Files
asusctl/daemon/src/ctrl_anime/trait_impls.rs

221 lines
7.3 KiB
Rust

use super::CtrlAnime;
use crate::error::RogError;
use async_trait::async_trait;
use log::{info, warn};
use rog_anime::{
usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
AnimeDataBuffer, AnimePowerStates,
};
use std::sync::{atomic::Ordering, Arc};
use zbus::{
dbus_interface,
export::futures_util::lock::{Mutex, MutexGuard},
Connection, SignalContext,
};
pub(super) const ZBUS_PATH: &str = "/org/asuslinux/Anime";
#[derive(Clone)]
pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
/// The struct with the main dbus methods requires this trait
#[async_trait]
impl crate::ZbusRun for CtrlAnimeZbus {
async fn add_to_server(self, server: &mut Connection) {
Self::add_to_server_helper(self, ZBUS_PATH, server).await;
}
}
// None of these calls can be guarnateed to succeed unless we loop until okay
// If the try_lock *does* succeed then any other thread trying to lock will not grab it
// until we finish.
#[dbus_interface(name = "org.asuslinux.Daemon")]
impl CtrlAnimeZbus {
/// Writes a data stream of length. Will force system thread to exit until it is restarted
async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
let lock = self.0.lock().await;
lock.thread_exit.store(true, Ordering::SeqCst);
lock.write_data_buffer(input).map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
err
})?;
Ok(())
}
/// Set the global AniMe brightness
async fn set_brightness(&self, bright: f32) {
let mut lock = self.0.lock().await;
let mut bright = bright;
if bright < 0.0 {
bright = 0.0;
} else if bright > 1.0 {
bright = 1.0;
}
lock.config.brightness = bright;
lock.config.write();
}
/// Set whether the AniMe is displaying images/data
async fn set_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, status: bool) {
let mut lock = self.0.lock().await;
lock.node
.write_bytes(&pkt_for_set_on(status))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.config.awake_enabled = status;
lock.config.write();
Self::notify_power_states(
&ctxt,
AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
},
)
.await
.ok();
}
/// Set whether the AniMe will show boot, suspend, or off animations
async fn set_boot_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, on: bool) {
let mut lock = self.0.lock().await;
lock.node
.write_bytes(&pkt_for_set_boot(on))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.node
.write_bytes(&pkt_for_apply())
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.config.boot_anim_enabled = on;
lock.config.write();
Self::notify_power_states(
&ctxt,
AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
},
)
.await
.ok();
}
/// The main loop is the base system set action if the user isn't running
/// the user daemon
async fn run_main_loop(&self, start: bool) {
if start {
let lock = self.0.lock().await;
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
}
}
/// Get status of if the AniMe LEDs are on/displaying while system is awake
#[dbus_interface(property)]
async fn awake_enabled(&self) -> bool {
let lock = self.0.lock().await;
lock.config.awake_enabled
}
/// Get the status of if factory system-status animations are enabled
#[dbus_interface(property)]
async fn boot_enabled(&self) -> bool {
let lock = self.0.lock().await;
lock.config.boot_anim_enabled
}
/// Notify listeners of the status of AniMe LED power and factory system-status animations
#[dbus_interface(signal)]
async fn notify_power_states(
ctxt: &SignalContext<'_>,
data: AnimePowerStates,
) -> zbus::Result<()>;
}
#[async_trait]
impl crate::CtrlTask for CtrlAnimeZbus {
fn zbus_path() -> &'static str {
ZBUS_PATH
}
async fn create_tasks(&self, _: SignalContext<'static>) -> Result<(), RogError> {
let run_action =
|start: bool, lock: MutexGuard<'_, CtrlAnime>, inner: Arc<Mutex<CtrlAnime>>| {
if start {
info!("CtrlAnimeTask running sleep animation");
CtrlAnime::run_thread(inner, lock.cache.shutdown.clone(), true);
} else {
info!("CtrlAnimeTask running wake animation");
CtrlAnime::run_thread(inner, lock.cache.wake.clone(), true);
}
};
let inner1 = self.0.clone();
let inner2 = self.0.clone();
let inner3 = self.0.clone();
let inner4 = self.0.clone();
self.create_sys_event_tasks(
// Loop is required to try an attempt to get the mutex *without* blocking
// other threads - it is possible to end up with deadlocks otherwise.
move || {
let inner1 = inner1.clone();
async move {
let lock = inner1.lock().await;
run_action(true, lock, inner1.clone());
}
},
move || {
let inner2 = inner2.clone();
async move {
let lock = inner2.lock().await;
run_action(true, lock, inner2.clone());
}
},
move || {
let inner3 = inner3.clone();
async move {
let lock = inner3.lock().await;
run_action(true, lock, inner3.clone());
}
},
move || {
let inner4 = inner4.clone();
async move {
let lock = inner4.lock().await;
run_action(true, lock, inner4.clone());
}
},
)
.await;
Ok(())
}
}
#[async_trait]
impl crate::Reloadable for CtrlAnimeZbus {
async fn reload(&mut self) -> Result<(), RogError> {
if let Some(lock) = self.0.try_lock() {
lock.node
.write_bytes(&pkt_for_set_on(lock.config.awake_enabled))?;
lock.node.write_bytes(&pkt_for_apply())?;
lock.node
.write_bytes(&pkt_for_set_boot(lock.config.boot_anim_enabled))?;
lock.node.write_bytes(&pkt_for_apply())?;
let action = lock.cache.boot.clone();
CtrlAnime::run_thread(self.0.clone(), action, true);
}
Ok(())
}
}