Files
asusctl/asus-nb/examples/animatrix.rs
2020-08-04 20:08:09 +12:00

42 lines
1.2 KiB
Rust

use asus_nb::anime_dbus::AniMeDbusWriter;
use asus_nb::anime_matrix::{AniMeMatrix, AniMePacketType, HEIGHT, WIDTH};
use tinybmp::{Bmp, Pixel};
fn main() {
let mut writer = AniMeDbusWriter::new().unwrap();
let bmp =
Bmp::from_slice(include_bytes!("non-skewed_r.bmp")).expect("Failed to parse BMP image");
let pixels: Vec<Pixel> = bmp.into_iter().collect();
//assert_eq!(pixels.len(), 56 * 56);
// Try an outline, top and right
let mut matrix = AniMeMatrix::new();
// Aligned left
for px in pixels {
if (px.x as usize / 2) < WIDTH && (px.y as usize) < HEIGHT && px.x % 2 == 0 {
matrix.get_mut()[px.y as usize][px.x as usize / 2] = px.color as u8;
}
}
// Throw an alignment border up
// {
// let tmp = matrix.get_mut();
// for x in tmp[0].iter_mut() {
// *x = 0xff;
// }
// for row in tmp.iter_mut() {
// row[row.len() - 1] = 0xff;
// }
// }
matrix.debug_print();
let mut matrix: AniMePacketType = AniMePacketType::from(matrix);
// println!("{:?}", matrix[0].to_vec());
// println!("{:?}", matrix[1].to_vec());
writer.write_image(&mut matrix).unwrap();
}