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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
rog-aura: reorganise per-key effects
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@@ -437,6 +437,25 @@ impl From<&AuraEffect> for [u8; LED_MSG_LEN] {
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}
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}
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impl From<&AuraEffect> for Vec<u8> {
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fn from(aura: &AuraEffect) -> Self {
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let mut msg = vec![0u8; LED_MSG_LEN];
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msg[0] = 0x5d;
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msg[1] = 0xb3;
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msg[2] = aura.zone as u8;
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msg[3] = aura.mode as u8;
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msg[4] = aura.colour1.0;
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msg[5] = aura.colour1.1;
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msg[6] = aura.colour1.2;
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msg[7] = aura.speed as u8;
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msg[8] = aura.direction as u8;
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msg[10] = aura.colour2.0;
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msg[11] = aura.colour2.1;
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msg[12] = aura.colour2.2;
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msg
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::{AuraEffect, AuraModeNum, AuraZone, Colour, Direction, Speed, LED_MSG_LEN};
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@@ -26,6 +26,7 @@ impl Default for KeyColourArray {
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impl KeyColourArray {
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pub fn new() -> Self {
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let mut set = vec![vec![0u8; 64]; 11];
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// set[0].copy_from_slice(&KeyColourArray::get_init_msg());
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for (count, row) in set.iter_mut().enumerate() {
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row[0] = 0x5d; // Report ID
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row[1] = 0xbc; // Mode = custom??, 0xb3 is builtin
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@@ -239,10 +240,6 @@ impl KeyColourArray {
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}
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}
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pub trait KeyLayout {
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fn get_rows(&self) -> &Vec<[Key; 17]>;
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}
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impl From<KeyColourArray> for PerKeyRaw {
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fn from(k: KeyColourArray) -> Self {
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k.0
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@@ -1,28 +1,9 @@
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use serde_derive::{Deserialize, Serialize};
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use crate::{keys::Key, Colour, KeyColourArray, PerKeyRaw, Speed};
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#[derive(Debug, Default, Clone, Deserialize, Serialize)]
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pub struct PerKey {
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pub key: Key,
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action: ActionData,
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/// The end resulting colour after stepping through effect
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#[serde(skip)]
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colour: Colour,
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}
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impl PerKey {
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pub fn new_breathe(key: Key, colour1: Colour, colour2: Colour, speed: Speed) -> Self {
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Self {
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key,
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action: ActionData::new_breathe(colour1, colour2, speed),
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colour: Default::default(),
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}
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}
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}
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use crate::{keys::Key, layouts::KeyLayout, Colour, KeyColourArray, PerKeyRaw, Speed};
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub(super) enum ActionData {
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pub(super) enum Action {
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Static(Colour),
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Breathe {
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/// The starting colour
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@@ -41,27 +22,101 @@ pub(super) enum ActionData {
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},
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}
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impl ActionData {
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fn new_breathe(colour1: Colour, colour2: Colour, speed: Speed) -> Self {
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Self::Breathe {
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colour1,
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colour2,
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speed,
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colour_actual: colour1,
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count_flipped: false,
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use_colour1: true,
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}
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}
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}
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impl Default for ActionData {
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impl Default for Action {
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fn default() -> Self {
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Self::Static(Colour::default())
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}
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}
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#[derive(Debug, Default, Clone, Deserialize, Serialize)]
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pub struct ActionData {
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key: Key,
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action: Action,
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// TODO: time
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/// The end resulting colour after stepping through effect
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#[serde(skip)]
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colour: Colour,
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}
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impl ActionData {
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pub fn set_key(&mut self, key: Key) {
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self.key = key
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}
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pub fn new_static(key: Key, colour: Colour) -> Self {
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Self {
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key,
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action: Action::Static(colour),
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colour: Default::default(),
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}
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}
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pub fn new_breathe(key: Key, colour1: Colour, colour2: Colour, speed: Speed) -> Self {
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Self {
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key,
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action: Action::Breathe {
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colour1,
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colour2,
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speed,
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colour_actual: colour1,
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count_flipped: false,
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use_colour1: true,
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},
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colour: Default::default(),
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}
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}
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pub fn next_state(&mut self, _layout: &KeyLayout) {
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match &mut self.action {
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Action::Static(c) => self.colour = *c,
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Action::Breathe {
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colour1,
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colour2,
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speed,
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colour_actual,
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count_flipped: flipped,
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use_colour1,
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} => {
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let speed = 4 - <u8>::from(*speed);
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let colour: &mut Colour;
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if *colour_actual == Colour(0, 0, 0) {
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*use_colour1 = !*use_colour1;
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}
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if !*use_colour1 {
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colour = colour2;
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} else {
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colour = colour1;
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}
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let r1_scale = colour.0 / speed / 2;
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let g1_scale = colour.1 / speed / 2;
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let b1_scale = colour.2 / speed / 2;
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if *colour_actual == Colour(0, 0, 0) {
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*flipped = true;
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} else if colour_actual >= colour {
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*flipped = false;
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}
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if !*flipped {
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colour_actual.0 = colour_actual.0.saturating_sub(r1_scale);
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colour_actual.1 = colour_actual.1.saturating_sub(g1_scale);
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colour_actual.2 = colour_actual.2.saturating_sub(b1_scale);
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} else {
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colour_actual.0 = colour_actual.0.saturating_add(r1_scale);
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colour_actual.1 = colour_actual.1.saturating_add(g1_scale);
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colour_actual.2 = colour_actual.2.saturating_add(b1_scale);
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}
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self.colour = *colour_actual;
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}
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}
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}
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}
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#[derive(Debug, Deserialize, Serialize, Default)]
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pub struct Sequences(Vec<PerKey>);
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pub struct Sequences(Vec<ActionData>);
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impl Sequences {
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#[inline]
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@@ -70,12 +125,12 @@ impl Sequences {
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}
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#[inline]
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pub fn push(&mut self, action: PerKey) {
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pub fn push(&mut self, action: ActionData) {
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self.0.push(action);
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}
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#[inline]
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pub fn insert(&mut self, index: usize, action: PerKey) {
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pub fn insert(&mut self, index: usize, action: ActionData) {
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self.0.insert(index, action);
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}
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@@ -83,60 +138,16 @@ impl Sequences {
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/// is not in range then `None` is returned, otherwise the `ActionData` at that location
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/// is yeeted and returned.
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#[inline]
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pub fn remove_item(&mut self, index: usize) -> Option<PerKey> {
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pub fn remove_item(&mut self, index: usize) -> Option<ActionData> {
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if index < self.0.len() {
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return Some(self.0.remove(index));
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}
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None
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}
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pub fn next_state(&mut self) {
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pub fn next_state(&mut self, layout: &KeyLayout) {
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for effect in self.0.iter_mut() {
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match &mut effect.action {
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ActionData::Static(c) => effect.colour = *c,
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ActionData::Breathe {
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colour1,
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colour2,
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speed,
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colour_actual,
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count_flipped: flipped,
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use_colour1,
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} => {
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let speed = 4 - <u8>::from(*speed);
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let colour: &mut Colour;
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if *colour_actual == Colour(0, 0, 0) {
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*use_colour1 = !*use_colour1;
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}
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if !*use_colour1 {
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colour = colour2;
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} else {
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colour = colour1;
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}
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let r1_scale = colour.0 / speed / 2;
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let g1_scale = colour.1 / speed / 2;
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let b1_scale = colour.2 / speed / 2;
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if *colour_actual == Colour(0, 0, 0) {
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*flipped = true;
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} else if colour_actual >= colour {
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*flipped = false;
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}
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if !*flipped {
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colour_actual.0 = colour_actual.0.saturating_sub(r1_scale);
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colour_actual.1 = colour_actual.1.saturating_sub(g1_scale);
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colour_actual.2 = colour_actual.2.saturating_sub(b1_scale);
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} else {
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colour_actual.0 = colour_actual.0.saturating_add(r1_scale);
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colour_actual.1 = colour_actual.1.saturating_add(g1_scale);
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colour_actual.2 = colour_actual.2.saturating_add(b1_scale);
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}
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effect.colour = *colour_actual;
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}
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}
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effect.next_state(layout);
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}
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}
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@@ -155,18 +166,19 @@ impl Sequences {
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#[cfg(test)]
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mod tests {
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use crate::{keys::Key, ActionData, Colour, PerKey, Sequences, Speed};
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use crate::{keys::Key, layouts::KeyLayout, Action, ActionData, Colour, Sequences, Speed};
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#[test]
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fn single_key_next_state_then_create() {
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let layout = KeyLayout::gx502_layout();
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let mut seq = Sequences::new();
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seq.0.push(PerKey {
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seq.0.push(ActionData {
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key: Key::F,
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action: ActionData::Static(Colour(255, 127, 0)),
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action: Action::Static(Colour(255, 127, 0)),
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colour: Default::default(),
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});
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seq.next_state();
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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@@ -177,14 +189,22 @@ mod tests {
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#[test]
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fn cycle_breathe() {
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let layout = KeyLayout::gx502_layout();
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let mut seq = Sequences::new();
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seq.0.push(PerKey {
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seq.0.push(ActionData {
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key: Key::F,
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action: ActionData::new_breathe(Colour(255, 127, 0), Colour(127, 0, 255), Speed::Med),
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action: Action::Breathe {
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colour1: Colour(255, 127, 0),
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colour2: Colour(127, 0, 255),
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speed: Speed::Med,
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colour_actual: Colour(255, 127, 0),
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count_flipped: false,
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use_colour1: true,
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},
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colour: Default::default(),
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});
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seq.next_state();
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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@@ -194,7 +214,7 @@ mod tests {
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// dbg!(&packets[5][33..=35]);
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seq.next_state();
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seq.next_state(&layout);
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let packets = seq.create_packets();
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assert_eq!(packets[0][0], 0x5d);
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