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https://gitlab.com/asus-linux/asusctl.git
synced 2026-02-06 00:15:04 +01:00
Added tasks for reload keyboard bright, and for charge control
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@@ -28,18 +28,53 @@ impl CtrlAnime {
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}
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```
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The task trait:
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The task trait. There are three ways to implement this:
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```rust
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pub struct CtrlAnimeTask(Arc<Mutex<CtrlAnime>>);
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impl crate::CtrlTask for CtrlAnimeTask {
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fn create_task(&self, executor: &mut Executor) -> Result<(), RogError> {
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// This will run once only
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fn create_tasks(&self, executor: &mut Executor) -> Result<(), RogError> {
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if let Ok(lock) = self.inner.try_lock() {
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<some action>
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}
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Ok(())
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}
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// This will run until the notification stream closes (which in most cases will be never)
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fn create_tasks(&self, executor: &mut Executor) -> Result<(), RogError> {
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let connection = Connection::system().await.unwrap();
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let manager = ManagerProxy::new(&connection).await.unwrap();
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let inner = self.inner.clone();
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executor
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.spawn(async move {
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// A notification from logind dbus interface
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if let Ok(p) = manager.receive_prepare_for_sleep().await {
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// A stream that will continuously output events
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p.for_each(|_| {
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if let Ok(lock) = inner.try_lock() {
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// Do stuff here
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}
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})
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.await;
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}
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})
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.detach();
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}
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// This task will run every 500 milliseconds
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fn create_tasks(&self, executor: &mut Executor) -> Result<(), RogError> {
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let inner = self.inner.clone();
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// This is a provided free trait to help set up a repeating task
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self.repeating_task(500, executor, move || {
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if let Ok(lock) = inner.try_lock() {
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// Do stuff here
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}
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})
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.await;
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}
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}
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```
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@@ -61,18 +96,11 @@ The Zbus requirements:
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```rust
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pub struct CtrlAnimeZbus(Arc<Mutex<CtrlAnime>>);
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#[async_trait]
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impl crate::ZbusAdd for CtrlAnimeZbus {
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fn add_to_server(self, server: &mut zbus::ObjectServer) {
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server
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.at(
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&ObjectPath::from_str_unchecked("/org/asuslinux/Anime"),
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self,
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)
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.map_err(|err| {
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warn!("CtrlAnimeDisplay: add_to_server {}", err);
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err
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})
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.ok();
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// This is a provided free helper trait with pre-set body. It will move self in-to.
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Self::add_to_server_helper(self, "/org/asuslinux/Anime", server).await;
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}
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}
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