mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
184 lines
5.7 KiB
Rust
184 lines
5.7 KiB
Rust
use std::{
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sync::{
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atomic::{AtomicBool, Ordering},
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Arc,
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},
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thread::sleep,
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time::{Duration, Instant},
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};
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use serde_derive::{Deserialize, Serialize};
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#[cfg(feature = "dbus")]
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use zvariant::Type;
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use crate::{error::AnimeError, AnimTime, AnimeGif};
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/// The first 7 bytes of a USB packet are accounted for by `USB_PREFIX1` and `USB_PREFIX2`
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const BLOCK_START: usize = 7;
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/// *Not* inclusive, the byte before this is the final for each "pane"
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const BLOCK_END: usize = 634;
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/// Individual usable data length of each USB packet
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const PANE_LEN: usize = BLOCK_END - BLOCK_START;
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/// The length of usable data
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pub const ANIME_DATA_LEN: usize = PANE_LEN * 2;
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const USB_PREFIX1: [u8; 7] = [0x5e, 0xc0, 0x02, 0x01, 0x00, 0x73, 0x02];
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const USB_PREFIX2: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, PartialEq, Copy, Clone, Deserialize, Serialize)]
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pub struct AnimePowerStates {
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pub brightness: u8,
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pub enabled: bool,
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pub boot_anim_enabled: bool,
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}
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/// The minimal serializable data that can be transferred over wire types.
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/// Other data structures in `rog_anime` will convert to this.
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AnimeDataBuffer(Vec<u8>);
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impl Default for AnimeDataBuffer {
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fn default() -> Self {
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Self::new()
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}
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}
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impl AnimeDataBuffer {
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#[inline]
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pub fn new() -> Self {
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AnimeDataBuffer(vec![0u8; ANIME_DATA_LEN])
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}
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/// Get the inner data buffer
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#[inline]
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pub fn get(&self) -> &[u8] {
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&self.0
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}
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/// Get a mutable slice of the inner buffer
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#[inline]
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pub fn get_mut(&mut self) -> &mut [u8] {
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&mut self.0
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}
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/// Create from a vector of bytes
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///
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/// # Panics
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/// Will panic if the vector length is not `ANIME_DATA_LEN`
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#[inline]
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pub fn from_vec(input: Vec<u8>) -> Self {
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assert_eq!(input.len(), ANIME_DATA_LEN);
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Self(input)
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}
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}
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/// The two packets to be written to USB
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pub type AnimePacketType = [[u8; 640]; 2];
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impl From<AnimeDataBuffer> for AnimePacketType {
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#[inline]
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fn from(anime: AnimeDataBuffer) -> Self {
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assert!(anime.0.len() == ANIME_DATA_LEN);
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let mut buffers = [[0; 640]; 2];
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for (idx, chunk) in anime.0.as_slice().chunks(PANE_LEN).enumerate() {
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buffers[idx][BLOCK_START..BLOCK_END].copy_from_slice(chunk);
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}
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buffers[0][..7].copy_from_slice(&USB_PREFIX1);
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buffers[1][..7].copy_from_slice(&USB_PREFIX2);
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buffers
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}
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}
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/// This runs the animations as a blocking loop by using the `callback` to write data
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pub fn run_animation(
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frames: &AnimeGif,
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do_early_return: Arc<AtomicBool>,
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callback: &dyn Fn(AnimeDataBuffer) -> Result<(), AnimeError>,
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) -> Result<(), AnimeError> {
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let mut count = 0;
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let start = Instant::now();
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let mut timed = false;
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let mut run_time = frames.total_frame_time();
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if let AnimTime::Fade(time) = frames.duration() {
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if let Some(middle) = time.show_for() {
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run_time = middle + time.total_fade_time();
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}
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// add a small buffer
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run_time += Duration::from_millis(250);
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timed = true;
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} else if let AnimTime::Time(time) = frames.duration() {
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run_time = time;
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timed = true;
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}
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// After setting up all the data
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let mut fade_in = Duration::from_millis(0);
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let mut fade_out = Duration::from_millis(0);
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let mut fade_in_step = 0.0;
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let mut fade_in_accum = 0.0;
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let mut fade_out_step = 0.0;
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let mut fade_out_accum;
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if let AnimTime::Fade(time) = frames.duration() {
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fade_in = time.fade_in();
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fade_out = time.fade_out();
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fade_in_step = 1.0 / fade_in.as_secs_f32();
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fade_out_step = 1.0 / fade_out.as_secs_f32();
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if time.total_fade_time() > run_time {
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println!("Total fade in/out time larger than gif run time. Setting fades to half");
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fade_in = run_time / 2;
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fade_in_step = 1.0 / (run_time / 2).as_secs_f32();
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fade_out = run_time / 2;
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fade_out_step = 1.0 / (run_time / 2).as_secs_f32();
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}
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}
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'animation: loop {
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for frame in frames.frames() {
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let frame_start = Instant::now();
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if do_early_return.load(Ordering::SeqCst) {
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return Ok(());
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}
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let mut output = frame.frame().clone();
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if let AnimTime::Fade(_) = frames.duration() {
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if frame_start <= start + fade_in {
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for pixel in output.get_mut() {
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*pixel = (*pixel as f32 * fade_in_accum) as u8;
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}
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fade_in_accum = fade_in_step * (frame_start - start).as_secs_f32();
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} else if frame_start > (start + run_time) - fade_out {
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if run_time > (frame_start - start) {
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fade_out_accum =
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fade_out_step * (run_time - (frame_start - start)).as_secs_f32();
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} else {
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fade_out_accum = 0.0;
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}
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for pixel in output.get_mut() {
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*pixel = (*pixel as f32 * fade_out_accum) as u8;
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}
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}
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}
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callback(output)?;
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if timed && Instant::now().duration_since(start) > run_time {
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break 'animation;
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}
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sleep(frame.delay());
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}
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if let AnimTime::Count(times) = frames.duration() {
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count += 1;
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if count >= times {
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break 'animation;
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}
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}
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}
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Ok(())
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}
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