mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
750 lines
32 KiB
Rust
750 lines
32 KiB
Rust
use std::path::Path;
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pub use glam::Vec2;
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use glam::{Mat3, Vec3};
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use crate::{data::AnimeDataBuffer, error::AnimeError, AnimeType};
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/// A single greyscale + alpha pixel in the image
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#[derive(Copy, Clone, Debug)]
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pub(crate) struct Pixel {
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pub color: u32,
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pub alpha: f32,
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}
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impl Default for Pixel {
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#[inline]
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fn default() -> Self {
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Pixel {
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color: 0,
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alpha: 0.0,
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}
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}
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}
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/// A single LED position and brightness. The intention of this struct
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/// is to be used to sample an image and set the LED brightness.
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///
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/// The position of the Led in `LedPositions` determines the placement in the final
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/// data packets when written to the AniMe.
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#[derive(Debug, Clone, Copy, PartialEq)]
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pub struct Led(f32, f32, u8);
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impl Led {
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const fn new(x: f32, y: f32) -> Self {
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Led(x, y, 0)
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}
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pub(crate) const fn x(&self) -> f32 {
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self.0
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}
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pub(crate) const fn y(&self) -> f32 {
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self.1
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}
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const fn bright(&self) -> u8 {
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self.2
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}
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fn set_bright(&mut self, a: u8) {
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self.2 = a;
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}
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}
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/// Container of `Led`, each of which specifies a position within the image
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/// The main use of this is to position and sample colours for the final image
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/// to show on AniMe
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pub struct AnimeImage {
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pub scale: Vec2,
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/// Angle in radians
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pub angle: f32,
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/// Position of the image ont he display
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pub translation: Vec2,
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/// Brightness of final image, `0.0` = off, `1.0` = full
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pub bright: f32,
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/// Positions of all the LEDs
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led_pos: Vec<Option<Led>>,
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/// THe image data for sampling
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img_pixels: Vec<Pixel>,
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/// width of the image
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width: u32,
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/// The type of the display. The GA401 and GA402 use the same controller and therefore same ID,
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/// so the identifier must be by laptop model in `AnimeType`.
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anime_type: AnimeType,
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}
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impl AnimeImage {
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pub(crate) fn new(
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scale: Vec2,
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angle: f32,
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translation: Vec2,
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bright: f32,
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pixels: Vec<Pixel>,
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width: u32,
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anime_type: AnimeType,
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) -> Self {
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Self {
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scale,
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angle,
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translation,
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bright,
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led_pos: Self::generate_image_positioning(anime_type),
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img_pixels: pixels,
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width,
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anime_type,
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}
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}
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// TODO: Convert functions back to const after todo completed
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/// Scale ratio in CM
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///
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/// This is worked out by measuring the physical width of the display from pixel center to
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/// center, then dividing by `<horizontal LED count> + 0.5`, where the LED count is
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/// first/longest row.
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///
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/// For GA401 this is `26.8 / (33 + 0.5) = 0.8`
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/// For GA402 this is `27.4 / (35 + 0.5) = 0.77`
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fn scale_x(anime_type: AnimeType) -> f32 {
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match anime_type {
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AnimeType::GA401 => 0.8,
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AnimeType::GA402 => 0.77,
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}
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}
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/// Scale ratio in CM
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///
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/// This is worked out by measuring the physical height of the display from pixel center to
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/// pixel center, then dividing by `<vertical LED count> + 1.0`, where the LED count is
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/// first/longest row.
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///
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/// For GA401 this is `16.5 / (54.0 + 1.0) = 0.3`
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/// For GA402 this is `17.3 / (61.0) = 0.283`
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fn scale_y(anime_type: AnimeType) -> f32 {
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match anime_type {
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AnimeType::GA401 => 0.3,
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AnimeType::GA402 => 0.283,
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}
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}
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/// Get the starting X position for the data we actually require when writing
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/// it out to LEDs.
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///
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/// In relation to the display itself you should think of it as a full square grid, so `first_x`
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/// is the x position on that grid where the LED is actually positioned in relation to the Y.
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/// ```text
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/// +------------+
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/// | |
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/// | |
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/// \ |
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/// \ |
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/// \ |
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/// \ |
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/// \ |
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/// |----|\ |
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/// ^ ------+
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/// first_x
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/// ```
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fn first_x(anime_type: AnimeType, y: u32) -> u32 {
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match anime_type {
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AnimeType::GA401 => {
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if y < 5 {
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// first 5 rows for GA401 are always at X = 0
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return 0;
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}
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(y + 1) / 2 - 3
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}
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AnimeType::GA402 => {
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// first 11 rows start at zero
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if y <= 11 {
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return 0;
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}
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// and then their offset grows by one every two rows
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(y + 1) / 2 - 5
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}
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}
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}
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/// Width in LED count
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///
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/// This is how many LED's are physically in a row
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/// ```text
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/// +------------+
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/// | |
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/// | |
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/// \ |
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/// \ width |
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/// \ v |
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/// \|------||
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/// \ |
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/// \ |
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/// ------+
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/// ```
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fn width(anime_type: AnimeType, y: u32) -> u32 {
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match anime_type {
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AnimeType::GA401 => {
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if y < 5 {
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// First 5 rows for GA401 are always 33 physical LEDs long
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return 33;
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}
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36 - (y + 1) / 2
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}
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AnimeType::GA402 => {
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if y <= 11 {
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return 34;
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}
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39 - y / 2
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}
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}
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}
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/// Physical display width by count of LED
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fn phys_width(anime_type: AnimeType) -> f32 {
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match anime_type {
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// 33.0 = Longest row LED count (physical) plus half-pixel offset
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AnimeType::GA401 => (33.0 + 0.5) * Self::scale_x(anime_type),
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AnimeType::GA402 => (35.0 + 0.5) * Self::scale_x(anime_type),
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}
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}
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/// Height in LED count of longest column (physical count)
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fn height(anime_type: AnimeType) -> u32 {
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match anime_type {
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AnimeType::GA401 => 55,
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AnimeType::GA402 => 61,
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}
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}
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/// Physical display height
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fn phys_height(anime_type: AnimeType) -> f32 {
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match anime_type {
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// 54.0 = End column LED count (physical) plus one dead pixel
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AnimeType::GA401 => (54.0 + 1.0) * Self::scale_y(anime_type),
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// GA402 may not have dead pixels and require only the physical LED count
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AnimeType::GA402 => 61.0 * Self::scale_y(anime_type),
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}
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}
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/// Find the actual width of the data including the dead pixels
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fn pitch(anime_type: AnimeType, y: u32) -> u32 {
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match anime_type {
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AnimeType::GA401 => match y {
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0 | 2 | 4 => 33,
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1 | 3 => 35, // Some rows are padded
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_ => 36 - y / 2,
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},
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// GA402 does not have padding, equivalent to width
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AnimeType::GA402 => AnimeImage::width(anime_type, y),
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}
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}
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pub(crate) fn get_mut(&mut self) -> &mut [Pixel] {
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&mut self.img_pixels
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}
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/// Generate a list of LED positions. These are then used to sample the Image data,
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/// and will contain their resulting brightness.
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#[inline]
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pub fn generate_image_positioning(anime_type: AnimeType) -> Vec<Option<Led>> {
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(0..AnimeImage::height(anime_type))
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.flat_map(|y| {
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// For each row (Y) get actual length
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(0..AnimeImage::pitch(anime_type, y)).map(move |l| {
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if l < AnimeImage::width(anime_type, y) {
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let x = AnimeImage::first_x(anime_type, y) + l;
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Some(Led::new(x as f32 - 0.5 * (y % 2) as f32, y as f32))
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} else {
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None // dead/non-existent pixels to the left
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}
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})
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})
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.collect()
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}
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/// Called after setting new angle, position, or scale to refresh the image
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/// samples, the result can then been transformed to the appropriate data
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/// for displaying.
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///
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/// The internal for loop iterates over the LED positions, skipping the blank/dead
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/// pixels if any.
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#[inline]
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pub fn update(&mut self) {
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let width = self.width as i32;
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let height = self.img_pixels.len() as i32 / width;
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let led_from_px = self.put(width as f32, height as f32);
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// Steps should be configurable as "sharpness"
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let du = led_from_px * Vec3::new(-0.5, 0.5, 0.0);
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let dv = led_from_px * Vec3::new(0.5, 0.5, 0.0);
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for led in self.led_pos.iter_mut().flatten() {
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let mut sum = 0.0;
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let mut alpha = 0.0;
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let mut count = 0;
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let pos = Vec3::new(led.x(), led.y(), 1.0);
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let x0 = led_from_px.mul_vec3(pos + Vec3::new(0.0, -0.5, 0.0));
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const GROUP: [f32; 4] = [0.0, 0.5, 1.0, 1.5];
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for u in GROUP.iter() {
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for v in GROUP.iter() {
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let sample = x0 + *u * du + *v * dv;
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let x = sample.x as i32;
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let y = sample.y as i32;
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if x > width - 1 || y > height - 1 || x < 0 || y < 0 {
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continue;
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}
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let p = self.img_pixels[(x + (y * width)) as usize];
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sum += p.color as f32;
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alpha += p.alpha;
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count += 1;
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}
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}
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alpha /= count as f32;
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sum /= count as f32;
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led.set_bright((sum * self.bright * alpha) as u8);
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}
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}
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fn edge_outline(&mut self) {
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// Janky shit here just to try help align images
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let mut last_x = 0.0;
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let mut last_y = 0.0;
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let mut last_was_led = false;
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let mut ends = Vec::new();
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for (idx, led) in self.led_pos.iter_mut().enumerate() {
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if let Some(led) = led {
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// Capture the starting LED
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if led.x() - last_x != 1.0 {
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led.set_bright(255);
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last_x = led.x();
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} else {
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// top and bottom
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if led.y() == 0.0 || led.y() >= AnimeImage::height(self.anime_type) as f32 - 1.0
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{
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led.set_bright(255);
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}
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last_x += 1.0;
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}
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if led.y() - last_y == 1.0 {
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ends.push(idx);
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last_y = led.y();
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}
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last_was_led = true;
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} else if last_was_led {
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//ends.push(idx);
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last_was_led = false;
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}
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}
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for end in ends {
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if let Some(led) = self.led_pos[end - 1].as_mut() {
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led.set_bright(255);
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}
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}
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}
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/// Put the render window in place on the image
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fn put(&self, bmp_w: f32, bmp_h: f32) -> Mat3 {
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// Center of image
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let center = Mat3::from_translation(Vec2::new(-0.5 * bmp_w, -0.5 * bmp_h));
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// Find the scale required for cleanly showing the image
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let h = AnimeImage::phys_height(self.anime_type) / bmp_h;
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let mut base_scale = AnimeImage::phys_width(self.anime_type) / bmp_w;
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if base_scale > h {
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base_scale = h;
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}
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let cm_from_px = Mat3::from_scale(Vec2::new(base_scale, base_scale));
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let led_from_cm = Mat3::from_scale(Vec2::new(
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1.0 / AnimeImage::scale_x(self.anime_type),
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1.0 / AnimeImage::scale_y(self.anime_type),
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));
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let transform =
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Mat3::from_scale_angle_translation(self.scale, self.angle, self.translation);
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let pos_in_leds = Mat3::from_translation(Vec2::new(20.0, 20.0));
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// Get LED-to-image coords
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let led_from_px = pos_in_leds * led_from_cm * transform * cm_from_px * center;
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led_from_px.inverse()
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}
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/// Generate the base image from inputs. The result can be displayed as is or
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/// updated via scale, position, or angle then displayed again after `update()`.
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#[inline]
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pub fn from_png(
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path: &Path,
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scale: f32,
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angle: f32,
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translation: Vec2,
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bright: f32,
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anime_type: AnimeType,
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) -> Result<Self, AnimeError> {
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let data = std::fs::read(path)?;
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let data = std::io::Cursor::new(data);
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let decoder = png_pong::Decoder::new(data)?.into_steps();
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let png_pong::Step { raster, delay: _ } = decoder.last().ok_or(AnimeError::NoFrames)??;
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let width;
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let pixels = match raster {
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png_pong::PngRaster::Gray8(ras) => {
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width = ras.width();
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Self::pixels_from_8bit(ras, true)
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}
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png_pong::PngRaster::Graya8(ras) => {
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width = ras.width();
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Self::pixels_from_8bit(ras, true)
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}
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png_pong::PngRaster::Rgb8(ras) => {
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width = ras.width();
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Self::pixels_from_8bit(ras, false)
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}
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png_pong::PngRaster::Rgba8(ras) => {
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width = ras.width();
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Self::pixels_from_8bit(ras, false)
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}
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png_pong::PngRaster::Gray16(ras) => {
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width = ras.width();
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Self::pixels_from_16bit(ras, true)
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}
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png_pong::PngRaster::Rgb16(ras) => {
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width = ras.width();
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Self::pixels_from_16bit(ras, false)
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}
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png_pong::PngRaster::Graya16(ras) => {
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width = ras.width();
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Self::pixels_from_16bit(ras, true)
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}
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png_pong::PngRaster::Rgba16(ras) => {
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width = ras.width();
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Self::pixels_from_16bit(ras, false)
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}
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_ => return Err(AnimeError::Format),
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};
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let mut matrix = AnimeImage::new(
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Vec2::new(scale, scale),
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angle,
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translation,
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bright,
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pixels,
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width,
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anime_type,
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);
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matrix.update();
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Ok(matrix)
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}
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fn pixels_from_8bit<P>(ras: pix::Raster<P>, grey: bool) -> Vec<Pixel>
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where
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P: pix::el::Pixel<Chan = pix::chan::Ch8>,
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{
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ras.pixels()
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.iter()
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.map(|px| crate::image::Pixel {
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color: if grey {
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<u8>::from(px.one()) as u32
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} else {
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(<u8>::from(px.one()) / 3) as u32
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+ (<u8>::from(px.two()) / 3) as u32
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+ (<u8>::from(px.three()) / 3) as u32
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},
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alpha: <f32>::from(px.alpha()),
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})
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.collect()
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}
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fn pixels_from_16bit<P>(ras: pix::Raster<P>, grey: bool) -> Vec<Pixel>
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where
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P: pix::el::Pixel<Chan = pix::chan::Ch16>,
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{
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ras.pixels()
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.iter()
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.map(|px| crate::image::Pixel {
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color: if grey {
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(<u16>::from(px.one()) >> 8) as u32
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} else {
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((<u16>::from(px.one()) / 3) >> 8) as u32
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+ ((<u16>::from(px.two()) / 3) >> 8) as u32
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+ ((<u16>::from(px.three()) / 3) >> 8) as u32
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},
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alpha: <f32>::from(px.alpha()),
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})
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.collect()
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}
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}
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impl From<&AnimeImage> for AnimeDataBuffer {
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/// Do conversion from the nested Vec in AnimeDataBuffer to the two required
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/// packets suitable for sending over USB
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#[inline]
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fn from(leds: &AnimeImage) -> Self {
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let mut l: Vec<u8> = leds
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.led_pos
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.iter()
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.map(|l| if let Some(l) = l { l.bright() } else { 0 })
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.collect();
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let mut v = Vec::with_capacity(leds.anime_type.data_length());
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if leds.anime_type == AnimeType::GA401 {
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v.push(0);
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}
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v.append(&mut l);
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v.append(&mut vec![0u8; leds.anime_type.data_length() - v.len()]);
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AnimeDataBuffer::from_vec(leds.anime_type, v)
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}
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}
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#[cfg(test)]
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mod tests {
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use std::path::PathBuf;
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use crate::{image::*, AnimePacketType, AnimeGif, AnimTime};
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#[test]
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fn led_positions() {
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let leds = AnimeImage::generate_image_positioning(AnimeType::GA401);
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|
assert_eq!(leds[0], Some(Led(0.0, 0.0, 0)));
|
|
assert_eq!(leds[1], Some(Led(1.0, 0.0, 0)));
|
|
assert_eq!(leds[2], Some(Led(2.0, 0.0, 0)));
|
|
assert_eq!(leds[32], Some(Led(32.0, 0.0, 0)));
|
|
assert_eq!(leds[33], Some(Led(-0.5, 1.0, 0)));
|
|
assert_eq!(leds[65], Some(Led(31.5, 1.0, 0)));
|
|
assert_eq!(leds[66], None);
|
|
assert_eq!(leds[67], None);
|
|
assert_eq!(leds[68], Some(Led(0.0, 2.0, 0)));
|
|
assert_eq!(leds[100], Some(Led(32.0, 2.0, 0)));
|
|
assert_eq!(leds[101], Some(Led(-0.5, 3.0, 0)));
|
|
assert_eq!(leds[133], Some(Led(31.5, 3.0, 0)));
|
|
assert_eq!(leds[134], None);
|
|
assert_eq!(leds[135], None);
|
|
assert_eq!(leds[136], Some(Led(0.0, 4.0, 0)));
|
|
assert_eq!(leds[168], Some(Led(32.0, 4.0, 0)));
|
|
assert_eq!(leds[169], Some(Led(-0.5, 5.0, 0)));
|
|
assert_eq!(leds[201], Some(Led(31.5, 5.0, 0)));
|
|
assert_eq!(leds[202], None);
|
|
assert_eq!(leds[203], Some(Led(0.0, 6.0, 0)));
|
|
assert_eq!(leds[235], Some(Led(32.0, 6.0, 0)));
|
|
assert_eq!(leds[648], Some(Led(32.0, 20.0, 0))); // end
|
|
assert_eq!(leds[649], Some(Led(7.5, 21.0, 0))); // start
|
|
assert_eq!(leds[673], Some(Led(31.5, 21.0, 0))); // end
|
|
}
|
|
|
|
// #[test]
|
|
// fn led_positions_const() {
|
|
// let leds = AnimeImage::generate();
|
|
// assert_eq!(leds[1], LED_IMAGE_POSITIONS[1]);
|
|
// assert_eq!(leds[34], LED_IMAGE_POSITIONS[34]);
|
|
// assert_eq!(leds[69], LED_IMAGE_POSITIONS[69]);
|
|
// assert_eq!(leds[137], LED_IMAGE_POSITIONS[137]);
|
|
// assert_eq!(leds[169], LED_IMAGE_POSITIONS[169]);
|
|
// assert_eq!(leds[170], LED_IMAGE_POSITIONS[170]);
|
|
// assert_eq!(leds[236], LED_IMAGE_POSITIONS[236]);
|
|
// assert_eq!(leds[649], LED_IMAGE_POSITIONS[649]);
|
|
// assert_eq!(leds[674], LED_IMAGE_POSITIONS[674]);
|
|
// }
|
|
|
|
#[test]
|
|
fn row_starts() {
|
|
let a = AnimeType::GA401;
|
|
assert_eq!(AnimeImage::first_x(a, 5), 0);
|
|
assert_eq!(AnimeImage::first_x(a, 6), 0);
|
|
assert_eq!(AnimeImage::first_x(a, 7), 1);
|
|
assert_eq!(AnimeImage::first_x(a, 8), 1);
|
|
assert_eq!(AnimeImage::first_x(a, 9), 2);
|
|
assert_eq!(AnimeImage::first_x(a, 10), 2);
|
|
assert_eq!(AnimeImage::first_x(a, 11), 3);
|
|
}
|
|
|
|
#[test]
|
|
fn row_widths() {
|
|
let a = AnimeType::GA401;
|
|
assert_eq!(AnimeImage::width(a, 5), 33);
|
|
assert_eq!(AnimeImage::width(a, 6), 33);
|
|
assert_eq!(AnimeImage::width(a, 7), 32);
|
|
assert_eq!(AnimeImage::width(a, 8), 32);
|
|
assert_eq!(AnimeImage::width(a, 9), 31);
|
|
assert_eq!(AnimeImage::width(a, 10), 31);
|
|
assert_eq!(AnimeImage::width(a, 11), 30);
|
|
assert_eq!(AnimeImage::width(a, 12), 30);
|
|
assert_eq!(AnimeImage::width(a, 13), 29);
|
|
assert_eq!(AnimeImage::width(a, 14), 29);
|
|
assert_eq!(AnimeImage::width(a, 15), 28);
|
|
assert_eq!(AnimeImage::width(a, 16), 28);
|
|
assert_eq!(AnimeImage::width(a, 17), 27);
|
|
assert_eq!(AnimeImage::width(a, 18), 27);
|
|
}
|
|
|
|
#[test]
|
|
fn row_pitch() {
|
|
let a = AnimeType::GA401;
|
|
assert_eq!(AnimeImage::pitch(a, 5), 34);
|
|
assert_eq!(AnimeImage::pitch(a, 6), 33);
|
|
assert_eq!(AnimeImage::pitch(a, 7), 33);
|
|
assert_eq!(AnimeImage::pitch(a, 8), 32);
|
|
assert_eq!(AnimeImage::pitch(a, 9), 32);
|
|
assert_eq!(AnimeImage::pitch(a, 10), 31);
|
|
assert_eq!(AnimeImage::pitch(a, 11), 31);
|
|
assert_eq!(AnimeImage::pitch(a, 12), 30);
|
|
assert_eq!(AnimeImage::pitch(a, 13), 30);
|
|
assert_eq!(AnimeImage::pitch(a, 14), 29);
|
|
}
|
|
|
|
#[test]
|
|
fn ga402_image_edge_packet_check() {
|
|
let pkt0_check = [
|
|
0x5e, 0xc0, 0x2, 0x1, 0x0, 0x73, 0x2, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0,
|
|
];
|
|
let pkt1_check = [
|
|
0x5e, 0xc0, 0x2, 0x74, 0x2, 0x73, 0x2, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
];
|
|
let pkt2_check = [
|
|
0x5e, 0xc0, 0x2, 0xe7, 0x4, 0x73, 0x2, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff,
|
|
0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff,
|
|
0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
|
|
0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
|
|
];
|
|
|
|
let mut matrix = AnimeImage::new(
|
|
Vec2::new(1.0, 1.0),
|
|
0.0,
|
|
Vec2::default(),
|
|
0.0,
|
|
vec![Pixel::default(); 1000],
|
|
100,
|
|
AnimeType::GA402,
|
|
);
|
|
matrix.edge_outline();
|
|
let data = AnimeDataBuffer::from(&matrix);
|
|
let pkt = AnimePacketType::from(data);
|
|
|
|
assert_eq!(pkt[0], pkt0_check);
|
|
assert_eq!(pkt[1], pkt1_check);
|
|
assert_eq!(pkt[2], pkt2_check);
|
|
}
|
|
|
|
#[test]
|
|
#[ignore = "Just to inspect image packet"]
|
|
fn ga402_image_packet_check() {
|
|
let mut path = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
|
|
path.push("data/anime/custom/sonic-run.gif");
|
|
|
|
let matrix = AnimeGif::from_gif(&path, 1.0, 0.0, Vec2::default(), AnimTime::Infinite, 1.0, AnimeType::GA402).unwrap();
|
|
matrix.frames()[0].frame();
|
|
let _pkt = AnimePacketType::from(matrix.frames()[0].frame().clone());
|
|
}
|
|
}
|