use serde::{Deserialize, Serialize}; use super::EffectState; use crate::keyboard::{KeyLayout, LedCode}; use crate::{effect_state_impl, Colour}; #[derive(Debug, Clone, Deserialize, Serialize)] pub struct Static { led: LedCode, /// The starting colour colour: Colour, } impl Static { pub fn new(address: LedCode, colour: Colour) -> Self { Self { led: address, colour, } } } impl EffectState for Static { effect_state_impl!(); fn next_colour_state(&mut self, _layout: &KeyLayout) {} }