Anime: refactor power stuff

This commit is contained in:
Luke D. Jones
2023-11-15 14:22:45 +13:00
parent 71ee9e43ba
commit 8eb9b1d4eb
13 changed files with 280 additions and 160 deletions

View File

@@ -32,25 +32,33 @@ impl From<AnimeConfigV460> for AnimeConfig {
}
#[derive(Deserialize, Serialize, Debug)]
pub struct AnimeConfigV5 {
pub struct AnimeConfigV472 {
pub model_override: Option<AnimeType>,
pub system: Vec<ActionLoader>,
pub boot: Vec<ActionLoader>,
pub wake: Vec<ActionLoader>,
pub sleep: Vec<ActionLoader>,
pub shutdown: Vec<ActionLoader>,
pub brightness: f32,
pub awake_enabled: bool,
pub boot_anim_enabled: bool,
pub display_enabled: bool,
pub display_brightness: Brightness,
pub builtin_anims_enabled: bool,
pub builtin_anims: Animations,
}
impl From<AnimeConfigV5> for AnimeConfig {
fn from(c: AnimeConfigV5) -> AnimeConfig {
impl From<AnimeConfigV472> for AnimeConfig {
fn from(c: AnimeConfigV472) -> AnimeConfig {
AnimeConfig {
system: c.system,
boot: c.boot,
wake: c.wake,
sleep: c.sleep,
shutdown: c.shutdown,
model_override: c.model_override,
display_enabled: c.display_enabled,
display_brightness: c.display_brightness,
builtin_anims_enabled: c.builtin_anims_enabled,
builtin_anims: c.builtin_anims,
..Default::default()
}
}
@@ -113,10 +121,13 @@ pub struct AnimeConfig {
pub wake: Vec<ActionLoader>,
pub sleep: Vec<ActionLoader>,
pub shutdown: Vec<ActionLoader>,
pub brightness: f32,
// pub brightness: f32,
pub display_enabled: bool,
pub display_brightness: Brightness,
pub builtin_anims_enabled: bool,
pub off_when_unplugged: bool,
pub off_when_suspended: bool,
pub off_when_lid_closed: bool,
pub builtin_anims: Animations,
}
@@ -129,10 +140,13 @@ impl Default for AnimeConfig {
wake: Vec::new(),
sleep: Vec::new(),
shutdown: Vec::new(),
brightness: 1.0,
// brightness: 1.0,
display_enabled: true,
display_brightness: Brightness::Med,
builtin_anims_enabled: true,
off_when_unplugged: true,
off_when_suspended: true,
off_when_lid_closed: true,
builtin_anims: Animations::default(),
}
}
@@ -152,7 +166,7 @@ impl StdConfig for AnimeConfig {
}
}
impl StdConfigLoad2<AnimeConfigV460, AnimeConfigV5> for AnimeConfig {}
impl StdConfigLoad2<AnimeConfigV460, AnimeConfigV472> for AnimeConfig {}
impl AnimeConfig {
// fn clamp_config_brightness(mut config: &mut AnimeConfig) {
@@ -209,7 +223,6 @@ impl AnimeConfig {
brightness: 1.0,
time: AnimTime::Infinite,
}],
brightness: 1.0,
..Default::default()
}
}