK_END: usize = 634;
/// Individual usable data length of each USB packet
const PANE_LEN: usize = BLOCK_END - BLOCK_START;
/// The length of usable data
pub const ANIME_DATA_LEN: usize = PANE_LEN * 2;
const USB_PREFIX1: [u8; 7] = [0x5e, 0xc0, 0x02, 0x01, 0x00, 0x73, 0x02];
const USB_PREFIX2: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, PartialEq, Copy, Clone, Deserialize, Serialize)]
pub struct AnimePowerStates {
pub brightness: u8,
pub enabled: bool,
pub boot_anim_enabled: bool,
}
/// The minimal serializable data that can be transferred over wire types.
/// Other data structures in `rog_anime` will convert to this.
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AnimeDataBuffer(Vec<u8>);
impl Default for AnimeDataBuffer {
fn default() -> Self {
Self::new()
}
}
impl AnimeDataBuffer {
#[inline]
pub fn new() -> Self {
AnimeDataBuffer(vec![0u8; ANIME_DATA_LEN])
}
/// Get the inner data buffer
#[inline]
pub fn get(&self) -> &[u8] {
&self.0
}
/// Get a mutable slice of the inner buffer
#[inline]
pub fn get_mut(&mut self) -> &mut [u8] {
&mut self.0
}
/// Create from a vector of bytes
///
/// # Panics
/// Will panic if the vector length is not `ANIME_DATA_LEN`
#[inline]
pub fn from_vec(input: Vec<u8>) -> Self {
assert_eq!(input.len(), ANIME_DATA_LEN);
Self(input)
}
}
/// The two packets to be written to USB
pub type AnimePacketType = [[u8; 640]; 2];
impl From<AnimeDataBuffer> for AnimePacketType {
#[inline]
fn from(anime: AnimeDataBuffer) -> Self {
assert!(anime.0.len() == ANIME_DATA_LEN);
let mut buffers = [[0; 640]; 2];
for (idx, chunk) in anime.0.as_slice().chunks(PANE_LEN).enumerate() {
buffers[idx][BLOCK_START..BLOCK_END].copy_from_slice(chunk);
}
buffers[0][..7].copy_from_slice(&USB_PREFIX1);
buffers[1][..7].copy_from_slice(&USB_PREFIX2);
buffers
}
}
/// This runs the animations as a blocking loop by using the `callback` to write data
pub fn run_animation(
frames: &AnimeGif,
do_early_return: Arc<AtomicBool>,
callback: &dyn Fn(AnimeDataBuffer) -> Result<(), AnimeError>,
) -> Result<(), AnimeError> {
let mut count = 0;
let start = Instant::now();
let mut timed = false;
let mut run_time = frames.total_frame_time();
if let AnimTime::Fade(time) = frames.duration() {
if let Some(middle) = time.show_for() {
run_time = middle + time.total_fade_time();
}
// add a small buffer
run_time += Duration::from_millis(250);
timed = true;
} else if let AnimTime::Time(time) = frames.duration() {
run_time = time;
timed = true;
}
// After setting up all the data
let mut fade_in = Duration::from_millis(0);
let mut fade_out = Duration::from_millis(0);
let mut fade_in_step = 0.0;
let mut fade_in_accum = 0.0;
let mut fade_out_step = 0.0;
let mut fade_out_accum;
if let AnimTime::Fade(time) = frames.duration() {
fade_in = time.fade_in();
fade_out = time.fade_out();
fade_in_step = 1.0 / fade_in.as_secs_f32();
fade_out_step = 1.0 / fade_out.as_secs_f32();
if time.total_fade_time() > run_time {
println!("Total fade in/out time larger than gif run time. Setting fades to half");
fade_in = run_time / 2;
fade_in_step = 1.0 / (run_time / 2).as_secs_f32();
fade_out = run_time / 2;
fade_out_step = 1.0 / (run_time / 2).as_secs_f32();
}
}
'animation: loop {
for frame in frames.frames() {
let frame_start = Instant::now();
if do_early_return.load(Ordering::SeqCst) {
return Ok(());
}
let mut output = frame.frame().clone();
if let AnimTime::Fade(_) = frames.duration() {
if frame_start <= start + fade_in {
for pixel in output.get_mut() {
*pixel = (*pixel as f32 * fade_in_accum) as u8;
}
fade_in_accum = fade_in_step * (frame_start - start).as_secs_f32();
} else if frame_start > (start + run_time) - fade_out {
if run_time > (frame_start - start) {
fade_out_accum =
fade_out_step * (run_time - (frame_start - start)).as_secs_f32();
} else {
fade_out_accum = 0.0;
}
for pixel in output.get_mut() {
*pixel = (*pixel as f32 * fade_out_accum) as u8;
}
}
}
callback(output)?;
if timed && Instant::now().duration_since(start) > run_time {
break 'animation;
}
sleep(frame.delay());
}
if let AnimTime::Count(times) = frames.duration() {
count += 1;
if count >= times {
break 'animation;
}
}
}
Ok(())
}