anime: services for system sequences

This commit is contained in:
Luke D Jones
2021-04-12 20:06:47 +12:00
parent 8a6d364304
commit bd9bc8bcff
4 changed files with 314 additions and 127 deletions

View File

@@ -1,4 +1,5 @@
use log::{error, warn};
use crate::VERSION;
use log::{error, info, warn};
use rog_anime::{error::AnimeError, ActionData, AnimTime, AnimeAction, Vec2};
use serde_derive::{Deserialize, Serialize};
use std::fs::{File, OpenOptions};
@@ -8,28 +9,75 @@ use std::time::Duration;
pub static ANIME_CONFIG_PATH: &str = "/etc/asusd/anime.conf";
pub static ANIME_CACHE_PATH: &str = "/etc/asusd/anime-cache.conf";
#[derive(Deserialize, Serialize)]
pub struct AnimeConfigV341 {
pub system: Option<AnimeAction>,
pub boot: Option<AnimeAction>,
pub suspend: Option<AnimeAction>,
pub shutdown: Option<AnimeAction>,
}
impl AnimeConfigV341 {
pub(crate) fn into_current(self) -> AnimeConfig {
AnimeConfig {
system: if let Some(ani) = self.system {
vec![ani]
} else {
vec![]
},
boot: if let Some(ani) = self.boot {
vec![ani]
} else {
vec![]
},
wake: if let Some(ani) = self.suspend {
vec![ani]
} else {
vec![]
},
shutdown: if let Some(ani) = self.shutdown {
vec![ani]
} else {
vec![]
},
brightness: 1.0,
}
}
}
#[derive(Deserialize, Serialize, Default)]
pub struct AnimeConfigCached {
pub system: Option<ActionData>,
pub boot: Option<ActionData>,
pub suspend: Option<ActionData>,
pub shutdown: Option<ActionData>,
pub system: Vec<ActionData>,
pub boot: Vec<ActionData>,
pub wake: Vec<ActionData>,
pub shutdown: Vec<ActionData>,
}
impl AnimeConfigCached {
pub fn init_from_config(&mut self, config: &AnimeConfig) -> Result<(), AnimeError> {
if let Some(ref sys) = config.system {
self.system = Some(ActionData::from_anime_action(sys)?)
let mut sys = Vec::with_capacity(config.system.len());
for ani in config.system.iter() {
sys.push(ActionData::from_anime_action(ani)?);
}
if let Some(ref boot) = config.boot {
self.boot = Some(ActionData::from_anime_action(boot)?)
self.system = sys;
let mut boot = Vec::with_capacity(config.boot.len());
for ani in config.boot.iter() {
boot.push(ActionData::from_anime_action(ani)?);
}
if let Some(ref suspend) = config.boot {
self.suspend = Some(ActionData::from_anime_action(suspend)?)
self.boot = boot;
let mut wake = Vec::with_capacity(config.wake.len());
for ani in config.wake.iter() {
wake.push(ActionData::from_anime_action(ani)?);
}
if let Some(ref shutdown) = config.boot {
self.shutdown = Some(ActionData::from_anime_action(shutdown)?)
self.wake = wake;
let mut shutdown = Vec::with_capacity(config.shutdown.len());
for ani in config.shutdown.iter() {
shutdown.push(ActionData::from_anime_action(ani)?);
}
self.shutdown = shutdown;
Ok(())
}
}
@@ -37,19 +85,21 @@ impl AnimeConfigCached {
/// Config for base system actions for the anime display
#[derive(Deserialize, Serialize)]
pub struct AnimeConfig {
pub system: Option<AnimeAction>,
pub boot: Option<AnimeAction>,
pub suspend: Option<AnimeAction>,
pub shutdown: Option<AnimeAction>,
pub system: Vec<AnimeAction>,
pub boot: Vec<AnimeAction>,
pub wake: Vec<AnimeAction>,
pub shutdown: Vec<AnimeAction>,
pub brightness: f32,
}
impl Default for AnimeConfig {
fn default() -> Self {
AnimeConfig {
system: None,
boot: None,
suspend: None,
shutdown: None,
system: Vec::new(),
boot: Vec::new(),
wake: Vec::new(),
shutdown: Vec::new(),
brightness: 1.0,
}
}
}
@@ -75,6 +125,11 @@ impl AnimeConfig {
} else {
if let Ok(data) = serde_json::from_str(&buf) {
return data;
} else if let Ok(data) = serde_json::from_str::<AnimeConfigV341>(&buf) {
let config = data.into_current();
config.write();
info!("Updated config version to: {}", VERSION);
return config;
}
warn!("Could not deserialise {}", ANIME_CONFIG_PATH);
panic!("Please remove {} then restart asusd", ANIME_CONFIG_PATH);
@@ -86,20 +141,35 @@ impl AnimeConfig {
fn create_default(file: &mut File) -> Self {
// create a default config here
let config = AnimeConfig {
system: None,
boot: Some(AnimeAction::ImageAnimation {
system: vec![],
boot: vec![AnimeAction::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
scale: 0.9,
angle: 0.65,
translation: Vec2::default(),
brightness: 0.5,
brightness: 1.0,
time: AnimTime::Time(Duration::from_secs(5)),
}),
suspend: None,
shutdown: None,
}],
wake: vec![AnimeAction::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
scale: 0.9,
angle: 0.65,
translation: Vec2::default(),
brightness: 1.0,
time: AnimTime::Time(Duration::from_secs(5)),
}],
shutdown: vec![AnimeAction::ImageAnimation {
file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
scale: 0.9,
angle: 0.0,
translation: Vec2::new(3.0, 2.0),
brightness: 1.0,
time: AnimTime::Infinite,
}],
brightness: 1.0,
};
// Should be okay to unwrap this as is since it is a Default
let json = serde_json::to_string(&config).unwrap();
let json = serde_json::to_string_pretty(&config).unwrap();
file.write_all(json.as_bytes())
.unwrap_or_else(|_| panic!("Could not write {}", ANIME_CONFIG_PATH));
config

View File

@@ -1,4 +1,5 @@
use log::{error, info, warn};
use logind_zbus::ManagerProxy;
use rog_anime::{
usb::{
pkt_for_apply, pkt_for_flush, pkt_for_set_boot, pkt_for_set_on, pkts_for_init, PROD_ID,
@@ -14,8 +15,11 @@ use std::{
thread::sleep,
time::Instant,
};
use std::{sync::atomic::AtomicBool, time::Duration};
use zbus::dbus_interface;
use std::{
sync::atomic::{AtomicBool, Ordering},
time::Duration,
};
use zbus::{dbus_interface, Connection};
use zvariant::ObjectPath;
use crate::{
@@ -35,11 +39,11 @@ impl GetSupported for CtrlAnime {
pub struct CtrlAnime {
handle: DeviceHandle<rusb::GlobalContext>,
cache: AnimeConfigCached,
_config: AnimeConfig,
config: AnimeConfig,
// set to force thread to exit
thread_exit: AtomicBool,
thread_exit: Arc<AtomicBool>,
// Set to false when the thread exits
thread_running: AtomicBool,
thread_running: Arc<AtomicBool>,
}
impl CtrlAnime {
@@ -68,9 +72,9 @@ impl CtrlAnime {
let ctrl = CtrlAnime {
handle: device,
cache,
_config: config,
thread_exit: AtomicBool::new(false),
thread_running: AtomicBool::new(false),
config,
thread_exit: Arc::new(AtomicBool::new(false)),
thread_running: Arc::new(AtomicBool::new(false)),
};
ctrl.do_initialization();
@@ -87,103 +91,112 @@ impl CtrlAnime {
Err(rusb::Error::NoDevice)
}
// DOUBLE THREAD NEST!
fn run_thread(inner: Arc<Mutex<CtrlAnime>>, action: Option<ActionData>, mut once: bool) {
/// Start an action thread. This is classed as a singleton and there should be only
/// one running - so the thread uses atomics to signal run/exit.
///
/// Because this also writes to the usb device, other write tries (display only) *must*
/// get the mutex lock and set the thread_exit atomic.
fn run_thread(inner: Arc<Mutex<CtrlAnime>>, actions: Vec<ActionData>, mut once: bool) {
if actions.is_empty() {
warn!("AniMe system actions was empty");
return;
}
// Loop rules:
// - Lock the mutex **only when required**. That is, the lock must be held for the shortest duration possible.
// - An AtomicBool used for thread exit should be checked in every loop, including nested
// The only reason for this outer thread is to prevent blocking while waiting for the
// next spawned thread to exit
std::thread::Builder::new()
.name("AniMe system thread start".into())
.spawn(move || {
// Make the loop exit first
info!("AniMe system thread started");
// Getting copies of these Atomics is done *in* the thread to ensure
// we don't block other threads/main
let thread_exit;
let thread_running;
// First two loops are to ensure we *do* aquire a lock on the mutex
// The reason the loop is required is because the USB writes can block
// for up to 10ms. We can't fail to get the atomics.
loop {
if let Ok(lock) = inner.try_lock() {
lock.thread_exit
.store(true, std::sync::atomic::Ordering::SeqCst);
thread_exit = lock.thread_exit.clone();
thread_running = lock.thread_running.clone();
// Make any running loop exit first
thread_exit.store(true, Ordering::SeqCst);
break;
}
}
loop {
if let Ok(lock) = inner.try_lock() {
if !lock
.thread_running
.load(std::sync::atomic::Ordering::SeqCst)
{
lock.thread_exit
.store(false, std::sync::atomic::Ordering::SeqCst);
info!("AniMe system thread exited");
break;
}
// wait for other threads to set not running so we know they exited
if !thread_running.load(Ordering::SeqCst) {
thread_exit.store(false, Ordering::SeqCst);
info!("AniMe forced a thread to exit");
break;
}
}
std::thread::Builder::new()
.name("AniMe system actions".into())
.spawn(move || {
info!("AniMe system thread started");
'main: loop {
if let Ok(lock) = inner.try_lock() {
if !once
&& lock.thread_exit.load(std::sync::atomic::Ordering::SeqCst)
{
break 'main;
}
if let Some(ref action) = action {
match action {
ActionData::Animation(frames) => {
let mut count = 0;
let start = Instant::now();
'animation: loop {
for frame in frames.frames() {
lock.write_data_buffer(frame.frame().clone());
if let AnimTime::Time(time) = frames.duration()
{
if Instant::now().duration_since(start)
> time
{
break 'animation;
}
}
sleep(frame.delay());
}
if let AnimTime::Cycles(times) = frames.duration() {
count += 1;
if count >= times {
break 'animation;
}
}
'main: loop {
if thread_exit.load(Ordering::SeqCst) {
break 'main;
}
for action in actions.iter() {
match action {
ActionData::Animation(frames) => {
let mut count = 0;
let start = Instant::now();
'animation: loop {
for frame in frames.frames() {
if let Ok(lock) = inner.try_lock() {
lock.write_data_buffer(frame.frame().clone());
}
if let AnimTime::Time(time) = frames.duration() {
if Instant::now().duration_since(start) > time {
break 'animation;
}
}
ActionData::Image(image) => {
once = false;
lock.write_data_buffer(image.as_ref().clone())
sleep(frame.delay());
// Need to check for early exit condition here or it might run
// until end of gif or time
if thread_exit.load(Ordering::SeqCst) {
break 'main;
}
}
if let AnimTime::Cycles(times) = frames.duration() {
count += 1;
if count >= times {
break 'animation;
}
ActionData::Pause(_) => {}
ActionData::AudioEq => {}
ActionData::SystemInfo => {}
ActionData::TimeDate => {}
ActionData::Matrix => {}
}
} else {
break 'main;
}
if once {
let data =
AnimeDataBuffer::from_vec([0u8; ANIME_DATA_LEN].to_vec());
lock.write_data_buffer(data);
break 'main;
}
}
}
'exit: loop {
if let Ok(lock) = inner.try_lock() {
lock.thread_exit
.store(false, std::sync::atomic::Ordering::SeqCst);
lock.thread_running
.store(false, std::sync::atomic::Ordering::SeqCst);
break 'exit;
ActionData::Image(image) => {
once = false;
if let Ok(lock) = inner.try_lock() {
lock.write_data_buffer(image.as_ref().clone())
}
}
ActionData::Pause(duration) => sleep(*duration),
ActionData::AudioEq => {}
ActionData::SystemInfo => {}
ActionData::TimeDate => {}
ActionData::Matrix => {}
}
})
.map(|err| info!("AniMe system thread: {:?}", err))
.ok();
}
if once || actions.is_empty() {
break 'main;
}
}
// Clear the display on exit
if let Ok(lock) = inner.try_lock() {
let data = AnimeDataBuffer::from_vec([0u8; ANIME_DATA_LEN].to_vec());
lock.write_data_buffer(data);
}
// Loop ended, set the atmonics
thread_exit.store(false, Ordering::SeqCst);
thread_running.store(false, Ordering::SeqCst);
info!("AniMe system thread exited");
})
.map(|err| info!("AniMe system thread: {:?}", err))
.ok();
@@ -206,7 +219,16 @@ impl CtrlAnime {
}
}
fn write_data_buffer(&self, buffer: AnimeDataBuffer) {
/// Write only a data packet. This will modify the leds brightness using the
/// global brightness set in config.
fn write_data_buffer(&self, mut buffer: AnimeDataBuffer) {
for led in buffer.get_mut()[7..].iter_mut() {
let mut bright = *led as f32 * self.config.brightness;
if bright > 254.0 {
bright = 254.0;
}
*led = bright as u8;
}
let data = AnimePacketType::from(buffer);
for row in data.iter() {
self.write_bytes(row);
@@ -221,10 +243,87 @@ impl CtrlAnime {
}
}
pub struct CtrlAnimeTask(pub Arc<Mutex<CtrlAnime>>);
pub struct CtrlAnimeTask<'a> {
inner: Arc<Mutex<CtrlAnime>>,
_c: Connection,
manager: ManagerProxy<'a>,
}
impl crate::CtrlTask for CtrlAnimeTask {
impl<'a> CtrlAnimeTask<'a> {
pub fn new(inner: Arc<Mutex<CtrlAnime>>) -> Self {
let connection = Connection::new_system().unwrap();
let manager = ManagerProxy::new(&connection).unwrap();
let c1 = inner.clone();
// Run this action when the system starts shutting down
manager
.connect_prepare_for_shutdown(move |shutdown| {
if shutdown {
'outer: loop {
if let Ok(lock) = c1.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(c1.clone(), lock.cache.shutdown.clone(), false);
break 'outer;
}
}
}
Ok(())
})
.map_err(|err| {
warn!("CtrlAnimeTask: new() {}", err);
err
})
.ok();
let c1 = inner.clone();
// Run this action when the system wakes up from sleep
manager
.connect_prepare_for_sleep(move |sleep| {
if !sleep {
// wait a fraction for things to wake up properly
std::thread::sleep(Duration::from_millis(100));
'outer: loop {
if let Ok(lock) = c1.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(c1.clone(), lock.cache.wake.clone(), true);
break 'outer;
}
}
}
Ok(())
})
.map_err(|err| {
warn!("CtrlAnimeTask: new() {}", err);
err
})
.ok();
Self {
inner,
_c: connection,
manager,
}
}
}
impl<'a> crate::CtrlTask for CtrlAnimeTask<'a> {
fn do_task(&self) -> Result<(), RogError> {
if let Ok(mut lock) = self.inner.try_lock() {
// Refresh the config and cache incase the user has edited it
let config = AnimeConfig::load();
lock.cache
.init_from_config(&config)
.map_err(|err| {
warn!("CtrlAnimeTask: do_task {}", err);
err
})
.ok();
}
// Check for signals on each task iteration, this will run the callbacks
// if any signal is recieved
self.manager.next_signal()?;
Ok(())
}
}
@@ -268,14 +367,29 @@ impl CtrlAnimeZbus {
fn write(&self, input: AnimeDataBuffer) {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit
.store(true, std::sync::atomic::Ordering::SeqCst);
lock.thread_exit.store(true, Ordering::SeqCst);
lock.write_data_buffer(input);
break 'outer;
}
}
}
fn set_brightness(&self, bright: f32) {
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
let mut bright = bright;
if bright < 0.0 {
bright = 0.0
} else if bright > 254.0 {
bright = 254.0;
}
lock.config.brightness = bright;
lock.config.write();
break 'outer;
}
}
}
fn set_on_off(&self, status: bool) {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
@@ -295,13 +409,16 @@ impl CtrlAnimeZbus {
}
}
fn run_main_loop(&self, on: bool) {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit
.store(on, std::sync::atomic::Ordering::SeqCst);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
break 'outer;
/// The main loop is the base system set action if the user isn't running
/// the user daemon
fn run_main_loop(&self, start: bool) {
if start {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
break 'outer;
}
}
}
}

View File

@@ -111,7 +111,7 @@ fn start_daemon() -> Result<(), Box<dyn Error>> {
let zbus = CtrlAnimeZbus(inner.clone());
zbus.add_to_server(&mut object_server);
tasks.push(Box::new(CtrlAnimeTask(inner)));
tasks.push(Box::new(CtrlAnimeTask::new(inner)));
}
Err(err) => {
error!("AniMe control: {}", err);