use rog_anime::usb::Brightness; use rog_anime::{Animations, AnimeDataBuffer, DeviceState as AnimeDeviceState}; use zbus::proxy; #[proxy( interface = "org.asuslinux.Anime", default_service = "org.asuslinux.Daemon", default_path = "/org/asuslinux" )] pub trait Anime { /// DeviceState method fn device_state(&self) -> zbus::Result; /// RunMainLoop method fn run_main_loop(&self, start: bool) -> zbus::Result<()>; /// Write method fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>; /// NotifyDeviceState signal #[zbus(signal)] fn notify_device_state(&self, data: AnimeDeviceState) -> zbus::Result<()>; /// Brightness property #[zbus(property)] fn brightness(&self) -> zbus::Result; #[zbus(property)] fn set_brightness(&self, value: Brightness) -> zbus::Result<()>; /// BuiltinAnimations property #[zbus(property)] fn builtin_animations(&self) -> zbus::Result; #[zbus(property)] fn set_builtin_animations(&self, value: Animations) -> zbus::Result<()>; /// BuiltinsEnabled property #[zbus(property)] fn builtins_enabled(&self) -> zbus::Result; #[zbus(property)] fn set_builtins_enabled(&self, value: bool) -> zbus::Result<()>; /// EnableDisplay property #[zbus(property)] fn enable_display(&self) -> zbus::Result; #[zbus(property)] fn set_enable_display(&self, value: bool) -> zbus::Result<()>; /// OffWhenLidClosed property #[zbus(property)] fn off_when_lid_closed(&self) -> zbus::Result; #[zbus(property)] fn set_off_when_lid_closed(&self, value: bool) -> zbus::Result<()>; /// OffWhenSuspended property #[zbus(property)] fn off_when_suspended(&self) -> zbus::Result; #[zbus(property)] fn set_off_when_suspended(&self, value: bool) -> zbus::Result<()>; /// OffWhenUnplugged property #[zbus(property)] fn off_when_unplugged(&self) -> zbus::Result; #[zbus(property)] fn set_off_when_unplugged(&self, value: bool) -> zbus::Result<()>; }