Files
asusctl/asusctl/src/aura_cli.rs
T

372 lines
11 KiB
Rust

use std::str::FromStr;
use gumdrop::Options;
use rog_aura::error::Error;
use rog_aura::{AuraEffect, AuraModeNum, AuraZone, Colour, Direction, Speed};
#[derive(Options, Debug)]
pub struct LedPowerCommand1 {
#[options(help = "print help message")]
pub help: bool,
#[options(meta = "", help = "Control if LEDs enabled while awake <true/false>")]
pub awake: Option<bool>,
#[options(help = "Use with awake option, if excluded defaults to false")]
pub keyboard: bool,
#[options(help = "Use with awake option, if excluded defaults to false")]
pub lightbar: bool,
#[options(meta = "", help = "Control boot animations <true/false>")]
pub boot: Option<bool>,
#[options(meta = "", help = "Control suspend animations <true/false>")]
pub sleep: Option<bool>,
}
#[derive(Options, Debug)]
pub struct LedPowerCommand2 {
#[options(help = "print help message")]
pub help: bool,
#[options(command)]
pub command: Option<SetAuraZoneEnabled>,
}
#[derive(Options, Debug)]
pub enum SetAuraZoneEnabled {
/// Applies to both old and new models
#[options(help = "")]
Keyboard(AuraPowerStates),
#[options(help = "")]
Logo(AuraPowerStates),
#[options(help = "")]
Lightbar(AuraPowerStates),
#[options(help = "")]
Lid(AuraPowerStates),
#[options(help = "")]
RearGlow(AuraPowerStates),
#[options(help = "")]
Ally(AuraPowerStates),
}
#[derive(Debug, Clone, Options)]
pub struct AuraPowerStates {
#[options(help = "print help message")]
pub help: bool,
#[options(help = "defaults to false if option unused")]
pub boot: bool,
#[options(help = "defaults to false if option unused")]
pub awake: bool,
#[options(help = "defaults to false if option unused")]
pub sleep: bool,
#[options(help = "defaults to false if option unused")]
pub shutdown: bool,
}
#[derive(Options)]
pub struct LedBrightness {
level: Option<u8>,
}
impl LedBrightness {
pub fn new(level: Option<u8>) -> Self {
LedBrightness { level }
}
pub fn level(&self) -> Option<u8> {
self.level
}
}
impl FromStr for LedBrightness {
type Err = Error;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let s = s.to_lowercase();
match s.as_str() {
"off" => Ok(LedBrightness { level: Some(0x00) }),
"low" => Ok(LedBrightness { level: Some(0x01) }),
"med" => Ok(LedBrightness { level: Some(0x02) }),
"high" => Ok(LedBrightness { level: Some(0x03) }),
_ => {
print!("Invalid argument, must be one of: off, low, med, high");
Err(Error::ParseBrightness)
}
}
}
}
#[allow(clippy::to_string_trait_impl)]
impl ToString for LedBrightness {
fn to_string(&self) -> String {
let s = match self.level {
Some(0x00) => "low",
Some(0x01) => "med",
Some(0x02) => "high",
_ => "unknown",
};
s.to_owned()
}
}
#[derive(Debug, Clone, Options, Default)]
pub struct SingleSpeed {
#[options(help = "print help message")]
help: bool,
#[options(no_long, meta = "WORD", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Options, Default)]
pub struct SingleSpeedDirection {
#[options(help = "print help message")]
help: bool,
#[options(no_long, meta = "", help = "set the direction: up, down, left, right")]
pub direction: Direction,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Default, Options)]
pub struct SingleColour {
#[options(help = "print help message")]
help: bool,
#[options(no_long, meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour: Colour,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Default, Options)]
pub struct SingleColourSpeed {
#[options(help = "print help message")]
help: bool,
#[options(no_long, meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour: Colour,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Options, Default)]
pub struct TwoColourSpeed {
#[options(help = "print help message")]
help: bool,
#[options(no_long, meta = "", help = "set the first RGB value e.g, ff00ff")]
pub colour: Colour,
#[options(no_long, meta = "", help = "set the second RGB value e.g, ff00ff")]
pub colour2: Colour,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
#[options(
no_long,
meta = "",
help = "set the zone for this effect e.g, 0, 1, one, logo, lightbar-left"
)]
pub zone: AuraZone,
}
#[derive(Debug, Clone, Default, Options)]
#[allow(dead_code)]
pub struct MultiZone {
#[options(help = "print help message")]
help: bool,
#[options(short = "a", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour1: Colour,
#[options(short = "b", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour2: Colour,
#[options(short = "c", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour3: Colour,
#[options(short = "d", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour4: Colour,
}
#[derive(Debug, Clone, Default, Options)]
#[allow(dead_code)]
pub struct MultiColourSpeed {
#[options(help = "print help message")]
help: bool,
#[options(short = "a", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour1: Colour,
#[options(short = "b", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour2: Colour,
#[options(short = "c", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour3: Colour,
#[options(short = "d", meta = "", help = "set the RGB value e.g, ff00ff")]
pub colour4: Colour,
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
pub speed: Speed,
}
/// Byte value for setting the built-in mode.
///
/// Enum corresponds to the required integer value
// NOTE: The option names here must match those in rog-aura crate
#[derive(Options)]
pub enum SetAuraBuiltin {
#[options(help = "set a single static colour")]
Static(SingleColour), // 0
#[options(help = "pulse between one or two colours")]
Breathe(TwoColourSpeed), // 1
#[options(help = "strobe through all colours")]
RainbowCycle(SingleSpeed), // 2
#[options(help = "rainbow cycling in one of four directions")]
RainbowWave(SingleSpeedDirection), // 3
#[options(help = "rain pattern mimicking raindrops")]
Stars(TwoColourSpeed), // 4
#[options(help = "rain pattern of three preset colours")]
Rain(SingleSpeed), // 5
#[options(help = "pressed keys are highlighted to fade")]
Highlight(SingleColourSpeed), // 6
#[options(help = "pressed keys generate horizontal laser")]
Laser(SingleColourSpeed), // 7
#[options(help = "pressed keys ripple outwards like a splash")]
Ripple(SingleColourSpeed), // 8
#[options(help = "set a rapid pulse")]
Pulse(SingleColour), // 10
#[options(help = "set a vertical line zooming from left")]
Comet(SingleColour), // 11
#[options(help = "set a wide vertical line zooming from left")]
Flash(SingleColour), // 12
}
impl Default for SetAuraBuiltin {
fn default() -> Self {
SetAuraBuiltin::Static(SingleColour::default())
}
}
impl From<&SingleColour> for AuraEffect {
fn from(aura: &SingleColour) -> Self {
Self {
colour1: aura.colour,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&SingleSpeed> for AuraEffect {
fn from(aura: &SingleSpeed) -> Self {
Self {
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&SingleColourSpeed> for AuraEffect {
fn from(aura: &SingleColourSpeed) -> Self {
Self {
colour1: aura.colour,
speed: aura.speed,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&TwoColourSpeed> for AuraEffect {
fn from(aura: &TwoColourSpeed) -> Self {
Self {
colour1: aura.colour,
colour2: aura.colour2,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&SingleSpeedDirection> for AuraEffect {
fn from(aura: &SingleSpeedDirection) -> Self {
Self {
speed: aura.speed,
direction: aura.direction,
zone: aura.zone,
..Default::default()
}
}
}
impl From<&SetAuraBuiltin> for AuraEffect {
fn from(aura: &SetAuraBuiltin) -> Self {
match aura {
SetAuraBuiltin::Static(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Static;
data
}
SetAuraBuiltin::Breathe(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Breathe;
data
}
SetAuraBuiltin::RainbowCycle(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::RainbowCycle;
data
}
SetAuraBuiltin::RainbowWave(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::RainbowWave;
data
}
SetAuraBuiltin::Stars(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Star;
data
}
SetAuraBuiltin::Rain(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Rain;
data
}
SetAuraBuiltin::Highlight(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Highlight;
data
}
SetAuraBuiltin::Laser(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Laser;
data
}
SetAuraBuiltin::Ripple(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Ripple;
data
}
SetAuraBuiltin::Pulse(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Pulse;
data
}
SetAuraBuiltin::Comet(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Comet;
data
}
SetAuraBuiltin::Flash(x) => {
let mut data: AuraEffect = x.into();
data.mode = AuraModeNum::Flash;
data
}
}
}
}