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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
First pass of Anime update for new matrix display
Co-authored with @I-Al-Istannen Part of #189
This commit is contained in:
@@ -3,7 +3,9 @@ use std::{path::PathBuf, time::Duration};
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use glam::Vec2;
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use serde_derive::{Deserialize, Serialize};
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use crate::{error::AnimeError, AnimTime, AnimeDataBuffer, AnimeDiagonal, AnimeGif, AnimeImage};
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use crate::{
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error::AnimeError, AnimTime, AnimeDataBuffer, AnimeDiagonal, AnimeGif, AnimeImage, AnimeType,
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};
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/// All the possible AniMe actions that can be used. This enum is intended to be
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/// a helper for loading up `ActionData`.
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@@ -63,13 +65,21 @@ pub enum ActionData {
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}
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impl ActionData {
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pub fn from_anime_action(action: &ActionLoader) -> Result<ActionData, AnimeError> {
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pub fn from_anime_action(
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anime_type: AnimeType,
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action: &ActionLoader,
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) -> Result<ActionData, AnimeError> {
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let a = match action {
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ActionLoader::AsusAnimation {
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file,
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time,
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brightness,
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} => ActionData::Animation(AnimeGif::from_diagonal_gif(file, *time, *brightness)?),
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} => ActionData::Animation(AnimeGif::from_diagonal_gif(
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file,
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*time,
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*brightness,
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anime_type,
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)?),
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ActionLoader::AsusImage {
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file,
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time,
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@@ -77,10 +87,15 @@ impl ActionData {
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} => match time {
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AnimTime::Infinite => {
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let image = AnimeDiagonal::from_png(file, None, *brightness)?;
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let data = <AnimeDataBuffer>::from(&image);
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let data = image.into_data_buffer(anime_type);
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ActionData::Image(Box::new(data))
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}
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_ => ActionData::Animation(AnimeGif::from_diagonal_png(file, *time, *brightness)?),
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_ => ActionData::Animation(AnimeGif::from_diagonal_png(
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file,
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anime_type,
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*time,
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*brightness,
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)?),
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},
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ActionLoader::ImageAnimation {
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file,
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@@ -99,6 +114,7 @@ impl ActionData {
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*translation,
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*time,
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*brightness,
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anime_type,
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)?));
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}
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}
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@@ -109,6 +125,7 @@ impl ActionData {
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*translation,
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*time,
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*brightness,
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anime_type,
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)?)
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}
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ActionLoader::Image {
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@@ -122,8 +139,14 @@ impl ActionData {
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match time {
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AnimTime::Infinite => {
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// If no time then create a plain static image
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let image =
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AnimeImage::from_png(file, *scale, *angle, *translation, *brightness)?;
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let image = AnimeImage::from_png(
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file,
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*scale,
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*angle,
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*translation,
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*brightness,
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anime_type,
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)?;
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let data = <AnimeDataBuffer>::from(&image);
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ActionData::Image(Box::new(data))
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}
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@@ -134,6 +157,7 @@ impl ActionData {
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*translation,
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*time,
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*brightness,
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anime_type,
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)?),
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}
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}
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@@ -144,20 +168,21 @@ impl ActionData {
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}
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/// An optimised precomputed set of actions that the user can cycle through
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#[derive(Debug, Deserialize, Serialize, Default)]
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pub struct Sequences(Vec<ActionData>);
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#[derive(Debug, Deserialize, Serialize)]
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pub struct Sequences(Vec<ActionData>, AnimeType);
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impl Sequences {
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#[inline]
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pub fn new() -> Self {
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Self(Vec::new())
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pub fn new(anime_type: AnimeType) -> Self {
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Self(Vec::new(), anime_type)
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}
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/// Use a base `AnimeAction` to generate the precomputed data and insert in to
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/// the run buffer
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#[inline]
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pub fn insert(&mut self, index: usize, action: &ActionLoader) -> Result<(), AnimeError> {
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self.0.insert(index, ActionData::from_anime_action(action)?);
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self.0
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.insert(index, ActionData::from_anime_action(self.1, action)?);
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Ok(())
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}
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