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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
wip: support for G835L
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@@ -121,6 +121,8 @@ impl AnimeImage {
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match anime_type {
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AnimeType::GA401 => 0.8,
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AnimeType::GU604 => 0.78,
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// TODO: Measure physical display and calculate correct value
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AnimeType::G835L => 0.77,
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_ => 0.77,
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}
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}
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@@ -153,6 +155,7 @@ impl AnimeImage {
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/// square grid, so `first_x` is the x position on that grid where the
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/// LED is actually positioned in relation to the Y.
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///
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/// For GA401/GA402/GU604 (shrinking pattern - diagonal cuts in from left):
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/// ```text
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/// +------------+
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/// | |
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@@ -164,22 +167,21 @@ impl AnimeImage {
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/// \ |
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/// |----|\ |
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/// ^ ------+
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/// first_x
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/// first_x (grows as y increases)
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/// ```
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///
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/// TODO: add the cases for G635L and G835L
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/// This is how it looks like, but calculation may be a bit more complex
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/// For G835L (inverted pattern - triangle grows then rectangle shifts):
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/// ```text
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/// |\
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/// | \
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/// | \
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/// | \
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/// \ \
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/// \ \
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/// \ \
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/// \ \
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/// \____\
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/// ● <- Row 0: first_x = 0, width = 1
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/// ● <- Row 1: first_x = 0 (stagger), width = 1
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/// ● ● <- Row 2: first_x = 0, width = 2
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/// ● ● <- Row 3: first_x = 0 (stagger), width = 2
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/// ... <- Triangle continues, first_x = 0 for rows 0-27
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/// ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● <- Row 28+: first_x grows
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/// ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● <- Rectangle shifts right
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/// ```
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/// Triangle (rows 0-27): first_x = 0 (no cumulative shift)
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/// Rectangle (rows 28-67): first_x = (y - 28) / 2 (shifts right)
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fn first_x(anime_type: AnimeType, y: u32) -> u32 {
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match anime_type {
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AnimeType::GA401 => {
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@@ -197,6 +199,16 @@ impl AnimeImage {
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// and then their offset grows by one every two rows
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(y - 9) / 2
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}
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AnimeType::G835L => {
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// G835L has inverted geometry - triangle at top-left, rectangle shifts right
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// Triangle (rows 0-27): no cumulative shift, just alternating stagger
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// Rectangle (rows 28-67): shifts right by ~0.5px per row
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if y < 28 {
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0
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} else {
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(y - 28) / 2
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}
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}
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_ => {
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// first 11 rows start at zero
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if y <= 11 {
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@@ -239,19 +251,16 @@ impl AnimeImage {
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}
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38 - Self::first_x(anime_type, y) + y % 2
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}
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// TODO: Implement this
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// AnimeType::G635L => {
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// if y <= 11 {
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// return 34;
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// }
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// 39 - y / 2
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// }
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// AnimeType::G635E => {
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// if y <= 11 {
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// return 34;
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// }
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// 39 - y / 2
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// }
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AnimeType::G835L => {
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// G835L rows GROW then stay constant (inverted from other devices)
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// Triangle (rows 0-27): pairs of rows with same length, 1→14
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// Rectangle (rows 28-67): constant 15 LEDs
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if y < 28 {
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y / 2 + 1
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} else {
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15
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}
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}
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_ => {
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if y <= 11 {
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return 34;
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@@ -267,9 +276,8 @@ impl AnimeImage {
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// 33.0 = Longest row LED count (physical) plus half-pixel offset
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AnimeType::GA401 => (33.0 + 0.5) * Self::scale_x(anime_type),
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AnimeType::GU604 => (38.0 + 0.5) * Self::scale_x(anime_type),
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// TODO: Implement this
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// AnimeType::G635L => (34.0 + 0.5) * Self::scale_x(anime_type),
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// AnimeType::G835L => (34.0 + 0.5) * Self::scale_x(anime_type),
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// G835L: max 15 LEDs wide + rectangle shift (~20 pixels) + stagger
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AnimeType::G835L => (35.0 + 0.5) * Self::scale_x(anime_type),
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_ => (35.0 + 0.5) * Self::scale_x(anime_type),
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}
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}
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@@ -279,9 +287,7 @@ impl AnimeImage {
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match anime_type {
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AnimeType::GA401 => 55,
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AnimeType::GU604 => 62,
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// TODO: Implement this
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// AnimeType::G635L => 68,
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// AnimeType::G835L => 68,
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AnimeType::G835L => 68,
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_ => 61,
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}
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}
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@@ -292,11 +298,7 @@ impl AnimeImage {
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// 54.0 = End column LED count (physical) plus one dead pixel
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AnimeType::GA401 => (54.0 + 1.0) * Self::scale_y(anime_type),
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AnimeType::GU604 => 62.0 * Self::scale_y(anime_type),
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// TODO: Implement this
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// AnimeType::G635L => (34.0 + 0.5) * Self::scale_y(anime_type),
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// AnimeType::G835L => (34.0 + 0.5) * Self::scale_y(anime_type),
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AnimeType::G835L => 68.0 * Self::scale_y(anime_type),
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// GA402 may not have dead pixels and require only the physical LED count
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_ => 61.0 * Self::scale_y(anime_type),
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}
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@@ -311,18 +313,7 @@ impl AnimeImage {
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_ => 36 - y / 2,
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},
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// TODO: Implement this
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// AnimeType::G635L => match y {
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// },
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// AnimeType::G835L => match y {
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// },
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// This seems redundant
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AnimeType::GU604 => AnimeImage::width(anime_type, y),
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// GA402 does not have padding, equivalent to width
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// Other devices don't have dead pixels
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_ => AnimeImage::width(anime_type, y),
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}
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}
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