mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Major restructure to move gfx control out to crate
This commit is contained in:
257
daemon/src/ctrl_anime/config.rs
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257
daemon/src/ctrl_anime/config.rs
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use crate::VERSION;
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use log::{error, info, warn};
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use rog_anime::Fade;
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use rog_anime::{error::AnimeError, ActionData, ActionLoader, AnimTime, Vec2};
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use serde_derive::{Deserialize, Serialize};
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use std::fs::{File, OpenOptions};
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use std::io::{Read, Write};
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use std::time::Duration;
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pub static ANIME_CONFIG_PATH: &str = "/etc/asusd/anime.conf";
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pub static ANIME_CACHE_PATH: &str = "/etc/asusd/anime-cache.conf";
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#[derive(Deserialize, Serialize)]
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pub struct AnimeConfigV341 {
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pub system: Option<ActionLoader>,
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pub boot: Option<ActionLoader>,
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pub suspend: Option<ActionLoader>,
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pub shutdown: Option<ActionLoader>,
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}
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impl AnimeConfigV341 {
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pub(crate) fn into_current(self) -> AnimeConfig {
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AnimeConfig {
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system: if let Some(ani) = self.system {
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vec![ani]
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} else {
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vec![]
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},
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boot: if let Some(ani) = self.boot {
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vec![ani]
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} else {
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vec![]
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},
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wake: if let Some(ani) = self.suspend {
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vec![ani]
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} else {
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vec![]
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},
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shutdown: if let Some(ani) = self.shutdown {
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vec![ani]
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} else {
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vec![]
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},
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brightness: 1.0,
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awake_enabled: true,
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boot_anim_enabled: true,
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}
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}
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}
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#[derive(Deserialize, Serialize)]
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pub struct AnimeConfigV352 {
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pub system: Vec<ActionLoader>,
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pub boot: Vec<ActionLoader>,
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pub wake: Vec<ActionLoader>,
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pub shutdown: Vec<ActionLoader>,
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pub brightness: f32,
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}
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impl AnimeConfigV352 {
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pub(crate) fn into_current(self) -> AnimeConfig {
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AnimeConfig {
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system: self.system,
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boot: self.boot,
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wake: self.wake,
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shutdown: self.shutdown,
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brightness: 1.0,
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awake_enabled: true,
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boot_anim_enabled: true,
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}
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}
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}
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#[derive(Deserialize, Serialize, Default)]
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pub struct AnimeConfigCached {
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pub system: Vec<ActionData>,
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pub boot: Vec<ActionData>,
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pub wake: Vec<ActionData>,
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pub shutdown: Vec<ActionData>,
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}
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impl AnimeConfigCached {
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pub fn init_from_config(&mut self, config: &AnimeConfig) -> Result<(), AnimeError> {
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let mut sys = Vec::with_capacity(config.system.len());
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for ani in config.system.iter() {
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sys.push(ActionData::from_anime_action(ani)?);
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}
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self.system = sys;
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let mut boot = Vec::with_capacity(config.boot.len());
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for ani in config.boot.iter() {
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boot.push(ActionData::from_anime_action(ani)?);
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}
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self.boot = boot;
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let mut wake = Vec::with_capacity(config.wake.len());
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for ani in config.wake.iter() {
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wake.push(ActionData::from_anime_action(ani)?);
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}
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self.wake = wake;
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let mut shutdown = Vec::with_capacity(config.shutdown.len());
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for ani in config.shutdown.iter() {
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shutdown.push(ActionData::from_anime_action(ani)?);
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}
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self.shutdown = shutdown;
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Ok(())
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}
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}
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/// Config for base system actions for the anime display
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#[derive(Deserialize, Serialize)]
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pub struct AnimeConfig {
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pub system: Vec<ActionLoader>,
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pub boot: Vec<ActionLoader>,
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pub wake: Vec<ActionLoader>,
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pub shutdown: Vec<ActionLoader>,
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pub brightness: f32,
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pub awake_enabled: bool,
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pub boot_anim_enabled: bool,
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}
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impl Default for AnimeConfig {
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fn default() -> Self {
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AnimeConfig {
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system: Vec::new(),
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boot: Vec::new(),
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wake: Vec::new(),
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shutdown: Vec::new(),
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brightness: 1.0,
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awake_enabled: true,
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boot_anim_enabled: true,
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}
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}
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}
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impl AnimeConfig {
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/// `load` will attempt to read the config, and panic if the dir is missing
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pub fn load() -> Self {
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let mut file = OpenOptions::new()
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.read(true)
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.write(true)
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.create(true)
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.open(&ANIME_CONFIG_PATH)
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.unwrap_or_else(|_| {
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panic!(
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"The file {} or directory /etc/asusd/ is missing",
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ANIME_CONFIG_PATH
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)
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}); // okay to cause panic here
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let mut buf = String::new();
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if let Ok(read_len) = file.read_to_string(&mut buf) {
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if read_len == 0 {
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return AnimeConfig::create_default(&mut file);
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} else {
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if let Ok(data) = serde_json::from_str(&buf) {
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return data;
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} else if let Ok(data) = serde_json::from_str::<AnimeConfigV341>(&buf) {
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let config = data.into_current();
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config.write();
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info!("Updated config version to: {}", VERSION);
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return config;
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} else if let Ok(data) = serde_json::from_str::<AnimeConfigV352>(&buf) {
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let config = data.into_current();
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config.write();
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info!("Updated config version to: {}", VERSION);
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return config;
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}
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AnimeConfig::write_backup(buf);
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warn!(
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"Could not deserialise {}. Backed up as *-old",
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ANIME_CONFIG_PATH
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);
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}
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}
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AnimeConfig::create_default(&mut file)
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}
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fn create_default(file: &mut File) -> Self {
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// create a default config here
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let config = AnimeConfig {
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system: vec![],
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boot: vec![ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
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scale: 0.9,
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angle: 0.65,
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translation: Vec2::default(),
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brightness: 1.0,
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time: AnimTime::Fade(Fade::new(
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Duration::from_secs(2),
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Some(Duration::from_secs(2)),
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Duration::from_secs(2),
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)),
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}],
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wake: vec![ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-run.gif".into(),
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scale: 0.9,
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angle: 0.65,
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translation: Vec2::default(),
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brightness: 1.0,
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time: AnimTime::Fade(Fade::new(
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Duration::from_secs(2),
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Some(Duration::from_secs(2)),
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Duration::from_secs(2),
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)),
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}],
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shutdown: vec![ActionLoader::ImageAnimation {
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file: "/usr/share/asusd/anime/custom/sonic-wait.gif".into(),
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scale: 0.9,
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angle: 0.0,
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translation: Vec2::new(3.0, 2.0),
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brightness: 1.0,
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time: AnimTime::Infinite,
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}],
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brightness: 1.0,
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awake_enabled: true,
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boot_anim_enabled: true,
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};
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// Should be okay to unwrap this as is since it is a Default
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let json = serde_json::to_string_pretty(&config).unwrap();
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file.write_all(json.as_bytes())
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.unwrap_or_else(|_| panic!("Could not write {}", ANIME_CONFIG_PATH));
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config
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}
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pub fn read(&mut self) {
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let mut file = OpenOptions::new()
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.read(true)
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.open(&ANIME_CONFIG_PATH)
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.unwrap_or_else(|err| panic!("Error reading {}: {}", ANIME_CONFIG_PATH, err));
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let mut buf = String::new();
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if let Ok(l) = file.read_to_string(&mut buf) {
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if l == 0 {
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warn!("File is empty {}", ANIME_CONFIG_PATH);
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} else {
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let x: AnimeConfig = serde_json::from_str(&buf)
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.unwrap_or_else(|_| panic!("Could not deserialise {}", ANIME_CONFIG_PATH));
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*self = x;
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}
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}
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}
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pub fn write(&self) {
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let mut file = File::create(ANIME_CONFIG_PATH).expect("Couldn't overwrite config");
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let json = serde_json::to_string_pretty(self).expect("Parse config to JSON failed");
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file.write_all(json.as_bytes())
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.unwrap_or_else(|err| error!("Could not write config: {}", err));
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}
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fn write_backup(buf: String) {
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let mut path = ANIME_CONFIG_PATH.to_string();
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path.push_str("-old");
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let mut file = File::create(&path).expect("Couldn't overwrite config");
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file.write_all(buf.as_bytes())
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.unwrap_or_else(|err| error!("Could not write config: {}", err));
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}
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}
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