Finalise zbus3 conversion

This commit is contained in:
Luke D. Jones
2022-01-16 22:28:53 +13:00
parent bac2ba6f09
commit a85e2f6130
33 changed files with 1093 additions and 1077 deletions

View File

@@ -1,7 +1,8 @@
pub mod config;
pub mod zbus;
use ::zbus::Connection;
use ::zbus::blocking::Connection;
use async_trait::async_trait;
use log::{error, info, warn};
use logind_zbus::ManagerProxy;
use rog_anime::{
@@ -298,7 +299,7 @@ impl CtrlAnime {
}
pub struct CtrlAnimeTask<'a> {
inner: Arc<Mutex<CtrlAnime>>,
_inner: Arc<Mutex<CtrlAnime>>,
_c: Connection,
manager: ManagerProxy<'a>,
}
@@ -306,80 +307,24 @@ pub struct CtrlAnimeTask<'a> {
impl<'a> CtrlAnimeTask<'a> {
pub fn new(inner: Arc<Mutex<CtrlAnime>>) -> Self {
let connection =
Connection::new_system().expect("CtrlAnimeTask could not create dbus connection");
Connection::system().expect("CtrlAnimeTask could not create dbus connection");
let manager =
ManagerProxy::new(&connection).expect("CtrlAnimeTask could not create ManagerProxy");
let c1 = inner.clone();
// Run this action when the system starts shutting down
manager
.connect_prepare_for_shutdown(move |shutdown| {
if shutdown {
'outer: loop {
if let Ok(lock) = c1.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(c1.clone(), lock.cache.shutdown.clone(), false);
break 'outer;
}
}
}
Ok(())
})
.map_err(|err| {
warn!("CtrlAnimeTask: new() {}", err);
err
})
.ok();
let c1 = inner.clone();
// Run this action when the system wakes up from sleep
manager
.connect_prepare_for_sleep(move |sleep| {
if !sleep {
// wait a fraction for things to wake up properly
std::thread::sleep(Duration::from_millis(100));
'outer: loop {
if let Ok(lock) = c1.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(c1.clone(), lock.cache.wake.clone(), true);
break 'outer;
}
}
}
Ok(())
})
.map_err(|err| {
warn!("CtrlAnimeTask: new() {}", err);
err
})
.ok();
Self {
inner,
_inner: inner,
_c: connection,
manager,
}
}
}
#[async_trait]
impl<'a> crate::CtrlTask for CtrlAnimeTask<'a> {
fn do_task(&self) -> Result<(), RogError> {
if let Ok(mut lock) = self.inner.try_lock() {
// Refresh the config and cache incase the user has edited it
let config = AnimeConfig::load();
lock.cache
.init_from_config(&config)
.map_err(|err| {
warn!("CtrlAnimeTask: do_task {}", err);
err
})
.ok();
}
// Check for signals on each task iteration, this will run the callbacks
// if any signal is recieved
self.manager.next_signal()?;
async fn do_task(&self) -> Result<(), RogError> {
self.manager.receive_prepare_for_shutdown()?.next();
self.manager.receive_prepare_for_sleep()?.next();
Ok(())
}
}

View File

@@ -1,11 +1,12 @@
use std::sync::{Arc, Mutex};
use async_trait::async_trait;
use log::warn;
use rog_anime::{
usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
AnimeDataBuffer, AnimePowerStates,
};
use zbus::dbus_interface;
use zbus::{dbus_interface, Connection, SignalContext};
use zvariant::ObjectPath;
use std::sync::atomic::Ordering;
@@ -15,13 +16,16 @@ use super::CtrlAnime;
pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
/// The struct with the main dbus methods requires this trait
#[async_trait]
impl crate::ZbusAdd for CtrlAnimeZbus {
fn add_to_server(self, server: &mut zbus::ObjectServer) {
async fn add_to_server(self, server: &mut Connection) {
server
.object_server()
.at(
&ObjectPath::from_str_unchecked("/org/asuslinux/Anime"),
self,
)
.await
.map_err(|err| {
warn!("CtrlAnimeDisplay: add_to_server {}", err);
err
@@ -71,12 +75,10 @@ impl CtrlAnimeZbus {
lock.config.awake_enabled = status;
lock.config.write();
let states = AnimePowerStates {
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
};
self.notify_power_states(&states)
.unwrap_or_else(|err| warn!("{}", err));
// let states = AnimePowerStates {
// enabled: lock.config.awake_enabled,
// boot_anim_enabled: lock.config.boot_anim_enabled,
// };
break 'outer;
}
}
@@ -91,12 +93,10 @@ impl CtrlAnimeZbus {
lock.config.boot_anim_enabled = on;
lock.config.write();
let states = AnimePowerStates {
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
};
self.notify_power_states(&states)
.unwrap_or_else(|err| warn!("{}", err));
// let states = AnimePowerStates {
// enabled: lock.config.awake_enabled,
// boot_anim_enabled: lock.config.boot_anim_enabled,
// };
break 'outer;
}
}
@@ -136,5 +136,8 @@ impl CtrlAnimeZbus {
/// Notify listeners of the status of AniMe LED power and factory system-status animations
#[dbus_interface(signal)]
fn notify_power_states(&self, data: &AnimePowerStates) -> zbus::Result<()>;
async fn notify_power_states(
ctxt: &SignalContext<'_>,
data: AnimePowerStates,
) -> zbus::Result<()>;
}