Add extra models to ledmodes

- Configurable anime example
- Gfx power states as enum

Closes #72
This commit is contained in:
Luke D Jones
2021-03-29 19:36:30 +13:00
parent fbc248177a
commit 7ff01f12e9
52 changed files with 2983 additions and 564 deletions

View File

@@ -1,291 +0,0 @@
use serde_derive::{Deserialize, Serialize};
use zvariant_derive::Type;
pub const WIDTH: usize = 34; // Width is definitely 34 items
pub const HEIGHT: usize = 56;
pub type AniMePacketType = [[u8; 640]; 2];
const BLOCK_START: usize = 7;
/// *Not* inclusive, the byte before this is the final for each "pane"
const BLOCK_END: usize = 634;
pub const PANE_LEN: usize = BLOCK_END - BLOCK_START;
/// The length of usable data
pub const FULL_PANE_LEN: usize = PANE_LEN * 2;
pub const ANIME_PANE1_PREFIX: [u8; 7] = [0x5e, 0xc0, 0x02, 0x01, 0x00, 0x73, 0x02];
pub const ANIME_PANE2_PREFIX: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
#[derive(Debug, Deserialize, Serialize, Type)]
pub struct AniMeDataBuffer(Vec<u8>);
impl Default for AniMeDataBuffer {
fn default() -> Self {
Self::new()
}
}
impl AniMeDataBuffer {
pub fn new() -> Self {
AniMeDataBuffer(vec![0u8; FULL_PANE_LEN])
}
pub fn get(&self) -> &[u8] {
&self.0
}
pub fn set(&mut self, input: [u8; FULL_PANE_LEN]) {
self.0 = input.to_vec();
}
}
impl From<AniMeDataBuffer> for AniMePacketType {
#[inline]
fn from(anime: AniMeDataBuffer) -> Self {
assert!(anime.0.len() == FULL_PANE_LEN);
let mut buffers = [[0; 640]; 2];
for (idx, chunk) in anime.0.as_slice().chunks(PANE_LEN).enumerate() {
buffers[idx][BLOCK_START..BLOCK_END].copy_from_slice(chunk);
}
buffers
}
}
/// Helper structure for writing images.
///
/// See the examples for ways to write an image to `AniMeMatrix` format.
#[derive(Debug, Deserialize, Serialize, Type)]
pub struct AniMeImageBuffer(Vec<Vec<u8>>);
impl Default for AniMeImageBuffer {
fn default() -> Self {
Self::new()
}
}
impl AniMeImageBuffer {
pub fn new() -> Self {
AniMeImageBuffer(vec![vec![0u8; WIDTH]; HEIGHT])
}
pub fn get(&self) -> &Vec<Vec<u8>> {
&self.0
}
pub fn get_mut(&mut self) -> &mut Vec<Vec<u8>> {
&mut self.0
}
pub fn fill_with(&mut self, fill: u8) {
for row in self.0.iter_mut() {
for x in row.iter_mut() {
*x = fill;
}
}
}
pub fn debug_print(&self) {
// this is the index from right. It is used to progressively shorten rows
let mut prog_row_len = WIDTH - 2;
for (count, row) in self.0.iter().enumerate() {
// Write the top block of LEDs (first 7 rows)
if count < 6 {
if count % 2 != 0 {
print!(" ");
} else {
print!("");
}
let tmp = if count == 0 || count == 1 || count == 3 || count == 5 {
row[1..].iter()
} else {
row.iter()
};
for _ in tmp {
print!(" XY");
}
println!();
} else {
// Switch to next block (looks like )
if count % 2 != 0 {
// Row after 6 is only 1 less, then rows after 7 follow pattern
if count == 7 {
prog_row_len -= 1;
} else {
prog_row_len -= 2;
}
} else {
prog_row_len += 1; // if count 6, 0
}
let index = row.len() - prog_row_len;
if count % 2 == 0 {
print!(" ");
}
for (i, _) in row.iter().enumerate() {
if i >= index {
print!(" XY");
} else {
print!(" ");
}
}
println!();
}
}
}
}
impl From<AniMeImageBuffer> for AniMePacketType {
/// Do conversion from the nested Vec in AniMeMatrix to the two required
/// packets suitable for sending over USB
#[inline]
fn from(anime: AniMeImageBuffer) -> Self {
let mut buffers = [[0; 640]; 2];
let mut write_index = BLOCK_START;
let mut write_block = &mut buffers[0];
let mut block1_done = false;
// this is the index from right. It is used to progressively shorten rows
let mut prog_row_len = WIDTH - 2;
for (count, row) in anime.0.iter().enumerate() {
// Write the top block of LEDs (first 7 rows)
if count < 6 {
for (i, x) in row.iter().enumerate() {
// Rows 0, 1, 3, 5 are short and misaligned
if count == 0 || count == 1 || count == 3 || count == 5 {
if i > 0 {
write_block[write_index - 1] = *x;
}
} else {
write_block[write_index] = *x;
}
write_index += 1;
}
} else {
// Switch to next block (looks like )
if count % 2 != 0 {
// Row after 6 is only 1 less, then rows after 7 follow pattern
if count == 7 {
prog_row_len -= 1;
} else {
prog_row_len -= 2;
}
} else {
prog_row_len += 1; // if count 6, 0
}
let index = row.len() - prog_row_len;
for n in row.iter().skip(index) {
// Require a special case to catch the correct end-of-packet which is
// 6 bytes from the end
if write_index == BLOCK_END && !block1_done {
block1_done = true;
write_block = &mut buffers[1];
write_index = BLOCK_START;
}
write_block[write_index] = *n;
write_index += 1;
}
}
}
buffers
}
}
#[cfg(test)]
mod tests {
use crate::anime_matrix::*;
use super::AniMeDataBuffer;
#[test]
fn check_from_data_buffer() {
let mut data = AniMeDataBuffer::new();
data.set([42u8; FULL_PANE_LEN]);
let out: AniMePacketType = data.into();
}
#[test]
fn check_data_alignment() {
let mut matrix = AniMeImageBuffer::new();
{
let tmp = matrix.get_mut();
for row in tmp.iter_mut() {
let idx = row.len() - 1;
row[idx] = 0xff;
}
}
let matrix: AniMePacketType = AniMePacketType::from(matrix);
// The bytes at the right of the initial AniMeMatrix should always end up aligned in the
// same place after conversion to data packets
// Check against manually worked out right align
assert_eq!(
matrix[0].to_vec(),
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
]
.to_vec()
);
assert_eq!(
matrix[1].to_vec(),
[
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0,
0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0,
0, 0, 0, 0
]
.to_vec()
);
}
}

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@@ -59,7 +59,7 @@ impl KeyColourArray {
Key::VolDown => (0, 15),
Key::VolUp => (0, 18),
Key::MicMute => (0, 21),
Key::ROG => (0, 24),
Key::Rog => (0, 24),
//
Key::Esc => (1, 24),
Key::F1 => (1, 30),
@@ -186,7 +186,7 @@ pub enum Key {
VolUp,
VolDown,
MicMute,
ROG,
Rog,
Esc,
F1,
F2,
@@ -287,6 +287,7 @@ pub trait KeyLayout {
fn get_rows(&self) -> &Vec<[Key; 17]>;
}
#[allow(clippy::upper_case_acronyms)]
pub struct GX502Layout(Vec<[Key; 17]>);
impl KeyLayout for GX502Layout {
@@ -304,7 +305,7 @@ impl Default for GX502Layout {
Key::VolDown,
Key::VolUp,
Key::MicMute,
Key::ROG,
Key::Rog,
Key::None,
Key::None,
Key::None,

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@@ -1,57 +0,0 @@
use crate::error::AuraError;
use gumdrop::Options;
use std::str::FromStr;
#[derive(Copy, Clone, Debug)]
pub enum AniMeStatusValue {
On,
Off,
}
impl FromStr for AniMeStatusValue {
type Err = AuraError;
fn from_str(s: &str) -> Result<Self, Self::Err> {
let s = s.to_lowercase();
match s.as_str() {
"on" => Ok(AniMeStatusValue::On),
"off" => Ok(AniMeStatusValue::Off),
_ => {
print!("Invalid argument, must be one of: on, off");
Err(AuraError::ParseAnime)
}
}
}
}
impl From<AniMeStatusValue> for bool {
fn from(value: AniMeStatusValue) -> Self {
match value {
AniMeStatusValue::On => true,
AniMeStatusValue::Off => false,
}
}
}
#[derive(Options)]
pub struct AniMeLeds {
#[options(help = "print help message")]
help: bool,
#[options(
no_long,
required,
short = "b",
meta = "",
help = "set all leds brightness value"
)]
led_brightness: u8,
}
impl AniMeLeds {
pub fn led_brightness(&self) -> u8 {
self.led_brightness
}
}
#[derive(Options)]
pub enum AniMeActions {
#[options(help = "change all leds brightness")]
Leds(AniMeLeds),
}

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@@ -28,6 +28,7 @@ impl Error for AuraError {}
#[derive(Debug)]
pub enum GraphicsError {
ParseVendor,
ParsePower,
}
impl fmt::Display for GraphicsError {
@@ -35,8 +36,33 @@ impl fmt::Display for GraphicsError {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
GraphicsError::ParseVendor => write!(f, "Could not parse vendor name"),
GraphicsError::ParsePower => write!(f, "Could not parse dGPU power status"),
}
}
}
impl Error for GraphicsError {}
#[derive(Debug)]
pub enum AnimeError {
InvalidBitmap,
Io(std::io::Error),
}
impl fmt::Display for AnimeError {
// This trait requires `fmt` with this exact signature.
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
AnimeError::InvalidBitmap => write!(f, "Bitmap is invalid"),
AnimeError::Io(e) => write!(f, "Could not open: {}", e),
}
}
}
impl Error for AnimeError {}
impl From<std::io::Error> for AnimeError {
fn from(err: std::io::Error) -> Self {
AnimeError::Io(err)
}
}

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@@ -3,6 +3,38 @@ use serde_derive::{Deserialize, Serialize};
use std::str::FromStr;
use zvariant_derive::Type;
#[derive(Debug, Type, PartialEq, Copy, Clone, Deserialize, Serialize)]
pub enum GfxPower {
Active,
Suspended,
Off,
Unknown,
}
impl FromStr for GfxPower {
type Err = GraphicsError;
fn from_str(s: &str) -> Result<Self, GraphicsError> {
match s.to_lowercase().trim() {
"active" => Ok(GfxPower::Active),
"suspended" => Ok(GfxPower::Suspended),
"off" => Ok(GfxPower::Off),
_ => Ok(GfxPower::Unknown),
}
}
}
impl From<&GfxPower> for &str {
fn from(gfx: &GfxPower) -> &'static str {
match gfx {
GfxPower::Active => "active",
GfxPower::Suspended => "suspended",
GfxPower::Off => "off",
GfxPower::Unknown => "unknown",
}
}
}
#[derive(Debug, Type, PartialEq, Copy, Clone, Deserialize, Serialize)]
pub enum GfxVendors {
Nvidia,

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@@ -11,15 +11,9 @@ pub mod aura_modes;
pub mod profile;
/// Contains mostly only what is required for parsing CLI options
pub mod cli_options;
/// Enables you to create fancy RGB effects
pub mod aura_perkey;
/// Helper functions for the AniMe display
pub mod anime_matrix;
pub mod gfx_vendors;
pub mod error;

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@@ -13,7 +13,7 @@ pub struct Profile {
}
#[deprecated]
pub type CPUSettings = Profile;
pub type CpuSettings = Profile;
impl Default for Profile {
fn default() -> Self {