mirror of
https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Massive refactor of led control
- Write brightness to kernel LED class path Closes #63, #53
This commit is contained in:
@@ -1,31 +1,21 @@
|
||||
use crate::cli_options::SetAuraBuiltin;
|
||||
// static LED_INIT1: [u8; 2] = [0x5d, 0xb9];
|
||||
// static LED_INIT2: &str = "]ASUS Tech.Inc."; // ] == 0x5d
|
||||
// static LED_INIT3: [u8; 6] = [0x5d, 0x05, 0x20, 0x31, 0, 0x08];
|
||||
// static LED_INIT4: &str = "^ASUS Tech.Inc."; // ^ == 0x5e
|
||||
// static LED_INIT5: [u8; 6] = [0x5e, 0x05, 0x20, 0x31, 0, 0x08];
|
||||
|
||||
use crate::LED_MSG_LEN;
|
||||
use crate::error::AuraError;
|
||||
use gumdrop::Options;
|
||||
use serde_derive::{Deserialize, Serialize};
|
||||
use std::str::FromStr;
|
||||
use zvariant_derive::Type;
|
||||
|
||||
pub const STATIC: u8 = 0x00;
|
||||
pub const BREATHING: u8 = 0x01;
|
||||
pub const STROBE: u8 = 0x02;
|
||||
pub const RAINBOW: u8 = 0x03;
|
||||
pub const STAR: u8 = 0x04;
|
||||
pub const RAIN: u8 = 0x05;
|
||||
pub const HIGHLIGHT: u8 = 0x06;
|
||||
pub const LASER: u8 = 0x07;
|
||||
pub const RIPPLE: u8 = 0x08;
|
||||
pub const PULSE: u8 = 0x0a;
|
||||
pub const COMET: u8 = 0x0b;
|
||||
pub const FLASH: u8 = 0x0c;
|
||||
pub const MULTISTATIC: u8 = 0x0d;
|
||||
pub const MULTIBREATHE: u8 = 0x0e;
|
||||
pub const PER_KEY: u8 = 0xff;
|
||||
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
#[derive(Debug, Clone, PartialEq, Copy, Deserialize, Serialize, Type)]
|
||||
pub struct Colour(pub u8, pub u8, pub u8);
|
||||
|
||||
impl Default for Colour {
|
||||
fn default() -> Self {
|
||||
Colour(128, 0, 0)
|
||||
Colour(166, 0, 0)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -43,7 +33,7 @@ impl FromStr for Colour {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Copy, Clone, Deserialize, Serialize)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize, Type)]
|
||||
pub enum Speed {
|
||||
Low = 0xe1,
|
||||
Med = 0xeb,
|
||||
@@ -71,7 +61,7 @@ impl FromStr for Speed {
|
||||
/// Used for Rainbow mode.
|
||||
///
|
||||
/// Enum corresponds to the required integer value
|
||||
#[derive(Debug, Copy, Clone, Deserialize, Serialize)]
|
||||
#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize, Type)]
|
||||
pub enum Direction {
|
||||
Right,
|
||||
Left,
|
||||
@@ -98,219 +88,265 @@ impl FromStr for Direction {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Options, Default, Deserialize, Serialize)]
|
||||
pub struct SingleSpeed {
|
||||
#[serde(skip)]
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(no_long, meta = "WORD", help = "set the speed: low, med, high")]
|
||||
pub speed: Speed,
|
||||
/// Writes out the correct byte string for brightness
|
||||
pub const fn aura_brightness_bytes(brightness: u8) -> [u8; 17] {
|
||||
[
|
||||
0x5A, 0xBA, 0xC5, 0xC4, brightness, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]
|
||||
}
|
||||
#[derive(Debug, Clone, Options, Default, Deserialize, Serialize)]
|
||||
pub struct SingleSpeedDirection {
|
||||
#[serde(skip)]
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(no_long, meta = "", help = "set the direction: up, down, left, right")]
|
||||
|
||||
#[derive(
|
||||
Debug, Type, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Copy, Deserialize, Serialize,
|
||||
)]
|
||||
pub enum AuraModeNum {
|
||||
Static = 0,
|
||||
Breathe = 1,
|
||||
Strobe = 2,
|
||||
Rainbow = 3,
|
||||
Star = 4,
|
||||
Rain = 5,
|
||||
Highlight = 6,
|
||||
Laser = 7,
|
||||
Ripple = 8,
|
||||
Pulse = 10,
|
||||
Comet = 11,
|
||||
Flash = 12,
|
||||
}
|
||||
|
||||
impl From<&AuraModeNum> for &str {
|
||||
fn from(mode: &AuraModeNum) -> Self {
|
||||
match mode {
|
||||
AuraModeNum::Static => "Static",
|
||||
AuraModeNum::Breathe => "Breathing",
|
||||
AuraModeNum::Strobe => "Strobing",
|
||||
AuraModeNum::Rainbow => "Rainbow",
|
||||
AuraModeNum::Star => "Stars",
|
||||
AuraModeNum::Rain => "Rain",
|
||||
AuraModeNum::Highlight => "Keypress Highlight",
|
||||
AuraModeNum::Laser => "Keypress Laser",
|
||||
AuraModeNum::Ripple => "Keypress Ripple",
|
||||
AuraModeNum::Pulse => "Pulse",
|
||||
AuraModeNum::Comet => "Comet",
|
||||
AuraModeNum::Flash => "Flash",
|
||||
}
|
||||
}
|
||||
}
|
||||
impl From<&str> for AuraModeNum {
|
||||
fn from(mode: &str) -> Self {
|
||||
match mode {
|
||||
"Static" => AuraModeNum::Static,
|
||||
"Breathing" => AuraModeNum::Breathe,
|
||||
"Strobing" => AuraModeNum::Strobe,
|
||||
"Rainbow" => AuraModeNum::Rainbow,
|
||||
"Stars" => AuraModeNum::Star,
|
||||
"Rain" => AuraModeNum::Rain,
|
||||
"Keypress Highlight" => AuraModeNum::Highlight,
|
||||
"Keypress Laser" => AuraModeNum::Laser,
|
||||
"Keypress Ripple" => AuraModeNum::Ripple,
|
||||
"Pulse" => AuraModeNum::Pulse,
|
||||
"Comet" => AuraModeNum::Comet,
|
||||
"Flash" => AuraModeNum::Flash,
|
||||
_ => AuraModeNum::Static,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<u8> for AuraModeNum {
|
||||
fn from(mode: u8) -> Self {
|
||||
match mode {
|
||||
0 => AuraModeNum::Static,
|
||||
1 => AuraModeNum::Breathe,
|
||||
2 => AuraModeNum::Strobe,
|
||||
3 => AuraModeNum::Rainbow,
|
||||
4 => AuraModeNum::Star,
|
||||
5 => AuraModeNum::Rain,
|
||||
6 => AuraModeNum::Highlight,
|
||||
7 => AuraModeNum::Laser,
|
||||
8 => AuraModeNum::Ripple,
|
||||
10 => AuraModeNum::Pulse,
|
||||
11 => AuraModeNum::Comet,
|
||||
12 => AuraModeNum::Flash,
|
||||
_ => AuraModeNum::Static,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Deserialize, Serialize)]
|
||||
pub struct AuraMultiZone {
|
||||
static_: [AuraEffect; 4],
|
||||
breathe: [AuraEffect; 4],
|
||||
}
|
||||
|
||||
impl AuraMultiZone {
|
||||
pub fn set(&mut self, effect: AuraEffect) {
|
||||
if effect.mode == AuraModeNum::Static {
|
||||
match effect.zone {
|
||||
AuraZone::None => {}
|
||||
AuraZone::One => self.static_[0] = effect,
|
||||
AuraZone::Two => self.static_[1] = effect,
|
||||
AuraZone::Three => self.static_[2] = effect,
|
||||
AuraZone::Four => self.static_[3] = effect,
|
||||
}
|
||||
} else if effect.mode == AuraModeNum::Breathe {
|
||||
match effect.zone {
|
||||
AuraZone::None => {}
|
||||
AuraZone::One => self.breathe[0] = effect,
|
||||
AuraZone::Two => self.breathe[1] = effect,
|
||||
AuraZone::Three => self.breathe[2] = effect,
|
||||
AuraZone::Four => self.breathe[3] = effect,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn static_(&self) -> &[AuraEffect; 4] {
|
||||
&self.static_
|
||||
}
|
||||
|
||||
pub fn breathe(&self) -> &[AuraEffect; 4] {
|
||||
&self.breathe
|
||||
}
|
||||
}
|
||||
|
||||
impl Default for AuraMultiZone {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
static_: [
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Static,
|
||||
zone: AuraZone::One,
|
||||
..Default::default()
|
||||
},
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Static,
|
||||
zone: AuraZone::Two,
|
||||
..Default::default()
|
||||
},
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Static,
|
||||
zone: AuraZone::Three,
|
||||
..Default::default()
|
||||
},
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Static,
|
||||
zone: AuraZone::Four,
|
||||
..Default::default()
|
||||
},
|
||||
],
|
||||
breathe: [
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Breathe,
|
||||
zone: AuraZone::One,
|
||||
..Default::default()
|
||||
},
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Breathe,
|
||||
zone: AuraZone::Two,
|
||||
..Default::default()
|
||||
},
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Breathe,
|
||||
zone: AuraZone::Three,
|
||||
..Default::default()
|
||||
},
|
||||
AuraEffect {
|
||||
mode: AuraModeNum::Breathe,
|
||||
zone: AuraZone::Four,
|
||||
..Default::default()
|
||||
},
|
||||
],
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Base effects have no zoning, while multizone is 1-4
|
||||
#[derive(Debug, Type, Copy, Clone, PartialEq, Deserialize, Serialize)]
|
||||
pub enum AuraZone {
|
||||
None,
|
||||
One,
|
||||
Two,
|
||||
Three,
|
||||
Four,
|
||||
}
|
||||
|
||||
/// Default factory modes structure
|
||||
#[derive(Debug, Type, Clone, Deserialize, Serialize)]
|
||||
pub struct AuraEffect {
|
||||
/// The effect type
|
||||
pub mode: AuraModeNum,
|
||||
/// `AuraZone::None` for no zone or zoneless keyboards
|
||||
pub zone: AuraZone,
|
||||
/// Primary colour for all modes
|
||||
pub colour1: Colour,
|
||||
/// Secondary colour in some modes like Breathing or Stars
|
||||
pub colour2: Colour,
|
||||
/// One of three speeds for modes that support speed (most that animate)
|
||||
pub speed: Speed,
|
||||
/// Up, down, left, right. Only Rainbow mode seems to use this
|
||||
pub direction: Direction,
|
||||
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
|
||||
pub speed: Speed,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default, Options, Deserialize, Serialize)]
|
||||
pub struct SingleColour {
|
||||
#[serde(skip)]
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(no_long, meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour: Colour,
|
||||
}
|
||||
impl AuraEffect {
|
||||
pub fn mode(&self) -> &AuraModeNum {
|
||||
&self.mode
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default, Options, Deserialize, Serialize)]
|
||||
pub struct SingleColourSpeed {
|
||||
#[serde(skip)]
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(no_long, meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour: Colour,
|
||||
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
|
||||
pub speed: Speed,
|
||||
}
|
||||
pub fn mode_name(&self) -> String {
|
||||
(<&str>::from(&self.mode)).to_string()
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Options, Default, Deserialize, Serialize)]
|
||||
pub struct TwoColourSpeed {
|
||||
#[serde(skip)]
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(no_long, meta = "", help = "set the first RGB value e.g, ff00ff")]
|
||||
pub colour: Colour,
|
||||
#[options(no_long, meta = "", help = "set the second RGB value e.g, ff00ff")]
|
||||
pub colour2: Colour,
|
||||
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
|
||||
pub speed: Speed,
|
||||
}
|
||||
pub fn mode_num(&self) -> u8 {
|
||||
self.mode as u8
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default, Options, Deserialize, Serialize)]
|
||||
pub struct MultiColour {
|
||||
#[serde(skip)]
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(short = "a", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour1: Colour,
|
||||
#[options(short = "b", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour2: Colour,
|
||||
#[options(short = "c", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour3: Colour,
|
||||
#[options(short = "d", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour4: Colour,
|
||||
}
|
||||
pub fn default_with_mode(mode: AuraModeNum) -> Self {
|
||||
Self {
|
||||
mode,
|
||||
..Default::default()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Default, Options, Deserialize, Serialize)]
|
||||
pub struct MultiColourSpeed {
|
||||
#[options(help = "print help message")]
|
||||
help: bool,
|
||||
#[options(short = "a", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour1: Colour,
|
||||
#[options(short = "b", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour2: Colour,
|
||||
#[options(short = "c", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour3: Colour,
|
||||
#[options(short = "d", meta = "", help = "set the RGB value e.g, ff00ff")]
|
||||
pub colour4: Colour,
|
||||
#[options(no_long, meta = "", help = "set the speed: low, med, high")]
|
||||
pub speed: Speed,
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Deserialize, Serialize)]
|
||||
pub enum AuraModes {
|
||||
Static(SingleColour),
|
||||
Breathe(TwoColourSpeed),
|
||||
Strobe(SingleSpeed),
|
||||
Rainbow(SingleSpeedDirection),
|
||||
Star(TwoColourSpeed),
|
||||
Rain(SingleSpeed),
|
||||
Highlight(SingleColourSpeed),
|
||||
Laser(SingleColourSpeed),
|
||||
Ripple(SingleColourSpeed),
|
||||
Pulse(SingleColour),
|
||||
Comet(SingleColour),
|
||||
Flash(SingleColour),
|
||||
MultiStatic(MultiColour),
|
||||
MultiBreathe(MultiColourSpeed),
|
||||
LedBrightness(u8),
|
||||
// TODO: use a serializable structure for this (KeyColourArray)
|
||||
PerKey(Vec<Vec<u8>>),
|
||||
}
|
||||
|
||||
impl From<SetAuraBuiltin> for AuraModes {
|
||||
fn from(mode: SetAuraBuiltin) -> Self {
|
||||
(&mode).into()
|
||||
pub fn zone(&self) -> AuraZone {
|
||||
self.zone
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&SetAuraBuiltin> for AuraModes {
|
||||
fn from(mode: &SetAuraBuiltin) -> Self {
|
||||
match mode {
|
||||
SetAuraBuiltin::Static(x) => AuraModes::Static(x.clone()),
|
||||
SetAuraBuiltin::Breathe(x) => AuraModes::Breathe(x.clone()),
|
||||
SetAuraBuiltin::Strobe(x) => AuraModes::Strobe(x.clone()),
|
||||
SetAuraBuiltin::Rainbow(x) => AuraModes::Rainbow(x.clone()),
|
||||
SetAuraBuiltin::Star(x) => AuraModes::Star(x.clone()),
|
||||
SetAuraBuiltin::Rain(x) => AuraModes::Rain(x.clone()),
|
||||
SetAuraBuiltin::Highlight(x) => AuraModes::Highlight(x.clone()),
|
||||
SetAuraBuiltin::Laser(x) => AuraModes::Laser(x.clone()),
|
||||
SetAuraBuiltin::Ripple(x) => AuraModes::Ripple(x.clone()),
|
||||
SetAuraBuiltin::Pulse(x) => AuraModes::Pulse(x.clone()),
|
||||
SetAuraBuiltin::Comet(x) => AuraModes::Comet(x.clone()),
|
||||
SetAuraBuiltin::Flash(x) => AuraModes::Flash(x.clone()),
|
||||
SetAuraBuiltin::MultiStatic(x) => AuraModes::MultiStatic(x.clone()),
|
||||
SetAuraBuiltin::MultiBreathe(x) => AuraModes::MultiBreathe(x.clone()),
|
||||
impl Default for AuraEffect {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
mode: AuraModeNum::Static,
|
||||
zone: AuraZone::None,
|
||||
colour1: Colour(166, 0, 0),
|
||||
colour2: Colour(0, 0, 0),
|
||||
speed: Speed::Med,
|
||||
direction: Direction::Right,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Very specific mode conversion required because numbering isn't linear
|
||||
impl From<AuraModes> for u8 {
|
||||
fn from(mode: AuraModes) -> Self {
|
||||
u8::from(&mode)
|
||||
}
|
||||
}
|
||||
/// Parses `AuraEffect` in to packet data for writing to the USB interface
|
||||
///
|
||||
/// Byte structure:
|
||||
/// ```ignore
|
||||
/// | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11| 12|
|
||||
/// |---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||
/// |5d |b3 |00 |03 |ff |00 |00 |00 |00 |00 |00 |ff |00 |
|
||||
/// ```
|
||||
impl From<&AuraEffect> for [u8; LED_MSG_LEN] {
|
||||
fn from(aura: &AuraEffect) -> Self {
|
||||
let mut msg = [0u8; LED_MSG_LEN];
|
||||
msg[0] = 0x5d;
|
||||
msg[1] = 0xb3;
|
||||
msg[2] = aura.zone as u8;
|
||||
msg[3] = aura.mode as u8;
|
||||
msg[4] = aura.colour1.0;
|
||||
msg[5] = aura.colour1.1;
|
||||
msg[6] = aura.colour1.2;
|
||||
msg[7] = aura.speed as u8;
|
||||
msg[8] = aura.direction as u8;
|
||||
msg[10] = aura.colour2.0;
|
||||
msg[11] = aura.colour2.1;
|
||||
msg[12] = aura.colour2.2;
|
||||
|
||||
/// Very specific mode conversion required because numbering isn't linear
|
||||
impl From<&mut AuraModes> for u8 {
|
||||
fn from(mode: &mut AuraModes) -> Self {
|
||||
u8::from(&*mode)
|
||||
}
|
||||
}
|
||||
|
||||
/// Very specific mode conversion required because numbering isn't linear
|
||||
impl From<&AuraModes> for u8 {
|
||||
fn from(mode: &AuraModes) -> Self {
|
||||
match mode {
|
||||
AuraModes::Static(_) => STATIC,
|
||||
AuraModes::Breathe(_) => BREATHING,
|
||||
AuraModes::Strobe(_) => STROBE,
|
||||
AuraModes::Rainbow(_) => RAINBOW,
|
||||
AuraModes::Star(_) => STAR,
|
||||
AuraModes::Rain(_) => RAIN,
|
||||
AuraModes::Highlight(_) => HIGHLIGHT,
|
||||
AuraModes::Laser(_) => LASER,
|
||||
AuraModes::Ripple(_) => RIPPLE,
|
||||
AuraModes::Pulse(_) => PULSE,
|
||||
AuraModes::Comet(_) => COMET,
|
||||
AuraModes::Flash(_) => FLASH,
|
||||
AuraModes::MultiStatic(_) => MULTISTATIC,
|
||||
AuraModes::MultiBreathe(_) => MULTIBREATHE,
|
||||
AuraModes::PerKey(_) => PER_KEY,
|
||||
_ => panic!("Invalid mode"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&AuraModes> for &str {
|
||||
fn from(mode: &AuraModes) -> Self {
|
||||
match mode {
|
||||
AuraModes::Static(_) => "Static",
|
||||
AuraModes::Breathe(_) => "Breathing",
|
||||
AuraModes::Strobe(_) => "Strobing",
|
||||
AuraModes::Rainbow(_) => "Rainbow",
|
||||
AuraModes::Star(_) => "Stars",
|
||||
AuraModes::Rain(_) => "Rain",
|
||||
AuraModes::Highlight(_) => "Keypress Highlight",
|
||||
AuraModes::Laser(_) => "Keypress Laser",
|
||||
AuraModes::Ripple(_) => "Keypress Ripple",
|
||||
AuraModes::Pulse(_) => "Pulse",
|
||||
AuraModes::Comet(_) => "Comet",
|
||||
AuraModes::Flash(_) => "Flash",
|
||||
AuraModes::MultiStatic(_) => "4-Zone Static Colours",
|
||||
AuraModes::MultiBreathe(_) => "4-Zone Breathing Colours",
|
||||
AuraModes::PerKey(_) => "RGB per-key",
|
||||
_ => panic!("Invalid mode"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/// Exists to convert back from correct bytes. PER_KEY byte intentionally left off as it
|
||||
/// does not correspond to an actual pre-set mode, nor does brightness.
|
||||
impl From<u8> for AuraModes {
|
||||
fn from(byte: u8) -> Self {
|
||||
match byte {
|
||||
STATIC => AuraModes::Static(SingleColour::default()),
|
||||
BREATHING => AuraModes::Breathe(TwoColourSpeed::default()),
|
||||
STROBE => AuraModes::Strobe(SingleSpeed::default()),
|
||||
RAINBOW => AuraModes::Rainbow(SingleSpeedDirection::default()),
|
||||
STAR => AuraModes::Star(TwoColourSpeed::default()),
|
||||
RAIN => AuraModes::Rain(SingleSpeed::default()),
|
||||
HIGHLIGHT => AuraModes::Highlight(SingleColourSpeed::default()),
|
||||
LASER => AuraModes::Laser(SingleColourSpeed::default()),
|
||||
RIPPLE => AuraModes::Ripple(SingleColourSpeed::default()),
|
||||
PULSE => AuraModes::Pulse(SingleColour::default()),
|
||||
COMET => AuraModes::Comet(SingleColour::default()),
|
||||
FLASH => AuraModes::Flash(SingleColour::default()),
|
||||
MULTISTATIC => AuraModes::MultiStatic(MultiColour::default()),
|
||||
MULTIBREATHE => AuraModes::MultiBreathe(MultiColourSpeed::default()),
|
||||
PER_KEY => AuraModes::PerKey(vec![]),
|
||||
_ => panic!("Invalid mode byte"),
|
||||
}
|
||||
msg
|
||||
}
|
||||
}
|
||||
|
||||
@@ -35,8 +35,8 @@ impl KeyColourArray {
|
||||
|
||||
/// Initialise and clear the keyboard for custom effects
|
||||
#[inline]
|
||||
pub fn get_init_msg() -> Vec<u8> {
|
||||
let mut init = vec![0u8; 64];
|
||||
pub const fn get_init_msg() -> [u8; 64] {
|
||||
let mut init = [0u8; 64];
|
||||
init[0] = 0x5d; // Report ID
|
||||
init[1] = 0xbc; // Mode = custom??, 0xb3 is builtin
|
||||
init
|
||||
@@ -1,97 +1,9 @@
|
||||
use crate::{
|
||||
aura_modes::{
|
||||
MultiColour, MultiColourSpeed, SingleColour, SingleColourSpeed, SingleSpeed,
|
||||
SingleSpeedDirection, TwoColourSpeed,
|
||||
},
|
||||
error::AuraError,
|
||||
};
|
||||
use gumdrop::Options;
|
||||
use serde_derive::{Deserialize, Serialize};
|
||||
use std::str::FromStr;
|
||||
|
||||
#[derive(Options)]
|
||||
pub struct LedBrightness {
|
||||
level: Option<u8>,
|
||||
}
|
||||
impl LedBrightness {
|
||||
pub fn new(level: Option<u8>) -> Self {
|
||||
LedBrightness { level }
|
||||
}
|
||||
|
||||
pub fn level(&self) -> Option<u8> {
|
||||
self.level
|
||||
}
|
||||
}
|
||||
impl FromStr for LedBrightness {
|
||||
type Err = AuraError;
|
||||
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
||||
let s = s.to_lowercase();
|
||||
match s.as_str() {
|
||||
"off" => Ok(LedBrightness { level: Some(0x00) }),
|
||||
"low" => Ok(LedBrightness { level: Some(0x01) }),
|
||||
"med" => Ok(LedBrightness { level: Some(0x02) }),
|
||||
"high" => Ok(LedBrightness { level: Some(0x03) }),
|
||||
_ => {
|
||||
print!("Invalid argument, must be one of: off, low, med, high");
|
||||
Err(AuraError::ParseBrightness)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
impl ToString for LedBrightness {
|
||||
fn to_string(&self) -> String {
|
||||
let s = match self.level {
|
||||
Some(0x00) => "low",
|
||||
Some(0x01) => "med",
|
||||
Some(0x02) => "high",
|
||||
_ => "unknown",
|
||||
};
|
||||
s.to_string()
|
||||
}
|
||||
}
|
||||
|
||||
/// Byte value for setting the built-in mode.
|
||||
///
|
||||
/// Enum corresponds to the required integer value
|
||||
#[derive(Options, Deserialize, Serialize)]
|
||||
pub enum SetAuraBuiltin {
|
||||
#[options(help = "set a single static colour")]
|
||||
Static(SingleColour),
|
||||
#[options(help = "pulse between one or two colours")]
|
||||
Breathe(TwoColourSpeed),
|
||||
#[options(help = "strobe through all colours")]
|
||||
Strobe(SingleSpeed),
|
||||
#[options(help = "rainbow cycling in one of four directions")]
|
||||
Rainbow(SingleSpeedDirection),
|
||||
#[options(help = "rain pattern mimicking raindrops")]
|
||||
Star(TwoColourSpeed),
|
||||
#[options(help = "rain pattern of three preset colours")]
|
||||
Rain(SingleSpeed),
|
||||
#[options(help = "pressed keys are highlighted to fade")]
|
||||
Highlight(SingleColourSpeed),
|
||||
#[options(help = "pressed keys generate horizontal laser")]
|
||||
Laser(SingleColourSpeed),
|
||||
#[options(help = "pressed keys ripple outwards like a splash")]
|
||||
Ripple(SingleColourSpeed),
|
||||
#[options(help = "set a rapid pulse")]
|
||||
Pulse(SingleColour),
|
||||
#[options(help = "set a vertical line zooming from left")]
|
||||
Comet(SingleColour),
|
||||
#[options(help = "set a wide vertical line zooming from left")]
|
||||
Flash(SingleColour),
|
||||
#[options(help = "4-zone multi-colour")]
|
||||
MultiStatic(MultiColour),
|
||||
#[options(help = "4-zone multi-colour breathing")]
|
||||
MultiBreathe(MultiColourSpeed),
|
||||
}
|
||||
|
||||
impl Default for SetAuraBuiltin {
|
||||
fn default() -> Self {
|
||||
SetAuraBuiltin::Static(SingleColour::default())
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Copy, Clone, Debug)]
|
||||
pub enum AniMeStatusValue {
|
||||
On,
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
use crate::error::GraphicsError;
|
||||
use serde_derive::{Deserialize, Serialize};
|
||||
use std::str::FromStr;
|
||||
|
||||
#[derive(Debug, PartialEq, Copy, Clone, Deserialize, Serialize)]
|
||||
pub enum GfxVendors {
|
||||
@@ -8,10 +10,6 @@ pub enum GfxVendors {
|
||||
Hybrid,
|
||||
}
|
||||
|
||||
use std::str::FromStr;
|
||||
|
||||
use crate::error::GraphicsError;
|
||||
|
||||
impl FromStr for GfxVendors {
|
||||
type Err = GraphicsError;
|
||||
|
||||
@@ -30,9 +28,9 @@ impl FromStr for GfxVendors {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<&str> for GfxVendors {
|
||||
fn into(self) -> &'static str {
|
||||
match self {
|
||||
impl From<&GfxVendors> for &str {
|
||||
fn from(gfx: &GfxVendors) -> &'static str {
|
||||
match gfx {
|
||||
GfxVendors::Nvidia => "nvidia",
|
||||
GfxVendors::Hybrid => "hybrid",
|
||||
GfxVendors::Compute => "compute",
|
||||
@@ -41,14 +39,9 @@ impl Into<&str> for GfxVendors {
|
||||
}
|
||||
}
|
||||
|
||||
impl Into<String> for GfxVendors {
|
||||
fn into(self) -> String {
|
||||
match self {
|
||||
GfxVendors::Nvidia => "nvidia".to_string(),
|
||||
GfxVendors::Hybrid => "hybrid".to_string(),
|
||||
GfxVendors::Compute => "compute".to_string(),
|
||||
GfxVendors::Integrated => "integrated".to_string(),
|
||||
}
|
||||
impl From<GfxVendors> for &str {
|
||||
fn from(gfx: GfxVendors) -> &'static str {
|
||||
(&gfx).into()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -82,17 +75,7 @@ impl From<&GfxCtrlAction> for &str {
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&GfxCtrlAction> for String {
|
||||
fn from(mode: &GfxCtrlAction) -> Self {
|
||||
match mode {
|
||||
GfxCtrlAction::Reboot => "reboot".into(),
|
||||
GfxCtrlAction::RestartX => "restartx".into(),
|
||||
GfxCtrlAction::None => "none".into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl From<GfxCtrlAction> for String {
|
||||
impl From<GfxCtrlAction> for &str {
|
||||
fn from(mode: GfxCtrlAction) -> Self {
|
||||
(&mode).into()
|
||||
}
|
||||
|
||||
@@ -1,10 +1,13 @@
|
||||
//! This crate is intended for shared types (eg, between daemon and CLI), or
|
||||
//! for types that might be useful in third-party crates perhaps for
|
||||
//! sending messages over dbus wire
|
||||
|
||||
pub static DBUS_NAME: &str = "org.asuslinux.Daemon";
|
||||
pub static DBUS_PATH: &str = "/org/asuslinux/Daemon";
|
||||
pub static DBUS_IFACE: &str = "org.asuslinux.Daemon";
|
||||
pub const LED_MSG_LEN: usize = 17;
|
||||
|
||||
pub mod aura_modes;
|
||||
use aura_modes::AuraModes;
|
||||
|
||||
pub mod profile;
|
||||
|
||||
@@ -12,7 +15,7 @@ pub mod profile;
|
||||
pub mod cli_options;
|
||||
|
||||
/// Enables you to create fancy RGB effects
|
||||
pub mod fancy;
|
||||
pub mod aura_perkey;
|
||||
|
||||
/// Helper functions for the AniMe display
|
||||
pub mod anime_matrix;
|
||||
@@ -22,262 +25,3 @@ pub mod gfx_vendors;
|
||||
pub mod error;
|
||||
|
||||
pub static VERSION: &str = env!("CARGO_PKG_VERSION");
|
||||
|
||||
// static LED_INIT1: [u8; 2] = [0x5d, 0xb9];
|
||||
// static LED_INIT2: &str = "]ASUS Tech.Inc."; // ] == 0x5d
|
||||
// static LED_INIT3: [u8; 6] = [0x5d, 0x05, 0x20, 0x31, 0, 0x08];
|
||||
// static LED_INIT4: &str = "^ASUS Tech.Inc."; // ^ == 0x5e
|
||||
// static LED_INIT5: [u8; 6] = [0x5e, 0x05, 0x20, 0x31, 0, 0x08];
|
||||
|
||||
/// Writes aout the correct byte string for brightness
|
||||
///
|
||||
/// The HID descriptor looks like:
|
||||
///
|
||||
/// ```ignore
|
||||
/// 0x06, 0x31, 0xFF, // Usage Page (Vendor Defined 0xFF31)
|
||||
/// 0x09, 0x76, // Usage (0x76)
|
||||
/// 0xA1, 0x01, // Collection (Application)
|
||||
/// 0x85, 0x5A, // Report ID (90)
|
||||
/// 0x19, 0x00, // Usage Minimum (0x00)
|
||||
/// 0x2A, 0xFF, 0x00, // Usage Maximum (0xFF)
|
||||
/// 0x15, 0x00, // Logical Minimum (0)
|
||||
/// 0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
/// 0x75, 0x08, // Report Size (8)
|
||||
/// 0x95, 0x05, // Report Count (5)
|
||||
/// 0x81, 0x00, // Input (Data,Array,Abs,No Wrap,Linear,Preferred State,No Null Position)
|
||||
/// 0x19, 0x00, // Usage Minimum (0x00)
|
||||
/// 0x2A, 0xFF, 0x00, // Usage Maximum (0xFF)
|
||||
/// 0x15, 0x00, // Logical Minimum (0)
|
||||
/// 0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
/// 0x75, 0x08, // Report Size (8)
|
||||
/// 0x95, 0x3F, // Report Count (63)
|
||||
/// 0xB1, 0x00, // Feature (Data,Array,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
|
||||
/// 0xC0, // End Collection
|
||||
/// ```
|
||||
pub fn aura_brightness_bytes(brightness: u8) -> [u8; 17] {
|
||||
// TODO: check brightness range
|
||||
[
|
||||
0x5A, 0xBA, 0xC5, 0xC4, brightness, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
|
||||
]
|
||||
}
|
||||
|
||||
/// Parses `AuraCommands` in to packet data
|
||||
///
|
||||
/// Byte structure:
|
||||
///
|
||||
/// ```ignore
|
||||
/// | 0 | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10| 11| 12|
|
||||
/// |---|---|---|---|---|---|---|---|---|---|---|---|---|
|
||||
/// |5d |b3 |00 |03 |ff |00 |00 |00 |00 |00 |00 |ff |00 |
|
||||
/// ```
|
||||
///
|
||||
/// Bytes 0 and 1 should always be 5d, b3
|
||||
///
|
||||
/// On multizone laptops byte 2 is the zone number, RGB in usual
|
||||
/// place, byte 3 set to zero
|
||||
///
|
||||
/// Byte 3 sets the mode type:
|
||||
/// - 00 = static
|
||||
/// - 01 = breathe (can set two colours)
|
||||
/// - 02 = strobe (through all colours)
|
||||
/// - 03 = rainbow
|
||||
/// - 04 = star (byte 9 sets rain colour)
|
||||
/// - 05 = rain keys, red, white, turquoise
|
||||
/// - 06 = pressed keys light up and fade
|
||||
/// - 07 = pressed key emits laser
|
||||
/// - 08 = pressed key emits water ripple
|
||||
/// - 09 = no effect/not used
|
||||
/// - 0a fast pulse (no speed setting)
|
||||
/// - 0b vertical line racing to right (no speed setting)
|
||||
/// - 0c wider vertical line racing to right (no speed setting)
|
||||
///
|
||||
/// Bytes 4, 5, 6 are Red, Green, Blue
|
||||
///
|
||||
/// Byte 7 sets speed from
|
||||
/// - 0x00 = Off
|
||||
/// - 0xe1 = Slow
|
||||
/// - 0xeb = Medium
|
||||
/// - 0xf5 = Fast
|
||||
///
|
||||
/// Byte 8 sets rainbow direction:
|
||||
/// - 0x00 = rightwards
|
||||
/// - 0x01 = leftwards
|
||||
/// - 0x02 = upwards
|
||||
/// - 0x03 = downwards
|
||||
///
|
||||
/// Bytes 10, 11, 12 are Red, Green, Blue for second colour if mode supports it
|
||||
///
|
||||
/// The HID descriptor looks like:
|
||||
/// ```ignore
|
||||
/// 0x06, 0x31, 0xFF, // Usage Page (Vendor Defined 0xFF31)
|
||||
/// 0x09, 0x79, // Usage (0x79)
|
||||
/// 0xA1, 0x01, // Collection (Application)
|
||||
/// 0x85, 0x5D, // Report ID (93)
|
||||
/// 0x19, 0x00, // Usage Minimum (0x00)
|
||||
/// 0x2A, 0xFF, 0x00, // Usage Maximum (0xFF)
|
||||
/// 0x15, 0x00, // Logical Minimum (0)
|
||||
/// 0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
/// 0x75, 0x08, // Report Size (8)
|
||||
/// 0x95, 0x1F, // Report Count (31)
|
||||
/// 0x81, 0x00, // Input (Data,Array,Abs,No Wrap,Linear,Preferred State,No Null Position)
|
||||
/// 0x19, 0x00, // Usage Minimum (0x00)
|
||||
/// 0x2A, 0xFF, 0x00, // Usage Maximum (0xFF)
|
||||
/// 0x15, 0x00, // Logical Minimum (0)
|
||||
/// 0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
/// 0x75, 0x08, // Report Size (8)
|
||||
/// 0x95, 0x3F, // Report Count (63)
|
||||
/// 0x91, 0x00, // Output (Data,Array,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
|
||||
/// 0x19, 0x00, // Usage Minimum (0x00)
|
||||
/// 0x2A, 0xFF, 0x00, // Usage Maximum (0xFF)
|
||||
/// 0x15, 0x00, // Logical Minimum (0)
|
||||
/// 0x26, 0xFF, 0x00, // Logical Maximum (255)
|
||||
/// 0x75, 0x08, // Report Size (8)
|
||||
/// 0x95, 0x3F, // Report Count (63)
|
||||
/// 0xB1, 0x00, // Feature (Data,Array,Abs,No Wrap,Linear,Preferred State,No Null Position,Non-volatile)
|
||||
/// 0xC0, // End Collection
|
||||
/// ```
|
||||
///
|
||||
/// This descriptor is also used for the per-key LED settings
|
||||
impl From<&AuraModes> for [u8; LED_MSG_LEN] {
|
||||
fn from(mode: &AuraModes) -> Self {
|
||||
let mut msg = [0u8; LED_MSG_LEN];
|
||||
msg[0] = 0x5d;
|
||||
msg[1] = 0xb3;
|
||||
msg[7] = 0xeb;
|
||||
match mode {
|
||||
AuraModes::LedBrightness(n) => return aura_brightness_bytes(*n),
|
||||
AuraModes::Static(_) => msg[3] = 0x00,
|
||||
AuraModes::Breathe(_) => msg[3] = 0x01,
|
||||
AuraModes::Strobe(_) => msg[3] = 0x02,
|
||||
AuraModes::Rainbow(_) => msg[3] = 0x03,
|
||||
AuraModes::Star(_) => msg[3] = 0x04,
|
||||
AuraModes::Rain(_) => msg[3] = 0x05,
|
||||
AuraModes::Highlight(_) => msg[3] = 0x06,
|
||||
AuraModes::Laser(_) => msg[3] = 0x07,
|
||||
AuraModes::Ripple(_) => msg[3] = 0x08,
|
||||
AuraModes::Pulse(_) => msg[3] = 0x0a,
|
||||
AuraModes::Comet(_) => msg[3] = 0x0b,
|
||||
AuraModes::Flash(_) => msg[3] = 0x0c,
|
||||
_ => panic!("Mode not convertable to 1D array: {}", <&str>::from(mode)),
|
||||
}
|
||||
|
||||
match mode {
|
||||
AuraModes::Rainbow(settings) => {
|
||||
msg[7] = settings.speed as u8;
|
||||
msg[8] = settings.direction as u8;
|
||||
}
|
||||
AuraModes::Star(settings) => {
|
||||
msg[4] = settings.colour.0;
|
||||
msg[5] = settings.colour.1;
|
||||
msg[6] = settings.colour.2;
|
||||
msg[7] = settings.speed as u8;
|
||||
msg[9] = settings.colour2.2;
|
||||
}
|
||||
AuraModes::Breathe(settings) => {
|
||||
msg[4] = settings.colour.0;
|
||||
msg[5] = settings.colour.1;
|
||||
msg[6] = settings.colour.2;
|
||||
msg[7] = settings.speed as u8;
|
||||
msg[10] = settings.colour2.0;
|
||||
msg[11] = settings.colour2.1;
|
||||
msg[12] = settings.colour2.2;
|
||||
}
|
||||
AuraModes::Strobe(settings) | AuraModes::Rain(settings) => {
|
||||
msg[7] = settings.speed as u8;
|
||||
}
|
||||
AuraModes::Highlight(settings)
|
||||
| AuraModes::Laser(settings)
|
||||
| AuraModes::Ripple(settings) => {
|
||||
msg[4] = settings.colour.0;
|
||||
msg[5] = settings.colour.1;
|
||||
msg[6] = settings.colour.2;
|
||||
msg[7] = settings.speed as u8;
|
||||
}
|
||||
AuraModes::Static(settings)
|
||||
| AuraModes::Pulse(settings)
|
||||
| AuraModes::Comet(settings)
|
||||
| AuraModes::Flash(settings) => {
|
||||
msg[4] = settings.colour.0;
|
||||
msg[5] = settings.colour.1;
|
||||
msg[6] = settings.colour.2;
|
||||
}
|
||||
_ => panic!("Mode not convertable to 1D array: {}", <&str>::from(mode)),
|
||||
}
|
||||
msg
|
||||
}
|
||||
}
|
||||
|
||||
impl From<AuraModes> for [u8; LED_MSG_LEN] {
|
||||
#[inline]
|
||||
fn from(mode: AuraModes) -> Self {
|
||||
<[u8; LED_MSG_LEN]>::from(&mode)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<AuraModes> for [[u8; LED_MSG_LEN]; 4] {
|
||||
#[inline]
|
||||
fn from(mode: AuraModes) -> Self {
|
||||
<[[u8; LED_MSG_LEN]; 4]>::from(&mode)
|
||||
}
|
||||
}
|
||||
|
||||
impl From<&AuraModes> for [[u8; LED_MSG_LEN]; 4] {
|
||||
#[inline]
|
||||
fn from(mode: &AuraModes) -> Self {
|
||||
let mut msg = [[0u8; LED_MSG_LEN]; 4];
|
||||
match mode {
|
||||
AuraModes::MultiStatic(settings) => {
|
||||
for (i, row) in msg.iter_mut().enumerate() {
|
||||
row[0] = 0x5d;
|
||||
row[1] = 0xb3;
|
||||
row[2] = i as u8 + 1; // zone
|
||||
row[3] = 0x00; // mode
|
||||
row[7] = 0xeb; // static needs speed?
|
||||
}
|
||||
msg[0][4] = settings.colour1.0;
|
||||
msg[0][5] = settings.colour1.1;
|
||||
msg[0][6] = settings.colour1.2;
|
||||
msg[1][4] = settings.colour2.0;
|
||||
msg[1][5] = settings.colour2.1;
|
||||
msg[1][6] = settings.colour2.2;
|
||||
msg[2][4] = settings.colour3.0;
|
||||
msg[2][5] = settings.colour3.1;
|
||||
msg[2][6] = settings.colour3.2;
|
||||
msg[3][4] = settings.colour4.0;
|
||||
msg[3][5] = settings.colour4.1;
|
||||
msg[3][6] = settings.colour4.2;
|
||||
}
|
||||
AuraModes::MultiBreathe(settings) => {
|
||||
for (i, row) in msg.iter_mut().enumerate() {
|
||||
row[0] = 0x5d;
|
||||
row[1] = 0xb3;
|
||||
row[2] = i as u8 + 1; // zone
|
||||
row[3] = 0x01; // mode
|
||||
}
|
||||
let speed = match settings.speed {
|
||||
aura_modes::Speed::Low => 0xfd,
|
||||
aura_modes::Speed::Med => 0xfe,
|
||||
aura_modes::Speed::High => 0xff,
|
||||
};
|
||||
msg[0][4] = settings.colour1.0;
|
||||
msg[0][5] = settings.colour1.1;
|
||||
msg[0][6] = settings.colour1.2;
|
||||
msg[0][7] = speed; // fd, fe, ff
|
||||
msg[1][4] = settings.colour2.0;
|
||||
msg[1][5] = settings.colour2.1;
|
||||
msg[1][6] = settings.colour2.2;
|
||||
msg[1][7] = speed;
|
||||
msg[2][4] = settings.colour3.0;
|
||||
msg[2][5] = settings.colour3.1;
|
||||
msg[2][6] = settings.colour3.2;
|
||||
msg[2][7] = speed;
|
||||
msg[3][4] = settings.colour4.0;
|
||||
msg[3][5] = settings.colour4.1;
|
||||
msg[3][6] = settings.colour4.2;
|
||||
msg[3][7] = speed;
|
||||
}
|
||||
_ => panic!("Mode not convertable to 2D array: {}", <&str>::from(mode)),
|
||||
}
|
||||
msg
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user