use super::*; use dbus::channel::Sender; use dbus::{blocking::Connection, Message}; use std::error::Error; use std::sync::{ atomic::{AtomicBool, Ordering}, Arc, }; use std::{thread, time::Duration}; /// Simplified way to write a effect block pub struct AnimatrixDbusWriter { connection: Box, block_time: u64, stop: Arc, } impl AnimatrixDbusWriter { #[inline] pub fn new() -> Result> { let connection = Connection::new_system()?; Ok(AnimatrixDbusWriter { connection: Box::new(connection), block_time: 25, stop: Arc::new(AtomicBool::new(false)), }) } /// Write an Animatrix image /// /// The expected input here is *two* Vectors, 640 bytes in length. The two vectors /// are each one half of the full image write. /// /// After each write a flush is written, it is assumed that this tells the device to /// go ahead and display the written bytes /// /// # Note: /// The vectors are expected to contain the full sequence of bytes as follows /// /// - Write pane 1: 0x5e 0xc0 0x02 0x01 0x00 0x73 0x02 .. /// - Write pane 2: 0x5e 0xc0 0x02 0x74 0x02 0x73 0x02 .. /// /// Where led brightness is 0..255, low to high #[inline] pub fn write_image(&mut self, image: &[Vec; 2]) -> Result<(), Box> { let msg = Message::new_method_call(DBUS_NAME, DBUS_PATH, DBUS_IFACE, "AnimatrixWrite")? .append2(image[0].to_vec(), image[1].to_vec()); self.connection.send(msg).unwrap(); thread::sleep(Duration::from_millis(self.block_time)); if self.stop.load(Ordering::Relaxed) { panic!("Got signal to stop!"); } Ok(()) } }