Prepare for user saving of anime sequences

This commit is contained in:
Luke D Jones
2021-04-05 21:06:53 +12:00
parent 6d746b21a5
commit d854f7da1b
49 changed files with 339 additions and 124 deletions

View File

@@ -1,7 +1,5 @@
use std::path::Path;
use glam::Vec2;
use crate::{
anime_data::{AniMeDataBuffer, ANIME_DATA_LEN},
error::AnimeError,
@@ -28,11 +26,6 @@ impl AniMeDiagonal {
&mut self.0
}
// use with height - y
const fn dy(x: usize, y: usize) -> usize {
x / 2 + x % 2 + y
}
fn get_row(&self, x: usize, y: usize, len: usize) -> Vec<u8> {
let mut buf = Vec::with_capacity(len);
for i in 0..len {
@@ -46,8 +39,6 @@ impl AniMeDiagonal {
/// updated via scale, position, or angle then displayed again after `update()`.
pub fn from_png(
path: &Path,
scale: Vec2,
offset: Vec2,
bright: f32,
) -> Result<Self, AnimeError> {
use pix::el::Pixel;

View File

@@ -0,0 +1,61 @@
use serde_derive::{Deserialize, Serialize};
use std::{fs::File, path::{Path}, time::Duration};
use crate::{error::AnimeError, AniMeDataBuffer, AniMeDiagonal};
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AniMeFrame {
data: AniMeDataBuffer,
delay: Duration,
}
impl AniMeFrame {
pub fn frame(&self) -> &AniMeDataBuffer {
&self.data
}
pub fn delay(&self) -> Duration {
self.delay
}
}
#[derive(Debug, Clone, Deserialize, Serialize)]
pub struct AniMeGif(Vec<AniMeFrame>);
impl AniMeGif {
pub fn new(file_name: &Path, brightness: f32) -> Result<Self, AnimeError> {
let mut frames = Vec::new();
let mut matrix = AniMeDiagonal::new();
let mut decoder = gif::DecodeOptions::new();
// Configure the decoder such that it will expand the image to RGBA.
decoder.set_color_output(gif::ColorOutput::RGBA);
// Read the file header
let file = File::open(file_name)?;
let mut decoder = decoder.read_info(file)?;
while let Some(frame) = decoder.read_next_frame()? {
let wait = frame.delay * 10;
for (y, row) in frame.buffer.chunks(frame.width as usize * 4).enumerate() {
for (x, px) in row.chunks(4).enumerate() {
if px[3] != 255 {
// should be t but not in some gifs? What, ASUS, what?
continue;
}
matrix.get_mut()[y + frame.top as usize][x + frame.left as usize] =
(px[0] as f32 * brightness) as u8;
}
}
frames.push(AniMeFrame {
data: <AniMeDataBuffer>::from(&matrix),
delay: Duration::from_millis(wait as u64),
});
}
Ok(Self(frames))
}
pub fn frames(&self) -> &[AniMeFrame] {
&self.0
}
}

View File

@@ -49,7 +49,7 @@ impl Led {
/// Container of `Led`, each of which specifies a position within the image
/// The main use of this is to position and sample colours for the final image
/// to show on AniMe
pub struct AnimeImage {
pub struct AniMeImage {
pub scale: Vec2,
/// Angle in radians
pub angle: f32,
@@ -63,7 +63,7 @@ pub struct AnimeImage {
width: u32,
}
impl AnimeImage {
impl AniMeImage {
const fn new(
scale: Vec2,
angle: f32,
@@ -133,11 +133,11 @@ impl AnimeImage {
/// Really only used to generate the output for including as a full const in `LED_IMAGE_POSITIONS`
pub fn generate() -> Vec<Option<Led>> {
(0..AnimeImage::height())
(0..AniMeImage::height())
.flat_map(|y| {
(0..AnimeImage::pitch(y)).map(move |l| {
if l < AnimeImage::width(y) {
let x = AnimeImage::first_x(y) + l;
(0..AniMeImage::pitch(y)).map(move |l| {
if l < AniMeImage::width(y) {
let x = AniMeImage::first_x(y) + l;
Some(Led::new(x as f32 - 0.5 * (y % 2) as f32, y as f32))
} else {
None
@@ -203,8 +203,8 @@ impl AnimeImage {
// Center of image
let center = Mat3::from_translation(Vec2::new(-0.5 * bmp_w, -0.5 * bmp_h));
// Find the scale required for cleanly showing the image
let h = AnimeImage::phys_height() / bmp_h;
let mut base_scale = AnimeImage::phys_width() / bmp_w;
let h = AniMeImage::phys_height() / bmp_h;
let mut base_scale = AniMeImage::phys_width() / bmp_w;
if base_scale > h {
base_scale = h;
}
@@ -212,8 +212,8 @@ impl AnimeImage {
let cm_from_px = Mat3::from_scale(Vec2::new(base_scale, base_scale));
let led_from_cm = Mat3::from_scale(Vec2::new(
1.0 / AnimeImage::scale_x(),
1.0 / AnimeImage::scale_y(),
1.0 / AniMeImage::scale_x(),
1.0 / AniMeImage::scale_y(),
));
let transform =
@@ -258,18 +258,18 @@ impl AnimeImage {
_ => return Err(AnimeError::Format),
};
let mut matrix = AnimeImage::new(scale, angle, translation, bright, pixels, width);
let mut matrix = AniMeImage::new(scale, angle, translation, bright, pixels, width);
matrix.update();
Ok(matrix)
}
}
impl From<&AnimeImage> for AniMeDataBuffer {
impl From<&AniMeImage> for AniMeDataBuffer {
/// Do conversion from the nested Vec in AniMeMatrix to the two required
/// packets suitable for sending over USB
#[inline]
fn from(leds: &AnimeImage) -> Self {
fn from(leds: &AniMeImage) -> Self {
let mut l: Vec<u8> = leds
.led_pos
.iter()
@@ -1540,7 +1540,7 @@ mod tests {
#[test]
fn led_positions() {
let leds = AnimeImage::generate();
let leds = AniMeImage::generate();
assert_eq!(leds[0], Some(Led(0.0, 0.0, 0)));
assert_eq!(leds[1], Some(Led(1.0, 0.0, 0)));
assert_eq!(leds[2], Some(Led(2.0, 0.0, 0)));
@@ -1569,7 +1569,7 @@ mod tests {
#[test]
fn led_positions_const() {
let leds = AnimeImage::generate();
let leds = AniMeImage::generate();
assert_eq!(leds[1], LED_IMAGE_POSITIONS[1]);
assert_eq!(leds[34], LED_IMAGE_POSITIONS[34]);
assert_eq!(leds[69], LED_IMAGE_POSITIONS[69]);
@@ -1583,44 +1583,44 @@ mod tests {
#[test]
fn row_starts() {
assert_eq!(AnimeImage::first_x(5), 0);
assert_eq!(AnimeImage::first_x(6), 0);
assert_eq!(AnimeImage::first_x(7), 1);
assert_eq!(AnimeImage::first_x(8), 1);
assert_eq!(AnimeImage::first_x(9), 2);
assert_eq!(AnimeImage::first_x(10), 2);
assert_eq!(AnimeImage::first_x(11), 3);
assert_eq!(AniMeImage::first_x(5), 0);
assert_eq!(AniMeImage::first_x(6), 0);
assert_eq!(AniMeImage::first_x(7), 1);
assert_eq!(AniMeImage::first_x(8), 1);
assert_eq!(AniMeImage::first_x(9), 2);
assert_eq!(AniMeImage::first_x(10), 2);
assert_eq!(AniMeImage::first_x(11), 3);
}
#[test]
fn row_widths() {
assert_eq!(AnimeImage::width(5), 33);
assert_eq!(AnimeImage::width(6), 33);
assert_eq!(AnimeImage::width(7), 32);
assert_eq!(AnimeImage::width(8), 32);
assert_eq!(AnimeImage::width(9), 31);
assert_eq!(AnimeImage::width(10), 31);
assert_eq!(AnimeImage::width(11), 30);
assert_eq!(AnimeImage::width(12), 30);
assert_eq!(AnimeImage::width(13), 29);
assert_eq!(AnimeImage::width(14), 29);
assert_eq!(AnimeImage::width(15), 28);
assert_eq!(AnimeImage::width(16), 28);
assert_eq!(AnimeImage::width(17), 27);
assert_eq!(AnimeImage::width(18), 27);
assert_eq!(AniMeImage::width(5), 33);
assert_eq!(AniMeImage::width(6), 33);
assert_eq!(AniMeImage::width(7), 32);
assert_eq!(AniMeImage::width(8), 32);
assert_eq!(AniMeImage::width(9), 31);
assert_eq!(AniMeImage::width(10), 31);
assert_eq!(AniMeImage::width(11), 30);
assert_eq!(AniMeImage::width(12), 30);
assert_eq!(AniMeImage::width(13), 29);
assert_eq!(AniMeImage::width(14), 29);
assert_eq!(AniMeImage::width(15), 28);
assert_eq!(AniMeImage::width(16), 28);
assert_eq!(AniMeImage::width(17), 27);
assert_eq!(AniMeImage::width(18), 27);
}
#[test]
fn row_pitch() {
assert_eq!(AnimeImage::pitch(5), 34);
assert_eq!(AnimeImage::pitch(6), 33);
assert_eq!(AnimeImage::pitch(7), 33);
assert_eq!(AnimeImage::pitch(8), 32);
assert_eq!(AnimeImage::pitch(9), 32);
assert_eq!(AnimeImage::pitch(10), 31);
assert_eq!(AnimeImage::pitch(11), 31);
assert_eq!(AnimeImage::pitch(12), 30);
assert_eq!(AnimeImage::pitch(13), 30);
assert_eq!(AnimeImage::pitch(14), 29);
assert_eq!(AniMeImage::pitch(5), 34);
assert_eq!(AniMeImage::pitch(6), 33);
assert_eq!(AniMeImage::pitch(7), 33);
assert_eq!(AniMeImage::pitch(8), 32);
assert_eq!(AniMeImage::pitch(9), 32);
assert_eq!(AniMeImage::pitch(10), 31);
assert_eq!(AniMeImage::pitch(11), 31);
assert_eq!(AniMeImage::pitch(12), 30);
assert_eq!(AniMeImage::pitch(13), 30);
assert_eq!(AniMeImage::pitch(14), 29);
}
}

View File

@@ -1,5 +1,6 @@
use std::error::Error;
use std::fmt;
use gif::DecodingError;
use png_pong::decode::Error as PngError;
#[derive(Debug)]
@@ -7,6 +8,7 @@ pub enum AnimeError {
NoFrames,
Io(std::io::Error),
Png(PngError),
Gif(DecodingError),
Format
}
@@ -17,6 +19,7 @@ impl fmt::Display for AnimeError {
AnimeError::NoFrames => write!(f, "No frames in PNG"),
AnimeError::Io(e) => write!(f, "Could not open: {}", e),
AnimeError::Png(e) => write!(f, "PNG error: {}", e),
AnimeError::Gif(e) => write!(f, "GIF error: {}", e),
AnimeError::Format => write!(f, "PNG file is not 8bit greyscale"),
}
}
@@ -34,4 +37,10 @@ impl From<PngError> for AnimeError {
fn from(err: PngError) -> Self {
AnimeError::Png(err)
}
}
impl From<DecodingError> for AnimeError {
fn from(err: DecodingError) -> Self {
AnimeError::Gif(err)
}
}

View File

@@ -1,6 +1,9 @@
use serde_derive::{Deserialize, Serialize};
/// The main data conversion for transfering in shortform over dbus or other,
/// or writing directly to the USB device
mod anime_data;
use std::{path::Path, time::Duration};
pub use anime_data::*;
/// Useful for specialised effects that required a grid of data
@@ -14,5 +17,55 @@ pub use anime_image::*;
mod anime_diagonal;
pub use anime_diagonal::*;
mod anime_gif;
pub use anime_gif::*;
use error::AnimeError;
/// Base errors that are possible
pub mod error;
pub mod error;
// TODO: make schema to rebuild the full sequence without requiring saving the actual
// packet data
#[derive(Debug, Clone, Deserialize, Serialize)]
pub enum AniMeSequence {
/// Full gif sequence. Immutable.
Animation(AniMeGif),
/// Basic image, can have properties changed
Image(Box<AniMeDataBuffer>),
/// A pause to be used between sequences
Pause(Duration),
}
impl AniMeSequence {
pub fn gif(file: &Path, brightness: f32) -> Result<Self, AnimeError> {
let frames = AniMeGif::new(file, brightness)?;
Ok(Self::Animation(frames))
}
pub fn png(
file: &Path,
scale: Vec2,
angle: f32,
translation: Vec2,
brightness: f32,
) -> Result<Self, AnimeError> {
let image = AniMeImage::from_png(file, scale, angle, translation, brightness)?;
let data = <AniMeDataBuffer>::from(&image);
Ok(Self::Image(Box::new(data)))
}
pub fn get_animation(&self) -> Option<&AniMeGif> {
match self {
AniMeSequence::Animation(anim) => Some(anim),
_ => None,
}
}
pub fn get_image(&self) -> Option<&AniMeDataBuffer> {
match self {
AniMeSequence::Image(image) => Some(image),
_ => None,
}
}
}