mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Basic fade in/out of gifs
This commit is contained in:
@@ -1,7 +1,4 @@
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use std::{
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path::{Path, PathBuf},
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time::Duration,
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};
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use std::{path::PathBuf, time::Duration};
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use glam::Vec2;
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use serde_derive::{Deserialize, Serialize};
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@@ -11,14 +8,14 @@ use crate::{error::AnimeError, AnimTime, AnimeDataBuffer, AnimeGif, AnimeImage};
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/// All the possible AniMe actions that can be used. This enum is intended to be
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/// a helper for loading up `ActionData`.
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub enum AnimeAction {
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pub enum ActionLoader {
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/// Full gif sequence. Immutable.
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AsusAnimation {
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file: PathBuf,
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time: AnimTime,
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brightness: f32,
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},
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/// Basic image, can have properties changed
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/// Animated gif. If the file is a png a static gif is created using the `time` properties
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ImageAnimation {
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file: PathBuf,
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scale: f32,
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@@ -32,6 +29,7 @@ pub enum AnimeAction {
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scale: f32,
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angle: f32,
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translation: Vec2,
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time: Option<AnimTime>,
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brightness: f32,
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},
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/// A pause to be used between sequences
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@@ -59,9 +57,9 @@ pub enum ActionData {
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}
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impl ActionData {
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pub fn from_anime_action(action: &AnimeAction) -> Result<ActionData, AnimeError> {
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pub fn from_anime_action(action: &ActionLoader) -> Result<ActionData, AnimeError> {
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let a = match action {
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AnimeAction::AsusAnimation {
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ActionLoader::AsusAnimation {
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file,
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time: duration,
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brightness,
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@@ -70,33 +68,59 @@ impl ActionData {
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*duration,
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*brightness,
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)?),
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AnimeAction::ImageAnimation {
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ActionLoader::ImageAnimation {
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file,
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scale,
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angle,
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translation,
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time: duration,
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brightness,
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} => ActionData::Animation(AnimeGif::create_png_gif(
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&file,
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*scale,
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*angle,
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*translation,
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*duration,
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*brightness,
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)?),
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AnimeAction::Image {
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} => {
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if let Some(ext) = file.extension() {
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if ext.to_string_lossy().to_lowercase() == "png" {
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return Ok(ActionData::Animation(AnimeGif::create_png_static(
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&file,
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*scale,
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*angle,
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*translation,
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*duration,
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*brightness,
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)?));
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}
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}
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ActionData::Animation(AnimeGif::create_png_gif(
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&file,
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*scale,
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*angle,
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*translation,
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*duration,
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*brightness,
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)?)
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}
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ActionLoader::Image {
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file,
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scale,
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angle,
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translation,
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brightness,
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time,
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} => {
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if let Some(time) = time {
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return Ok(ActionData::Animation(AnimeGif::create_png_static(
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&file,
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*scale,
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*angle,
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*translation,
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*time,
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*brightness,
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)?));
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}
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// If no time then create a plain static image
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let image = AnimeImage::from_png(&file, *scale, *angle, *translation, *brightness)?;
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let data = <AnimeDataBuffer>::from(&image);
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ActionData::Image(Box::new(data))
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}
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AnimeAction::Pause(duration) => ActionData::Pause(*duration),
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ActionLoader::Pause(duration) => ActionData::Pause(*duration),
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};
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Ok(a)
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}
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@@ -115,38 +139,8 @@ impl Sequences {
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/// Use a base `AnimeAction` to generate the precomputed data and insert in to
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/// the run buffer
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#[inline]
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pub fn insert(&mut self, index: usize, action: &AnimeAction) -> Result<(), AnimeError> {
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match action {
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AnimeAction::AsusAnimation {
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file,
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time: duration,
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brightness,
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} => self.insert_asus_gif(index, &file, *duration, *brightness)?,
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AnimeAction::ImageAnimation {
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file,
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scale,
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angle,
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translation,
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time: duration,
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brightness,
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} => self.insert_image_gif(
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index,
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&file,
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*scale,
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*angle,
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*translation,
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*duration,
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*brightness,
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)?,
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AnimeAction::Image {
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file,
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scale,
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angle,
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translation,
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brightness,
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} => self.insert_png(index, &file, *scale, *angle, *translation, *brightness)?,
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AnimeAction::Pause(duration) => self.insert_pause(index, *duration),
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};
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pub fn insert(&mut self, index: usize, action: &ActionLoader) -> Result<(), AnimeError> {
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self.0.insert(index, ActionData::from_anime_action(action)?);
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Ok(())
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}
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@@ -161,66 +155,6 @@ impl Sequences {
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None
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}
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fn insert_asus_gif(
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&mut self,
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mut index: usize,
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file: &Path,
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duration: AnimTime,
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brightness: f32,
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) -> Result<(), AnimeError> {
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if index > self.0.len() {
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index = self.0.len() - 1;
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}
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let frames = AnimeGif::create_diagonal_gif(file, duration, brightness)?;
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self.0.insert(index, ActionData::Animation(frames));
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Ok(())
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}
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fn insert_png(
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&mut self,
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mut index: usize,
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file: &Path,
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scale: f32,
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angle: f32,
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translation: Vec2,
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brightness: f32,
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) -> Result<(), AnimeError> {
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if index > self.0.len() {
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index = self.0.len() - 1;
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}
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let image = AnimeImage::from_png(file, scale, angle, translation, brightness)?;
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let data = <AnimeDataBuffer>::from(&image);
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self.0.insert(index, ActionData::Image(Box::new(data)));
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Ok(())
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}
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#[allow(clippy::too_many_arguments)]
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fn insert_image_gif(
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&mut self,
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mut index: usize,
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file: &Path,
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scale: f32,
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angle: f32,
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translation: Vec2,
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duration: AnimTime,
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brightness: f32,
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) -> Result<(), AnimeError> {
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if index > self.0.len() {
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index = self.0.len() - 1;
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}
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let frames =
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AnimeGif::create_png_gif(file, scale, angle, translation, duration, brightness)?;
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self.0.insert(index, ActionData::Animation(frames));
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Ok(())
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}
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fn insert_pause(&mut self, mut index: usize, duration: Duration) {
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if index > self.0.len() {
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index = self.0.len() - 1;
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}
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self.0.insert(index, ActionData::Pause(duration));
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}
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pub fn iter(&self) -> ActionIterator {
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ActionIterator {
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actions: &self,
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