Add initial dbus draft of asus_armoury attrs

This commit is contained in:
Luke D. Jones
2024-12-25 20:37:36 +13:00
parent a7b98c67ee
commit 62aa1fe04f
9 changed files with 372 additions and 33 deletions

View File

@@ -23,8 +23,9 @@ use crate::aura_scsi::trait_impls::ScsiZbus;
use crate::aura_slash::trait_impls::SlashZbus;
use crate::aura_types::DeviceHandle;
use crate::error::RogError;
use crate::ASUS_ZBUS_PATH;
pub const ASUS_ZBUS_PATH: &str = "/org/asuslinux";
const MOD_NAME: &str = "aura";
/// Returns only the Device details concatenated in a form usable for
/// adding/appending to a filename
@@ -54,26 +55,27 @@ pub fn filename_partial(parent: &Device) -> Option<OwnedObjectPath> {
fn dbus_path_for_dev(parent: &Device) -> Option<OwnedObjectPath> {
if let Some(filename) = filename_partial(parent) {
return Some(
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{filename}")).into(),
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{MOD_NAME}/{filename}"))
.into(),
);
}
None
}
fn dbus_path_for_tuf() -> OwnedObjectPath {
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/tuf")).into()
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{MOD_NAME}/tuf")).into()
}
fn dbus_path_for_slash() -> OwnedObjectPath {
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/slash")).into()
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{MOD_NAME}/slash")).into()
}
fn dbus_path_for_anime() -> OwnedObjectPath {
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/anime")).into()
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{MOD_NAME}/anime")).into()
}
fn dbus_path_for_scsi(prod_id: &str) -> OwnedObjectPath {
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{prod_id}_scsi")).into()
ObjectPath::from_str_unchecked(&format!("{ASUS_ZBUS_PATH}/{MOD_NAME}/{prod_id}_scsi")).into()
}
fn dev_prop_matches(dev: &Device, prop: &str, value: &str) -> bool {
@@ -83,15 +85,6 @@ fn dev_prop_matches(dev: &Device, prop: &str, value: &str) -> bool {
false
}
// TODO:
// - make this the HID manager (and universal)
// - *really* need to make most of this actual kernel drivers
// - LED class
// - RGB modes (how, attribute?)
// - power features (how, attribute?)
// - what about per-key stuff?
// - how would the AniMe be exposed? Just a series of LEDs?
/// A device.
///
/// Each controller within should track its dbus path so it can be removed if