mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Convert chunk of daemon to use async mutex
This commit is contained in:
@@ -1,6 +1,7 @@
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pub mod config;
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pub mod zbus;
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use ::zbus::export::futures_util::lock::{Mutex, MutexGuard};
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use ::zbus::SignalContext;
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use async_trait::async_trait;
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use log::{error, info, warn};
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@@ -14,12 +15,7 @@ use rog_anime::{
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};
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use rog_platform::{hid_raw::HidRaw, supported::AnimeSupportedFunctions, usb_raw::USBRaw};
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use std::sync::atomic::{AtomicBool, Ordering};
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use std::{
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convert::TryFrom,
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error::Error,
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sync::{Arc, Mutex, MutexGuard},
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thread::sleep,
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};
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use std::{convert::TryFrom, error::Error, sync::Arc, thread::sleep};
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use crate::{error::RogError, GetSupported};
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@@ -85,6 +81,7 @@ impl CtrlAnime {
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// The only reason for this outer thread is to prevent blocking while waiting for the
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// next spawned thread to exit
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// TODO: turn this in to async task (maybe? COuld still risk blocking main thread)
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std::thread::Builder::new()
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.name("AniMe system thread start".into())
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.spawn(move || {
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@@ -95,7 +92,7 @@ impl CtrlAnime {
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let thread_running;
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let anime_type;
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loop {
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if let Ok(lock) = inner.try_lock() {
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if let Some(lock) = inner.try_lock() {
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thread_exit = lock.thread_exit.clone();
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thread_running = lock.thread_running.clone();
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anime_type = lock.anime_type;
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@@ -139,9 +136,10 @@ impl CtrlAnime {
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.ok();
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false // Don't exit yet
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})
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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AnimeError::NoFrames
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.map(|r| Ok(r))
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.unwrap_or_else(|| {
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warn!("rog_anime::run_animation:callback failed");
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Err(AnimeError::NoFrames)
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})
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}) {
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warn!("rog_anime::run_animation:Animation {}", err);
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@@ -150,7 +148,7 @@ impl CtrlAnime {
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}
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ActionData::Image(image) => {
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once = false;
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if let Ok(lock) = inner.try_lock() {
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if let Some(lock) = inner.try_lock() {
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lock.write_data_buffer(image.as_ref().clone())
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.map_err(|e| error!("{}", e))
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.ok();
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@@ -171,7 +169,7 @@ impl CtrlAnime {
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}
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}
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// Clear the display on exit
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if let Ok(lock) = inner.try_lock() {
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if let Some(lock) = inner.try_lock() {
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if let Ok(data) =
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AnimeDataBuffer::from_vec(anime_type, vec![0u8; anime_type.data_length()])
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.map_err(|e| error!("{}", e))
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@@ -249,25 +247,25 @@ impl crate::CtrlTask for CtrlAnimeTask {
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// Loop is required to try an attempt to get the mutex *without* blocking
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// other threads - it is possible to end up with deadlocks otherwise.
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move || loop {
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if let Ok(lock) = inner1.clone().try_lock() {
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if let Some(lock) = inner1.try_lock() {
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run_action(true, lock, inner1.clone());
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break;
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}
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},
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move || loop {
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if let Ok(lock) = inner2.clone().try_lock() {
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if let Some(lock) = inner2.try_lock() {
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run_action(false, lock, inner2.clone());
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break;
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}
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},
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move || loop {
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if let Ok(lock) = inner3.clone().try_lock() {
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if let Some(lock) = inner3.try_lock() {
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run_action(true, lock, inner3.clone());
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break;
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}
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},
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move || loop {
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if let Ok(lock) = inner4.clone().try_lock() {
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if let Some(lock) = inner4.try_lock() {
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run_action(false, lock, inner4.clone());
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break;
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}
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@@ -281,9 +279,10 @@ impl crate::CtrlTask for CtrlAnimeTask {
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pub struct CtrlAnimeReloader(pub Arc<Mutex<CtrlAnime>>);
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#[async_trait]
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impl crate::Reloadable for CtrlAnimeReloader {
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fn reload(&mut self) -> Result<(), RogError> {
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if let Ok(lock) = self.0.try_lock() {
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async fn reload(&mut self) -> Result<(), RogError> {
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if let Some(lock) = self.0.try_lock() {
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lock.node
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.write_bytes(&pkt_for_set_on(lock.config.awake_enabled))?;
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lock.node.write_bytes(&pkt_for_apply())?;
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@@ -1,14 +1,12 @@
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use std::sync::{Arc, Mutex};
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use async_trait::async_trait;
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use log::warn;
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use rog_anime::{
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usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
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AnimeDataBuffer, AnimePowerStates,
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};
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use zbus::{dbus_interface, Connection, SignalContext};
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use zbus::{dbus_interface, export::futures_util::lock::Mutex, Connection, SignalContext};
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use std::sync::atomic::Ordering;
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use std::sync::{atomic::Ordering, Arc};
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use super::CtrlAnime;
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@@ -16,7 +14,7 @@ pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
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/// The struct with the main dbus methods requires this trait
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#[async_trait]
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impl crate::ZbusAdd for CtrlAnimeZbus {
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impl crate::ZbusRun for CtrlAnimeZbus {
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async fn add_to_server(self, server: &mut Connection) {
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Self::add_to_server_helper(self, "/org/asuslinux/Anime", server).await;
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}
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@@ -28,127 +26,105 @@ impl crate::ZbusAdd for CtrlAnimeZbus {
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#[dbus_interface(name = "org.asuslinux.Daemon")]
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impl CtrlAnimeZbus {
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/// Writes a data stream of length. Will force system thread to exit until it is restarted
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fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
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'outer: loop {
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if let Ok(lock) = self.0.try_lock() {
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lock.thread_exit.store(true, Ordering::SeqCst);
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lock.write_data_buffer(input).map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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err
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})?;
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break 'outer;
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}
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}
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async fn write(&self, input: AnimeDataBuffer) -> zbus::fdo::Result<()> {
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let lock = self.0.lock().await;
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lock.thread_exit.store(true, Ordering::SeqCst);
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lock.write_data_buffer(input).map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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err
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})?;
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Ok(())
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}
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/// Set the global AniMe brightness
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fn set_brightness(&self, bright: f32) {
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'outer: loop {
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if let Ok(mut lock) = self.0.try_lock() {
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let mut bright = bright;
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if bright < 0.0 {
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bright = 0.0
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} else if bright > 1.0 {
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bright = 1.0;
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}
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lock.config.brightness = bright;
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lock.config.write();
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break 'outer;
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}
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async fn set_brightness(&self, bright: f32) {
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let mut lock = self.0.lock().await;
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let mut bright = bright;
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if bright < 0.0 {
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bright = 0.0
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} else if bright > 1.0 {
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bright = 1.0;
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}
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lock.config.brightness = bright;
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lock.config.write();
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}
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/// Set whether the AniMe is displaying images/data
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async fn set_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, status: bool) {
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let states;
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'outer: loop {
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if let Ok(mut lock) = self.0.try_lock() {
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lock.node
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.write_bytes(&pkt_for_set_on(status))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.config.awake_enabled = status;
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lock.config.write();
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_for_set_on(status))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.config.awake_enabled = status;
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lock.config.write();
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states = Some(AnimePowerStates {
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brightness: lock.config.brightness.floor() as u8,
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enabled: lock.config.awake_enabled,
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boot_anim_enabled: lock.config.boot_anim_enabled,
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});
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break 'outer;
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}
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}
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if let Some(state) = states {
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Self::notify_power_states(&ctxt, state).await.ok();
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}
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Self::notify_power_states(
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&ctxt,
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AnimePowerStates {
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brightness: lock.config.brightness.floor() as u8,
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enabled: lock.config.awake_enabled,
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boot_anim_enabled: lock.config.boot_anim_enabled,
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},
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)
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.await
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.ok();
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}
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/// Set whether the AniMe will show boot, suspend, or off animations
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async fn set_boot_on_off(&self, #[zbus(signal_context)] ctxt: SignalContext<'_>, on: bool) {
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let states;
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'outer: loop {
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if let Ok(mut lock) = self.0.try_lock() {
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lock.node
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.write_bytes(&pkt_for_set_boot(on))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.node
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.write_bytes(&pkt_for_apply())
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.config.boot_anim_enabled = on;
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lock.config.write();
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let mut lock = self.0.lock().await;
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lock.node
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.write_bytes(&pkt_for_set_boot(on))
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.node
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.write_bytes(&pkt_for_apply())
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.map_err(|err| {
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warn!("rog_anime::run_animation:callback {}", err);
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})
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.ok();
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lock.config.boot_anim_enabled = on;
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lock.config.write();
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states = Some(AnimePowerStates {
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brightness: lock.config.brightness.floor() as u8,
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enabled: lock.config.awake_enabled,
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boot_anim_enabled: lock.config.boot_anim_enabled,
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});
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break 'outer;
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}
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}
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if let Some(state) = states {
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Self::notify_power_states(&ctxt, state).await.ok();
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}
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Self::notify_power_states(
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&ctxt,
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AnimePowerStates {
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brightness: lock.config.brightness.floor() as u8,
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enabled: lock.config.awake_enabled,
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boot_anim_enabled: lock.config.boot_anim_enabled,
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},
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)
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.await
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.ok();
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}
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/// The main loop is the base system set action if the user isn't running
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/// the user daemon
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fn run_main_loop(&self, start: bool) {
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async fn run_main_loop(&self, start: bool) {
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if start {
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'outer: loop {
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if let Ok(lock) = self.0.try_lock() {
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lock.thread_exit.store(true, Ordering::SeqCst);
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CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
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break 'outer;
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}
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}
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let lock = self.0.lock().await;
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lock.thread_exit.store(true, Ordering::SeqCst);
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CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
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}
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}
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/// Get status of if the AniMe LEDs are on/displaying while system is awake
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#[dbus_interface(property)]
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fn awake_enabled(&self) -> bool {
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if let Ok(ctrl) = self.0.try_lock() {
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return ctrl.config.awake_enabled;
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}
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true
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async fn awake_enabled(&self) -> bool {
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let lock = self.0.lock().await;
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return lock.config.awake_enabled;
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}
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/// Get the status of if factory system-status animations are enabled
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#[dbus_interface(property)]
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fn boot_enabled(&self) -> bool {
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if let Ok(ctrl) = self.0.try_lock() {
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return ctrl.config.boot_anim_enabled;
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}
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true
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async fn boot_enabled(&self) -> bool {
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let lock = self.0.lock().await;
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return lock.config.boot_anim_enabled;
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}
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/// Notify listeners of the status of AniMe LED power and factory system-status animations
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