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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
aura: split out all aura related files to rog-aura crate
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@@ -0,0 +1,295 @@
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pub const LED_INIT1: [u8; 2] = [0x5d, 0xb9];
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pub const LED_INIT2: &str = "]ASUS Tech.Inc."; // ] == 0x5d
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pub const LED_INIT3: [u8; 6] = [0x5d, 0x05, 0x20, 0x31, 0, 0x08];
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pub const LED_INIT4: &str = "^ASUS Tech.Inc."; // ^ == 0x5e
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pub const LED_INIT5: [u8; 6] = [0x5e, 0x05, 0x20, 0x31, 0, 0x08];
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use serde_derive::{Deserialize, Serialize};
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use std::str::FromStr;
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#[cfg(feature = "dbus")]
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use zvariant_derive::Type;
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use crate::{LED_MSG_LEN, error::Error};
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
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pub enum LedBrightness {
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Off,
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Low,
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Med,
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High,
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}
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impl LedBrightness {
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pub fn as_char_code(&self) -> u8 {
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std::char::from_digit(*self as u32, 10).unwrap() as u8
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}
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}
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impl From<u32> for LedBrightness {
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fn from(bright: u32) -> Self {
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match bright {
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0 => LedBrightness::Off,
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1 => LedBrightness::Low,
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2 => LedBrightness::Med,
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3 => LedBrightness::High,
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_ => LedBrightness::Med,
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}
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}
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}
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Clone, PartialEq, Copy, Deserialize, Serialize)]
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pub struct Colour(pub u8, pub u8, pub u8);
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impl Default for Colour {
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fn default() -> Self {
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Colour(166, 0, 0)
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}
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}
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impl FromStr for Colour {
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type Err = Error;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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if s.len() < 6 {
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return Err(Error::ParseColour);
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}
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let r = u8::from_str_radix(&s[0..2], 16).or(Err(Error::ParseColour))?;
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let g = u8::from_str_radix(&s[2..4], 16).or(Err(Error::ParseColour))?;
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let b = u8::from_str_radix(&s[4..6], 16).or(Err(Error::ParseColour))?;
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Ok(Colour(r, g, b))
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}
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}
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
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pub enum Speed {
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Low = 0xe1,
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Med = 0xeb,
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High = 0xf5,
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}
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impl Default for Speed {
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fn default() -> Self {
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Speed::Med
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}
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}
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impl FromStr for Speed {
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type Err = Error;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let s = s.to_lowercase();
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match s.as_str() {
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"low" => Ok(Speed::Low),
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"med" => Ok(Speed::Med),
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"high" => Ok(Speed::High),
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_ => Err(Error::ParseSpeed),
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}
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}
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}
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/// Used for Rainbow mode.
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///
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/// Enum corresponds to the required integer value
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
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pub enum Direction {
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Right,
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Left,
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Up,
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Down,
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}
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impl Default for Direction {
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fn default() -> Self {
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Direction::Right
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}
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}
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impl FromStr for Direction {
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type Err = Error;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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let s = s.to_lowercase();
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match s.as_str() {
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"right" => Ok(Direction::Right),
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"up" => Ok(Direction::Up),
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"down" => Ok(Direction::Down),
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"left" => Ok(Direction::Left),
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_ => Err(Error::ParseDirection),
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}
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}
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}
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/// Enum of modes that convert to the actual number required by a USB HID packet
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(
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Debug, Clone, PartialEq, Eq, Hash, PartialOrd, Ord, Copy, Deserialize, Serialize,
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)]
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pub enum AuraModeNum {
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Static = 0,
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Breathe = 1,
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Strobe = 2,
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Rainbow = 3,
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Star = 4,
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Rain = 5,
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Highlight = 6,
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Laser = 7,
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Ripple = 8,
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Pulse = 10,
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Comet = 11,
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Flash = 12,
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}
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impl From<&AuraModeNum> for &str {
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fn from(mode: &AuraModeNum) -> Self {
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match mode {
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AuraModeNum::Static => "Static",
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AuraModeNum::Breathe => "Breathing",
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AuraModeNum::Strobe => "Strobing",
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AuraModeNum::Rainbow => "Rainbow",
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AuraModeNum::Star => "Stars",
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AuraModeNum::Rain => "Rain",
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AuraModeNum::Highlight => "Keypress Highlight",
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AuraModeNum::Laser => "Keypress Laser",
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AuraModeNum::Ripple => "Keypress Ripple",
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AuraModeNum::Pulse => "Pulse",
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AuraModeNum::Comet => "Comet",
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AuraModeNum::Flash => "Flash",
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}
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}
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}
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impl From<&str> for AuraModeNum {
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fn from(mode: &str) -> Self {
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match mode {
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"Static" => AuraModeNum::Static,
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"Breathing" => AuraModeNum::Breathe,
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"Strobing" => AuraModeNum::Strobe,
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"Rainbow" => AuraModeNum::Rainbow,
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"Stars" => AuraModeNum::Star,
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"Rain" => AuraModeNum::Rain,
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"Keypress Highlight" => AuraModeNum::Highlight,
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"Keypress Laser" => AuraModeNum::Laser,
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"Keypress Ripple" => AuraModeNum::Ripple,
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"Pulse" => AuraModeNum::Pulse,
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"Comet" => AuraModeNum::Comet,
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"Flash" => AuraModeNum::Flash,
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_ => AuraModeNum::Static,
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}
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}
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}
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impl From<u8> for AuraModeNum {
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fn from(mode: u8) -> Self {
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match mode {
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0 => AuraModeNum::Static,
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1 => AuraModeNum::Breathe,
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2 => AuraModeNum::Strobe,
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3 => AuraModeNum::Rainbow,
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4 => AuraModeNum::Star,
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5 => AuraModeNum::Rain,
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6 => AuraModeNum::Highlight,
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7 => AuraModeNum::Laser,
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8 => AuraModeNum::Ripple,
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10 => AuraModeNum::Pulse,
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11 => AuraModeNum::Comet,
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12 => AuraModeNum::Flash,
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_ => AuraModeNum::Static,
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}
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}
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}
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/// Base effects have no zoning, while multizone is 1-4
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Copy, Clone, PartialEq, Deserialize, Serialize)]
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pub enum AuraZone {
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None,
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One,
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Two,
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Three,
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Four,
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}
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/// Default factory modes structure. This easily converts to an USB HID packet with:
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/// ```rust
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/// let bytes: [u8; LED_MSG_LEN] = mode.into();
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/// ```
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#[cfg_attr(feature = "dbus", derive(Type))]
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#[derive(Debug, Clone, Deserialize, Serialize)]
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pub struct AuraEffect {
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/// The effect type
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pub mode: AuraModeNum,
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/// `AuraZone::None` for no zone or zoneless keyboards
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pub zone: AuraZone,
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/// Primary colour for all modes
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pub colour1: Colour,
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/// Secondary colour in some modes like Breathing or Stars
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pub colour2: Colour,
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/// One of three speeds for modes that support speed (most that animate)
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pub speed: Speed,
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/// Up, down, left, right. Only Rainbow mode seems to use this
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pub direction: Direction,
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}
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impl AuraEffect {
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pub fn mode(&self) -> &AuraModeNum {
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&self.mode
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}
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pub fn mode_name(&self) -> String {
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(<&str>::from(&self.mode)).to_string()
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}
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pub fn mode_num(&self) -> u8 {
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self.mode as u8
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}
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pub fn default_with_mode(mode: AuraModeNum) -> Self {
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Self {
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mode,
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..Default::default()
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}
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}
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pub fn zone(&self) -> AuraZone {
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self.zone
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}
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}
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impl Default for AuraEffect {
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fn default() -> Self {
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Self {
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mode: AuraModeNum::Static,
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zone: AuraZone::None,
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colour1: Colour(166, 0, 0),
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colour2: Colour(0, 0, 0),
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speed: Speed::Med,
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direction: Direction::Right,
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}
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}
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}
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/// Parses `AuraEffect` in to packet data for writing to the USB interface
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///
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/// Byte structure where colour is RGB, one byte per R, G, B:
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/// ```ignore
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/// | 0 | 1 | 2 | 3 | 4, 5, 6 | 7 | 8 | 9 | 10, 11, 12|
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/// |---|---|-----|-----|---------|------|----------|---|-----------|
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/// |5d |b3 |Zone |Mode |Colour 1 |Speed |Direction |00 |Colour 2 |
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/// ```
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impl From<&AuraEffect> for [u8; LED_MSG_LEN] {
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fn from(aura: &AuraEffect) -> Self {
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let mut msg = [0u8; LED_MSG_LEN];
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msg[0] = 0x5d;
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msg[1] = 0xb3;
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msg[2] = aura.zone as u8;
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msg[3] = aura.mode as u8;
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msg[4] = aura.colour1.0;
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msg[5] = aura.colour1.1;
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msg[6] = aura.colour1.2;
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msg[7] = aura.speed as u8;
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msg[8] = aura.direction as u8;
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msg[10] = aura.colour2.0;
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msg[11] = aura.colour2.1;
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msg[12] = aura.colour2.2;
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msg
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}
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}
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