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@@ -14,9 +14,10 @@ fn main() {
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let mut matrix = AniMeMatrix::new();
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// Aligned left
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for px in pixels {
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for (i, px) in pixels.iter().enumerate() {
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if (px.x as usize / 2) < WIDTH && (px.y as usize) < HEIGHT && px.x % 2 == 0 {
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matrix.get_mut()[px.y as usize][px.x as usize / 2] = px.color as u8;
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let mut c = px.color as u32;
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matrix.get_mut()[px.y as usize][px.x as usize / 2] = c as u8;
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}
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}
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