wip: support for G835L

This commit is contained in:
Yaseen
2026-01-21 23:14:04 +05:00
parent 7cf6c477eb
commit 73a10ddf52
5 changed files with 121 additions and 342 deletions

View File

@@ -121,6 +121,8 @@ impl AnimeImage {
match anime_type {
AnimeType::GA401 => 0.8,
AnimeType::GU604 => 0.78,
// TODO: Measure physical display and calculate correct value
AnimeType::G835L => 0.77,
_ => 0.77,
}
}
@@ -153,6 +155,7 @@ impl AnimeImage {
/// square grid, so `first_x` is the x position on that grid where the
/// LED is actually positioned in relation to the Y.
///
/// For GA401/GA402/GU604 (shrinking pattern - diagonal cuts in from left):
/// ```text
/// +------------+
/// | |
@@ -164,22 +167,21 @@ impl AnimeImage {
/// \ |
/// |----|\ |
/// ^ ------+
/// first_x
/// first_x (grows as y increases)
/// ```
///
/// TODO: add the cases for G635L and G835L
/// This is how it looks like, but calculation may be a bit more complex
/// For G835L (inverted pattern - triangle grows then rectangle shifts):
/// ```text
/// |\
/// | \
/// | \
/// | \
/// \ \
/// \ \
/// \ \
/// \ \
/// \____\
/// ● <- Row 0: first_x = 0, width = 1
/// ● <- Row 1: first_x = 0 (stagger), width = 1
/// ● ● <- Row 2: first_x = 0, width = 2
/// ● ● <- Row 3: first_x = 0 (stagger), width = 2
/// ... <- Triangle continues, first_x = 0 for rows 0-27
/// ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● <- Row 28+: first_x grows
/// ● ● ● ● ● ● ● ● ● ● ● ● ● ● ● <- Rectangle shifts right
/// ```
/// Triangle (rows 0-27): first_x = 0 (no cumulative shift)
/// Rectangle (rows 28-67): first_x = (y - 28) / 2 (shifts right)
fn first_x(anime_type: AnimeType, y: u32) -> u32 {
match anime_type {
AnimeType::GA401 => {
@@ -197,6 +199,16 @@ impl AnimeImage {
// and then their offset grows by one every two rows
(y - 9) / 2
}
AnimeType::G835L => {
// G835L has inverted geometry - triangle at top-left, rectangle shifts right
// Triangle (rows 0-27): no cumulative shift, just alternating stagger
// Rectangle (rows 28-67): shifts right by ~0.5px per row
if y < 28 {
0
} else {
(y - 28) / 2
}
}
_ => {
// first 11 rows start at zero
if y <= 11 {
@@ -239,19 +251,16 @@ impl AnimeImage {
}
38 - Self::first_x(anime_type, y) + y % 2
}
// TODO: Implement this
// AnimeType::G635L => {
// if y <= 11 {
// return 34;
// }
// 39 - y / 2
// }
// AnimeType::G635E => {
// if y <= 11 {
// return 34;
// }
// 39 - y / 2
// }
AnimeType::G835L => {
// G835L rows GROW then stay constant (inverted from other devices)
// Triangle (rows 0-27): pairs of rows with same length, 1→14
// Rectangle (rows 28-67): constant 15 LEDs
if y < 28 {
y / 2 + 1
} else {
15
}
}
_ => {
if y <= 11 {
return 34;
@@ -267,9 +276,8 @@ impl AnimeImage {
// 33.0 = Longest row LED count (physical) plus half-pixel offset
AnimeType::GA401 => (33.0 + 0.5) * Self::scale_x(anime_type),
AnimeType::GU604 => (38.0 + 0.5) * Self::scale_x(anime_type),
// TODO: Implement this
// AnimeType::G635L => (34.0 + 0.5) * Self::scale_x(anime_type),
// AnimeType::G835L => (34.0 + 0.5) * Self::scale_x(anime_type),
// G835L: max 15 LEDs wide + rectangle shift (~20 pixels) + stagger
AnimeType::G835L => (35.0 + 0.5) * Self::scale_x(anime_type),
_ => (35.0 + 0.5) * Self::scale_x(anime_type),
}
}
@@ -279,9 +287,7 @@ impl AnimeImage {
match anime_type {
AnimeType::GA401 => 55,
AnimeType::GU604 => 62,
// TODO: Implement this
// AnimeType::G635L => 68,
// AnimeType::G835L => 68,
AnimeType::G835L => 68,
_ => 61,
}
}
@@ -292,11 +298,7 @@ impl AnimeImage {
// 54.0 = End column LED count (physical) plus one dead pixel
AnimeType::GA401 => (54.0 + 1.0) * Self::scale_y(anime_type),
AnimeType::GU604 => 62.0 * Self::scale_y(anime_type),
// TODO: Implement this
// AnimeType::G635L => (34.0 + 0.5) * Self::scale_y(anime_type),
// AnimeType::G835L => (34.0 + 0.5) * Self::scale_y(anime_type),
AnimeType::G835L => 68.0 * Self::scale_y(anime_type),
// GA402 may not have dead pixels and require only the physical LED count
_ => 61.0 * Self::scale_y(anime_type),
}
@@ -311,18 +313,7 @@ impl AnimeImage {
_ => 36 - y / 2,
},
// TODO: Implement this
// AnimeType::G635L => match y {
// },
// AnimeType::G835L => match y {
// },
// This seems redundant
AnimeType::GU604 => AnimeImage::width(anime_type, y),
// GA402 does not have padding, equivalent to width
// Other devices don't have dead pixels
_ => AnimeImage::width(anime_type, y),
}
}