mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Feat: anime matrix gets custom image and gif support for Scar 2025 with other minor fixes
This commit is contained in:
@@ -100,8 +100,10 @@ impl AnimeType {
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AnimeType::GA402
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} else if board_name.contains("GU604V") {
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AnimeType::GU604
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} else if board_name.contains("G635L") || board_name.contains("G635L") {
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} else if board_name.contains("G635L") {
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AnimeType::G635L
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} else if board_name.contains("G835L") {
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AnimeType::G835L
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} else {
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AnimeType::Unsupported
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}
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@@ -111,7 +113,9 @@ impl AnimeType {
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pub fn width(&self) -> usize {
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match self {
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AnimeType::GU604 => 70,
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AnimeType::G835L => 74,
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// TODO: Find G635L W*H
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AnimeType::G635L => 68,
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AnimeType::G835L => 68,
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_ => 74,
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}
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}
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@@ -121,7 +125,8 @@ impl AnimeType {
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match self {
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AnimeType::GA401 => 36,
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AnimeType::GU604 => 43,
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AnimeType::G835L => 39,
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AnimeType::G635L => 34,
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AnimeType::G835L => 34,
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_ => 39,
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}
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}
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@@ -130,8 +135,9 @@ impl AnimeType {
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pub fn data_length(&self) -> usize {
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match self {
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AnimeType::GA401 => PANE_LEN * 2,
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AnimeType::GU604 => PANE_LEN * 3,
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AnimeType::G835L => PANE_LEN * 3,
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// G835L has 810 LEDs: 210 (triangle) + 600 (staggered rectangle)
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AnimeType::G635L => 810, // TODO: This is provisional until we have a G635L to test on
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AnimeType::G835L => 810,
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_ => PANE_LEN * 3,
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}
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}
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@@ -195,29 +201,35 @@ impl TryFrom<AnimeDataBuffer> for AnimePacketType {
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}
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let mut buffers = match anime.anime {
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AnimeType::GA401 => vec![[0; 640]; 2],
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AnimeType::GA402
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| AnimeType::GU604
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| AnimeType::G635L
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| AnimeType::G835L
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| AnimeType::Unsupported => {
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AnimeType::GA401 | AnimeType::G635L | AnimeType::G835L => vec![[0; 640]; 2],
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AnimeType::GA402 | AnimeType::GU604 | AnimeType::Unsupported => {
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vec![[0; 640]; 3]
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}
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};
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for (idx, chunk) in anime.data.as_slice().chunks(PANE_LEN).enumerate() {
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buffers[idx][BLOCK_START..BLOCK_END].copy_from_slice(chunk);
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// G835L has different packing: 627 bytes in pane 1, 183 bytes in pane 2
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if anime.anime == AnimeType::G835L || anime.anime == AnimeType::G635L {
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let data = anime.data.as_slice();
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// Pane 1: first 627 bytes
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let pane1_len = PANE_LEN.min(data.len());
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buffers[0][BLOCK_START..BLOCK_START + pane1_len].copy_from_slice(&data[..pane1_len]);
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// Pane 2: remaining bytes (183)
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if data.len() > PANE_LEN {
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let pane2_len = data.len() - PANE_LEN;
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buffers[1][BLOCK_START..BLOCK_START + pane2_len].copy_from_slice(&data[PANE_LEN..]);
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}
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} else {
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for (idx, chunk) in anime.data.as_slice().chunks(PANE_LEN).enumerate() {
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buffers[idx][BLOCK_START..BLOCK_START + chunk.len()].copy_from_slice(chunk);
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}
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}
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buffers[0][..7].copy_from_slice(&USB_PREFIX1);
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buffers[1][..7].copy_from_slice(&USB_PREFIX2);
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if matches!(
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anime.anime,
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AnimeType::GA402
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| AnimeType::GU604
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| AnimeType::G635L
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| AnimeType::G835L
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| AnimeType::Unsupported
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AnimeType::GA402 | AnimeType::GU604 | AnimeType::Unsupported
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) {
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buffers[2][..7].copy_from_slice(&USB_PREFIX3);
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}
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@@ -146,6 +146,8 @@ impl AnimeDiagonal {
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match anime_type {
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AnimeType::GA401 => self.to_ga401_packets(),
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AnimeType::GU604 => self.to_gu604_packets(),
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AnimeType::G635L => self.to_g835l_packets(), // TODO: Verify with G635L model
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AnimeType::G835L => self.to_g835l_packets(),
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_ => self.to_ga402_packets(),
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}
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}
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@@ -381,4 +383,80 @@ impl AnimeDiagonal {
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AnimeDataBuffer::from_vec(crate::AnimeType::GA402, buf)
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}
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/// G835L diagonal packing - inverted geometry (rows grow then constant)
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/// Triangle (rows 0-27): pairs grow from 1→14 LEDs
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/// Rectangle (rows 28-67): constant 15 LEDs
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///
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/// Diagonal PNG layout for G835L:
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/// - Image height = 34 (row pairs)
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/// - Image width = 68 (half-step X grid)
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/// - Even/odd rows are interleaved in X (staggered by 0.5 LED = 1 px)
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fn to_g835l_packets(&self) -> Result<AnimeDataBuffer> {
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use log::debug;
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let mut buf = vec![0u8; AnimeType::G835L.data_length()];
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let mut buf_idx = 0usize;
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debug!(
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"G835L packing: image dimensions {}x{}, buffer size {}",
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self.1.first().map(|r| r.len()).unwrap_or(0),
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self.1.len(),
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buf.len()
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);
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// Helper: get row length for G835L
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fn row_length(row: usize) -> usize {
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if row < 28 {
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row / 2 + 1
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} else {
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15
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}
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}
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// Helper: starting X (in LED units) for the row
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fn first_x(row: usize) -> usize {
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if row < 28 {
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0
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} else {
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(row - 28) / 2
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}
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}
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// Process all 68 rows
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for row in 0..68 {
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let len = row_length(row);
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let img_y = row / 2;
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let base_x = first_x(row);
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let stagger = row % 2;
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for i in 0..len {
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// Half-step X grid: even rows on even pixels, odd rows on odd pixels.
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let img_x = (base_x + i) * 2 + stagger;
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// Read from image, clamp to bounds
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let val = if img_y < self.1.len() && img_x < self.1[img_y].len() {
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self.1[img_y][img_x]
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} else {
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0
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};
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// Log first LED of each row for debugging
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if i == 0 {
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debug!(
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"Row {}: len={}, first LED at img[{}][{}] = {}",
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row, len, img_y, img_x, val
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);
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}
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if buf_idx < buf.len() {
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buf[buf_idx] = val;
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}
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buf_idx += 1;
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}
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}
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debug!("G835L packing complete: {} bytes written", buf_idx);
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AnimeDataBuffer::from_vec(AnimeType::G835L, buf)
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}
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}
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@@ -137,8 +137,8 @@ impl AnimeImage {
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fn scale_y(anime_type: AnimeType) -> f32 {
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match anime_type {
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AnimeType::GA401 => 0.3,
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AnimeType::GU604 => 0.28,
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_ => 0.283,
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AnimeType::GA402 => 0.283,
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_ => 0.28,
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}
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}
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@@ -149,6 +149,7 @@ impl AnimeImage {
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/// square grid, so `first_x` is the x position on that grid where the
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/// LED is actually positioned in relation to the Y.
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///
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/// For GA401/GA402/GU604 (shrinking pattern - diagonal cuts in from left):
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/// ```text
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/// +------------+
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/// | |
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@@ -162,6 +163,19 @@ impl AnimeImage {
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/// ^ ------+
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/// first_x
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/// ```
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///
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/// For G835L/G635L (inverted pattern - triangle grows then rectangle shifts):
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/// ```text
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/// ● <- Row 0: first_x = 0, width = 1
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/// ● <- Row 1: first_x = 0 (stagger), width = 1
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/// ● ● <- Row 2: first_x = 0, width = 2
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/// ● ● <- Row 3: first_x = 0 (stagger), width = 2
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/// ... <- Triangle continues, first_x = 0 for rows 0-27
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/// ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● <- Row 28+: first_x grows
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/// ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● <- Rectangle shifts right
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/// ```
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/// Triangle (rows 0-27): first_x = 0 (no cumulative shift)
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/// Rectangle (rows 28-67): first_x = (y - 28) / 2 (shifts right)
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fn first_x(anime_type: AnimeType, y: u32) -> u32 {
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match anime_type {
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AnimeType::GA401 => {
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@@ -179,6 +193,16 @@ impl AnimeImage {
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// and then their offset grows by one every two rows
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(y - 9) / 2
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}
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AnimeType::G635L | AnimeType::G835L => {
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// G835L/G635L have inverted geometry - triangle at top-left, rectangle shifts right
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// Triangle (rows 0-27): no cumulative shift, just alternating stagger
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// Rectangle (rows 28-67): shifts right by ~0.5px per row
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if y < 28 {
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0
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} else {
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(y - 28) / 2
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}
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}
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_ => {
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// first 11 rows start at zero
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if y <= 11 {
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@@ -221,6 +245,16 @@ impl AnimeImage {
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}
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38 - Self::first_x(anime_type, y) + y % 2
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}
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AnimeType::G635L | AnimeType::G835L => {
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// G835L/G635L rows GROW then stay constant (inverted from other devices)
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// Triangle (rows 0-27): pairs of rows with same length, 1→14
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// Rectangle (rows 28-67): constant 15 LEDs
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if y < 28 {
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y / 2 + 1
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} else {
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15
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}
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}
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_ => {
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if y <= 11 {
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return 34;
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@@ -235,8 +269,9 @@ impl AnimeImage {
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match anime_type {
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// 33.0 = Longest row LED count (physical) plus half-pixel offset
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AnimeType::GA401 => (33.0 + 0.5) * Self::scale_x(anime_type),
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AnimeType::GU604 => (38.0 + 0.5) * Self::scale_x(anime_type),
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AnimeType::G635L => (33.0 + 0.5) * Self::scale_x(anime_type),
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AnimeType::G835L => (33.0 + 0.5) * Self::scale_x(anime_type),
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_ => (35.0 + 0.5) * Self::scale_x(anime_type),
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}
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}
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@@ -246,6 +281,8 @@ impl AnimeImage {
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match anime_type {
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AnimeType::GA401 => 55,
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AnimeType::GU604 => 62,
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AnimeType::G635L => 68,
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AnimeType::G835L => 68,
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_ => 61,
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}
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}
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@@ -256,6 +293,8 @@ impl AnimeImage {
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// 54.0 = End column LED count (physical) plus one dead pixel
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AnimeType::GA401 => (54.0 + 1.0) * Self::scale_y(anime_type),
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AnimeType::GU604 => 62.0 * Self::scale_y(anime_type),
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AnimeType::G635L => 68.0 * Self::scale_y(anime_type),
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AnimeType::G835L => 68.0 * Self::scale_y(anime_type),
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// GA402 may not have dead pixels and require only the physical LED count
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_ => 61.0 * Self::scale_y(anime_type),
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}
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@@ -269,8 +308,8 @@ impl AnimeImage {
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1 | 3 => 35, // Some rows are padded
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_ => 36 - y / 2,
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},
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AnimeType::GU604 => AnimeImage::width(anime_type, y),
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// GA402 does not have padding, equivalent to width
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// Other devices don't have dead pixels
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_ => AnimeImage::width(anime_type, y),
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}
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}
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@@ -405,13 +444,35 @@ impl AnimeImage {
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let transform =
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Mat3::from_scale_angle_translation(self.scale, self.angle, self.translation);
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let pos_in_leds = Mat3::from_translation(Vec2::new(20.0, 20.0));
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let pos_in_leds = Mat3::from_translation(self.led_center());
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// Get LED-to-image coords
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let led_from_px = pos_in_leds * led_from_cm * transform * cm_from_px * center;
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led_from_px.inverse()
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}
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fn led_center(&self) -> Vec2 {
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if !matches!(self.anime_type, AnimeType::G635L | AnimeType::G835L) {
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return Vec2::new(20.0, 20.0);
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}
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let mut min = Vec2::splat(f32::INFINITY);
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let mut max = Vec2::splat(f32::NEG_INFINITY);
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for led in self.led_pos.iter().flatten() {
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let pos = Vec2::new(led.x(), led.y());
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min = min.min(pos);
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max = max.max(pos);
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}
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if min.x.is_finite() {
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let mut center = (min + max) * 0.5;
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center.y += 1.0;
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center
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} else {
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Vec2::new(20.0, 20.0)
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}
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}
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/// Generate the base image from inputs. The result can be displayed as is
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/// or updated via scale, position, or angle then displayed again after
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/// `update()`.
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