mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
rog-aura: Add flicker effect
This commit is contained in:
249
rog-aura/src/sequencer/effects.rs
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249
rog-aura/src/sequencer/effects.rs
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@@ -0,0 +1,249 @@
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use crate::{layouts::KeyLayout, p_random, Colour, EffectState, LedType, Speed};
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use serde_derive::{Deserialize, Serialize};
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macro_rules! effect_state_impl {
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() => {
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fn get_colour(&self) -> Colour {
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self.colour
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}
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fn get_led_type(&self) -> LedType {
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self.led_type.clone()
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}
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/// Change the led type
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fn set_led_type(&mut self, led_type: LedType) {
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self.led_type = led_type;
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}
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};
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}
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macro_rules! effect_impl {
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($($effect:ident),*) => {
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impl Effect {
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/// Get the type of LED set
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pub fn get_led_type(&self) -> LedType {
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match self {
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$(Effect::$effect(c) => c.get_led_type(),)*
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}
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}
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/// Change the led type
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pub fn set_led_type(&mut self, led_type: LedType) {
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match self {
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$(Effect::$effect(c) => c.set_led_type(led_type),)*
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}
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}
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/// Calculate the next state of the effect
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pub fn next_state(&mut self, layout: &KeyLayout) {
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match self {
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$(Effect::$effect(c) => c.next_colour_state(layout),)*
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}
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}
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/// Get the calculated colour
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pub fn get_colour(&self) -> Colour {
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match self {
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$(Effect::$effect(c) => c.get_colour(),)*
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}
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}
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}
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};
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}
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/**************************************************************************************************/
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub enum Effect {
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Static(Static),
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Breathe(Breathe),
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Flicker(Flicker),
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}
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impl Default for Effect {
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fn default() -> Self {
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Self::Static(Static::new(LedType::default(), Colour::default()))
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}
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}
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effect_impl!(Static, Breathe, Flicker);
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/**************************************************************************************************/
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct Static {
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led_type: LedType,
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/// The starting colour
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colour: Colour,
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}
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impl Static {
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pub fn new(led_type: LedType, colour: Colour) -> Self {
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Self { led_type, colour }
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}
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}
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impl EffectState for Static {
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fn next_colour_state(&mut self, _layout: &KeyLayout) {}
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effect_state_impl!();
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}
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/**************************************************************************************************/
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct Breathe {
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led_type: LedType,
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/// The starting colour
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start_colour1: Colour,
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/// The secondary starting colour
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start_colour2: Colour,
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/// The speed at which to cycle between the colours
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speed: Speed,
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/// Temporary data to help keep state
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#[serde(skip)]
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colour: Colour,
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#[serde(skip)]
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count_flipped: bool,
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#[serde(skip)]
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use_colour1: bool,
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}
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impl Breathe {
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pub fn new(led_type: LedType, colour1: Colour, colour2: Colour, speed: Speed) -> Self {
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Self {
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led_type,
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start_colour1: colour1,
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start_colour2: colour2,
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speed,
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colour: colour1,
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count_flipped: false,
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use_colour1: true,
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}
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}
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}
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impl EffectState for Breathe {
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fn next_colour_state(&mut self, _layout: &KeyLayout) {
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let Self {
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start_colour1: colour1,
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start_colour2: colour2,
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speed,
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colour: colour_actual,
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count_flipped: flipped,
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use_colour1,
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..
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} = self;
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let speed = 4 - <u8>::from(*speed);
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let colour: &mut Colour;
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if *colour_actual == Colour(0, 0, 0) {
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*use_colour1 = !*use_colour1;
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}
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if !*use_colour1 {
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colour = colour2;
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} else {
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colour = colour1;
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}
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let r1_scale = colour.0 / speed / 2;
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let g1_scale = colour.1 / speed / 2;
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let b1_scale = colour.2 / speed / 2;
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if *colour_actual == Colour(0, 0, 0) {
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*flipped = true;
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} else if colour_actual >= colour {
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*flipped = false;
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}
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if !*flipped {
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colour_actual.0 = colour_actual.0.saturating_sub(r1_scale);
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colour_actual.1 = colour_actual.1.saturating_sub(g1_scale);
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colour_actual.2 = colour_actual.2.saturating_sub(b1_scale);
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} else {
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colour_actual.0 = colour_actual.0.saturating_add(r1_scale);
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colour_actual.1 = colour_actual.1.saturating_add(g1_scale);
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colour_actual.2 = colour_actual.2.saturating_add(b1_scale);
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}
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}
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effect_state_impl!();
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}
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/**************************************************************************************************/
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct Flicker {
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led_type: LedType,
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/// The starting colour
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colour: Colour,
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max_percentage: u8,
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min_percentage: u8,
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#[serde(skip)]
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count: u8,
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}
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impl Flicker {
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pub fn new(led_type: LedType, colour: Colour, max_percentage: u8, min_percentage: u8) -> Self {
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Self {
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led_type,
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colour,
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count: 4,
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max_percentage,
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min_percentage,
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}
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}
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}
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impl EffectState for Flicker {
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fn next_colour_state(&mut self, _layout: &KeyLayout) {
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let Self {
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max_percentage,
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min_percentage,
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colour,
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..
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} = self;
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self.count -= 1;
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if self.count != 0 {
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return;
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}
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// TODO: make a "percentage" method on Colour.
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let max_light = Colour(
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(colour.0 as f32 / 100.0 * *max_percentage as f32) as u8,
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(colour.1 as f32 / 100.0 * *max_percentage as f32) as u8,
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(colour.2 as f32 / 100.0 * *max_percentage as f32) as u8,
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);
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// min light is a percentage of the set colour
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let min_light = Colour(
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(colour.0 as f32 / 100.0 * *min_percentage as f32) as u8,
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(colour.1 as f32 / 100.0 * *min_percentage as f32) as u8,
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(colour.2 as f32 / 100.0 * *min_percentage as f32) as u8,
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);
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// Convert the 255 to percentage
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let amount = (p_random() & 7) as f32 * 8.0;
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let set_colour = |colour: &mut u8, max: f32, min: f32| {
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let pc = amount / max * 100.0;
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let min_amount = pc * min / 100.0; // percentage of min colour
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let max_amount = pc * max / 100.0; // percentage of max colour
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if *colour as f32 - min_amount < min {
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*colour = min as u8;
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} else {
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*colour = (max - max_amount) as u8;
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}
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};
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set_colour(&mut colour.0, max_light.0 as f32, min_light.0 as f32);
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set_colour(&mut colour.1, max_light.1 as f32, min_light.1 as f32);
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set_colour(&mut colour.2, max_light.2 as f32, min_light.2 as f32);
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self.count = 4;
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}
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effect_state_impl!();
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}
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218
rog-aura/src/sequencer/mod.rs
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218
rog-aura/src/sequencer/mod.rs
Normal file
@@ -0,0 +1,218 @@
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mod effects;
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pub use effects::*;
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use crate::{
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keys::Key, layouts::KeyLayout, Colour, KeyColourArray, PerKeyRaw, PerZone, ZonedColourArray,
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};
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use serde_derive::{Deserialize, Serialize};
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// static mut RNDINDEX: usize = 0;
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static mut PRNDINDEX: usize = 0;
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pub const RNDTABLE: [i32; 256] = [
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0, 8, 109, 220, 222, 241, 149, 107, 75, 248, 254, 140, 16, 66, 74, 21, 211, 47, 80, 242, 154,
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27, 205, 128, 161, 89, 77, 36, 95, 110, 85, 48, 212, 140, 211, 249, 22, 79, 200, 50, 28, 188,
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52, 140, 202, 120, 68, 145, 62, 70, 184, 190, 91, 197, 152, 224, 149, 104, 25, 178, 252, 182,
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202, 182, 141, 197, 4, 81, 181, 242, 145, 42, 39, 227, 156, 198, 225, 193, 219, 93, 122, 175,
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249, 0, 175, 143, 70, 239, 46, 246, 163, 53, 163, 109, 168, 135, 2, 235, 25, 92, 20, 145, 138,
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77, 69, 166, 78, 176, 173, 212, 166, 113, 94, 161, 41, 50, 239, 49, 111, 164, 70, 60, 2, 37,
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171, 75, 136, 156, 11, 56, 42, 146, 138, 229, 73, 146, 77, 61, 98, 196, 135, 106, 63, 197, 195,
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86, 96, 203, 113, 101, 170, 247, 181, 113, 80, 250, 108, 7, 255, 237, 129, 226, 79, 107, 112,
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166, 103, 241, 24, 223, 239, 120, 198, 58, 60, 82, 128, 3, 184, 66, 143, 224, 145, 224, 81,
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206, 163, 45, 63, 90, 168, 114, 59, 33, 159, 95, 28, 139, 123, 98, 125, 196, 15, 70, 194, 253,
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54, 14, 109, 226, 71, 17, 161, 93, 186, 87, 244, 138, 20, 52, 123, 251, 26, 36, 17, 46, 52,
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231, 232, 76, 31, 221, 84, 37, 216, 165, 212, 106, 197, 242, 98, 43, 39, 175, 254, 145, 190,
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84, 118, 222, 187, 136, 120, 163, 236, 249,
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];
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pub fn p_random() -> i32 {
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unsafe {
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PRNDINDEX = (PRNDINDEX + 1) & 0xFF;
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RNDTABLE[PRNDINDEX]
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}
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}
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pub(crate) trait EffectState {
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/// Calculate the next colour state
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fn next_colour_state(&mut self, _layout: &KeyLayout);
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/// Return the resulting colour. Implementers should store the colour to return it.
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fn get_colour(&self) -> Colour;
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fn get_led_type(&self) -> LedType;
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fn set_led_type(&mut self, led_type: LedType);
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}
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub enum LedType {
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Key(Key),
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Zone(PerZone),
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}
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impl Default for LedType {
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fn default() -> Self {
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Self::Zone(PerZone::None)
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}
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}
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#[derive(Debug, Deserialize, Serialize, Default)]
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pub struct Sequences(Vec<Effect>);
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impl Sequences {
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#[inline]
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pub fn new() -> Self {
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Self(Vec::new())
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}
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#[inline]
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pub fn push(&mut self, action: Effect) {
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self.0.push(action);
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}
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#[inline]
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pub fn insert(&mut self, index: usize, action: Effect) {
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self.0.insert(index, action);
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}
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/// Remove an item at this position from the run buffer. If the `index` supplied
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/// is not in range then `None` is returned, otherwise the `ActionData` at that location
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/// is yeeted and returned.
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#[inline]
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pub fn remove_item(&mut self, index: usize) -> Option<Effect> {
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if index < self.0.len() {
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return Some(self.0.remove(index));
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}
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None
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}
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pub fn next_state(&mut self, layout: &KeyLayout) {
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for effect in self.0.iter_mut() {
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effect.next_state(layout);
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}
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}
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pub fn create_packets(&self) -> PerKeyRaw {
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let mut keys = KeyColourArray::new();
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let mut zones = ZonedColourArray::new();
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let mut is_per_key = false;
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for effect in self.0.iter() {
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match effect.get_led_type() {
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LedType::Key(key) => {
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is_per_key = true;
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if let Some(rgb) = keys.rgb_for_key(key) {
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let c = effect.get_colour();
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rgb[0] = c.0;
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rgb[1] = c.1;
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rgb[2] = c.2;
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}
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}
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LedType::Zone(z) => {
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let rgb = zones.rgb_for_zone(z);
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let c = effect.get_colour();
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rgb[0] = c.0;
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rgb[1] = c.1;
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rgb[2] = c.2;
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}
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}
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}
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if is_per_key {
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keys.into()
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} else {
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vec![zones.into()]
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}
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{
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keys::Key, layouts::KeyLayout, Breathe, Colour, Effect, Flicker, LedType, Sequences, Speed,
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Static,
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};
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#[test]
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fn single_key_next_state_then_create() {
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let layout = KeyLayout::gx502_layout();
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let mut seq = Sequences::new();
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seq.0.push(Effect::Static(Static::new(
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LedType::Key(Key::F),
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Colour(255, 127, 0),
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)));
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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assert_eq!(packets[5][33], 255);
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assert_eq!(packets[5][34], 127);
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assert_eq!(packets[5][35], 0);
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}
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#[test]
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fn cycle_breathe() {
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let layout = KeyLayout::gx502_layout();
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let mut seq = Sequences::new();
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seq.0.push(Effect::Breathe(Breathe::new(
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LedType::Key(Key::F),
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Colour(255, 127, 0),
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Colour(127, 0, 255),
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Speed::Med,
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)));
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let s = serde_json::to_string_pretty(&seq).unwrap();
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println!("{s}");
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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assert_eq!(packets[5][33], 213);
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assert_eq!(packets[5][34], 106);
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assert_eq!(packets[5][35], 0);
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// dbg!(&packets[5][33..=35]);
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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assert_eq!(packets[5][33], 171);
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assert_eq!(packets[5][34], 85);
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assert_eq!(packets[5][35], 0);
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}
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#[test]
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fn cycle_flicker() {
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let layout = KeyLayout::gx502_layout();
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let mut seq = Sequences::new();
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seq.0.push(Effect::Flicker(Flicker::new(
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LedType::Key(Key::F),
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Colour(255, 127, 80),
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100,
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10,
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)));
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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assert_eq!(packets[5][33], 255);
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assert_eq!(packets[5][34], 127);
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assert_eq!(packets[5][35], 80);
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// The random is deterministic
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seq.next_state(&layout);
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seq.next_state(&layout);
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seq.next_state(&layout);
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seq.next_state(&layout);
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seq.next_state(&layout);
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seq.next_state(&layout);
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[5][33], 215);
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assert_eq!(packets[5][34], 87);
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assert_eq!(packets[5][35], 40);
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}
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}
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