mirror of
https://gitlab.com/asus-linux/asusctl.git
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Add extra models to ledmodes
- Configurable anime example - Gfx power states as enum Closes #72
This commit is contained in:
62
rog-anime/src/anime_data.rs
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62
rog-anime/src/anime_data.rs
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@@ -0,0 +1,62 @@
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use serde_derive::{Deserialize, Serialize};
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#[cfg(feature = "zbus")]
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use zvariant_derive::Type;
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/// The first 7 bytes of a USB packet are accounted for by `USB_PREFIX1` and `USB_PREFIX2`
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const BLOCK_START: usize = 7;
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/// *Not* inclusive, the byte before this is the final for each "pane"
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const BLOCK_END: usize = 634;
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/// Individual usable data length of each USB packet
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const PANE_LEN: usize = BLOCK_END - BLOCK_START;
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/// The length of usable data
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pub const ANIME_DATA_LEN: usize = PANE_LEN * 2;
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const USB_PREFIX1: [u8; 7] = [0x5e, 0xc0, 0x02, 0x01, 0x00, 0x73, 0x02];
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const USB_PREFIX2: [u8; 7] = [0x5e, 0xc0, 0x02, 0x74, 0x02, 0x73, 0x02];
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/// The minimal serializable data that can be transferred over wire types.
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/// Other data structures in `rog_anime` will convert to this.
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#[cfg_attr(feature = "zbus", derive(Type))]
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AniMeDataBuffer(Vec<u8>);
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impl Default for AniMeDataBuffer {
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fn default() -> Self {
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Self::new()
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}
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}
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impl AniMeDataBuffer {
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pub fn new() -> Self {
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AniMeDataBuffer(vec![0u8; ANIME_DATA_LEN])
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}
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pub fn get(&self) -> &[u8] {
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&self.0
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}
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pub fn get_mut(&mut self) -> &mut [u8] {
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&mut self.0
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}
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pub fn from_vec(input: Vec<u8>) -> Self {
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Self(input)
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}
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}
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/// The two packets to be written to USB
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pub type AniMePacketType = [[u8; 640]; 2];
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impl From<AniMeDataBuffer> for AniMePacketType {
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#[inline]
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fn from(anime: AniMeDataBuffer) -> Self {
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assert!(anime.0.len() == ANIME_DATA_LEN);
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let mut buffers = [[0; 640]; 2];
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for (idx, chunk) in anime.0.as_slice().chunks(PANE_LEN).enumerate() {
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buffers[idx][BLOCK_START..BLOCK_END].copy_from_slice(chunk);
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}
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buffers[0][..7].copy_from_slice(&USB_PREFIX1);
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buffers[1][..7].copy_from_slice(&USB_PREFIX2);
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buffers
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}
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}
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165
rog-anime/src/anime_grid.rs
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165
rog-anime/src/anime_grid.rs
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@@ -0,0 +1,165 @@
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use crate::anime_data::{AniMeDataBuffer, ANIME_DATA_LEN};
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use crate::anime_image::LED_IMAGE_POSITIONS;
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use owo_colors::{OwoColorize, Rgb};
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const WIDTH: usize = 33;
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const HEIGHT: usize = 55;
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/// Helper structure for writing images.
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///
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/// See the examples for ways to write an image to `AniMeMatrix` format.
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/// Width = 33
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/// height = 55
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#[derive(Debug, Clone)]
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pub struct AniMeGrid([[u8; WIDTH]; HEIGHT]);
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impl Default for AniMeGrid {
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fn default() -> Self {
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Self::new()
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}
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}
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impl AniMeGrid {
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pub fn new() -> Self {
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AniMeGrid([[0u8; WIDTH]; HEIGHT])
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}
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pub fn set(&mut self, x: usize, y: usize, b: u8) {
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self.0[y][x] = b;
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}
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pub fn get(&self) -> &[[u8; WIDTH]; HEIGHT] {
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&self.0
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}
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pub fn get_mut(&mut self) -> &mut [[u8; WIDTH]; HEIGHT] {
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&mut self.0
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}
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pub fn fill_with(&mut self, fill: u8) {
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for row in self.0.iter_mut() {
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for x in row.iter_mut() {
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*x = fill;
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}
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}
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}
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pub fn debug_print(&self) {
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// this is the index from right. It is used to progressively shorten rows
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let mut prog_row_len = WIDTH - 2;
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for (count, row) in self.0.iter().enumerate() {
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// Switch to next block (looks like )
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if count % 2 != 0 {
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// Row after 6 is only 1 less, then rows after 7 follow pattern
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if count == 7 {
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prog_row_len -= 1;
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} else {
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prog_row_len -= 2;
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}
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} else {
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prog_row_len += 1; // if count 6, 0
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}
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let index = row.len() - prog_row_len;
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if count % 2 == 0 {
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print!(" ");
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}
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for (i, n) in row.iter().enumerate() {
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if i >= index {
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print!(" {}", "XXX".color(Rgb(0, *n, 0)));
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} else {
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print!(" ");
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}
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}
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println!();
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}
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}
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}
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impl From<AniMeGrid> for AniMeDataBuffer {
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/// Do conversion from the nested Vec in AniMeMatrix to the two required
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/// packets suitable for sending over USB
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#[inline]
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fn from(anime: AniMeGrid) -> Self {
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let mut buf = vec![0u8; ANIME_DATA_LEN];
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for (idx, pos) in LED_IMAGE_POSITIONS.iter().enumerate() {
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if let Some(pos) = pos {
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let x = pos.x().ceil() as usize;
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let y = pos.y().ceil() as usize;
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buf[idx + 1] = anime.0[y][x];
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}
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}
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AniMeDataBuffer::from_vec(buf)
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}
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}
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#[cfg(test)]
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mod tests {
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use crate::anime_grid::*;
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#[test]
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fn check_data_alignment() {
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let mut matrix = AniMeGrid::new();
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{
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let tmp = matrix.get_mut();
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for row in tmp.iter_mut() {
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let idx = row.len() - 1;
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row[idx] = 0xff;
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}
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}
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let matrix = <AniMeDataBuffer>::from(matrix);
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let data_cmp = [
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0,
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0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0, 255, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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];
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assert_eq!(matrix.get(), &data_cmp);
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}
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}
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1626
rog-anime/src/anime_image.rs
Normal file
1626
rog-anime/src/anime_image.rs
Normal file
File diff suppressed because it is too large
Load Diff
37
rog-anime/src/error.rs
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37
rog-anime/src/error.rs
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@@ -0,0 +1,37 @@
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use std::error::Error;
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use std::fmt;
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use png_pong::decode::Error as PngError;
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#[derive(Debug)]
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pub enum AnimeError {
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NoFrames,
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Io(std::io::Error),
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Png(PngError),
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Format
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}
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impl fmt::Display for AnimeError {
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// This trait requires `fmt` with this exact signature.
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fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
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match self {
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AnimeError::NoFrames => write!(f, "No frames in PNG"),
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AnimeError::Io(e) => write!(f, "Could not open: {}", e),
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AnimeError::Png(e) => write!(f, "PNG error: {}", e),
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AnimeError::Format => write!(f, "PNG file is not 8bit greyscale"),
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}
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}
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}
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impl Error for AnimeError {}
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impl From<std::io::Error> for AnimeError {
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fn from(err: std::io::Error) -> Self {
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AnimeError::Io(err)
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}
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}
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impl From<PngError> for AnimeError {
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fn from(err: PngError) -> Self {
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AnimeError::Png(err)
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}
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}
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15
rog-anime/src/lib.rs
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15
rog-anime/src/lib.rs
Normal file
@@ -0,0 +1,15 @@
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/// The main data conversion for transfering in shortform over dbus or other,
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/// or writing directly to the USB device
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mod anime_data;
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pub use anime_data::*;
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/// Useful for specialised effects that required a grid of data
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mod anime_grid;
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pub use anime_grid::*;
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/// Transform a PNG image for displaying on AniMe matrix display
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mod anime_image;
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pub use anime_image::*;
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/// Base errors that are possible
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pub mod error;
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