Files
asusctl/rog-anime/src/image.rs

750 lines
32 KiB
Rust

use std::path::Path;
pub use glam::Vec2;
use glam::{Mat3, Vec3};
use crate::{data::AnimeDataBuffer, error::AnimeError, AnimeType};
/// A single greyscale + alpha pixel in the image
#[derive(Copy, Clone, Debug)]
pub(crate) struct Pixel {
pub color: u32,
pub alpha: f32,
}
impl Default for Pixel {
#[inline]
fn default() -> Self {
Pixel {
color: 0,
alpha: 0.0,
}
}
}
/// A single LED position and brightness. The intention of this struct
/// is to be used to sample an image and set the LED brightness.
///
/// The position of the Led in `LedPositions` determines the placement in the final
/// data packets when written to the AniMe.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Led(f32, f32, u8);
impl Led {
const fn new(x: f32, y: f32) -> Self {
Led(x, y, 0)
}
pub(crate) const fn x(&self) -> f32 {
self.0
}
pub(crate) const fn y(&self) -> f32 {
self.1
}
const fn bright(&self) -> u8 {
self.2
}
fn set_bright(&mut self, a: u8) {
self.2 = a;
}
}
/// Container of `Led`, each of which specifies a position within the image
/// The main use of this is to position and sample colours for the final image
/// to show on AniMe
pub struct AnimeImage {
pub scale: Vec2,
/// Angle in radians
pub angle: f32,
/// Position of the image ont he display
pub translation: Vec2,
/// Brightness of final image, `0.0` = off, `1.0` = full
pub bright: f32,
/// Positions of all the LEDs
led_pos: Vec<Option<Led>>,
/// THe image data for sampling
img_pixels: Vec<Pixel>,
/// width of the image
width: u32,
/// The type of the display. The GA401 and GA402 use the same controller and therefore same ID,
/// so the identifier must be by laptop model in `AnimeType`.
anime_type: AnimeType,
}
impl AnimeImage {
pub(crate) fn new(
scale: Vec2,
angle: f32,
translation: Vec2,
bright: f32,
pixels: Vec<Pixel>,
width: u32,
anime_type: AnimeType,
) -> Self {
Self {
scale,
angle,
translation,
bright,
led_pos: Self::generate_image_positioning(anime_type),
img_pixels: pixels,
width,
anime_type,
}
}
// TODO: Convert functions back to const after todo completed
/// Scale ratio in CM
///
/// This is worked out by measuring the physical width of the display from pixel center to
/// center, then dividing by `<horizontal LED count> + 0.5`, where the LED count is
/// first/longest row.
///
/// For GA401 this is `26.8 / (33 + 0.5) = 0.8`
/// For GA402 this is `27.4 / (35 + 0.5) = 0.77`
fn scale_x(anime_type: AnimeType) -> f32 {
match anime_type {
AnimeType::GA401 => 0.8,
AnimeType::GA402 => 0.77,
}
}
/// Scale ratio in CM
///
/// This is worked out by measuring the physical height of the display from pixel center to
/// pixel center, then dividing by `<vertical LED count> + 1.0`, where the LED count is
/// first/longest row.
///
/// For GA401 this is `16.5 / (54.0 + 1.0) = 0.3`
/// For GA402 this is `17.3 / (61.0) = 0.283`
fn scale_y(anime_type: AnimeType) -> f32 {
match anime_type {
AnimeType::GA401 => 0.3,
AnimeType::GA402 => 0.283,
}
}
/// Get the starting X position for the data we actually require when writing
/// it out to LEDs.
///
/// In relation to the display itself you should think of it as a full square grid, so `first_x`
/// is the x position on that grid where the LED is actually positioned in relation to the Y.
/// ```text
/// +------------+
/// | |
/// | |
/// \ |
/// \ |
/// \ |
/// \ |
/// \ |
/// |----|\ |
/// ^ ------+
/// first_x
/// ```
fn first_x(anime_type: AnimeType, y: u32) -> u32 {
match anime_type {
AnimeType::GA401 => {
if y < 5 {
// first 5 rows for GA401 are always at X = 0
return 0;
}
(y + 1) / 2 - 3
}
AnimeType::GA402 => {
// first 11 rows start at zero
if y <= 11 {
return 0;
}
// and then their offset grows by one every two rows
(y + 1) / 2 - 5
}
}
}
/// Width in LED count
///
/// This is how many LED's are physically in a row
/// ```text
/// +------------+
/// | |
/// | |
/// \ |
/// \ width |
/// \ v |
/// \|------||
/// \ |
/// \ |
/// ------+
/// ```
fn width(anime_type: AnimeType, y: u32) -> u32 {
match anime_type {
AnimeType::GA401 => {
if y < 5 {
// First 5 rows for GA401 are always 33 physical LEDs long
return 33;
}
36 - (y + 1) / 2
}
AnimeType::GA402 => {
if y <= 11 {
return 34;
}
39 - y / 2
}
}
}
/// Physical display width by count of LED
fn phys_width(anime_type: AnimeType) -> f32 {
match anime_type {
// 33.0 = Longest row LED count (physical) plus half-pixel offset
AnimeType::GA401 => (33.0 + 0.5) * Self::scale_x(anime_type),
AnimeType::GA402 => (35.0 + 0.5) * Self::scale_x(anime_type),
}
}
/// Height in LED count of longest column (physical count)
fn height(anime_type: AnimeType) -> u32 {
match anime_type {
AnimeType::GA401 => 55,
AnimeType::GA402 => 61,
}
}
/// Physical display height
fn phys_height(anime_type: AnimeType) -> f32 {
match anime_type {
// 54.0 = End column LED count (physical) plus one dead pixel
AnimeType::GA401 => (54.0 + 1.0) * Self::scale_y(anime_type),
// GA402 may not have dead pixels and require only the physical LED count
AnimeType::GA402 => 61.0 * Self::scale_y(anime_type),
}
}
/// Find the actual width of the data including the dead pixels
fn pitch(anime_type: AnimeType, y: u32) -> u32 {
match anime_type {
AnimeType::GA401 => match y {
0 | 2 | 4 => 33,
1 | 3 => 35, // Some rows are padded
_ => 36 - y / 2,
},
// GA402 does not have padding, equivalent to width
AnimeType::GA402 => AnimeImage::width(anime_type, y),
}
}
pub(crate) fn get_mut(&mut self) -> &mut [Pixel] {
&mut self.img_pixels
}
/// Generate a list of LED positions. These are then used to sample the Image data,
/// and will contain their resulting brightness.
#[inline]
pub fn generate_image_positioning(anime_type: AnimeType) -> Vec<Option<Led>> {
(0..AnimeImage::height(anime_type))
.flat_map(|y| {
// For each row (Y) get actual length
(0..AnimeImage::pitch(anime_type, y)).map(move |l| {
if l < AnimeImage::width(anime_type, y) {
let x = AnimeImage::first_x(anime_type, y) + l;
Some(Led::new(x as f32 - 0.5 * (y % 2) as f32, y as f32))
} else {
None // dead/non-existent pixels to the left
}
})
})
.collect()
}
/// Called after setting new angle, position, or scale to refresh the image
/// samples, the result can then been transformed to the appropriate data
/// for displaying.
///
/// The internal for loop iterates over the LED positions, skipping the blank/dead
/// pixels if any.
#[inline]
pub fn update(&mut self) {
let width = self.width as i32;
let height = self.img_pixels.len() as i32 / width;
let led_from_px = self.put(width as f32, height as f32);
// Steps should be configurable as "sharpness"
let du = led_from_px * Vec3::new(-0.5, 0.5, 0.0);
let dv = led_from_px * Vec3::new(0.5, 0.5, 0.0);
for led in self.led_pos.iter_mut().flatten() {
let mut sum = 0.0;
let mut alpha = 0.0;
let mut count = 0;
let pos = Vec3::new(led.x(), led.y(), 1.0);
let x0 = led_from_px.mul_vec3(pos + Vec3::new(0.0, -0.5, 0.0));
const GROUP: [f32; 4] = [0.0, 0.5, 1.0, 1.5];
for u in GROUP.iter() {
for v in GROUP.iter() {
let sample = x0 + *u * du + *v * dv;
let x = sample.x as i32;
let y = sample.y as i32;
if x > width - 1 || y > height - 1 || x < 0 || y < 0 {
continue;
}
let p = self.img_pixels[(x + (y * width)) as usize];
sum += p.color as f32;
alpha += p.alpha;
count += 1;
}
}
alpha /= count as f32;
sum /= count as f32;
led.set_bright((sum * self.bright * alpha) as u8);
}
}
fn edge_outline(&mut self) {
// Janky shit here just to try help align images
let mut last_x = 0.0;
let mut last_y = 0.0;
let mut last_was_led = false;
let mut ends = Vec::new();
for (idx, led) in self.led_pos.iter_mut().enumerate() {
if let Some(led) = led {
// Capture the starting LED
if led.x() - last_x != 1.0 {
led.set_bright(255);
last_x = led.x();
} else {
// top and bottom
if led.y() == 0.0 || led.y() >= AnimeImage::height(self.anime_type) as f32 - 1.0
{
led.set_bright(255);
}
last_x += 1.0;
}
if led.y() - last_y == 1.0 {
ends.push(idx);
last_y = led.y();
}
last_was_led = true;
} else if last_was_led {
//ends.push(idx);
last_was_led = false;
}
}
for end in ends {
if let Some(led) = self.led_pos[end - 1].as_mut() {
led.set_bright(255);
}
}
}
/// Put the render window in place on the image
fn put(&self, bmp_w: f32, bmp_h: f32) -> Mat3 {
// Center of image
let center = Mat3::from_translation(Vec2::new(-0.5 * bmp_w, -0.5 * bmp_h));
// Find the scale required for cleanly showing the image
let h = AnimeImage::phys_height(self.anime_type) / bmp_h;
let mut base_scale = AnimeImage::phys_width(self.anime_type) / bmp_w;
if base_scale > h {
base_scale = h;
}
let cm_from_px = Mat3::from_scale(Vec2::new(base_scale, base_scale));
let led_from_cm = Mat3::from_scale(Vec2::new(
1.0 / AnimeImage::scale_x(self.anime_type),
1.0 / AnimeImage::scale_y(self.anime_type),
));
let transform =
Mat3::from_scale_angle_translation(self.scale, self.angle, self.translation);
let pos_in_leds = Mat3::from_translation(Vec2::new(20.0, 20.0));
// Get LED-to-image coords
let led_from_px = pos_in_leds * led_from_cm * transform * cm_from_px * center;
led_from_px.inverse()
}
/// Generate the base image from inputs. The result can be displayed as is or
/// updated via scale, position, or angle then displayed again after `update()`.
#[inline]
pub fn from_png(
path: &Path,
scale: f32,
angle: f32,
translation: Vec2,
bright: f32,
anime_type: AnimeType,
) -> Result<Self, AnimeError> {
let data = std::fs::read(path)?;
let data = std::io::Cursor::new(data);
let decoder = png_pong::Decoder::new(data)?.into_steps();
let png_pong::Step { raster, delay: _ } = decoder.last().ok_or(AnimeError::NoFrames)??;
let width;
let pixels = match raster {
png_pong::PngRaster::Gray8(ras) => {
width = ras.width();
Self::pixels_from_8bit(ras, true)
}
png_pong::PngRaster::Graya8(ras) => {
width = ras.width();
Self::pixels_from_8bit(ras, true)
}
png_pong::PngRaster::Rgb8(ras) => {
width = ras.width();
Self::pixels_from_8bit(ras, false)
}
png_pong::PngRaster::Rgba8(ras) => {
width = ras.width();
Self::pixels_from_8bit(ras, false)
}
png_pong::PngRaster::Gray16(ras) => {
width = ras.width();
Self::pixels_from_16bit(ras, true)
}
png_pong::PngRaster::Rgb16(ras) => {
width = ras.width();
Self::pixels_from_16bit(ras, false)
}
png_pong::PngRaster::Graya16(ras) => {
width = ras.width();
Self::pixels_from_16bit(ras, true)
}
png_pong::PngRaster::Rgba16(ras) => {
width = ras.width();
Self::pixels_from_16bit(ras, false)
}
_ => return Err(AnimeError::Format),
};
let mut matrix = AnimeImage::new(
Vec2::new(scale, scale),
angle,
translation,
bright,
pixels,
width,
anime_type,
);
matrix.update();
Ok(matrix)
}
fn pixels_from_8bit<P>(ras: pix::Raster<P>, grey: bool) -> Vec<Pixel>
where
P: pix::el::Pixel<Chan = pix::chan::Ch8>,
{
ras.pixels()
.iter()
.map(|px| crate::image::Pixel {
color: if grey {
<u8>::from(px.one()) as u32
} else {
(<u8>::from(px.one()) / 3) as u32
+ (<u8>::from(px.two()) / 3) as u32
+ (<u8>::from(px.three()) / 3) as u32
},
alpha: <f32>::from(px.alpha()),
})
.collect()
}
fn pixels_from_16bit<P>(ras: pix::Raster<P>, grey: bool) -> Vec<Pixel>
where
P: pix::el::Pixel<Chan = pix::chan::Ch16>,
{
ras.pixels()
.iter()
.map(|px| crate::image::Pixel {
color: if grey {
(<u16>::from(px.one()) >> 8) as u32
} else {
((<u16>::from(px.one()) / 3) >> 8) as u32
+ ((<u16>::from(px.two()) / 3) >> 8) as u32
+ ((<u16>::from(px.three()) / 3) >> 8) as u32
},
alpha: <f32>::from(px.alpha()),
})
.collect()
}
}
impl From<&AnimeImage> for AnimeDataBuffer {
/// Do conversion from the nested Vec in AnimeDataBuffer to the two required
/// packets suitable for sending over USB
#[inline]
fn from(leds: &AnimeImage) -> Self {
let mut l: Vec<u8> = leds
.led_pos
.iter()
.map(|l| if let Some(l) = l { l.bright() } else { 0 })
.collect();
let mut v = Vec::with_capacity(leds.anime_type.data_length());
if leds.anime_type == AnimeType::GA401 {
v.push(0);
}
v.append(&mut l);
v.append(&mut vec![0u8; leds.anime_type.data_length() - v.len()]);
AnimeDataBuffer::from_vec(leds.anime_type, v)
}
}
#[cfg(test)]
mod tests {
use std::path::PathBuf;
use crate::{image::*, AnimePacketType, AnimeGif, AnimTime};
#[test]
fn led_positions() {
let leds = AnimeImage::generate_image_positioning(AnimeType::GA401);
assert_eq!(leds[0], Some(Led(0.0, 0.0, 0)));
assert_eq!(leds[1], Some(Led(1.0, 0.0, 0)));
assert_eq!(leds[2], Some(Led(2.0, 0.0, 0)));
assert_eq!(leds[32], Some(Led(32.0, 0.0, 0)));
assert_eq!(leds[33], Some(Led(-0.5, 1.0, 0)));
assert_eq!(leds[65], Some(Led(31.5, 1.0, 0)));
assert_eq!(leds[66], None);
assert_eq!(leds[67], None);
assert_eq!(leds[68], Some(Led(0.0, 2.0, 0)));
assert_eq!(leds[100], Some(Led(32.0, 2.0, 0)));
assert_eq!(leds[101], Some(Led(-0.5, 3.0, 0)));
assert_eq!(leds[133], Some(Led(31.5, 3.0, 0)));
assert_eq!(leds[134], None);
assert_eq!(leds[135], None);
assert_eq!(leds[136], Some(Led(0.0, 4.0, 0)));
assert_eq!(leds[168], Some(Led(32.0, 4.0, 0)));
assert_eq!(leds[169], Some(Led(-0.5, 5.0, 0)));
assert_eq!(leds[201], Some(Led(31.5, 5.0, 0)));
assert_eq!(leds[202], None);
assert_eq!(leds[203], Some(Led(0.0, 6.0, 0)));
assert_eq!(leds[235], Some(Led(32.0, 6.0, 0)));
assert_eq!(leds[648], Some(Led(32.0, 20.0, 0))); // end
assert_eq!(leds[649], Some(Led(7.5, 21.0, 0))); // start
assert_eq!(leds[673], Some(Led(31.5, 21.0, 0))); // end
}
// #[test]
// fn led_positions_const() {
// let leds = AnimeImage::generate();
// assert_eq!(leds[1], LED_IMAGE_POSITIONS[1]);
// assert_eq!(leds[34], LED_IMAGE_POSITIONS[34]);
// assert_eq!(leds[69], LED_IMAGE_POSITIONS[69]);
// assert_eq!(leds[137], LED_IMAGE_POSITIONS[137]);
// assert_eq!(leds[169], LED_IMAGE_POSITIONS[169]);
// assert_eq!(leds[170], LED_IMAGE_POSITIONS[170]);
// assert_eq!(leds[236], LED_IMAGE_POSITIONS[236]);
// assert_eq!(leds[649], LED_IMAGE_POSITIONS[649]);
// assert_eq!(leds[674], LED_IMAGE_POSITIONS[674]);
// }
#[test]
fn row_starts() {
let a = AnimeType::GA401;
assert_eq!(AnimeImage::first_x(a, 5), 0);
assert_eq!(AnimeImage::first_x(a, 6), 0);
assert_eq!(AnimeImage::first_x(a, 7), 1);
assert_eq!(AnimeImage::first_x(a, 8), 1);
assert_eq!(AnimeImage::first_x(a, 9), 2);
assert_eq!(AnimeImage::first_x(a, 10), 2);
assert_eq!(AnimeImage::first_x(a, 11), 3);
}
#[test]
fn row_widths() {
let a = AnimeType::GA401;
assert_eq!(AnimeImage::width(a, 5), 33);
assert_eq!(AnimeImage::width(a, 6), 33);
assert_eq!(AnimeImage::width(a, 7), 32);
assert_eq!(AnimeImage::width(a, 8), 32);
assert_eq!(AnimeImage::width(a, 9), 31);
assert_eq!(AnimeImage::width(a, 10), 31);
assert_eq!(AnimeImage::width(a, 11), 30);
assert_eq!(AnimeImage::width(a, 12), 30);
assert_eq!(AnimeImage::width(a, 13), 29);
assert_eq!(AnimeImage::width(a, 14), 29);
assert_eq!(AnimeImage::width(a, 15), 28);
assert_eq!(AnimeImage::width(a, 16), 28);
assert_eq!(AnimeImage::width(a, 17), 27);
assert_eq!(AnimeImage::width(a, 18), 27);
}
#[test]
fn row_pitch() {
let a = AnimeType::GA401;
assert_eq!(AnimeImage::pitch(a, 5), 34);
assert_eq!(AnimeImage::pitch(a, 6), 33);
assert_eq!(AnimeImage::pitch(a, 7), 33);
assert_eq!(AnimeImage::pitch(a, 8), 32);
assert_eq!(AnimeImage::pitch(a, 9), 32);
assert_eq!(AnimeImage::pitch(a, 10), 31);
assert_eq!(AnimeImage::pitch(a, 11), 31);
assert_eq!(AnimeImage::pitch(a, 12), 30);
assert_eq!(AnimeImage::pitch(a, 13), 30);
assert_eq!(AnimeImage::pitch(a, 14), 29);
}
#[test]
fn ga402_image_edge_packet_check() {
let pkt0_check = [
0x5e, 0xc0, 0x2, 0x1, 0x0, 0x73, 0x2, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0,
];
let pkt1_check = [
0x5e, 0xc0, 0x2, 0x74, 0x2, 0x73, 0x2, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
];
let pkt2_check = [
0x5e, 0xc0, 0x2, 0xe7, 0x4, 0x73, 0x2, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff,
0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff,
0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
0xff, 0xff, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0,
];
let mut matrix = AnimeImage::new(
Vec2::new(1.0, 1.0),
0.0,
Vec2::default(),
0.0,
vec![Pixel::default(); 1000],
100,
AnimeType::GA402,
);
matrix.edge_outline();
let data = AnimeDataBuffer::from(&matrix);
let pkt = AnimePacketType::from(data);
assert_eq!(pkt[0], pkt0_check);
assert_eq!(pkt[1], pkt1_check);
assert_eq!(pkt[2], pkt2_check);
}
#[test]
#[ignore = "Just to inspect image packet"]
fn ga402_image_packet_check() {
let mut path = PathBuf::from(env!("CARGO_MANIFEST_DIR"));
path.push("data/anime/custom/sonic-run.gif");
let matrix = AnimeGif::from_gif(&path, 1.0, 0.0, Vec2::default(), AnimTime::Infinite, 1.0, AnimeType::GA402).unwrap();
matrix.frames()[0].frame();
let _pkt = AnimePacketType::from(matrix.frames()[0].frame().clone());
}
}