Anime: Enabled setting builtin animations

This commit is contained in:
Luke D. Jones
2023-06-21 13:34:08 +12:00
parent a0529e0efd
commit cd5daa17d0
15 changed files with 420 additions and 247 deletions

View File

@@ -23,11 +23,12 @@ pub const VENDOR_ID: u16 = 0x0b05;
pub const PROD_ID: u16 = 0x193b;
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
/// Base LED brightness of the display
pub enum Brightness {
Off,
Low,
#[default]
Med,
High,
}
@@ -46,6 +47,97 @@ impl FromStr for Brightness {
}
}
impl From<u8> for Brightness {
fn from(v: u8) -> Brightness {
match v {
0 => Brightness::Off,
2 => Brightness::Low,
3 => Brightness::High,
_ => Brightness::Med,
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimBooting {
#[default]
GlitchConstruction,
StaticEmergence,
}
impl FromStr for AnimBooting {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"GlitchConstruction" => Ok(Self::GlitchConstruction),
"StaticEmergence" => Ok(Self::StaticEmergence),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimAwake {
#[default]
BinaryBannerScroll,
RogLogoGlitch,
}
impl FromStr for AnimAwake {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"BinaryBannerScroll" => Ok(Self::BinaryBannerScroll),
"RogLogoGlitch" => Ok(Self::RogLogoGlitch),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimSleeping {
#[default]
BannerSwipe,
Starfield,
}
impl FromStr for AnimSleeping {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"BannerSwipe" => Ok(Self::BannerSwipe),
"Starfield" => Ok(Self::Starfield),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
#[cfg_attr(feature = "dbus", derive(Type))]
#[derive(Debug, Default, PartialEq, Eq, Copy, Clone, Deserialize, Serialize)]
pub enum AnimShutdown {
#[default]
GlitchOut,
SeeYa,
}
impl FromStr for AnimShutdown {
type Err = AnimeError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
match s {
"GlitchOut" => Ok(Self::GlitchOut),
"SeeYa" => Ok(Self::SeeYa),
_ => Err(AnimeError::ParseError(s.to_owned())),
}
}
}
/// `get_anime_type` is very broad, matching on part of the laptop board name
/// only. For this reason `find_node()` must be used also to verify if the USB
/// device is available.
@@ -89,7 +181,7 @@ pub const fn pkts_for_init() -> [[u8; PACKET_SIZE]; 2] {
/// Should be written to the device after writing the two main data packets that
/// make up the display data packet
#[inline]
pub const fn pkt_for_flush() -> [u8; PACKET_SIZE] {
pub const fn pkt_flush() -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc0;
@@ -97,23 +189,10 @@ pub const fn pkt_for_flush() -> [u8; PACKET_SIZE] {
pkt
}
/// Get the packet required for setting the device to on, on boot. Requires
/// Packet for setting the brightness (0-3). Requires
/// `pkt_for_apply()` to be written after.
#[inline]
pub const fn pkt_for_set_boot(status: bool) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc3;
pkt[2] = 0x01;
pkt[3] = if status { 0x00 } else { 0x80 };
pkt
}
/// Get the packet required for setting the device to on. Requires
/// `pkt_for_apply()` to be written after.
// TODO: change the users of this method
#[inline]
pub const fn pkt_for_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE] {
pub const fn pkt_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc0;
@@ -122,23 +201,42 @@ pub const fn pkt_for_set_brightness(brightness: Brightness) -> [u8; PACKET_SIZE]
pkt
}
/// Enable the display?
#[inline]
pub const fn pkt_for_set_awake_enabled(enable: bool) -> [u8; PACKET_SIZE] {
pub const fn pkt_set_enable_display(status: bool) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc3;
pkt[2] = 0x01;
pkt[3] = if !enable { 0x80 } else { 0x00 };
pkt[3] = if status { 0x00 } else { 0x80 };
pkt
}
/// Packet required to apply a device setting
/// Enable builtin animations?
#[inline]
pub const fn pkt_for_enable_animation() -> [u8; PACKET_SIZE] {
pub const fn pkt_set_enable_powersave_anim(status: bool) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc4;
pkt[2] = 0x01;
pkt[3] = 0x80;
pkt[3] = if status { 0x00 } else { 0x80 };
pkt
}
/// Set which animations are shown for each stage
#[inline]
pub const fn pkt_set_builtin_animations(
boot: AnimBooting,
awake: AnimAwake,
sleep: AnimSleeping,
shutdown: AnimShutdown,
) -> [u8; PACKET_SIZE] {
let mut pkt = [0; PACKET_SIZE];
pkt[0] = DEV_PAGE;
pkt[1] = 0xc5;
pkt[2] = (awake as u8)
| ((sleep as u8) << 0x01)
| ((shutdown as u8) << 0x02)
| ((boot as u8) << 0x03);
pkt
}