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Animatrix: simulators, add features
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@@ -1,3 +1,5 @@
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use rog_anime::AnimeType;
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use self::map_ga401::GA401;
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use self::map_ga402::GA402;
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use self::map_gu604::GU604;
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@@ -6,12 +8,6 @@ mod map_ga401;
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mod map_ga402;
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mod map_gu604;
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pub enum Model {
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GA401,
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GA402,
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GU604,
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}
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#[derive(Clone, Copy)]
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pub struct Row(
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/// The USB packet index, this is mapped to the 4th byte (idx = 3) and is
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@@ -41,17 +37,17 @@ pub struct AniMatrix {
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}
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impl AniMatrix {
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pub fn new(model: Model) -> Self {
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pub fn new(model: AnimeType) -> Self {
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let led_shape = match model {
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Model::GA401 => LedShape {
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AnimeType::GA401 => LedShape {
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vertical: 2,
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horizontal: 5,
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},
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Model::GA402 => LedShape {
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AnimeType::GA402 | AnimeType::Unknown => LedShape {
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vertical: 2,
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horizontal: 5,
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},
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Model::GU604 => LedShape {
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AnimeType::GU604 => LedShape {
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vertical: 2,
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horizontal: 5,
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},
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@@ -59,9 +55,9 @@ impl AniMatrix {
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// Do a hard mapping of each (derived from wireshardk captures)
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let rows = match model {
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Model::GA401 => GA401.to_vec(),
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Model::GA402 => GA402.to_vec(),
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Model::GU604 => GU604.to_vec(),
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AnimeType::GA401 => GA401.to_vec(),
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AnimeType::GA402 | AnimeType::Unknown => GA402.to_vec(),
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AnimeType::GU604 => GU604.to_vec(),
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};
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Self { rows, led_shape }
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