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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
rog-aura: Add flicker effect
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@@ -1,6 +1,6 @@
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//! Using a combination of key-colour array plus a key layout to generate outputs.
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use rog_aura::{keys::Key, layouts::KeyLayout, ActionData, Colour, LedType, Sequences, Speed};
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use rog_aura::{keys::Key, layouts::KeyLayout, Colour, LedType, Sequences, Speed, Effect, Breathe};
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use rog_dbus::RogDbusClientBlocking;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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@@ -9,12 +9,12 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let (client, _) = RogDbusClientBlocking::new().unwrap();
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let mut seq = Sequences::new();
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let mut key = ActionData::new_breathe(
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LedType::Key(Key::W),
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let mut key = Effect::Breathe(
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Breathe::new(LedType::Key(Key::W),
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Colour(255, 127, 0),
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Colour(127, 0, 255),
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Speed::Med,
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);
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));
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seq.push(key.clone());
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key.set_led_type(LedType::Key(Key::A));
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@@ -24,22 +24,24 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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key.set_led_type(LedType::Key(Key::D));
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seq.push(key.clone());
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let mut key = ActionData::new_breathe(
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let mut key = Effect::Breathe(
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Breathe::new(
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LedType::Key(Key::Q),
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Colour(127, 127, 127),
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Colour(127, 255, 255),
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Speed::Low,
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);
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));
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seq.push(key.clone());
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key.set_led_type(LedType::Key(Key::E));
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seq.push(key.clone());
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let mut key = ActionData::new_breathe(
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let mut key = Effect::Breathe(
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Breathe::new(
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LedType::Key(Key::N1),
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Colour(166, 127, 166),
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Colour(127, 155, 20),
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Speed::High,
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);
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));
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key.set_led_type(LedType::Key(Key::Tilde));
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seq.push(key.clone());
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key.set_led_type(LedType::Key(Key::N2));
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@@ -1,6 +1,6 @@
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//! Using a combination of key-colour array plus a key layout to generate outputs.
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use rog_aura::{layouts::KeyLayout, ActionData, Colour, LedType, PerZone, Sequences, Speed};
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use rog_aura::{layouts::KeyLayout, Colour, LedType, PerZone, Sequences, Speed, Effect, Breathe};
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use rog_dbus::RogDbusClientBlocking;
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fn main() -> Result<(), Box<dyn std::error::Error>> {
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@@ -10,28 +10,31 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let mut seq = Sequences::new();
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let zone = ActionData::new_breathe(
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let zone = Effect::Breathe(
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Breathe::new(
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LedType::Zone(PerZone::KeyboardLeft),
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Colour(166, 127, 166),
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Colour(127, 155, 20),
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Speed::High,
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);
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));
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seq.push(zone);
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let zone = ActionData::new_breathe(
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let zone = Effect::Breathe(
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Breathe::new(
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LedType::Zone(PerZone::KeyboardCenterLeft),
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Colour(16, 127, 255),
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Colour(127, 15, 20),
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Speed::Low,
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);
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));
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seq.push(zone);
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let zone = ActionData::new_breathe(
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let zone = Effect::Breathe(
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Breathe::new(
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LedType::Zone(PerZone::LightbarRightCorner),
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Colour(0, 255, 255),
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Colour(255, 0, 255),
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Speed::Med,
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);
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));
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seq.push(zone);
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loop {
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