Anime: Enabled setting builtin animations

This commit is contained in:
Luke D. Jones
2023-06-21 13:34:08 +12:00
parent a0529e0efd
commit cd5daa17d0
15 changed files with 420 additions and 247 deletions

View File

@@ -10,11 +10,17 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0
- Support for GL503V LED modes
- Support the Rear Glow on some laptops
- Support for GV601VI LED modes
- Support most of M16 AniMe Matrix
- Support M16 matrix display
- Custom images
- Pixel gifs
- Power options
- Builtin animations
### Changed
- Move FX506HC to FX506H in arua DB to catch full series of this range
- Move FX506LH to FX506L in arua DB to catch full series of this range
- Rmeove notification handle tracking limit, fixes KDE issue with profile notif
### BREAKING
- All Anime related DBUS methods/notifs are changed
## [v4.6.2]
- Fix rog-control-center not reopening if `startup_in_background` is set

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@@ -1,20 +1,14 @@
use gumdrop::Options;
use rog_anime::usb::Brightness;
use rog_anime::usb::{AnimAwake, AnimBooting, AnimShutdown, AnimSleeping, Brightness};
#[derive(Options)]
pub struct AnimeCommand {
#[options(help = "print help message")]
pub help: bool,
#[options(
meta = "",
help = "enable/disable the panel LEDs (does not erase last image)"
)]
pub enable: Option<bool>,
#[options(
meta = "",
help = "enable/disable system animations (boot/sleep/shutdown)"
)]
pub boot_enable: Option<bool>,
#[options(meta = "", help = "enable/disable the display")]
pub enable_display: Option<bool>,
#[options(meta = "", help = "enable/disable the builtin run/powersave animation")]
pub enable_powersave_anim: Option<bool>,
#[options(
meta = "",
help = "set global base brightness value <Off, Low, Med, High>"
@@ -38,6 +32,24 @@ pub enum AnimeActions {
Gif(AnimeGif),
#[options(help = "display an animated diagonal/pixel-perfect GIF")]
PixelGif(AnimeGifDiagonal),
#[options(help = "change which builtin animations are shown")]
SetBuiltins(Builtins),
}
#[derive(Options)]
pub struct Builtins {
#[options(help = "print help message")]
pub help: bool,
#[options(meta = "", help = " <GlitchConstruction, StaticEmergence>")]
pub boot: AnimBooting,
#[options(meta = "", help = "<BinaryBannerScroll, RogLogoGlitch>")]
pub awake: AnimAwake,
#[options(meta = "", help = "<BannerSwipe, Starfield>")]
pub sleep: AnimSleeping,
#[options(meta = "", help = "<GlitchOut, SeeYa>")]
pub shutdown: AnimShutdown,
#[options(meta = "", help = "set/apply the animations")]
pub set: Option<bool>,
}
#[derive(Options)]

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@@ -223,8 +223,8 @@ fn handle_anime(
cmd: &AnimeCommand,
) -> Result<(), Box<dyn std::error::Error>> {
if (cmd.command.is_none()
&& cmd.enable.is_none()
&& cmd.boot_enable.is_none()
&& cmd.enable_display.is_none()
&& cmd.enable_powersave_anim.is_none()
&& cmd.brightness.is_none()
&& cmd.image_brightness.is_none()
&& !cmd.clear)
@@ -235,11 +235,11 @@ fn handle_anime(
println!("\n{}", lst);
}
}
if let Some(anime_turn) = cmd.enable {
dbus.proxies().anime().set_awake_enabled(anime_turn)?;
if let Some(enable) = cmd.enable_display {
dbus.proxies().anime().set_enable_display(enable)?;
}
if let Some(anime_boot) = cmd.boot_enable {
dbus.proxies().anime().set_animation_enabled(anime_boot)?;
if let Some(enable) = cmd.enable_powersave_anim {
dbus.proxies().anime().set_builtins_enabled(enable)?;
}
if let Some(bright) = cmd.brightness {
dbus.proxies().anime().set_brightness(bright)?;
@@ -367,6 +367,23 @@ fn handle_anime(
}
}
}
AnimeActions::SetBuiltins(builtins) => {
if builtins.help_requested() || builtins.set.is_none() {
println!("\nAny unspecified args will be set to default (first shown var)\n");
println!("\n{}", builtins.self_usage());
if let Some(lst) = builtins.self_command_list() {
println!("\n{}", lst);
}
return Ok(());
}
dbus.proxies().anime().set_builtin_animations(
builtins.boot,
builtins.awake,
builtins.sleep,
builtins.shutdown,
)?;
}
}
}
Ok(())

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@@ -360,13 +360,13 @@ impl CtrlAnime<'static> {
pub fn set_state(&mut self, on: bool) -> zbus::fdo::Result<()> {
// Operations here need to be in specific order
if on {
self.client.proxies().anime().set_awake_enabled(on).ok();
self.client.proxies().anime().set_enable_display(on).ok();
// Let the inner loop run
self.inner_early_return.store(false, Ordering::SeqCst);
} else {
// Must make the inner run loop return early
self.inner_early_return.store(true, Ordering::SeqCst);
self.client.proxies().anime().set_awake_enabled(on).ok();
self.client.proxies().anime().set_enable_display(on).ok();
}
Ok(())
}

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@@ -2,78 +2,12 @@ use std::time::Duration;
use config_traits::{StdConfig, StdConfigLoad2};
use rog_anime::error::AnimeError;
use rog_anime::{ActionData, ActionLoader, AnimTime, AnimeType, Fade, Vec2};
use rog_anime::usb::Brightness;
use rog_anime::{ActionData, ActionLoader, AnimTime, Animations, AnimeType, Fade, Vec2};
use serde_derive::{Deserialize, Serialize};
const CONFIG_FILE: &str = "anime.ron";
#[derive(Deserialize, Serialize)]
pub struct AnimeConfigV341 {
pub system: Option<ActionLoader>,
pub boot: Option<ActionLoader>,
pub suspend: Option<ActionLoader>,
pub shutdown: Option<ActionLoader>,
}
impl From<AnimeConfigV341> for AnimeConfig {
fn from(c: AnimeConfigV341) -> AnimeConfig {
AnimeConfig {
system: if let Some(ani) = c.system {
vec![ani]
} else {
vec![]
},
boot: if let Some(ani) = c.boot {
vec![ani]
} else {
vec![]
},
wake: if let Some(ani) = c.suspend {
vec![ani]
} else {
vec![]
},
shutdown: if let Some(ani) = c.shutdown.clone() {
vec![ani]
} else {
vec![]
},
sleep: if let Some(ani) = c.shutdown.clone() {
vec![ani]
} else {
vec![]
},
brightness: 1.0,
awake_enabled: true,
boot_anim_enabled: true,
}
}
}
#[derive(Deserialize, Serialize)]
pub struct AnimeConfigV352 {
pub system: Vec<ActionLoader>,
pub boot: Vec<ActionLoader>,
pub wake: Vec<ActionLoader>,
pub shutdown: Vec<ActionLoader>,
pub brightness: f32,
}
impl From<AnimeConfigV352> for AnimeConfig {
fn from(c: AnimeConfigV352) -> AnimeConfig {
AnimeConfig {
system: c.system,
boot: c.boot,
wake: c.wake,
sleep: c.shutdown.clone(),
shutdown: c.shutdown,
brightness: 1.0,
awake_enabled: true,
boot_anim_enabled: true,
}
}
}
#[derive(Deserialize, Serialize)]
pub struct AnimeConfigV460 {
pub system: Vec<ActionLoader>,
@@ -92,9 +26,32 @@ impl From<AnimeConfigV460> for AnimeConfig {
wake: c.wake,
sleep: c.sleep,
shutdown: c.shutdown,
brightness: 1.0,
awake_enabled: true,
boot_anim_enabled: true,
..Default::default()
}
}
}
#[derive(Deserialize, Serialize, Debug)]
pub struct AnimeConfigV5 {
pub system: Vec<ActionLoader>,
pub boot: Vec<ActionLoader>,
pub wake: Vec<ActionLoader>,
pub sleep: Vec<ActionLoader>,
pub shutdown: Vec<ActionLoader>,
pub brightness: f32,
pub awake_enabled: bool,
pub boot_anim_enabled: bool,
}
impl From<AnimeConfigV5> for AnimeConfig {
fn from(c: AnimeConfigV5) -> AnimeConfig {
AnimeConfig {
system: c.system,
boot: c.boot,
wake: c.wake,
sleep: c.sleep,
shutdown: c.shutdown,
..Default::default()
}
}
}
@@ -156,8 +113,10 @@ pub struct AnimeConfig {
pub sleep: Vec<ActionLoader>,
pub shutdown: Vec<ActionLoader>,
pub brightness: f32,
pub awake_enabled: bool,
pub boot_anim_enabled: bool,
pub display_enabled: bool,
pub display_brightness: Brightness,
pub builtin_anims_enabled: bool,
pub builtin_anims: Animations,
}
impl Default for AnimeConfig {
@@ -169,8 +128,10 @@ impl Default for AnimeConfig {
sleep: Vec::new(),
shutdown: Vec::new(),
brightness: 1.0,
awake_enabled: true,
boot_anim_enabled: true,
display_enabled: true,
display_brightness: Brightness::Med,
builtin_anims_enabled: true,
builtin_anims: Animations::default(),
}
}
}
@@ -189,7 +150,7 @@ impl StdConfig for AnimeConfig {
}
}
impl StdConfigLoad2<AnimeConfigV341, AnimeConfigV352> for AnimeConfig {}
impl StdConfigLoad2<AnimeConfigV460, AnimeConfigV5> for AnimeConfig {}
impl AnimeConfig {
// fn clamp_config_brightness(mut config: &mut AnimeConfig) {
@@ -247,8 +208,7 @@ impl AnimeConfig {
time: AnimTime::Infinite,
}],
brightness: 1.0,
awake_enabled: true,
boot_anim_enabled: true,
..Default::default()
}
}
}

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@@ -11,7 +11,7 @@ use std::thread::sleep;
use ::zbus::export::futures_util::lock::Mutex;
use log::{error, info, warn};
use rog_anime::error::AnimeError;
use rog_anime::usb::{get_anime_type, pkt_for_flush, pkts_for_init};
use rog_anime::usb::{get_anime_type, pkt_flush, pkt_set_enable_powersave_anim, pkts_for_init};
use rog_anime::{ActionData, AnimeDataBuffer, AnimePacketType, AnimeType};
use rog_platform::hid_raw::HidRaw;
use rog_platform::supported::AnimeSupportedFunctions;
@@ -72,12 +72,21 @@ impl CtrlAnime {
///
/// Because this also writes to the usb device, other write tries (display
/// only) *must* get the mutex lock and set the `thread_exit` atomic.
fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
async fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
if actions.is_empty() {
warn!("AniMe system actions was empty");
return;
}
if let Some(lock) = inner.try_lock() {
lock.node
.write_bytes(&pkt_set_enable_powersave_anim(false))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
}
// Loop rules:
// - Lock the mutex **only when required**. That is, the lock must be held for
// the shortest duration possible.
@@ -211,7 +220,7 @@ impl CtrlAnime {
for row in &data {
self.node.write_bytes(row)?;
}
self.node.write_bytes(&pkt_for_flush())?;
self.node.write_bytes(&pkt_flush())?;
Ok(())
}

View File

@@ -5,10 +5,10 @@ use async_trait::async_trait;
use config_traits::StdConfig;
use log::warn;
use rog_anime::usb::{
pkt_for_enable_animation, pkt_for_set_awake_enabled, pkt_for_set_boot, pkt_for_set_brightness,
Brightness,
pkt_set_brightness, pkt_set_builtin_animations, pkt_set_enable_display,
pkt_set_enable_powersave_anim, AnimAwake, AnimBooting, AnimShutdown, AnimSleeping, Brightness,
};
use rog_anime::{AnimeDataBuffer, AnimePowerStates};
use rog_anime::{AnimeDataBuffer, DeviceState};
use zbus::export::futures_util::lock::Mutex;
use zbus::{dbus_interface, Connection, SignalContext};
@@ -65,83 +65,125 @@ impl CtrlAnimeZbus {
#[zbus(signal_context)] ctxt: SignalContext<'_>,
brightness: Brightness,
) {
let lock = self.0.lock().await;
let mut lock = self.0.lock().await;
lock.node
.write_bytes(&pkt_for_set_brightness(brightness))
.write_bytes(&pkt_set_brightness(brightness))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
// lock.config.write();
lock.config.display_brightness = brightness;
lock.config.write();
Self::notify_power_states(
Self::notify_device_state(
&ctxt,
AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
DeviceState {
display_enabled: lock.config.display_enabled,
display_brightness: lock.config.display_brightness,
builtin_anims_enabled: lock.config.builtin_anims_enabled,
builtin_anims: lock.config.builtin_anims,
},
)
.await
.ok();
}
/// Set whether the AniMe is displaying images/data
async fn set_awake_enabled(
/// Enable the builtin animations or not
async fn set_builtins_enabled(
&self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
status: bool,
enabled: bool,
) {
let mut lock = self.0.lock().await;
lock.node
.write_bytes(&pkt_for_set_awake_enabled(status))
.write_bytes(&pkt_set_enable_powersave_anim(enabled))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.config.awake_enabled = status;
lock.config.builtin_anims_enabled = enabled;
lock.config.write();
if enabled {
lock.thread_exit.store(true, Ordering::Release);
}
Self::notify_power_states(
Self::notify_device_state(
&ctxt,
AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
DeviceState {
display_enabled: lock.config.display_enabled,
display_brightness: lock.config.display_brightness,
builtin_anims_enabled: lock.config.builtin_anims_enabled,
builtin_anims: lock.config.builtin_anims,
},
)
.await
.ok();
}
/// Set whether the AniMe will show boot, suspend, or off animations
async fn set_animation_enabled(
/// Set which builtin animation is used for each stage
async fn set_builtin_animations(
&self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
on: bool,
boot: AnimBooting,
awake: AnimAwake,
sleep: AnimSleeping,
shutdown: AnimShutdown,
) {
let mut lock = self.0.lock().await;
lock.node
.write_bytes(&pkt_for_set_boot(on))
.write_bytes(&pkt_set_enable_powersave_anim(true))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.node
.write_bytes(&pkt_for_enable_animation())
.write_bytes(&pkt_set_builtin_animations(boot, awake, sleep, shutdown))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.config.boot_anim_enabled = on;
lock.config.builtin_anims.boot = boot;
lock.config.builtin_anims.sleep = sleep;
lock.config.builtin_anims.awake = awake;
lock.config.builtin_anims.shutdown = shutdown;
lock.config.write();
Self::notify_power_states(
Self::notify_device_state(
&ctxt,
AnimePowerStates {
brightness: lock.config.brightness.floor() as u8,
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
DeviceState {
display_enabled: lock.config.display_enabled,
display_brightness: lock.config.display_brightness,
builtin_anims_enabled: lock.config.builtin_anims_enabled,
builtin_anims: lock.config.builtin_anims,
},
)
.await
.ok();
}
/// Set whether the AniMe is enabled at all
async fn set_enable_display(
&self,
#[zbus(signal_context)] ctxt: SignalContext<'_>,
enabled: bool,
) {
let mut lock = self.0.lock().await;
lock.node
.write_bytes(&pkt_set_enable_display(enabled))
.map_err(|err| {
warn!("rog_anime::run_animation:callback {}", err);
})
.ok();
lock.config.display_enabled = enabled;
lock.config.write();
Self::notify_device_state(
&ctxt,
DeviceState {
display_enabled: lock.config.display_enabled,
display_brightness: lock.config.display_brightness,
builtin_anims_enabled: lock.config.builtin_anims_enabled,
builtin_anims: lock.config.builtin_anims,
},
)
.await
@@ -154,31 +196,26 @@ impl CtrlAnimeZbus {
if start {
let lock = self.0.lock().await;
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false).await;
}
}
/// Get status of if the AniMe LEDs are on/displaying while system is awake
#[dbus_interface(property)]
async fn awake_enabled(&self) -> bool {
/// Get the device state as stored by asusd
// #[dbus_interface(property)]
async fn device_state(&self) -> DeviceState {
let lock = self.0.lock().await;
lock.config.awake_enabled
}
/// Get the status of if factory system-status animations are enabled
#[dbus_interface(property)]
async fn animation_enabled(&self) -> bool {
let lock = self.0.lock().await;
lock.config.boot_anim_enabled
DeviceState {
display_enabled: lock.config.display_enabled,
display_brightness: lock.config.display_brightness,
builtin_anims_enabled: lock.config.builtin_anims_enabled,
builtin_anims: lock.config.builtin_anims,
}
}
/// Notify listeners of the status of AniMe LED power and factory
/// system-status animations
#[dbus_interface(signal)]
async fn notify_power_states(
ctxt: &SignalContext<'_>,
data: AnimePowerStates,
) -> zbus::Result<()>;
async fn notify_device_state(ctxt: &SignalContext<'_>, data: DeviceState) -> zbus::Result<()>;
}
#[async_trait]
@@ -198,7 +235,7 @@ impl crate::CtrlTask for CtrlAnimeZbus {
let inner1 = inner1.clone();
async move {
let lock = inner1.lock().await;
CtrlAnime::run_thread(inner1.clone(), lock.cache.sleep.clone(), true);
CtrlAnime::run_thread(inner1.clone(), lock.cache.sleep.clone(), true).await;
}
},
move || {
@@ -206,7 +243,7 @@ impl crate::CtrlTask for CtrlAnimeZbus {
let inner2 = inner2.clone();
async move {
let lock = inner2.lock().await;
CtrlAnime::run_thread(inner2.clone(), lock.cache.wake.clone(), true);
CtrlAnime::run_thread(inner2.clone(), lock.cache.wake.clone(), true).await;
}
},
move || {
@@ -214,7 +251,7 @@ impl crate::CtrlTask for CtrlAnimeZbus {
let inner3 = inner3.clone();
async move {
let lock = inner3.lock().await;
CtrlAnime::run_thread(inner3.clone(), lock.cache.shutdown.clone(), true);
CtrlAnime::run_thread(inner3.clone(), lock.cache.shutdown.clone(), true).await;
}
},
move || {
@@ -222,7 +259,7 @@ impl crate::CtrlTask for CtrlAnimeZbus {
let inner4 = inner4.clone();
async move {
let lock = inner4.lock().await;
CtrlAnime::run_thread(inner4.clone(), lock.cache.boot.clone(), true);
CtrlAnime::run_thread(inner4.clone(), lock.cache.boot.clone(), true).await;
}
},
)
@@ -236,14 +273,26 @@ impl crate::CtrlTask for CtrlAnimeZbus {
impl crate::Reloadable for CtrlAnimeZbus {
async fn reload(&mut self) -> Result<(), RogError> {
if let Some(lock) = self.0.try_lock() {
// TODO: restore new settings
// lock.node
// .write_bytes(&pkt_for_set_brightness(lock.config.awake_enabled))?;
let anim = &lock.config.builtin_anims;
lock.node
.write_bytes(&pkt_for_set_boot(lock.config.boot_anim_enabled))?;
.write_bytes(&pkt_set_enable_display(lock.config.display_enabled))?;
lock.node.write_bytes(&pkt_set_enable_powersave_anim(
lock.config.builtin_anims_enabled,
))?;
lock.node.write_bytes(&pkt_set_builtin_animations(
anim.boot,
anim.awake,
anim.sleep,
anim.shutdown,
))?;
if lock.config.builtin_anims_enabled && !lock.cache.boot.is_empty() {
lock.node
.write_bytes(&pkt_set_enable_powersave_anim(false))
.ok();
}
let action = lock.cache.boot.clone();
CtrlAnime::run_thread(self.0.clone(), action, true);
CtrlAnime::run_thread(self.0.clone(), action, true).await;
}
Ok(())
}

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@@ -8,6 +8,7 @@ use serde_derive::{Deserialize, Serialize};
use zbus::zvariant::Type;
use crate::error::{AnimeError, Result};
use crate::usb::{AnimAwake, AnimBooting, AnimShutdown, AnimSleeping, Brightness};
use crate::{AnimTime, AnimeGif};
/// The first 7 bytes of a USB packet are accounted for by `USB_PREFIX1` and
@@ -25,12 +26,22 @@ pub const USB_PREFIX2: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
/// Third packet is for GA402 matrix
pub const USB_PREFIX3: [u8; 7] = [0x5e, 0xc0, 0x02, 0xe7, 0x04, 0x73, 0x02];
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Default, Deserialize, PartialEq, Eq, Clone, Copy, Serialize, Debug)]
pub struct Animations {
pub boot: AnimBooting,
pub awake: AnimAwake,
pub sleep: AnimSleeping,
pub shutdown: AnimShutdown,
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub struct AnimePowerStates {
pub brightness: u8,
pub enabled: bool,
pub boot_anim_enabled: bool,
pub struct DeviceState {
pub display_enabled: bool,
pub display_brightness: Brightness,
pub builtin_anims_enabled: bool,
pub builtin_anims: Animations,
}
#[cfg_attr(feature = "dbus", derive(Type))]

View File

@@ -24,12 +24,14 @@ pub enum AnimeError {
DataBufferLength,
PixelGifWidth(usize),
PixelGifHeight(usize),
ParseError(String),
}
impl fmt::Display for AnimeError {
#[inline]
fn fmt(&self, f: &mut fmt::Formatter<'_>) -> fmt::Result {
match self {
AnimeError::ParseError(e) => write!(f, "Could not parse {e}"),
AnimeError::NoFrames => write!(f, "No frames in PNG"),
AnimeError::Io(e) => write!(f, "Could not open: {}", e),
AnimeError::Png(e) => write!(f, "PNG error: {}", e),

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@@ -23,11 +23,12 @@ pub const VENDOR_ID: u16 = 0x0b05;
pub const PROD_ID: u16 = 0x193b;
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
/// Base LED brightness of the display
pub enum Brightness {
Off,
Low,
#[default]
Med,
High,
}
@@ -46,6 +47,97 @@ impl FromStr for Brightness {
}
}
impl From<u8> for Brightness {
fn from(v: u8) -> Brightness {
match v {
0 => Brightness::Off,
2 => Brightness::Low,
3 => Brightness::High,
_ => Brightness::Med,
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimBooting {
#[default]
GlitchConstruction,
StaticEmergence,
}
impl FromStr for AnimBooting {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"GlitchConstruction" => Ok(Self::GlitchConstruction),
"StaticEmergence" => Ok(Self::StaticEmergence),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimAwake {
#[default]
BinaryBannerScroll,
RogLogoGlitch,
}
impl FromStr for AnimAwake {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"BinaryBannerScroll" => Ok(Self::BinaryBannerScroll),
"RogLogoGlitch" => Ok(Self::RogLogoGlitch),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimSleeping {
#[default]
BannerSwipe,
Starfield,
}
impl FromStr for AnimSleeping {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"BannerSwipe" => Ok(Self::BannerSwipe),
"Starfield" => Ok(Self::Starfield),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimShutdown {
#[default]
GlitchOut,
SeeYa,
}
impl FromStr for AnimShutdown {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"GlitchOut" => Ok(Self::GlitchOut),
"SeeYa" => Ok(Self::SeeYa),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
/// `get_anime_type` is very broad, matching on part of the laptop board name
/// only. For this reason `find_node()` must be used also to verify if the USB
/// device is available.
@@ -89,7 +181,7 @@ pub const fn pkts_for_init() -> [[u8; PACKET_SIZE]; 2] {
/// Should be written to the device after writing the two main data packets that
/// make up the display data packet
#[inline]
pub const fn pkt_for_flush() -> [u8; PACKET_SIZE] {
pub const fn pkt_flush() -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc0;
@@ -97,23 +189,10 @@ pub const fn pkt_for_flush() -> [u8; PACKET_SIZE] {
pkt
}
/// Get the packet required for setting the device to on, on boot. Requires
/// Packet for setting the brightness (0-3). Requires
/// `pkt_for_apply()` to be written after.
#[inline]
pub const fn pkt_for_set_boot(status: bool) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc3;
pkt[2] = 0x01;
pkt[3] = if status { 0x00 } else { 0x80 };
pkt
}
/// Get the packet required for setting the device to on. Requires
/// `pkt_for_apply()` to be written after.
// TODO: change the users of this method
#[inline]
pub const fn pkt_for_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE] {
pub const fn pkt_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc0;
@@ -122,23 +201,42 @@ pub const fn pkt_for_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE]
pkt
}
/// Enable the display?
#[inline]
pub const fn pkt_for_set_awake_enabled(enable: bool) -> [u8; PACKET_SIZE] {
pub const fn pkt_set_enable_display(status: bool) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc3;
pkt[2] = 0x01;
pkt[3] = if !enable { 0x80 } else { 0x00 };
pkt[3] = if status { 0x00 } else { 0x80 };
pkt
}
/// Packet required to apply a device setting
/// Enable builtin animations?
#[inline]
pub const fn pkt_for_enable_animation() -> [u8; PACKET_SIZE] {
pub const fn pkt_set_enable_powersave_anim(status: bool) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc4;
pkt[2] = 0x01;
pkt[3] = 0x80;
pkt[3] = if status { 0x00 } else { 0x80 };
pkt
}
/// Set which animations are shown for each stage
#[inline]
pub const fn pkt_set_builtin_animations(
boot: AnimBooting,
awake: AnimAwake,
sleep: AnimSleeping,
shutdown: AnimShutdown,
) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc5;
pkt[2] = (awake as u8)
| ((sleep as u8) << 0x01)
| ((shutdown as u8) << 0x02)
| ((boot as u8) << 0x03);
pkt
}

View File

@@ -5,6 +5,8 @@ use std::time::SystemTime;
use egui::Vec2;
use log::error;
use rog_anime::usb::Brightness;
use rog_anime::Animations;
use rog_aura::layouts::KeyLayout;
use rog_aura::usb::AuraPowerDev;
use rog_aura::{AuraEffect, AuraModeNum};
@@ -194,29 +196,25 @@ impl AuraState {
#[derive(Clone, Debug, Default)]
pub struct AnimeState {
pub bright: u8,
pub boot: bool,
pub awake: bool,
pub sleep: bool,
pub display_enabled: bool,
pub display_brightness: Brightness,
pub builtin_anims_enabled: bool,
pub builtin_anims: Animations,
}
impl AnimeState {
pub fn new(supported: &SupportedFunctions, dbus: &RogDbusClientBlocking<'_>) -> Result<Self> {
Ok(Self {
boot: if supported.anime_ctrl.0 {
dbus.proxies().anime().animation_enabled()?
} else {
false
},
awake: if supported.anime_ctrl.0 {
dbus.proxies().anime().awake_enabled()?
} else {
false
},
// TODO:
sleep: false,
bright: 200,
})
if supported.anime_ctrl.0 {
let device_state = dbus.proxies().anime().device_state()?;
Ok(Self {
display_enabled: device_state.display_enabled,
display_brightness: device_state.display_brightness,
builtin_anims_enabled: device_state.builtin_anims_enabled,
builtin_anims: device_state.builtin_anims,
})
} else {
Ok(Default::default())
}
}
}
@@ -429,12 +427,7 @@ impl Default for SystemState {
wave_green: Default::default(),
wave_blue: Default::default(),
},
anime: AnimeState {
bright: Default::default(),
boot: Default::default(),
awake: Default::default(),
sleep: Default::default(),
},
anime: AnimeState::default(),
profiles: ProfilesState {
list: Default::default(),
current: Default::default(),

View File

@@ -269,7 +269,7 @@ pub fn start_notifications(
e
})
.unwrap();
if let Ok(p) = proxy.receive_power_states().await {
if let Ok(p) = proxy.receive_device_state().await {
info!("Started zbus signal thread: receive_power_states");
p.for_each(|_| {
if let Ok(_lock) = page_states1.lock() {

View File

@@ -1,4 +1,5 @@
use egui::{RichText, Ui};
use rog_anime::usb::Brightness;
use rog_platform::supported::SupportedFunctions;
use crate::system_state::SystemState;
@@ -7,42 +8,50 @@ pub fn anime_power_group(_supported: &SupportedFunctions, states: &mut SystemSta
ui.heading("AniMe Matrix Settings");
ui.label("Options are incomplete. Awake + Boot should work");
let mut changed = false;
let mut brightness = states.anime.display_brightness as u8;
ui.horizontal_wrapped(|ui| {
ui.vertical(|ui| {
let h = 16.0;
ui.set_row_height(22.0);
ui.horizontal_wrapped(|ui| {
ui.label(RichText::new("Brightness").size(h));
ui.label(RichText::new("Display brightness").size(h));
});
ui.horizontal_wrapped(|ui| {
ui.label(RichText::new("Boot").size(h));
ui.label(RichText::new("Display enabled").size(h));
});
ui.horizontal_wrapped(|ui| {
ui.label(RichText::new("Awake").size(h));
});
ui.horizontal_wrapped(|ui| {
ui.label(RichText::new("Sleep").size(h));
ui.label(RichText::new("Animations enabled").size(h));
});
// ui.horizontal_wrapped(|ui| {
// ui.label(RichText::new("Sleep").size(h));
// });
});
ui.vertical(|ui| {
ui.set_row_height(22.0);
ui.horizontal_wrapped(|ui| {
if ui.add(egui::Slider::new(&mut brightness, 0..=3)).changed() {
states
.asus_dbus
.proxies()
.anime()
.set_brightness(Brightness::from(brightness))
.map_err(|err| {
states.error = Some(err.to_string());
})
.ok();
}
});
ui.horizontal_wrapped(|ui| {
if ui
.add(egui::Slider::new(&mut states.anime.bright, 0..=254))
.checkbox(&mut states.anime.display_enabled, "Enable")
.changed()
{
changed = true;
}
});
ui.horizontal_wrapped(|ui| {
if ui.checkbox(&mut states.anime.boot, "Enable").changed() {
states
.asus_dbus
.proxies()
.anime()
.set_animation_enabled(states.anime.boot)
.set_enable_display(states.anime.display_enabled)
.map_err(|err| {
states.error = Some(err.to_string());
})
@@ -50,23 +59,26 @@ pub fn anime_power_group(_supported: &SupportedFunctions, states: &mut SystemSta
}
});
ui.horizontal_wrapped(|ui| {
if ui.checkbox(&mut states.anime.awake, "Enable").changed() {
if ui
.checkbox(&mut states.anime.builtin_anims_enabled, "Enable")
.changed()
{
states
.asus_dbus
.proxies()
.anime()
.set_awake_enabled(states.anime.awake)
.set_builtins_enabled(states.anime.builtin_anims_enabled)
.map_err(|err| {
states.error = Some(err.to_string());
})
.ok();
}
});
ui.horizontal_wrapped(|ui| {
if ui.checkbox(&mut states.anime.sleep, "Enable").changed() {
changed = true;
}
});
// ui.horizontal_wrapped(|ui| {
// if ui.checkbox(&mut states.anime.sleep, "Enable").changed() {
// changed = true;
// }
// });
});
});
}

View File

@@ -10,7 +10,7 @@ description = "dbus interface methods for asusctl"
edition = "2021"
[dependencies]
rog_anime = { path = "../rog-anime" }
rog_anime = { path = "../rog-anime", features = ["dbus"] }
rog_aura = { path = "../rog-aura" }
rog_profiles = { path = "../rog-profiles" }
rog_platform = { path = "../rog-platform" }

View File

@@ -1,5 +1,5 @@
use rog_anime::usb::Brightness;
use rog_anime::{AnimeDataBuffer, AnimePowerStates};
use rog_anime::usb::{AnimAwake, AnimBooting, AnimShutdown, AnimSleeping, Brightness};
use rog_anime::{AnimeDataBuffer, DeviceState as AnimeDeviceState};
use zbus::dbus_proxy;
#[dbus_proxy(
@@ -7,32 +7,36 @@ use zbus::dbus_proxy;
default_path = "/org/asuslinux/Anime"
)]
trait Anime {
/// Set whether the AniMe will show boot, suspend, or off animations
fn set_animation_enabled(&self, status: bool) -> zbus::Result<()>;
/// Set the global (image) brightness
fn set_image_brightness(&self, bright: f32) -> zbus::Result<()>;
/// Set the global base brightness
fn set_brightness(&self, bright: Brightness) -> zbus::Result<()>;
/// Set the global (image) brightness
fn set_image_brightness(&self, bright: f32) -> zbus::Result<()>;
/// Set whether the AniMe will show boot, suspend, or off animations
fn set_builtins_enabled(&self, enabled: bool) -> zbus::Result<()>;
/// Set which builtin animation is used for each stage
fn set_builtin_animations(
&self,
boot: AnimBooting,
awake: AnimAwake,
sleep: AnimSleeping,
shutdown: AnimShutdown,
) -> zbus::Result<()>;
/// Set whether the AniMe is displaying images/data
fn set_awake_enabled(&self, status: bool) -> zbus::Result<()>;
fn set_enable_display(&self, status: bool) -> zbus::Result<()>;
/// Writes a data stream of length. Will force system thread to exit until
/// it is restarted
fn write(&self, input: AnimeDataBuffer) -> zbus::Result<()>;
/// Get status of if the AniMe LEDs are on
#[dbus_proxy(property)]
fn awake_enabled(&self) -> zbus::Result<bool>;
/// Get the status of if factory system-status animations are enabled
#[dbus_proxy(property)]
fn animation_enabled(&self) -> zbus::Result<bool>;
// #[dbus_proxy(property)]
fn device_state(&self) -> zbus::Result<AnimeDeviceState>;
/// Notify listeners of the status of AniMe LED power and factory
/// system-status animations
#[dbus_proxy(signal)]
fn power_states(&self, data: AnimePowerStates) -> zbus::Result<()>;
fn device_state(&self, data: AnimeDeviceState) -> zbus::Result<()>;
}