Major restructure to move gfx control out to crate

This commit is contained in:
Luke D. Jones
2021-08-25 11:16:23 +12:00
parent 0ed97db4c1
commit 6ceb5cf939
33 changed files with 2330 additions and 230 deletions

View File

@@ -0,0 +1,140 @@
use std::sync::{Arc, Mutex};
use log::warn;
use rog_anime::{
usb::{pkt_for_apply, pkt_for_set_boot, pkt_for_set_on},
AnimeDataBuffer, AnimePowerStates,
};
use zbus::dbus_interface;
use zvariant::ObjectPath;
use std::sync::atomic::Ordering;
use super::CtrlAnime;
pub struct CtrlAnimeZbus(pub Arc<Mutex<CtrlAnime>>);
/// The struct with the main dbus methods requires this trait
impl crate::ZbusAdd for CtrlAnimeZbus {
fn add_to_server(self, server: &mut zbus::ObjectServer) {
server
.at(
&ObjectPath::from_str_unchecked("/org/asuslinux/Anime"),
self,
)
.map_err(|err| {
warn!("CtrlAnimeDisplay: add_to_server {}", err);
err
})
.ok();
}
}
// None of these calls can be guarnateed to succeed unless we loop until okay
// If the try_lock *does* succeed then any other thread trying to lock will not grab it
// until we finish.
#[dbus_interface(name = "org.asuslinux.Daemon")]
impl CtrlAnimeZbus {
/// Writes a data stream of length. Will force system thread to exit until it is restarted
fn write(&self, input: AnimeDataBuffer) {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
lock.write_data_buffer(input);
break 'outer;
}
}
}
/// Set the global AniMe brightness
fn set_brightness(&self, bright: f32) {
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
let mut bright = bright;
if bright < 0.0 {
bright = 0.0
} else if bright > 254.0 {
bright = 254.0;
}
lock.config.brightness = bright;
lock.config.write();
break 'outer;
}
}
}
/// Set whether the AniMe is displaying images/data
fn set_on_off(&self, status: bool) {
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
lock.write_bytes(&pkt_for_set_on(status));
lock.config.awake_enabled = status;
lock.config.write();
let states = AnimePowerStates {
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
};
self.notify_power_states(&states)
.unwrap_or_else(|err| warn!("{}", err));
break 'outer;
}
}
}
/// Set whether the AniMe will show boot, suspend, or off animations
fn set_boot_on_off(&self, on: bool) {
'outer: loop {
if let Ok(mut lock) = self.0.try_lock() {
lock.write_bytes(&pkt_for_set_boot(on));
lock.write_bytes(&pkt_for_apply());
lock.config.boot_anim_enabled = on;
lock.config.write();
let states = AnimePowerStates {
enabled: lock.config.awake_enabled,
boot_anim_enabled: lock.config.boot_anim_enabled,
};
self.notify_power_states(&states)
.unwrap_or_else(|err| warn!("{}", err));
break 'outer;
}
}
}
/// The main loop is the base system set action if the user isn't running
/// the user daemon
fn run_main_loop(&self, start: bool) {
if start {
'outer: loop {
if let Ok(lock) = self.0.try_lock() {
lock.thread_exit.store(true, Ordering::SeqCst);
CtrlAnime::run_thread(self.0.clone(), lock.cache.system.clone(), false);
break 'outer;
}
}
}
}
/// Get status of if the AniMe LEDs are on
#[dbus_interface(property)]
fn awake_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.awake_enabled;
}
true
}
/// Get the status of if factory system-status animations are enabled
#[dbus_interface(property)]
fn boot_enabled(&self) -> bool {
if let Ok(ctrl) = self.0.try_lock() {
return ctrl.config.boot_anim_enabled;
}
true
}
/// Notify listeners of the status of AniMe LED power and factory system-status animations
#[dbus_interface(signal)]
fn notify_power_states(&self, data: &AnimePowerStates) -> zbus::Result<()>;
}